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	<updated>2026-10-17T03:08:01Z</updated>
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		<id>https://wiki.bgtscc.net/index.php?title=Red_Wizard_of_Thay&amp;diff=8047</id>
		<title>Red Wizard of Thay</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Red_Wizard_of_Thay&amp;diff=8047"/>
		<updated>2018-07-06T17:32:49Z</updated>

		<summary type="html">&lt;p&gt;38.96.192.17: /* Class Features */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
==Description==&lt;br /&gt;
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The Red Wizards are the masters of Thay, the conquerors of that land’s native Rashemi, and the would-be [[File:Red_wizard.png|thumb]]magical overlords of Faerûn. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings.&lt;br /&gt;
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Early in their careers, would-be Red Wizards specialize in a school of magic. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning (such as combat or divine magic).&lt;br /&gt;
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Notice: &amp;lt;u&amp;gt;This class requires DM Approval&amp;lt;/u&amp;gt;.&lt;br /&gt;
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Post your application [https://bgtscc.net/viewtopic.php?p=218387#p218387 HERE]. (Forum Login Required)&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;You must take your first level of Red Wizard as soon as possible (level 6).&amp;lt;/span&amp;gt;&lt;br /&gt;
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==Requirements==&lt;br /&gt;
Race: Human&lt;br /&gt;
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Alignment: Any non-good&lt;br /&gt;
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Skills: Spellcraft 8 ranks&lt;br /&gt;
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Feats: Spell Penetration, Greater Spell Penetration, one metamagic or Item creation feat (other than Scribe Scroll)&lt;br /&gt;
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Spellcasting: Specialist Wizard, able to cast 3rd-level arcane spells&lt;br /&gt;
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==Class Features==&lt;br /&gt;
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*Spells Per Day/Spells Known: When a new Red Wizard level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in Wizard.&lt;br /&gt;
*Enhanced Specialization: Upon becoming a Red Wizard, the character becomes even more skilled at casting spells from his chosen school of specialization - gaining +1 to DC for spells requiring a save and +1 to attempts to penetrate spell resistance. &#039;&#039;&#039;Red Wizards also lose the ability to learn new spells and use scrolls from a second prohibited school of magic&#039;&#039;&#039; (already known spells are not lost, however)&lt;br /&gt;
*Circle Magic: Red Wizards gain access to the [[Casting_Forms| Circle Magic feats]].&lt;br /&gt;
*Specialist Defense: A Red Wizard gains a bonus to defending against spells from his specialist school. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 7th level, and +4 at 9th level.&lt;br /&gt;
*Spell Power: At 2nd level, The Red Wizard&#039;s effective caster level for determining level-dependent variable checks for spells is increased by +1. This bonus increases by +1 every even-numbered Red Wizard level, to a maximum of +5 at 10th level.&lt;br /&gt;
**Note: Although not specified in the feat description, this bonus only applies to spells from the chosen school of Specialization. This includes any Epic Spells from the chosen school.&lt;br /&gt;
**Note: Because spell-save DC is raised by +1 for every 3 caster levels over 20, this feat has the potential to raise the DC of spells from the chosen school of Specialization by an additional +1 or +2 points (e.g. a Wizard 7 / Red Wizard 10 with Practiced Spellcaster: Wizard casting spells from his chosen school of Specialization would be benefiting as a 26th-level caster, and would thus receive an Epic Bonus of +2 to his spell-save DC).&lt;br /&gt;
*Wizard Bonus Feat: Red Wizards gain a bonus metamagic or item creation feat at levels 5 and 10.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
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==Gameplay Notes==&lt;br /&gt;
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* unlike the original vanilla NWN 2 you can pick your second prohibited school freely. So it&#039;s not determined automatically on your specialized school. You ll be granted a feat on having your first Red Wizard level which will let you pick your 2nd prohibited school. This process is quite similar to picking a prohibited school at your first level as specialized Wizard.&lt;/div&gt;</summary>
		<author><name>38.96.192.17</name></author>
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