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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=47.32.191.175</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T06:16:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dervish&amp;diff=8036</id>
		<title>Dervish</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dervish&amp;diff=8036"/>
		<updated>2018-06-03T16:09:12Z</updated>

		<summary type="html">&lt;p&gt;47.32.191.175: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Dervish.jpg|thumb|300x300px]]&lt;br /&gt;
Wild, exotic, and as dangerous as her whirling blades, the dervish epitomizes speed, quickness, and abandon. Her motions appear to be as random as they are graceful, but the steps of her lethal dance play out according to their own rhythm.&lt;br /&gt;
&lt;br /&gt;
Nearly all dervishes belong to nomadic cultures. These nomads are not simple wanderers with no roots to call their own - they have their ancient traditions, and their societies simply do not consider permanent settlements an important part of their nature. They are gypsies, keeping their own traditions and forging their own familial and societal bonds while they move throughout the world. Often, these tribes adopt the attitudes and even some of the laws of the lands they live in - for the sake of expedience, if nothing else. The dervish treats fighting styles the same way. A dervish learns the dance of war as she grows up among her family and her tribe. She watches others as she travels, however, and brings new steps to the dance as she goes.&lt;br /&gt;
&lt;br /&gt;
Fighters, rangers, and monks often take up the role of the dervish. Many paladins look at the wildness of the dance and assume it has some roots in chaos, but those who look past the seeming randomness can find things to learn. Barbarians seldom choose to learn the ways of the dance - the dervish depends on subtlety more than brute force. The way of the dervish has been known to appeal to some druids, bards, and even sorcerers - those who wish to learn a type of fighting that does not rely on heavy arms or armor find the class interesting.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Combat_Expertise Combat Expertise], [http://nwn2.wikia.com/wiki/Dodge Dodge], [http://nwn2.wikia.com/wiki/Weapon_Focus Weapon Focus] (any slashing melee weapon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Perform Perform] 3, [http://nwn2.wikia.com/wiki/Tumble Tumble] 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Reflex Reflex], [http://nwn2.wikia.com/wiki/Will Will]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 4 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Bluff Bluff], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Listen Listen], [http://nwn2.wikia.com/wiki/Lore Lore], [http://nwn2.wikia.com/wiki/Perform Perform], and [http://nwn2.wikia.com/wiki/Tumble Tumble].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|AC Bonus (+1), Dervish Dance 1/day, Skill Focus (Tumble)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Dash Dash]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Spring_Attack Spring Attack], Dervish Dance 2/day&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|AC Bonus (+2), Dervish Dance 3/day&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Improved_Initiative Improved Initiative]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Dervish Dance 4/day&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Fast Movement +10&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Tireless dance, Dervish Dance 5/day&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|A Thousand Cuts (3/day), AC Bonus (+3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AC Bonus&amp;lt;strong&amp;gt; &amp;lt;/strong&amp;gt; ====&lt;br /&gt;
Specifics: At 1st level, a dervish gains a +1 dodge bonus to AC. This bonus improves to +2 at 5th level and +3 at 10th level. A dervish gains this bonus to Armor Class as long as she is wearing no armor or light armor and not carrying a shield. She loses this bonus when she is immobilized or helpless, when she wears any armor heavier than light, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==== Dervish Dance ====&lt;br /&gt;
Specifics: A dervish can become a whirling dancer of death a certain number of &lt;br /&gt;
times per day. She gains a bonus on her attack and damage rolls; +1 at 1st level, and it increases by an extra +1 at every odd-numbered level thereafter.&lt;br /&gt;
&lt;br /&gt;
A dervish may only perform a dervish dance while wielding a slashing weapon (she may use multiple weapons only if both weapons are of the slashing type). She cannot perform a dervish dance in any armor heavier than light or if she is using a shield.&lt;br /&gt;
&lt;br /&gt;
A dervish dance lasts 1 round for every 2 ranks of Perform that the character has. At the end of a dervish dance, the character becomes fatigued for 1 minute which imposes a -2 penalty to Strength and Dexterity as well as a 10% movement speed decrease (unless she is a 9th-level dervish, at which point this limitation no longer applies).&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Dance of Death ====&lt;br /&gt;
Specifics: At 4th level, a dervish gains the benefit of the Cleave feat while performing a dervish dance, even if she does not meet the prerequisites for the feat. At 10th level this improves to Great Cleave.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==== Fast Movement +10 ====&lt;br /&gt;
Specifics: When a dervish reaches 8th level, they gain a 10% gain in movement speed.  This ability does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==== Tireless Dance ====&lt;br /&gt;
Specifics: When a dervish reaches 9th level, the character no longer becomes fatigued at the end of a dervish dance.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==== A Thousand Cuts ====&lt;br /&gt;
Specifics: When a dervish reaches 10th level, once per day she gains a +2d6 slashing damage bonus on her attacks for 5 rounds. This ability can be used 3 times per day.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
The dervish dance duration caps at 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Dervish dance may be preformed while using a 2-handed weapon as long as that weapon deals slashing damage.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>47.32.191.175</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dervish&amp;diff=8035</id>
		<title>Dervish</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dervish&amp;diff=8035"/>
		<updated>2018-06-03T16:08:51Z</updated>

		<summary type="html">&lt;p&gt;47.32.191.175: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Dervish.jpg|thumb|300x300px]]&lt;br /&gt;
Wild, exotic, and as dangerous as her whirling blades, the dervish epitomizes speed, quickness, and abandon. Her motions appear to be as random as they are graceful, but the steps of her lethal dance play out according to their own rhythm.&lt;br /&gt;
&lt;br /&gt;
Nearly all dervishes belong to nomadic cultures. These nomads are not simple wanderers with no roots to call their own - they have their ancient traditions, and their societies simply do not consider permanent settlements an important part of their nature. They are gypsies, keeping their own traditions and forging their own familial and societal bonds while they move throughout the world. Often, these tribes adopt the attitudes and even some of the laws of the lands they live in - for the sake of expedience, if nothing else. The dervish treats fighting styles the same way. A dervish learns the dance of war as she grows up among her family and her tribe. She watches others as she travels, however, and brings new steps to the dance as she goes.&lt;br /&gt;
&lt;br /&gt;
Fighters, rangers, and monks often take up the role of the dervish. Many paladins look at the wildness of the dance and assume it has some roots in chaos, but those who look past the seeming randomness can find things to learn. Barbarians seldom choose to learn the ways of the dance - the dervish depends on subtlety more than brute force. The way of the dervish has been known to appeal to some druids, bards, and even sorcerers - those who wish to learn a type of fighting that does not rely on heavy arms or armor find the class interesting.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Combat_Expertise Combat Expertise], [http://nwn2.wikia.com/wiki/Dodge Dodge], [http://nwn2.wikia.com/wiki/Weapon_Focus Weapon Focus] (any slashing melee weapon)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Perform Perform] 3, [http://nwn2.wikia.com/wiki/Tumble Tumble] 3.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Reflex Reflex], [http://nwn2.wikia.com/wiki/Will Will]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 4 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Bluff Bluff], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Listen Listen], [http://nwn2.wikia.com/wiki/Lore Lore], [http://nwn2.wikia.com/wiki/Perform Perform], and [http://nwn2.wikia.com/wiki/Tumble Tumble].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|AC Bonus (+1), Dervish Dance 1/day, Skill Focus (Tumble)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Dash Dash]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Spring_Attack Spring Attack], Dervish Dance 2/day&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|AC Bonus (+2), Dervish Dance 3/day&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[http://nwn2.wikia.com/wiki/Improved_Initiative Improved Initiative]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Dervish Dance 4/day&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Fast Movement +10&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Tireless dance, Dervish Dance 5/day&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|A Thousand Cuts (3/day), AC Bonus (+3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AC Bonus&amp;lt;strong&amp;gt; &amp;lt;/strong&amp;gt; ====&lt;br /&gt;
Specifics: At 1st level, a dervish gains a +1 dodge bonus to AC. This bonus improves to +2 at 5th level and +3 at 10th level. A dervish gains this bonus to Armor Class as long as she is wearing no armor or light armor and not carrying a shield. She loses this bonus when she is immobilized or helpless, when she wears any armor heavier than light, when she carries a shield, or when she carries a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==== Dervish Dance ====&lt;br /&gt;
Specifics: A dervish can become a whirling dancer of death a certain number of &lt;br /&gt;
times per day. She gains a bonus on her attack and damage rolls; +1 at 1st level, and it increases by an extra +1 at every odd-numbered level thereafter.&lt;br /&gt;
&lt;br /&gt;
A dervish may only perform a dervish dance while wielding a slashing weapon (she may use multiple weapons only if both weapons are of the slashing type). She cannot perform a dervish dance in any armor heavier than light or if she is using a shield.&lt;br /&gt;
&lt;br /&gt;
A dervish dance lasts 1 round for every 2 ranks of Perform that the character has. At the end of a dervish dance, the character becomes fatigued for 1 minute which imposes a -2 penalty to Strength and Dexterity as well as a 10% movement speed decrease (unless she is a 9th-level dervish, at which point this limitation no longer applies).&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
==== Dance of Death ====&lt;br /&gt;
Specifics: At 4th level, a dervish gains the benefit of the Cleave feat while performing a dervish dance, even if she does not meet the prerequisites for the feat. At 10th level this improves to Great Cleave.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==== Fast Movement +10 ====&lt;br /&gt;
Specifics: When a dervish reaches 8th level, they gain a 10% gain in movement speed.  This ability does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==== Tireless Dance ====&lt;br /&gt;
Specifics: When a dervish reaches 9th level, the character no longer becomes fatigued at the end of a dervish dance.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
==== A Thousand Cuts ====&lt;br /&gt;
Specifics: When a dervish reaches 10th level, once per day she gains a +2d6 slashing damage bonus on her attacks for 5 rounds. This ability can be used 3 times per day.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
The dervish dance duration caps at 2 minutes.&lt;br /&gt;
Dervish dance may be preformed while using a 2-handed weapon as long as that weapon deals slashing damage.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>47.32.191.175</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=7975</id>
		<title>Bear Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=7975"/>
		<updated>2018-04-20T17:24:25Z</updated>

		<summary type="html">&lt;p&gt;47.32.191.175: /* Class Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bearwarrior.jpg|thumb|370px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
PLEASE NOTE CLASS CHANGES!&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAR WARRIORS MAY NOT DUAL CLASS WITH THE DRUID CLASS&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Many people, particularly those in the &amp;quot;uncivilized&amp;quot; regions of the world, revere bears as symbols of the warrior&#039;s strength and battle prowess.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;By adopting the bear as a totem animal, warriors of these people hope to tap into some of the bear&#039;s strength.&amp;lt;br /&amp;gt;Bear warriors, through a special relationship with bear spirits, literally adopt a bear&#039;s strength in the rage of battle, actually transforming into bears while they fight.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only characters who can already tap into a spiritual power of rage can heighten that power to become bear warriors.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +7&amp;lt;br /&amp;gt;Feats: Rage, Power Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
- Hit Die: d12&amp;lt;br /&amp;gt;- Base Attack Bonus: High.&amp;lt;br /&amp;gt;- High Saves: Fortitude.&amp;lt;br /&amp;gt;- Weapon Proficiencies: None.&amp;lt;br /&amp;gt;- Armor Proficiencies: None.&amp;lt;br /&amp;gt;- Skill Points: 4 + Int Modifier.&amp;lt;br /&amp;gt;- Class Skills: Intimidate, Listen, Survival, and Taunt.&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Knockdown, Bear shape: Black Bear, Roar&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Scent&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Extend Rage I, Bear Shape: Brown Bear&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Extend Rage II&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bear shape: Dire Bear, Improved Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Bear Form: A bear warrior who goes into a rage will automatically transform into a bear. At 1st level she will become a small bear, at 5th level she changes into a full grown brown bear and at 10th level she gains a dire bear form.&amp;lt;br /&amp;gt;While in those forms the bear warrior regains all her ability scores as well as the normal will save bonus and AC penalty from rage. &lt;br /&gt;
&lt;br /&gt;
The ability bonuses (that replace the normal rage ability bonuses) are as follows:&lt;br /&gt;
* Black Bear: +8 strength, +4 constitution, +2 dexterity, +2 natural armor, +2 Will saves, and Fast Regen +2 . All claw and bite attacks have +2 enchantment. 20 base AC.&lt;br /&gt;
* Brown Bear: +10 strength, +8 constitution, +2 dexterity, +5 natural armor, +2 Will saves and Fast Regen +3. All claw and bite attacks have +3 enchantment. 25 base AC.&lt;br /&gt;
* Dire Bear: +12 strength, +8 constitution, +2 dexterity, +7 natural armor, +2 Will saves and Fast Regen +4. All claw and bite attacks have +4 enchantment. 30 base AC. &lt;br /&gt;
* This ability otherwise functions as the polymorph spell.&lt;br /&gt;
* Scent: A 3rd-level bear warrior gains scent as a bonus feat.&lt;br /&gt;
* Extend Rage I: A 4th-level bear warrior gains extend rage as a bonus feat&lt;br /&gt;
* Extend Rage II: A 7th-level bear warrior gains extend rage II as a bonus feat&lt;br /&gt;
&lt;br /&gt;
=== Roar ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a bear warrior gains the roar ability. A bear warrior can let out a terrible roar that causes fear in all enemies that hear the cry. Affected creatures must make a Will save (DC 10 + Bear Warrior Level + 1/2 Intimidate ranks).&lt;br /&gt;
Duration: 3 rounds&lt;br /&gt;
Cooldown: 45 Seconds&lt;br /&gt;
&lt;br /&gt;
== Other important information ==&lt;br /&gt;
* Your Armor bonuses will transfer to your polymorphed bear shape in the following method:&lt;br /&gt;
* The enhance bonus on your chest armor or the armor bonus on your bracers transfers as an armor enhance bonus.&lt;br /&gt;
* Half of the enhance bonus on your shield will transfer as a shield enhance bonus.&lt;br /&gt;
* The deflection AC bonus on your helm, cloak, or ring will transfer as a deflection AC bonus.&lt;br /&gt;
* The natural AC bonus on your necklace will transfer as a natural AC bonus. This will not stack with the natural AC bonus the bear already gets. It will use the higher of the 2 bonuses.&lt;br /&gt;
* Barbarians DR feats work while in bear form.&lt;br /&gt;
* Knockdown will work while in bear form.&lt;br /&gt;
* Charge will work while in bear form.&lt;br /&gt;
* Feats in the &#039;Mode Bar&#039; will work while in bear form, such as power attack.&lt;br /&gt;
* The unarmed strike line of feats will work while in bear form on all your attacks.&lt;br /&gt;
* Elemental damage bonuses from your weapon or gloves transfer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Luna, testing by the Quality Control team&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>47.32.191.175</name></author>
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