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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T05:14:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Silverstar_of_Sel%C3%BBne&amp;diff=7692</id>
		<title>Silverstar of Selûne</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Silverstar_of_Sel%C3%BBne&amp;diff=7692"/>
		<updated>2017-10-06T02:49:56Z</updated>

		<summary type="html">&lt;p&gt;209.248.118.250: /* Notice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Notice ==&lt;br /&gt;
This class gains Turn Undead progression. It does not grant the Turn Undead feat.&lt;br /&gt;
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Epic Spells cannot be taken on Silverstar levels.&lt;br /&gt;
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== Description ==&lt;br /&gt;
[[File:Selune_silvertar.jpg|thumb|302px]]Silverstars are dedicated advocates of freedom and tolerance, wanderers on the path of truth and absolute foes of Shar. They seek to build harmony among lycanthropes and nonschapechanges, and protect the weak and opressed everywhere. They cannot abide slavery and they hate most undead. They rarely settle in one place for long, instead moving along when seized by wanderlust or enticed by a new cause or mission. Sometimes they receive visions and are seen as somewhat &amp;quot;touched&amp;quot; with prophecy by their closeness to the Moonmaiden. They deal with lunar energies and pheneomena and are, to a limited degree, able to wield the power of the moon, bringing its fierce, pure white light to Toril to advance the godess&#039;s wishes.&lt;br /&gt;
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Clerics most often become silverstars, rangers are a less common choice. Selune demands an individualistic outlook on life that is incompatible with the lawful nature of paladins and monks, and her passionately good and chaotic nature leaves little room for the balance a druid requires.&lt;br /&gt;
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Silverstars are often found in large coastal cities dependent on the sea for trade and sustenance. Others prefer the outlying reaches of civilized realsm, where lycanthropes are most common. Wherever they are found, silverstars actively oppose the activities and misdeeds of Shar&#039;s followers, whether singly or in groups&lt;br /&gt;
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== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
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Alignment: Chaotic Good, Chaotic Neutral, Neutral Good&lt;br /&gt;
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Base Attack Bonus: +4&lt;br /&gt;
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Skills: Sense Motive 4 ranks&lt;br /&gt;
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Feats: [[Blind Fight]], [[True Believer]], [[Combat Casting]]&lt;br /&gt;
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Specia: Must be able to cast 2nd level Divine Spells&lt;br /&gt;
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Deity: Selûne&lt;br /&gt;
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== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
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- Base Attack Bonus: Medium&lt;br /&gt;
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- High Saves: Fortitude &amp;amp; Will&lt;br /&gt;
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- Weapon Proficiencies: A Silverstar gains no weapon proficiencies.&lt;br /&gt;
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- Armor Proficiencies: A Silverstar gains no armor proficiencies.&lt;br /&gt;
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- Skill Points: 2 + Int Modifier.&lt;br /&gt;
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- Class Skills: [[Concentration]], [[Craft Weapon]], [[Craft Armor]], [[Diplomacy]], [[Lore: Arcana]], [[Lore: Religion]], [[Lore: Local]], [[Lore: History]], [[Lore: Geography]], [[Lore: The Planes]], [[Sense Motive]], [[Spellcraft]], [[Survival]]&lt;br /&gt;
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- Spells per Day/Spells Known: At every level the Silverstar gains more spells per day. If a character has more than one spellcasting class before becoming a Silverstar, he must decide which class he adds the new level for purposes of determining spells per day.&lt;br /&gt;
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- Class Feats&amp;lt;br /&amp;gt;1:&amp;lt;br /&amp;gt;2: Lowlight Vision&amp;lt;br /&amp;gt;3: Moon&#039;s Hand + 1&amp;lt;br /&amp;gt;4: Tears of Selune&amp;lt;br /&amp;gt;5: Prophet&#039;s Sight I&amp;lt;br /&amp;gt;6: Moon&#039;s Hand + 2&amp;lt;br /&amp;gt;7: Moon&#039;s Shield&amp;lt;br /&amp;gt;8: Prophet&#039;s Sight II&amp;lt;br /&amp;gt;9: Moon&#039;s Hand + 2 Burst&amp;lt;br /&amp;gt;10: Moonfire 1x per day&lt;br /&gt;
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-No bonus feats.&lt;br /&gt;
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== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Moon&#039;s Hand&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Silverstar 3&amp;lt;br /&amp;gt;Specifics: Any mace wielded by a level three silverstar is treated as if it were a +1 heavy shock mace (+1d8 electrical). It loses these abilities if it leaves the hand of the silverstar. At sixth level the weapon is treated as a +2 heavy shock mace (+1d8 electrical). These abilities do not replace or stack with already existing enchantments. On reaching level nine a Silverstar using her moon&#039;s hand ability treats her weapon as if it were a +2 shocking burst weapon (+1d8 electrical +2d8 massive critical).&amp;lt;br /&amp;gt;Use: Automatic  (&#039;&#039;Note: this feat applies to mace, light mace, dire mace, warmace, and morningstar.&#039;&#039;)&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Tears of Selune&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Silverstar 4&amp;lt;br /&amp;gt;Specifics: At level 4 a Silverstar can project small balls of luminescent lunar energy from her eyes as a dancing lights spell, at will - as if cast by a sorcerer of her casterlevel.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
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Gameplay notes: The dancing lights spell makes it harder for people to hide around you, but also decreases your own hide skill. It will also dazzle and stun any creatures sensitive to light, unless they have the feat for being adapted to daylight. This affects Grey Orcs, Drow, Duergar and Deep Gnomes.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Prohpet&#039;s Sight&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Silverstar 5&amp;lt;br /&amp;gt;Specifics: Starting at 5th level, once per day a Silverstar is able to see as if under the effect of a true seeing spell cast by a cleric of her level. At 8th level this ability can be used 2x a day.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Moon&#039;s Shield&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Silverstar 7&amp;lt;br /&amp;gt;Specifics: At 7th level, a silverstar learns how to better resist magic of the Shadow Weave. She gains a +2 bonus on saves versus enchantment, illusion, and necromancy spells and effects with the darkness descriptor. This bonues applies whether or not the source is from the Shadow Weave.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Moonfire&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Silverstar 10&amp;lt;br /&amp;gt;Specifics: A cone of fiery white moonlight springs from your hand. Living creatures in the area feel an unnatural chill and take 1d8 points of damage per two caster levels, to a maximum of 10d8. Undead and shapechangers take double damage. This application of the spell allows a Reflex save for half damage. Disguised, shapechanged, or polymorphed creatures and objects in the spell&#039;s area at the time the spell is cast must make Will saves or immediately return to their normal forms.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
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&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>209.248.118.250</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Moonblade&amp;diff=1040</id>
		<title>Moonblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Moonblade&amp;diff=1040"/>
		<updated>2017-08-02T11:35:01Z</updated>

		<summary type="html">&lt;p&gt;209.248.118.250: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Moon Blade&amp;lt;/b&amp;gt;===&lt;br /&gt;
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 Caster Level(s): [http://bgtscc.wikia.com/wiki/Moon_Domain Moon] 3, Hathran 3&lt;br /&gt;
 Innate Level: 3&lt;br /&gt;
 School: Evocation&lt;br /&gt;
 Component(s): Verbal, Somatic&lt;br /&gt;
 Range: Personal&lt;br /&gt;
 Area of Effect / Target: You&lt;br /&gt;
 Duration: 1 minute / level&lt;br /&gt;
 Save: No&lt;br /&gt;
 Spell Resistance: Yes&lt;br /&gt;
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A 3-foot-long, blazing beam of moonlight springs forth from your hand. The blade itself is harmless until the wielder instructs it to prime itself for a blow, through an act of will.&lt;br /&gt;
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Anyone who can cast moon blade can wield the beam with proficiency. However, if you are proficient with any type of sword, you can wield the beam as if it were any type of sword and thus gain the benefits of any special sword skill you might have, such as Weapon Focus.&lt;br /&gt;
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Attacks with the moon blade are melee touch attacks. Its strike saps vitality or life force, causing no visible wounds but dealing 1d8 points of damage plus 1 point per two caster levels (to a maximum of +15) to any type of creature except undead. Undead are visibly wounded by a moon blade. Their substance boils away from its touch, and they take 2d8 points of damage plus 1 point per caster level (to a maximum of +30) per blow. The blade is immaterial, and your Strength modifier does not apply to the damage. A successful moon blade strike temporarily scrambles magic. (Spell failure 20% + total damage from the blade, for 9 seconds)&lt;br /&gt;
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== Gameplay Notes ==&lt;br /&gt;
* The damage is Positive Energy&lt;br /&gt;
* Only Weapon Focus, Greater Weapon Focus and Epic Weapon Focus in a blade weapon will affect the Moon Blade.&lt;br /&gt;
* Other feats which affect melee touch attacks will probably affect the attacks as well (i.e. it has been confirmed that Epic Prowess will add +1 AB to the attack)&lt;br /&gt;
* Though the melee touch attack gets no damage bonus from high strength, the AB is modified for strength.&lt;br /&gt;
* The melee touch attack can score a critical hit on a natural 20. If the creature is immune to critical hits the damage will not be doubled and the combat log will not show &amp;quot;Creature immune to critical hits&amp;quot; (as is the case with normal weapons).&lt;br /&gt;
* The animated attacks with the blade do nothing and look odd in the combat log, but you can ignore them. For each of those attacks, a split second later the actual touch attacks will occur.&lt;br /&gt;
* The Moon Blade is lost if it is unequipped.&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Innate 3]]&lt;br /&gt;
[[Category:Evocation]]&lt;br /&gt;
[[Category:Verbal &amp;amp; Somatic]]&lt;/div&gt;</summary>
		<author><name>209.248.118.250</name></author>
	</entry>
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