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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T04:00:47Z</updated>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blackguard&amp;diff=7949</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blackguard&amp;diff=7949"/>
		<updated>2018-03-29T20:16:34Z</updated>

		<summary type="html">&lt;p&gt;31.16.254.190: /* Blackguard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blackguard==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: The blackguard epitomizes evil. Consorting with demons and devils and serving dark deities, the blackguard is hated and feared by all.  The blackguard has many options available to them -- sending forth dark minions and servants to do their bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way.  Therefore, almost any class is suited to take the blackguard prestige class.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any [[evil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus]]&#039;&#039;&#039;: +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Hide]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feat]]s&#039;&#039;&#039;: [[Cleave]], [[Power attack]]&lt;br /&gt;
&lt;br /&gt;
===Class feature progression===&lt;br /&gt;
{{Class base features|hit die=d10&lt;br /&gt;
|proficiencies=Weapons ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]]), armor ([[armor proficiency (light)|light]], [[armor proficiency (medium)|medium]], [[armor proficiency (heavy)|heavy]]) and [[shield proficiency|shields]] (except for [[tower shield]]s).&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=[[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Hide]], [[Intimidate]], [[Lore: Religion]], [[Lore: The Planes]], [[Lore: Local]], [[Lore: History]],[[Lore: Nobility and Royalty]], [[Parry]]&lt;br /&gt;
|BAB=High&lt;br /&gt;
|high save=[[Fortitude]]&lt;br /&gt;
|low save=[[Reflex]], [[Will]]&lt;br /&gt;
}}&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Use Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Smite good]] x1, [[dark blessing]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Aura of despair]], [[turn undead]], Create Undead (Animal Slot, 10 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Sneak attack]] +1d6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Summon Fiend (Summon Slot, 10 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Sneak attack +2d6, Create Undead (Animal Slot, 15 HD)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || Sneak attack +3d6, Extra Smiting, Summon Fiend (Summon Slot, 15 HD)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Use Poison====&lt;br /&gt;
A blackguard can safely [[Poison (item)|Poison]] his/her melee weapon without the need to make a dexterity check.&lt;br /&gt;
&lt;br /&gt;
====Smite good====&lt;br /&gt;
Once [[per day|a day]], a blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack.  The blackguard adds their [[Charisma]] bonus to the [[attack roll]] and adds 1 extra point of damage per class level.&lt;br /&gt;
&lt;br /&gt;
====Dark blessing====&lt;br /&gt;
At 2nd level, the blackguard applies their Charisma modifier to all [[saving throw]]s.&lt;br /&gt;
&lt;br /&gt;
====Aura of despair====&lt;br /&gt;
Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all saving throws.&lt;br /&gt;
&lt;br /&gt;
====Turn undead====&lt;br /&gt;
When a blackguard reaches 3rd level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a [[cleric]] of two levels lower would.&lt;br /&gt;
&lt;br /&gt;
====Summon fiend====&lt;br /&gt;
At 5th level, the blackguard can summon a hellfire hound (Upgraded again at level 10).&lt;br /&gt;
&lt;br /&gt;
====Sneak attack====&lt;br /&gt;
At 4th level, the blackguard gains the sneak attack ability.  This ability functions exactly like the rogue ability of the same name.  The bonus damage is +1d6 at 4th level, +2d6 at 7th level, and +3d6 at 10th level.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
At 2nd level, the blackguard gains a spellbook. Spells require a base Wisdom score of 10+spell level to be cast and can be picked in that [[Blackguard Spells|list]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>31.16.254.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Disciple&amp;diff=7940</id>
		<title>Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Disciple&amp;diff=7940"/>
		<updated>2018-03-11T11:22:47Z</updated>

		<summary type="html">&lt;p&gt;31.16.254.190: /* Class Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is known that certain dragons can take humanoid form and even have humanoid lovers. Sometimes a child is born of this union, and every child of that child unto the thousandth generation claims a bit of the dragon blood, be it ever so small. Usually, little comes of it, though mighty sorcerers occasionally credit their powers to draconic heritage. For some, however, dragon blood beckons irresistibly. These characters become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential.&lt;br /&gt;
&lt;br /&gt;
Dragon disciples refer a life of exploration to a cloistered existence. Occasionally, a serious spellcaster explores the path to further a goal of finding out more about his draconic heritage. Barbarians, clerics, druids, fighters and rangers rarely choose to become dragon disciples. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. All dragon disciples are drawn to areas known to harbor dragons.&lt;br /&gt;
[[File:Dragondisciple.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
WARNING/NOTE: This class cannot multiclass with Dragon Warrior, Dragon Slayer or Palemaster.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Special&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Lore: Arcana]] 8 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;: Draconic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast 5th level arcane spells without preparation (Sorcerer or Bard)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;: Dragon Disciple is only choosable by characters whose alignment matches that of their intended colour. In other words only a Lawful Good character can become a Gold Dragon Disciple, and only a Lawful Evil character can become a Green Dragon Disciple.&lt;br /&gt;
&lt;br /&gt;
*Black Dragon: Chaotic Evil&lt;br /&gt;
*Blue Dragon: Lawful Evil&lt;br /&gt;
*Brass Dragon: Chaotic Good&lt;br /&gt;
*Bronze Dragon: Lawful Good&lt;br /&gt;
*Copper Dragon: Chaotic Good&lt;br /&gt;
*Gold Dragon: Lawful Good&lt;br /&gt;
*Green Dragon: Lawful Evil&lt;br /&gt;
*Red Dragon: Chaotic Evil&lt;br /&gt;
*Silver Dragon: Lawful Good&lt;br /&gt;
*White Dragon: Chaotic Evil&lt;br /&gt;
&lt;br /&gt;
== Class Features: ==&lt;br /&gt;
{{Class base features|hit die=6&lt;br /&gt;
|proficiencies=None&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Diplomacy, Escape Artist, Knowledge Arcana, Listen, Search, Spellcraft, and Spot.&lt;br /&gt;
|BAB=Low&lt;br /&gt;
|high save=[[Will]],[[Fortitude]]&lt;br /&gt;
|low save=[[Reflex]]&lt;br /&gt;
}}&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|NA +1, Spell Casting Progression&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Claw and Bite (1d6 bite and 1d4 claw)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Breath Weapon 3d12&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|NA +1&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Blind Fight&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Ability Increase: CON +2&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Breath Weapon 6d12, NA +1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Ability Increase: INT +2&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Dragon Apotheosis (STR +2, CHA +2, NA +1, Darkvision, Immunity Element/Paralysis)&lt;br /&gt;
|}&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
The character gains new spells per day (and spells known, if applicable) as though he had gained a level in the bard or sorcerer base class at every Dragon Disciple level except levels 3, 7 and 10 .&lt;br /&gt;
&lt;br /&gt;
=== Natural Armor Increase===&lt;br /&gt;
At 1st, 4th, and 7th level, a dragon disciple becomes more draconic in appearance. His skin develops tiny iridescent scales, nearly invisible at first but becoming more noticeable at higher levels. This provides an increase to the character&#039;s existing natural armor (if any). As his skin thickens, a dragon disciple takes on more and more of his progenitor&#039;s physical aspect.&lt;br /&gt;
&lt;br /&gt;
=== Claw and Bite ===&lt;br /&gt;
At 2nd level, a dragon disciple gains claw and bite attacks if he does not already have them. A dragon disciple is considered proficient with these attacks. Gains 1d6 bite and 1d4 claw.&lt;br /&gt;
&lt;br /&gt;
=== Ability Boost===&lt;br /&gt;
As a dragon disciple gains levels in this prestige class, his ability scores increase as noted. These increases stack and are gained as if through level advancement.&lt;br /&gt;
&lt;br /&gt;
=== Breath Weapon ===&lt;br /&gt;
At 3rd level, a dragon disciple gains a minor breath weapon, derived from his draconic ancestor. The type and shape depend on the dragon variety whose heritage he enjoys. Regardless of the ancestor, the breath weapon deals 3d12 points of damage of the appropriate energy type.&lt;br /&gt;
At 7th level, the damage increases to 6d12, and when a disciple attains dragon apotheosis at 10th level it reaches its full power at 9d12. The DC of the breath weapon is 10 + class level + Con modifier. Uses per day equal to the dragon disciple&#039;s Cha modifer.&lt;br /&gt;
&lt;br /&gt;
=== Blindsense === &lt;br /&gt;
At 5th level, the dragon disciple gains blind fight. Using nonvisual senses, such as acute smell or hearing, the dragon disciple notices things it cannot see. In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however. Gains Blind Fight.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Apotheosis ===&lt;br /&gt;
At 10th level, a dragon disciple fully realizes his draconic heritage. His breath weapon reaches full strength, and he gains +2 to Strength and Charisma. His natural armor bonus increases by 1 to +4 total, and he acquires darkvision, immunity to sleep and paralysis effects, and immunity to energy type used by his breath weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>31.16.254.190</name></author>
	</entry>
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