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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.187.229.238</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/50.187.229.238"/>
	<updated>2026-10-17T03:54:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Spellcasting_Prodigy&amp;diff=3491</id>
		<title>Spellcasting Prodigy</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Spellcasting_Prodigy&amp;diff=3491"/>
		<updated>2015-12-30T18:33:31Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: /* Gameplay Notes */ more cleanup.  Table was unnecessarily complicated.  We can all add by 1 and 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Background&lt;br /&gt;
|Prereq=1st level background trait&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=For the purpose of determining bonus spells and the saving throw DCs of spells you cast, treat your primary spellcasting ability score (Charisma for bards and sorcerers, Wisdom for divine spellcasters, Intelligence for wizards) as 2 points higher than its actual value. If you have more than one spellcasting class, the bonus applies to all of those classes.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This is easily the most powerful first level feat a dedicated spellcaster can take, and is even better than many epic feats. It adds +1 to all [[save]] [[DC]]&#039;s, making it like a Spell Focus: All. This would already make a very powerful feat, but Spellcasting Prodigy also grants bonus spells as if the character&#039;s spellcasting [[ability modifier]] were 2 higher.  This will yield one additional spell at an ability score of 10-17 and at least two at 18+.  Where it would grant an extra level 9 spell, it grants a total of three additional spells.&lt;br /&gt;
&lt;br /&gt;
:{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Primary&amp;lt;br /&amp;gt;spellcasting&amp;lt;br /&amp;gt;ability score&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&#039;&#039;&#039;Bonus spells (by level)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12-13&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14-15&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-17&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18-19&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20-21&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-23&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24-25&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-27&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28-29&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
It is of note that it has a full impact on MAD (Multiple Ability Dependancy) Favored Souls and Spirit Shamans. This means Spellcasting Prodigy will boost Wisdom as well as Charisma on those classes, thus both improving spell slots and spellcasting DC.&lt;br /&gt;
&lt;br /&gt;
Taking it means giving up another feat. However, because of how powerful this is, the decision isn&#039;t a hard one. Unless a character build absolutely &amp;lt;i&amp;gt;requires&amp;lt;/i&amp;gt; the first-level feat be used some other way, all dedicated wizards and sorcerers should take this feat. Most clerics, druids, and spirit shaman should also take it, and spellcasting-focused favored souls and bards will also find it useful. Paladins and rangers will get basically no use from this feat and can ignore it. Warlocks can take this feat, but because they already have infinite spells per day, it basically acts like a spell focus:all feat for them, which is still rather powerful for warlocks focusing on improving their DCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although this feat works perfectly for all classes in the single-player campaigns, it can fail to function in some online servers. Typically recreating the character anew with the feat will repair it.&lt;br /&gt;
&lt;br /&gt;
This feat only &#039;&#039;simulates&#039;&#039; an increase in your ability scores - it does not actually increase them. A cleric with 14 Wisdom taking this feat will receive bonuses to spells and DC but will still be unable to cast level 5 or higher spells, for example.&lt;br /&gt;
&lt;br /&gt;
This also allows a character to take advantage of an ability score of 52, even though such a physical score is disallowed by the game. This is convenient, as a score of 52 grants 4 bonus 9th-level spells, while a score of 50 can only grant 3. It is, however, unlikely (or impossible) for a character to naturally have a spell-casting ability score that high.&lt;br /&gt;
[[Category:Background traits]]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Slay_Living&amp;diff=2547</id>
		<title>Slay Living</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Slay_Living&amp;diff=2547"/>
		<updated>2014-07-01T08:34:03Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is slayliving.jpg&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=5&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Death, Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The target must make a Fortitude save or die. Even if the [[saving throw]] is successful, the target takes 3d6 points of [[damage type|negative energy damage]], +1 point per caster level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Save or Die Spells]]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Stinking_Cloud&amp;diff=2603</id>
		<title>Stinking Cloud</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Stinking_Cloud&amp;diff=2603"/>
		<updated>2014-07-01T08:33:29Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_stinkingcloud.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Huge&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Fortitude]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All creatures caught within the area of effect are [[dazed]]. These effects last as long as they remain within the cloud and for 1 round after they leave.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Dazed effect is applied for 2 rounds, however, the saving throws occur every round and if a dazed target succeeds on their saving throw, the effect is supposed to be removed prior to its expiration. However, the script responsible for removing the Dazed effect may fail to find the Dazed effect on the target. To remedy, open the script NW_S0_StinkCldC.nss, find the line&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
if(eFind == EffectDazed())&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and replace by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
if(GetEffectType(eFind) == EFFECT_TYPE_DAZED)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dread_Seizure&amp;diff=2781</id>
		<title>Dread Seizure</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dread_Seizure&amp;diff=2781"/>
		<updated>2014-07-01T08:31:24Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Dreadseizure.jpg&lt;br /&gt;
|level_warlock=Lesser&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=60 ft.&lt;br /&gt;
|area=Single &lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] negates&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
You speak a word that sends wracking pain through the limbs of a single target creature.&lt;br /&gt;
If target creature fails a fortitude save it suffers a -3 penalty to [[attack rolls]] and 30% penalty to movement speed for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
This [[invocation]] was added with [[Mask of the Betrayer]].&lt;br /&gt;
&lt;br /&gt;
==Bug Notes==&lt;br /&gt;
This spell&#039;s script appears to be missing any sort of Spell Resistance check, meaning SR will have no effect.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dirge&amp;diff=2391</id>
		<title>Dirge</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dirge&amp;diff=2391"/>
		<updated>2014-07-01T08:30:30Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=P&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration_type=s&lt;br /&gt;
|save=[[Fortitude]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
==Description== &lt;br /&gt;
Your song draws upon the energies of death and destruction. All enemies in the area of effect suffer 2 points of [[Strength]] and [[Dexterity]] damage each round. If the enemy leaves the area of effect, their Strength and Dexterity are restored.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tasha%27s_Hideous_Laughter&amp;diff=2587</id>
		<title>Tasha&#039;s Hideous Laughter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tasha%27s_Hideous_Laughter&amp;diff=2587"/>
		<updated>2014-07-01T08:29:21Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_tashahideouslaugh.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=1&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=Mind-affecting&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Tasha&#039;s Hideous Laughter&#039;&#039;&#039; compels the target to laugh uncontrollably unless a successful Will saving throw is made. Affected creatures are not able to defend themselves while under the influence of this spell. A creature with a different [[race]] type than the caster gains a +4 bonus to the saving throw because the humor does not &#039;translate&#039; well.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Note ==&lt;br /&gt;
The spell&#039;s description is not 100% accurate. Instead of granting the target creature a +4 bonus to its saving throw if its race is different than the caster&#039;s race, the spell&#039;s DC is actually reduced by 4. Although the outcome is the same, it can be confusing to the player is she pays close attention to the combat log and spots that the spell&#039;s DC is lower than it ought to be.&lt;br /&gt;
&lt;br /&gt;
== Bug Note ==&lt;br /&gt;
Tasha&#039;s Hideous Laughter used to affect creatures subject to [[Protection_from_alignment|Protection from Evil/Good]]; this bug has been fixed and does no longer apply.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Tasha&#039;s hideous laughter]]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Undeath_to_Death&amp;diff=2161</id>
		<title>Undeath to Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Undeath_to_Death&amp;diff=2161"/>
		<updated>2014-07-01T08:26:05Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=is_undeathtodeath.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=30ft radius&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] negates|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell slays 1d4 [[hit die|HD]] worth of [[undead]] creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first.&lt;br /&gt;
[[Category:Save or Die Spells]]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Weird&amp;diff=2085</id>
		<title>Weird</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Weird&amp;diff=2085"/>
		<updated>2014-07-01T08:25:37Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_weird.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=9&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Evil (domain)|Evil]] domain 9&lt;br /&gt;
|level_innate=9&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor=Fear, [[Mind-affecting]]&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] and [[Will]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a [[Saving throw|Will save]]. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 [[HD]] automatically die, without any saving throws.&lt;br /&gt;
*Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.&lt;br /&gt;
* will no longer affect targets protected by [[Protection from Alignment|Protection from Good/Evil]], if it should apply.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Creatures immune to Death Magic ([[Death Ward]], [[Deathless Frenzy]]) are immune to this spell. Weird shares this bug with [[Phantasmal Killer]], which is also stopped by Death Magic. In NWN1, both spells bypassed death immunity, because the descriptor in both cases is &amp;quot;Fear, Mind-Affecting,&amp;quot; and not &amp;quot;Death&amp;quot; (as in [[Slay Living]]/[[Finger of Death]]).&lt;br /&gt;
[[Category:Save or Die Spells]]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=War_Cry&amp;diff=2389</id>
		<title>War Cry</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=War_Cry&amp;diff=2389"/>
		<updated>2014-07-01T08:24:52Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_warcry.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=Mind-Affecting, Sonic&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] Negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You let out a powerful shout that grants the Bard a +2 bonus to [[attack roll|attack]] and [[damage roll]]s. All enemies within the area of effect are stricken with [[fear (effect)|fear]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The [[Frightened]] effect has a fixed 4 rounds duration, only the bard bonuses last for 1 round/level. When the spell is extended, only the duration of the bard bonuses is extended - the Frightened effect duration remains fixed at 4 rounds, regardless of metamagics or caster level.&lt;br /&gt;
*Contrary to the description, this spell has no [[Somatic component]].&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Vitriolic_Sphere&amp;diff=2131</id>
		<title>Vitriolic Sphere</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Vitriolic_Sphere&amp;diff=2131"/>
		<updated>2014-07-01T08:24:18Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_vitriolicsphere.png‎&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate= 5&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=10 ft. radius burst&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] Special (see description)&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. Affected creatures take 1d4 points of [[damage type|acid damage]] per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in the third round). Both rounds of continuing damage are subject to Reflex saves for half damage; if an affected creature succeeds on its second Reflex save, it takes no acid damage in the third round.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
The spell script is missing the spell resistance check. As such, spell resistance doesn&#039;t actually apply, contrary to the description.&lt;br /&gt;
&lt;br /&gt;
If the caster dies before the 3rd round is over, additional damage during the 2nd / 3rd rounds is not applied, because the caster cannot run the delayed damage application. It would be better to assign damage application to the targets themselves, if they die before the 3rd round is over, there is no need to continue anyway, if not, they will apply damage regardless if the caster is dead or not.&lt;br /&gt;
&lt;br /&gt;
The script does not make use of the appropriate GetReflexAdjustedDamage hard-coded function. Evasion and save checks are performed through scripting, which is less effective in terms of CPU performance. Also, the Reflex save checks are buggy and work completely differently than described:&lt;br /&gt;
&lt;br /&gt;
1st round: The description implies that the first round allows a reflex save to negate damage in the following rounds, but not a reflex save to negate/halve initial damage. This is not true - first round is subject to reflex save/evasion/improved evasion. Targets with Evasion who succeed on their save during the initial round will take no damage from this spell at all.&lt;br /&gt;
&lt;br /&gt;
2nd/3rd round: Evasion and Improved Evasion are completely ignored for these rounds. On a successful save, targets with Evasion/Improved Evasion still take half damage (should be 0).&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fear&amp;diff=2071</id>
		<title>Fear</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fear&amp;diff=2071"/>
		<updated>2014-07-01T08:20:54Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_fear.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=3&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Fear, Mind-Affecting&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Affected creatures are consumed with mind-numbing [[fear (effect)|fear]] that overrides all other actions. The affected creatures run away from all those they do not consider allies.&lt;br /&gt;
==Pen and Paper Comparison==&lt;br /&gt;
Spells such as Fear are more powerful in Neverwinter Nights 2 than in pen and paper due to the limits the game engine places upon player actions which are more restrictive. In pen and paper a frightened character must flee, but can choose the path of his retreat. Further, if he can no longer see (or otherwise detect) the source of his fear he can then act normally, although the reappearance of the threat will cause him to flee once more as long as the fear effect is still active.&lt;br /&gt;
&lt;br /&gt;
In Neverwinter Nights 2 victims of Fear are forced to fumble around aimlessly, often eventually stumbling into a corner and then standing helpless while being pummeled mercilessly for the duration of the effect. While Fear victims do not lose as many defenses as, say, a paralyzed victim, the long duration of a spell like Fear is often a death sentence in a battle due to the utter inability to act for so long.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Scintillating_Sphere&amp;diff=2591</id>
		<title>Scintillating Sphere</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Scintillating_Sphere&amp;diff=2591"/>
		<updated>2014-07-01T08:20:13Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_scintillatingsphere.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Electricity&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Huge&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You unleash a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shroud_of_Flame&amp;diff=2141</id>
		<title>Shroud of Flame</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shroud_of_Flame&amp;diff=2141"/>
		<updated>2014-07-01T08:19:14Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_shroudflame.png‎&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Close&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save= [[Reflex]] negates&lt;br /&gt;
|spell_resistance=yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You cause a single creature to burst into flames, suffering 2d6 points of [[damage type|fire damage]] immediately upon failing the [[saving throw]]. Each round the target makes a Reflex save and, if unsuccessful, takes an additional 2d6 points of fire damage. Any creature within 10 feet of the burning creature takes 1d4 points of fire damage per round (a successful Reflex save negates all damage).&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Silence&amp;diff=2025</id>
		<title>Silence</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Silence&amp;diff=2025"/>
		<updated>2014-07-01T08:18:23Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_silence.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=2&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Large, Single&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] Negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with [[verbal component]]s. If cast on an ally, no saving throws or spell resistance checks are necessary.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
If you were to cast the Silence spell directly on to an enemy, they would be allowed a will save and spell resistance to negate the effects. If instead the spell is cast onto the ground a small circle of silence is created; anything that enters this aura is silenced, with no save or spell resistance check. Silence cast on a summon or party member (depending on PvP settings) also has no checks.&lt;br /&gt;
&lt;br /&gt;
Effects from being [[Silenced]] include 100% immunity to Sonic Damage, the inability to cast spells with a Verbal component, and use [[Bardic Music]].&lt;br /&gt;
&lt;br /&gt;
The radius is actually set wrong - it&#039;s 4 meters, which is slightly bigger than RADIUS_SIZE_MEDIUM (Etherealness, Implosion, Mass Blindness/Deafness radius). The description, however, states that radius is supposed to be LARGE, which is 4.5 metres. Cloudkill, Mind Fog, and Cloud of Bewilderment use 5 metres, which is even larger than standard RADIUS_SIZE_LARGE, so there&#039;s a large difference between these AoEs and standard radius sizes, despite the fact that they are all supposed to have a radius of 4.5 metres - at least according to the in-game spell descriptions. In addition, no exact targeting GUI is available for the actual Silence AoE, so when targeting an area, keep in mind that the actual AoE is bigger than the targeting GUI.&lt;br /&gt;
&lt;br /&gt;
==NWN Comparison==&lt;br /&gt;
Casting Silence on yourself in NWN1 created a mobile Silence aura that followed you around, silencing anything that penetrated the circle of white dots. This was especially useful for negating people using the listen skill and abusing silence bugs with casters. There was no will save.&lt;br /&gt;
&lt;br /&gt;
In NWN2 you cannot get the Silence aura to be mobile and cannot target yourself as it&#039;s deemed a hostile spell.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Silence]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/silence.htm d20 SRD Silence]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Slow&amp;diff=2065</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Slow&amp;diff=2065"/>
		<updated>2014-07-01T08:17:53Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_slow.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=3&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=64 feet; ([[Caster level]]) per [[creature]].&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All enemy creatures within the area of effect have their speed lowered by 50% and lose a single attack per round. Affected creatures also suffer a -1 penalty to [[AC]], [[attack roll]]s, and [[Reflex]] saves.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Song_of_Discord&amp;diff=2743</id>
		<title>Song of Discord</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Song_of_Discord&amp;diff=2743"/>
		<updated>2014-07-01T08:17:22Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_songdiscord.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=5&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=[[Mind-affecting]], Sonic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Creatures within a 20 ft. radius&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=No&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell causes creatures within the area to become confused. Each affected creature has a 50% chance to attack the nearest target each round. A creature that does not attack its nearest neighbour may wander about aimlessly or stand around dumbfounded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay Notes:&#039;&#039;&#039; This doesn&#039;t appear to be any different from the 3rd level Bard spell, [[Confusion]]. The only difference seems to be the spell level and hence a +2 to the DC of the Will save involved.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mestil%27s_Acid_Breath&amp;diff=2593</id>
		<title>Mestil&#039;s Acid Breath</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mestil%27s_Acid_Breath&amp;diff=2593"/>
		<updated>2014-07-01T08:16:52Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_mestilacidbreath.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=3&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=Acid&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Cone, 30 feet&lt;br /&gt;
|area=Spell Cone&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Flare&amp;diff=2013</id>
		<title>Flare</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Flare&amp;diff=2013"/>
		<updated>2014-07-01T08:10:44Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Flare.jpg&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=0&lt;br /&gt;
|level_druid=0&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=60 seconds / 10 rounds&lt;br /&gt;
|save=[[Fortitude]] negates&lt;br /&gt;
|spell resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=No&lt;br /&gt;
|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; causes a bright light to appear around the target causing them to be distracted for 60 seconds and suffer a -1 penalty to [[attack roll]]s.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Flare]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/flare.htm d20 SRD Flare]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Prismatic_Spray&amp;diff=2169</id>
		<title>Prismatic Spray</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Prismatic_Spray&amp;diff=2169"/>
		<updated>2014-07-01T08:09:54Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: k, just calling this save_type &amp;quot;reflex&amp;quot; to get it off the list of spells without a save.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_prismspray.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=7&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Special&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Spell Cone&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=Special&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All creatures within the area of effect randomly experience 1 or 2 of the following effects:&lt;br /&gt;
*20 [[damage type|fire damage]] &#039;&#039;(Reflex 1/2)&#039;&#039;&lt;br /&gt;
*40 acid damage &#039;&#039;(Reflex 1/2)&#039;&#039;&lt;br /&gt;
*80 electrical damage &#039;&#039;(Reflex 1/2)&#039;&#039;&lt;br /&gt;
*Struck with Bebilith Venom poison &#039;&#039;(Fortitude negates)&#039;&#039;&lt;br /&gt;
*Paralyzed for 10 rounds &#039;&#039;(Fortitude negates)&#039;&#039;&lt;br /&gt;
*Confused for 10 rounds &#039;&#039;(Will negates)&#039;&#039;&lt;br /&gt;
*Struck dead &#039;&#039;(Fortitude negates)&#039;&#039;&lt;br /&gt;
*Petrified as per the [[Flesh to Stone]] spell &#039;&#039;(Fortitude negates)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Castigate&amp;diff=2921</id>
		<title>Castigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Castigate&amp;diff=2921"/>
		<updated>2014-07-01T08:06:19Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|level_cleric=4&lt;br /&gt;
|level_paladin=4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Sonic&lt;br /&gt;
|components=Verbal&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Medium&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=Fortitude 1/2&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=?&lt;br /&gt;
|empower=?&lt;br /&gt;
|extend=?&lt;br /&gt;
|quicken=?&lt;br /&gt;
|silent=?&lt;br /&gt;
|still=?&lt;br /&gt;
|persist=?&lt;br /&gt;
|icon = Is_castigate.png}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All creatures whose alignment differs from yours on both the law-chaos and good-evil axises take 1d4 points of damage per caster level (maximum 10d4). All creatures who alignment differs from yours on one component take half damage, and this spell does not deal damage to those who share your alignment.&lt;br /&gt;
&lt;br /&gt;
The spell was assigned to the school of Enchantment by mistake (should be Evocation). The Range is messed up as well - it should be only be castable on self (Personal, like Prayer etc.), instead it&#039;s only castable on others. The script still uses the caster as the centre of the shape.&lt;br /&gt;
[[Category:stub]]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Glyph_of_Warding&amp;diff=2365</id>
		<title>Glyph of Warding</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Glyph_of_Warding&amp;diff=2365"/>
		<updated>2014-07-01T08:03:36Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_glyphwarding.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=3&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=Sonic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration=60 seconds / 2 Level&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, dealng 1d8 points of [[damage type|divine damage]] per two [[caster level]]s to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Incendiary_Cloud&amp;diff=2181</id>
		<title>Incendiary Cloud</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Incendiary_Cloud&amp;diff=2181"/>
		<updated>2014-07-01T08:03:00Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_incendiarycloud.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=8&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=8&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save= Reflex 1/2&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
|spell_resistance = No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You create a cloud of smoke and embers that causes 4d6 points of [[damage type|fire damage]] each round to all creatures within the area of effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bug===&lt;br /&gt;
Not really a bug but the onExit script attempts to remove a MovementSpeedReduction effect, which it won&#039;t find because the spellscripts do not create such. This is probably leftover from a hasty copy-paste of the Acid Fog spellscripts.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dismissal&amp;diff=2091</id>
		<title>Dismissal</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dismissal&amp;diff=2091"/>
		<updated>2014-07-01T08:02:14Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_dismissal.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=4&lt;br /&gt;
|level_cleric=4&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] Negates&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = w}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All [[summon]]ed creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
*Although not mentioned in description, this spell also affects elementals and outsiders. It will also kill druids in elemental shape if they fail their saving throws. Also affects the Qara elemental in the OC during the Sydney Meeting, but since the elemental is immortal, it cannot be dismissed for technical reasons.&lt;br /&gt;
&lt;br /&gt;
*The DC of this spell is calculated like this: (caster DC+caster level)-HD of the affected target. When used on low-level targets, the DC is extremely high.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*It seems that due to an error in spells.2da bards do not actually get this spell.&lt;br /&gt;
*The in-game description states the radius size is colossal, but it&#039;s actually large, so it&#039;s actually half the size of the Banishment spell radius.&lt;br /&gt;
*Some of the outsiders in the original campaign have their racial type set to a wrong number, so this spell simply ignores them. The proper way to fix this would be to fix their templates, but an easier way is to include creatures based on appearance. nw_s0_dismissal.nss:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
GetAppearanceType(oTarget)==483 //Githyanki&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Planar_Binding&amp;diff=2151</id>
		<title>Planar Binding</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Planar_Binding&amp;diff=2151"/>
		<updated>2014-07-01T08:01:46Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_planebind.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Single or Point&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=[[Will]] (-2) Negates&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell has two modes of operation: targeting a single outsider, or [[summon]]ing a planar ally. Targeted outsiders are paralyzed for 1 round per 2 [[caster level]]s. The type of summoned ally is based on your [[alignment]]:&lt;br /&gt;
*[[Evil]]: [[Succubus]]&lt;br /&gt;
*[[Neutral]]: [[Sylph]]&lt;br /&gt;
*[[Good]]: [[Celestial]] [[Bear]]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Phantasmal_Killer&amp;diff=2245</id>
		<title>Phantasmal Killer</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Phantasmal_Killer&amp;diff=2245"/>
		<updated>2014-07-01T07:59:55Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_phantasmalkiller.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_additional=[[Cleric]] with [[Death (domain)|Death]] or [[Dream (domain)|Dream]] domain 4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|descriptor=Fear, Mind-Affecting&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] and [[Fortitude]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of [[damage type|magic damage]].&lt;br /&gt;
&lt;br /&gt;
Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Creatures immune to Death Magic (Death Ward, Deathless Frenzy) are immune to this spell. Phantasmal Killer shares this bug with Weird, which is also stopped by Death Magic. In NWN1, both spells bypassed death immunity, because the descriptor in both cases is &amp;quot;Fear, Mind-Affecting,&amp;quot; and not &amp;quot;Death&amp;quot; (as in Slay Living/Finger of Death).&lt;br /&gt;
[[Category:Save or Die Spells]]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Disintegrate&amp;diff=2163</id>
		<title>Disintegrate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Disintegrate&amp;diff=2163"/>
		<updated>2014-07-01T07:59:02Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=is_disintegrate.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Destruction (domain)|Destruction]] domain 7&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Ray&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] partial&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A thin, green ray springs from your pointing finger. You must make a successful [[ranged touch attack]] to hit. Any creature struck by the ray takes 2d6 points of [[damage type|magic damage]] per [[caster level]] (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 5d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
This is the only non-elemental spell that will kill trolls.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the line for applying the EffectDisintegrate() actually work, and what their effects fully are! (It is unknown if it removes the object from play, removes possible loot, or does any visual effect - I personally have not seen it in action through my constant use of it).&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Mind_Fog&amp;diff=2617</id>
		<title>Mind Fog</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Mind_Fog&amp;diff=2617"/>
		<updated>2014-07-01T07:57:17Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_mindfog.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=5&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=[[Mind-affecting]]&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration=12 seconds + 6 seconds / 2 Levels&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.&lt;br /&gt;
&lt;br /&gt;
Radius size is Large, not Colossal, as the in-game description suggests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_________________________________________________________________________________________________________________________&lt;br /&gt;
Discrepancies&lt;br /&gt;
&lt;br /&gt;
There is no spell resistance against Mind fog in NWN2 ver. 1153&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;BUG!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As of ver. 1153, Mind Fog is mistakenly categorized as being in the Illusion school of magic (despite the in-game description stating Enchantment). Specialist wizards and Red Wizards will be unable to learn Mind Fog if they have Illusion as an opposition school.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Scare&amp;diff=2023</id>
		<title>Scare</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Scare&amp;diff=2023"/>
		<updated>2014-07-01T07:55:51Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_scare.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=2&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Fear, Mind-affecting&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Will]] negates&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=No&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This spell functions like [[Cause Fear]], except that it causes all targeted creatures of &#039;&#039;&#039;less&#039;&#039;&#039; than 6 [[Hit dice|HD]] to become frightened.&lt;br /&gt;
&lt;br /&gt;
== Gameplay notes ==&lt;br /&gt;
*The number of creatures affected is actually one living creature + an additional creature / three levels.&lt;br /&gt;
*If you specifically select a target for this spell, this particular target has 100% chance to be affected. All other targets are determined by the number of remaining HD and their relative position to the centre of the spell area.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Even if a target is immune to fear or mind-affecting spells in general, they still suffer the penalties (attack decrease etc.) if they fail the saving throw. The spell [[Cause Fear]] suffers from exactly the same problem. The actual problem is that the spell applies two effects - the hardcoded Frightened effect, which applies the penalties on the engine-side and then an additional linked effect, which re-applies all penalties already applied by the Frightened effect all over again through scripting. Both effects do not stack, but if the Frightened effect is not applied (because the target is immune to fear/mind-affecting spells), but the target fails its saving throw, the second (scripted effect) is still applied. So in order to fix, both Cause Fear and Scare scripts have to be re-written, the only effects that must be applied are the VFX effect and the Frightened effect itself, like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
effect eScare = EffectFrightened(); &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;//effect eDur = EffectVisualEffect(VFX_DUR_SPELL_CAUSE_FEAR ); //same VFX as above &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;effect eLink = EffectLinkEffects(eMind, eScare);&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apply the eLink effect to targets that fail their saving throws and the spell will function as intended. All other effects listed in the script are redundant and have to be deleted/commented out. See the Fear spell script on how it must be done properly (nw_s0_fear.NSS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Scare]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/scare.htm d20 SRD Scare]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Serious_Wounds,_Mass&amp;diff=2337</id>
		<title>Inflict Serious Wounds, Mass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Serious_Wounds,_Mass&amp;diff=2337"/>
		<updated>2014-07-01T07:53:29Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictseriousmass.png&lt;br /&gt;
|image=&lt;br /&gt;
|name=Mass Inflict Serious Wounds&lt;br /&gt;
|level_cleric=7&lt;br /&gt;
|level_innate=7&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=One creature / level&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell deals 3d8 points of [[damage type|negative energy damage]] +1 point per [[caster level]] (maximum +35) to one hostile creature per caster level. The effect is centered on you, and affects targets in order of their distance from you. This spell can be spontaneously cast.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When friendly fire is turned on this spell will injure party members despite what is stated in the description.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Serious_Wounds&amp;diff=2757</id>
		<title>Inflict Serious Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Serious_Wounds&amp;diff=2757"/>
		<updated>2014-07-01T07:53:07Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictserious.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=3&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
If you succeed in striking an opponent with a touch attack, the target suffers 3d8 points of negative energy damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This spell can be [[spontaneous casting|spontaneously cast]] by [[evil]] clerics.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Inflict serious wounds]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/inflictseriouswounds.htm d20 SRD Inflict Serious Wounds]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Moderate_Wounds,_Mass&amp;diff=2335</id>
		<title>Inflict Moderate Wounds, Mass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Moderate_Wounds,_Mass&amp;diff=2335"/>
		<updated>2014-07-01T07:52:34Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictmoderatemass.png&lt;br /&gt;
|image=&lt;br /&gt;
|name=Mass Inflict Moderate Wounds&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=One creature / level&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell deals 2d8 points of [[damage type|negative energy damage]] +1 point per [[caster level]] (maximum +30) to one hostile creature per caster level. The effect is centered on you, and affects targets in order of their distance from you. This spell can be spontaneously cast.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The description originally says Range=Close, but the spells.2da sets it at medium. The description and number of targets is also suspect.&lt;br /&gt;
&lt;br /&gt;
When friendly fire is turned on this spell will injure party members despite what is stated in the description.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Moderate_Wounds&amp;diff=2755</id>
		<title>Inflict Moderate Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Moderate_Wounds&amp;diff=2755"/>
		<updated>2014-07-01T07:52:06Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictmoderate.png‎&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=2&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
If you succeed in striking an opponent with a touch attack, the target suffers 2d8 points of negative energy damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This spell can be [[spontaneous casting|spontaneously cast]] by [[evil]] clerics.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Inflict moderate wounds]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/inflictmoderatewounds.htm d20 SRD Inflict Moderate Wounds]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Minor_Wounds&amp;diff=2331</id>
		<title>Inflict Minor Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Minor_Wounds&amp;diff=2331"/>
		<updated>2014-07-01T07:51:32Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictminor.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=0&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
If you succeed in striking an opponent with a [[touch attack]], the target suffers 1 point of [[damage type|negative energy damage]]. Inflict spells have a reverse effect when used on [[undead]], causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Light_Wounds,_Mass&amp;diff=2333</id>
		<title>Inflict Light Wounds, Mass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Light_Wounds,_Mass&amp;diff=2333"/>
		<updated>2014-07-01T07:50:45Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: changed save_type to fort save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictlightmass.png‎&lt;br /&gt;
|image=&lt;br /&gt;
|name=Mass Inflict Light Wounds&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Huge&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Fortitude]] 1/2&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = F}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
All enemies within the area of effect are struck with [[damage type|negative energy]] that causes 1d8 points of damage, +1 point per [[caster level]]. Negative energy spells have a reverse effect on undead, healing them instead of harming them.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Light_Wounds&amp;diff=2767</id>
		<title>Inflict Light Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Light_Wounds&amp;diff=2767"/>
		<updated>2014-07-01T07:49:26Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictlight.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=1&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=1&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
If you succeed in striking an opponent with a touch attack, the target suffers 1d8 points of negative energy damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This spell can be [[spontaneous casting|spontaneously cast]] by [[evil]] clerics.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Inflict Light Wounds]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/inflictLightWounds.htm d20 SRD Inflict Light Wounds]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Critical_Wounds,_Mass&amp;diff=2339</id>
		<title>Inflict Critical Wounds, Mass</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Critical_Wounds,_Mass&amp;diff=2339"/>
		<updated>2014-07-01T07:48:59Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictcritmass.png&lt;br /&gt;
|image=&lt;br /&gt;
|name=Mass Inflict Critical Wounds&lt;br /&gt;
|level_cleric=8&lt;br /&gt;
|level_innate=8&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=One creature / level&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell deals 4d8 points of [[damage type|negative energy damage]] +1 point per [[caster level]] (maximum +40) to one hostile creature per caster level. The effect is centered on you, and affects targets in order of their distance from you. This spell can be spontaneously cast.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The description originally says Range=Close, but the spells.2da sets it at medium. The description and number of targets is also suspect.&lt;br /&gt;
&lt;br /&gt;
When friendly fire is turned on this spell will injure party members despite what is stated in the description.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Inflict_Critical_Wounds&amp;diff=2759</id>
		<title>Inflict Critical Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Inflict_Critical_Wounds&amp;diff=2759"/>
		<updated>2014-07-01T07:48:32Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_inflictcrit.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=4&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Negative&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|save=[[Will]] 1/2&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = W}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
If you succeed in striking an opponent with a touch attack, the target suffers 4d8 points of negative energy damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This spell can be [[spontaneous casting|spontaneously cast]] by [[evil]] clerics.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Inflict critical wounds]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/inflictcriticalwounds.htm d20 SRD Inflict Critical Wounds]&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fireburst,_Greater&amp;diff=2139</id>
		<title>Fireburst, Greater</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fireburst,_Greater&amp;diff=2139"/>
		<updated>2014-07-01T07:47:44Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_fireburstgreat.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=10 ft.&lt;br /&gt;
|area=Burst of fire extending 10 ft. from you&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This spell functions like [[Fireburst]], except that it affects creatures within 10 feet of you and deals a maximum of 15d8 points of [[damage type|fire damage]] to each one.&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Firebrand&amp;diff=2137</id>
		<title>Firebrand</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Firebrand&amp;diff=2137"/>
		<updated>2014-07-01T07:44:16Z</updated>

		<summary type="html">&lt;p&gt;50.187.229.238: added save_type to remove it from its erroneous listing on the list of spells without a save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=is_firebrand.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Fire&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Colossal&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No|save_type = R}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Masses of flame (one per [[caster level]]) appear and randomly target and hit any creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of [[damage type|fire damage]] per caster level (max 15d6).&lt;/div&gt;</summary>
		<author><name>50.187.229.238</name></author>
	</entry>
</feed>