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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=31.16.248.60</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T05:14:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7878</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7878"/>
		<updated>2018-01-18T19:52:50Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Shapechange Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss not yet fixed (bigger issue than expected).&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Due bug currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant &lt;br /&gt;
* Fire Giant &lt;br /&gt;
* Frost Giant &lt;br /&gt;
* Maur &lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton &lt;br /&gt;
* Zombie &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
[[File:Forms.jpg]]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7875</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7875"/>
		<updated>2018-01-15T20:34:56Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Polymorph Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss not yet fixed (bigger issue than expected).&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Due bug currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton (Scythe)&lt;br /&gt;
* Zombie (Club)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7874</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7874"/>
		<updated>2018-01-15T20:34:30Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Polymorph Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss not fixed (bigger issue than expected).&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Due bug currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton (Scythe)&lt;br /&gt;
* Zombie (Club)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7872</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7872"/>
		<updated>2018-01-14T23:10:11Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Polymorph Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss might be fixed for Wizard/Sorcerer (Polymorph: 2,3,4,5,6,7,8,9 and Shapechange: 9)&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Due bug currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton (Scythe)&lt;br /&gt;
* Zombie (Club)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7871</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7871"/>
		<updated>2018-01-14T23:09:40Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Planar Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss might be fixed for Wizard/Sorcerer (Polymorph: 2,3,4,5,6,7,8,9 and Shapechange: 9)&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton (Scythe)&lt;br /&gt;
* Zombie (Club)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7870</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7870"/>
		<updated>2018-01-14T23:09:33Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Shapechange Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss might be fixed for Wizard/Sorcerer (Polymorph: 2,3,4,5,6,7,8,9 and Shapechange: 9)&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton (Scythe)&lt;br /&gt;
* Zombie (Club)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar (Greatsword)&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7869</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7869"/>
		<updated>2018-01-14T23:08:49Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Augment Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss might be fixed for Wizard/Sorcerer (Polymorph: 2,3,4,5,6,7,8,9 and Shapechange: 9)&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
* Has been added to the feat list of Archmage, Hierophant and many other PrCs.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Zombie&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7868</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7868"/>
		<updated>2018-01-14T23:07:20Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Shapechange Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss might be fixed for Wizard/Sorcerer (Polymorph: 2,3,4,5,6,7,8,9 and Shapechange: 9)&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Monstrous Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Dragon Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Undead Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Zombie&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7867</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7867"/>
		<updated>2018-01-14T23:06:08Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Shapechange Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss might be fixed for Wizard/Sorcerer (Polymorph: 2,3,4,5,6,7,8,9 and Shapechange: 9)&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Hydra&lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Zombie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Planar Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Planetar&lt;br /&gt;
* Moon Dog&lt;br /&gt;
* Arboreal Fey&lt;br /&gt;
* Marut&lt;br /&gt;
* Death Slaad&lt;br /&gt;
* Erinye&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Palrethee&lt;br /&gt;
* Hezrou&lt;br /&gt;
* Bebilith&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7866</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7866"/>
		<updated>2018-01-14T23:04:02Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /*  Polymorph System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss might be fixed for Wizard/Sorcerer (Polymorph: 2,3,4,5,6,7,8,9 and Shapechange: 9)&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons (Currently disabled for shapechange).&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7864</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7864"/>
		<updated>2018-01-12T07:53:11Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Augment Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for Wizard/Sorcerer. Polymorph 2,3,4,5,6,7,8,9 and Shapechange 9.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.&lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7863</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7863"/>
		<updated>2018-01-12T07:51:56Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for Wizard/Sorcerer. Polymorph 2,3,4,5,6,7,8,9 and Shapechange 9.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Augment Form&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: General&lt;br /&gt;
* Prerequisite: Spellfocus Transmutation.&lt;br /&gt;
* Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. &lt;br /&gt;
* Affected Spells and Abilities: Polymorph, Shapechange.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7862</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7862"/>
		<updated>2018-01-11T19:28:39Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Creatures by alignment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulcarum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
&lt;br /&gt;
* Conjuration focus grants +1 HD.&lt;br /&gt;
* Greater Conjuration focus grants a total of +2 HD.&lt;br /&gt;
* Epic Conjuration focus grants a total of +4 HD.&lt;br /&gt;
* Red Wizard Spec: Conjuration grants +1 HD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, Conjure Metalman that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Neutral --&amp;gt; Good, Evil and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*Moon Dog&lt;br /&gt;
*Justice Archon&lt;br /&gt;
*Sword Archon&lt;br /&gt;
*Hound Archon&lt;br /&gt;
*Movanic Deva&lt;br /&gt;
*Monadic Deva&lt;br /&gt;
*Astral Deva&lt;br /&gt;
*Planetar&lt;br /&gt;
*Solar&lt;br /&gt;
*Half-Celestial Treant&lt;br /&gt;
*Coure&lt;br /&gt;
*Firre&lt;br /&gt;
*Bralani&lt;br /&gt;
*Ghaele&lt;br /&gt;
*Shiradi&lt;br /&gt;
*Tulani&lt;br /&gt;
*Asura&lt;br /&gt;
*Imp&lt;br /&gt;
*Hell Hound&lt;br /&gt;
*White Abishai&lt;br /&gt;
*Bueroza&lt;br /&gt;
*Erinye&lt;br /&gt;
*Brachina&lt;br /&gt;
*Canomorph&lt;br /&gt;
*Dogai&lt;br /&gt;
*Cornugon&lt;br /&gt;
*Paeliryon&lt;br /&gt;
*Pit Fiend&lt;br /&gt;
*Quasit&lt;br /&gt;
*Barl-gura&lt;br /&gt;
*Juvenile Nabassu&lt;br /&gt;
*Palrethee&lt;br /&gt;
*Succubus&lt;br /&gt;
*Shadow Demon&lt;br /&gt;
*Bebilith&lt;br /&gt;
*Hezrou&lt;br /&gt;
*Nabassu&lt;br /&gt;
*Goristro&lt;br /&gt;
*Balor&lt;br /&gt;
*Red Slaad&lt;br /&gt;
*Green Slaad&lt;br /&gt;
*Gray Slaad&lt;br /&gt;
*Blue Slaad&lt;br /&gt;
*Death Slaad&lt;br /&gt;
*White Slaad&lt;br /&gt;
*Marut&lt;br /&gt;
*Efreeti&lt;br /&gt;
*Djinn&lt;br /&gt;
*Jann&lt;br /&gt;
*Nightwalker&lt;br /&gt;
*Qorrashi&lt;br /&gt;
*Shadow Mastiff&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* Diamond: lesser beings up to 15 HD&lt;br /&gt;
* Canary Diamond: beings up to 20 HD&lt;br /&gt;
* Blue Diamond: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7861</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7861"/>
		<updated>2018-01-11T19:07:15Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Creatures by alignment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulcarum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
&lt;br /&gt;
* Conjuration focus grants +1 HD.&lt;br /&gt;
* Greater Conjuration focus grants a total of +2 HD.&lt;br /&gt;
* Epic Conjuration focus grants a total of +4 HD.&lt;br /&gt;
* Red Wizard Spec: Conjuration grants +1 HD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, Conjure Metalman that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Neutral --&amp;gt; Good, Evil and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* Diamond: lesser beings up to 15 HD&lt;br /&gt;
* Canary Diamond: beings up to 20 HD&lt;br /&gt;
* Blue Diamond: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7860</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7860"/>
		<updated>2018-01-11T19:06:29Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Summoning System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulcarum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
&lt;br /&gt;
* Conjuration focus grants +1 HD.&lt;br /&gt;
* Greater Conjuration focus grants a total of +2 HD.&lt;br /&gt;
* Epic Conjuration focus grants a total of +4 HD.&lt;br /&gt;
* Red Wizard Spec: Conjuration grants +1 HD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, Conjure Metalman that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Lawful Neutral --&amp;gt; Lawful and Neutral creatures.&lt;br /&gt;
* True Neutral --&amp;gt; Neutral creatures.&lt;br /&gt;
* Chaotic Neutral --&amp;gt; Chaotic and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* Diamond: lesser beings up to 15 HD&lt;br /&gt;
* Canary Diamond: beings up to 20 HD&lt;br /&gt;
* Blue Diamond: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7859</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7859"/>
		<updated>2018-01-11T19:04:01Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Polymorph Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for Wizard/Sorcerer. Polymorph 2,3,4,5,6,7,8,9 and Shapechange 9.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Weapon Feats: Unarmed do not convert to Weapon Feats: Creature.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7858</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7858"/>
		<updated>2018-01-11T19:03:00Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Polymorph Mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for Wizard/Sorcerer. Polymorph 2,3,4,5,6,7,8,9 and Shapechange 9.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7857</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7857"/>
		<updated>2018-01-11T18:34:25Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for certain spell slots.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
Click on the link:&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7856</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7856"/>
		<updated>2018-01-11T18:33:28Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for certain spell slots.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
[https://www2.pic-upload.de/img/34639210/Forms.jpg]&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7855</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7855"/>
		<updated>2018-01-11T17:55:38Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Major Roleplay Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for certain spell slots.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Troll &lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7854</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7854"/>
		<updated>2018-01-11T17:55:14Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Major Roleplay Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for certain spell slots.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Following forms are available:&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Troll &lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7853</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7853"/>
		<updated>2018-01-11T17:54:38Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
* Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
* Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
* Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
* Spellslot loss fixed for certain spell slots.&lt;br /&gt;
* Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
* Damage Reduction derived from Shapechange now works.&lt;br /&gt;
* All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Focus&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Similiar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange.&lt;br /&gt;
&lt;br /&gt;
* Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
* Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
* Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
* Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Major Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Following forms are available:&lt;br /&gt;
&lt;br /&gt;
* Kobold (Kukri, Sling)&lt;br /&gt;
* Goblin (Rapier, Spear)&lt;br /&gt;
* Gnoll (Halberd)&lt;br /&gt;
* Orc (Longsword, Crossbow)&lt;br /&gt;
* Troglodyte (Spear)&lt;br /&gt;
* Minotaur (Greataxe)&lt;br /&gt;
* Troll &lt;br /&gt;
* Ogre (Warmace)&lt;br /&gt;
* Yeti &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Gloura (Dagger)&lt;br /&gt;
* Drider (Scythe, Longsword, Crossbow)&lt;br /&gt;
* Kenku (Shortsword, Bow)&lt;br /&gt;
* Human (Longsword)&lt;br /&gt;
* Elf (Rapier)&lt;br /&gt;
* Dwarf (Greataxe)&lt;br /&gt;
* Drow (Rapier)&lt;br /&gt;
* Duergar (Greataxe)&lt;br /&gt;
* Sahuagin (Spear)&lt;br /&gt;
* Hook Horror &lt;br /&gt;
* Worg&lt;br /&gt;
&lt;br /&gt;
UD only: Hook Horror, Drider(S,C), Gloura&lt;br /&gt;
&lt;br /&gt;
Surface only: Kenku, Yeti&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Minor Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spiders&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
* Lizard&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;br /&gt;
&lt;br /&gt;
* Hill Giant (Greatclub)&lt;br /&gt;
* Fire Giant (Greataxe)&lt;br /&gt;
* Frost Giant (Greatsword)&lt;br /&gt;
* Maur (Greataxe)&lt;br /&gt;
* Werwolf &lt;br /&gt;
* Mind Flayer &lt;br /&gt;
* Clay Golem &lt;br /&gt;
* Red Dragon&lt;br /&gt;
* Black Dragon&lt;br /&gt;
* Blue Dragon&lt;br /&gt;
* Bronze Dragon&lt;br /&gt;
* Mist Dragon&lt;br /&gt;
* Nightwalker&lt;br /&gt;
* Hydra&lt;br /&gt;
* Marut&lt;br /&gt;
* Cornugon&lt;br /&gt;
* Bebilith&lt;br /&gt;
* Death Slaad&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7852</id>
		<title>Polymorphing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Polymorphing&amp;diff=7852"/>
		<updated>2018-01-11T17:33:50Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /*  Polymorph System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Polymorph System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a transmuter to select from more then 30 forms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Polymorph Mechanic&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Monk AC is disabled during wildshape, polymorph and shapechange.&lt;br /&gt;
Natural AC from Palemaster, Frostmage and Dragon Disciple is disabled during polymorph and shapechange.&lt;br /&gt;
Summons and Dominate Monster will not work during Shapechange.&lt;br /&gt;
Cohorts, Familiars or Animal companions dont require concentration and thus still work.&lt;br /&gt;
Temporary: Spellslot loss fixed for certain spell slots.&lt;br /&gt;
&lt;br /&gt;
A new feat has been added that raises caster&#039;s BAB to medium during polymorph/shapechange.&lt;br /&gt;
Weapon enchantments carries over to creatures who use weapons.&lt;br /&gt;
Damage Reduction derived from Shapechange now works.&lt;br /&gt;
All forms have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
Transmutation focus grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.&lt;br /&gt;
Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.&lt;br /&gt;
Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.&lt;br /&gt;
&lt;br /&gt;
== Polymorph Forms ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Roleplay Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Rat&lt;br /&gt;
* Bat&lt;br /&gt;
* Weasel&lt;br /&gt;
* Snake&lt;br /&gt;
* Beatle&lt;br /&gt;
* Spider&lt;br /&gt;
* Cat&lt;br /&gt;
* Dog&lt;br /&gt;
* Deer&lt;br /&gt;
* Badger&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Humanoid Forms&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
* Kobold&lt;br /&gt;
* Goblin&lt;br /&gt;
* Troglodyte&lt;br /&gt;
* Gnoll&lt;br /&gt;
* Troll&lt;br /&gt;
* Ogre&lt;br /&gt;
* Minotaur&lt;br /&gt;
* Kuoa-Toa&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Non-humanoid Forms:&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
== Shapechange Forms ==&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7837</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=7837"/>
		<updated>2017-12-22T11:54:58Z</updated>

		<summary type="html">&lt;p&gt;31.16.248.60: /* Creature Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulcarum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
* Spellfocus Conjuration: +1 HD&lt;br /&gt;
* Greater Spellfocus Conjuration: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Conjuration only): +1 HD&lt;br /&gt;
* Epic Spellfocus Conjuration: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, Conjure Metalman that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Lawful Neutral --&amp;gt; Lawful and Neutral creatures.&lt;br /&gt;
* True Neutral --&amp;gt; Neutral creatures.&lt;br /&gt;
* Chaotic Neutral --&amp;gt; Chaotic and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* Diamond: lesser beings up to 15 HD&lt;br /&gt;
* Canary Diamond: beings up to 20 HD&lt;br /&gt;
* Blue Diamond: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>31.16.248.60</name></author>
	</entry>
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