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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=205.178.50.101</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:08:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Character_Background&amp;diff=3313</id>
		<title>Character Background</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Character_Background&amp;diff=3313"/>
		<updated>2016-03-24T04:17:01Z</updated>

		<summary type="html">&lt;p&gt;205.178.50.101: Natural Leader bug fixed as of version 1.23 of NWN2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;You can only Select ONLY &amp;lt;u&amp;gt;ONE (1)&amp;lt;/u&amp;gt; of these, during [[Character creation|Character Creation]]&#039;&#039;&#039; ~ Choose wisely.&lt;br /&gt;
&lt;br /&gt;
== — NWN2 &amp;amp; MotB ONLY! ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Bully]] :&#039;&#039;&#039;[[Image:Bully.JPG|left]] &amp;quot;Whether through size, confidence, or a sinister appearance, you&#039;ve always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : [[Strength]] 10+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &amp;lt;u&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039; [[Fortitude]] [[Saving throw|saving throws]]&amp;lt;/u&amp;gt;, &#039;&#039;&#039;+1&#039;&#039;&#039; [[Intimidate]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Bluff]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Diplomacy]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Devout]] :&#039;&#039;&#039;[[Image:Devout.JPG|left]] &amp;quot;You have always had strong faith and it&#039;s obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : [[Wisdom]] 10+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &amp;lt;u&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039; [[Will]] [[Saving throw|saving throws]]&amp;lt;/u&amp;gt;, &#039;&#039;&#039;+1&#039;&#039;&#039; [[Concentration]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Diplomacy]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Bluff]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Farmer]] :&#039;&#039;&#039;[[Image:Farmer.JPG|left]] &amp;quot;Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn&#039;t leave much time for fancy learning.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &#039;&#039;&#039;+1&#039;&#039;&#039; [[Survival]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Spot]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Lore]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Flirt]] / [[Ladies&#039; Man]] :&#039;&#039;&#039;[[Image:Flirt.JPG|left]] &amp;quot;More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you&#039;re so soft around the edges that no one takes you seriously when you try to act tough.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : [[Charisma]] 12+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &#039;&#039;&#039;+1&#039;&#039;&#039; [[Listen]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Diplomacy]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Intimidate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Militia]] :&#039;&#039;&#039;[[Image:Militia.JPG|left]] &amp;quot;Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : [[Base attack bonus]] &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &#039;&#039;&#039;+2&#039;&#039;&#039; [[Parry]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Craft armor]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Craft weapon]], &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Will]] [[Saving throw|saving throws]]&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Natural Leader]] :&#039;&#039;&#039;[[Image:Leader.JPG|left]] &amp;quot;You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : [[Charisma]] 10+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &#039;&#039;&#039;+1&#039;&#039;&#039; to companions&#039; attack rolls, &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; to your [[Saving throw]]s&amp;lt;/u&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tale Teller]] :&#039;&#039;&#039;[[Image:Teller.JPG|left]] &amp;quot;From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it&#039;s hard to focus on other matters.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : [[Charisma]] 10+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &#039;&#039;&#039;+1&#039;&#039;&#039; [[Lore]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Bluff]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Concentration]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Troublemaker]] :&#039;&#039;&#039;[[Image:Trouble.JPG|left]] &amp;quot;Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : [[Dexterity]] 10+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &#039;&#039;&#039;+1&#039;&#039;&#039; [[Reflex]] [[Saving throw|saving throws]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Set trap]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Sleight of hand]], &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Will]] [[Saving throw|saving throws]]&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wild Child]] :&#039;&#039;&#039;[[Image:Wild.JPG|left]] &amp;quot;In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : [[Dexterity]] 10+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &#039;&#039;&#039;+1&#039;&#039;&#039; [[Survival]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Tumble]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Hide]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Move Silently]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Lore]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Appraise]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Wizard&#039;s Apprentice]] :&#039;&#039;&#039;[[Image:Apprentice.JPG|left]] &amp;quot;Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered.&amp;quot;&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;Prerequisite&#039;&#039; : Sorcerer, Wizard, or Bard class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Effects&#039;&#039; : &#039;&#039;&#039;+1&#039;&#039;&#039; [[Spellcraft]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Lore]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Craft alchemy]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Spot]], &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Fortitude]] [[Saving throw|saving throws]]&amp;lt;/u&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [[Saving throw]]s are generally more valuable to keep than [[Skill]]s, as they are usually harder to raise and more useful in a wide range of situations.&lt;br /&gt;
&lt;br /&gt;
== — Complete MotB &amp;amp; SoZ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Background || Prerequisite || Effects || Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
| colspan = 3 style=&amp;quot;text-align:center&amp;quot; | &amp;quot;You do not have a significant background trait.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Appraiser]]&#039;&#039;&#039;&lt;br /&gt;
|[[Intelligence]] 12+&lt;br /&gt;
|&#039;&#039;&#039;+2&#039;&#039;&#039; [[Appraise]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Lore]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Spot]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Bluff]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Sleight of hand]]&lt;br /&gt;
| Bug: This feat seems to give +1 to [[Search]] as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bully]]&#039;&#039;&#039;&lt;br /&gt;
|[[Strength]] 10+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Fortitude]] [[Saving throw|saving throws]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Intimidate]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Bluff]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Diplomacy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Confidant]]&#039;&#039;&#039;&lt;br /&gt;
|[[Charisma]] 12+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Bluff]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Intimidate]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Taunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Devout]]&#039;&#039;&#039;&lt;br /&gt;
|[[Wisdom]] 10+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Will]] [[Saving throw|saving throws]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Concentration]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Diplomacy]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Bluff]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Farmer]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Survival]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Spot]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Lore]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Flirt]] / [[Ladies&#039; Man]]&lt;br /&gt;
|[[Charisma]] 12+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Listen]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Diplomacy]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Intimidate]]&lt;br /&gt;
|[[Flirt]] is exclusive to females; [[Ladies&#039; Man]] is exclusive to males.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Foreigner]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Lore]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Diplomacy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Militia]]&#039;&#039;&#039;&lt;br /&gt;
|[[Base attack bonus]] +1&lt;br /&gt;
|&#039;&#039;&#039;+2&#039;&#039;&#039; [[Parry]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Craft armor]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Craft weapon]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Will]] [[Saving throw|saving throws]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Natural Leader]]&#039;&#039;&#039;&lt;br /&gt;
|[[Charisma]] 10+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; to companions&#039; attack rolls, &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; to your [[Saving throw]]s.&lt;br /&gt;
|Due to a bug, the +1 to attack rolls was not granted until v1.23.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Savvy]]&#039;&#039;&#039;&lt;br /&gt;
|[[Charisma]] 10+, [[Wisdom]] 9 or less&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Diplomacy]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Will]] [[Saving throw|saving throws]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Survivor]]&#039;&#039;&#039;&lt;br /&gt;
|[[Wisdom]] 10+, [[Constitution]] 9 or less&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Search]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Spot]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Survival]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Fortitude]] [[Saving throw|saving throws]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tale Teller]]&#039;&#039;&#039;&lt;br /&gt;
|[[Charisma]] 10+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Lore]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Bluff]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Concentration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Talent]]&#039;&#039;&#039;&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Perform]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Will]] [[Saving throw|saving throws]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Troublemaker]]&#039;&#039;&#039;&lt;br /&gt;
|[[Dexterity]] 10+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Reflex]] [[Saving throw|saving throws]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Set trap]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Sleight of hand]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Will]] [[Saving throw|saving throws]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Veteran]]&#039;&#039;&#039;&lt;br /&gt;
|[[Constitution]] 10+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Fortitude]] [[Saving throw|saving throws]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Diplomacy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Wild Child]]&#039;&#039;&#039;&lt;br /&gt;
|[[Dexterity]] 10+&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Survival]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Tumble]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Hide]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Move Silently]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Lore]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[Appraise]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Wizard&#039;s Apprentice]]&#039;&#039;&#039;&lt;br /&gt;
|[[Sorcerer]], [[Wizard]], or [[Bard]] class&lt;br /&gt;
|&#039;&#039;&#039;+1&#039;&#039;&#039; [[Spellcraft]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Lore]], &#039;&#039;&#039;+1&#039;&#039;&#039; [[Craft alchemy]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Spot]], &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[Fortitude]] [[Saving throw|saving throws]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Feats| Character Background]]&lt;br /&gt;
[[Category:Character attributes]]&lt;/div&gt;</summary>
		<author><name>205.178.50.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Feat_List&amp;diff=3315</id>
		<title>Feat List</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Feat_List&amp;diff=3315"/>
		<updated>2016-03-24T02:37:41Z</updated>

		<summary type="html">&lt;p&gt;205.178.50.101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Feats|Feats]] are special features that either give a [[character]] a new capability, or improve one that they already have.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Racial feats|Racial feats]]===&lt;br /&gt;
These feats are automatically granted based on [[race]] or [[subrace]]. Note that some of these may also be obtained by other means.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Race/Subrace !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Resistance]]&lt;br /&gt;
|[[Air Genasi]]&lt;br /&gt;
|Air genasi have [[electricity resistance]] 5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Aberrations]]&lt;br /&gt;
|[[Gold dwarf]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls versus [[aberration]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Giants]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]]&amp;lt;br /&amp;gt;[[Rock gnome]]&lt;br /&gt;
|Grants +4 dodge bonus versus [[giant]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Goblinoids]]&lt;br /&gt;
|[[Gnome|Gnome]]&amp;lt;br /&amp;gt;[[Gray dwarf]]&amp;lt;br /&amp;gt;[[Shield dwarf]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls versus [[goblinoid]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Orcs]]&lt;br /&gt;
|[[Gray dwarf]]&amp;lt;br /&amp;gt;[[Shield dwarf]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls versus [[orc]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Training vs. Reptilians]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls versus [[reptilian]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Resistance]]&lt;br /&gt;
|[[Aasimar]]&lt;br /&gt;
|5/- damage resistance to [[cold]], [[electricity]], and [[acid]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cause Fear]]&lt;br /&gt;
|[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|Grants the ability to cast Cause Fear as per the spell 1/day (caster level equal to character level, DC 12).&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm Person]]&lt;br /&gt;
|[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|Grants the ability to cast Charm Person as per the spell 1/day (caster level equal to character level, DC 12).&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkvision]]&lt;br /&gt;
|[[Deep gnome]]&lt;br /&gt;
[[Drow]]&amp;lt;br /&amp;gt;[[Dwarf]]&amp;lt;br /&amp;gt;[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-orc]]&amp;lt;br /&amp;gt;[[Planetouched]]&lt;br /&gt;
&lt;br /&gt;
[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|See in dark environments&lt;br /&gt;
|-&lt;br /&gt;
|[[Durability]]&lt;br /&gt;
|[[Deep gnome]]&lt;br /&gt;
|Grants +2 racial bonus to all [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Entangle]]&lt;br /&gt;
|[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|Grants the ability to cast [[Entangle]] as per the spell 1/day (caster level 4th, DC 12).&lt;br /&gt;
|-&lt;br /&gt;
|[[Fearless]]&lt;br /&gt;
|[[Halfling]]&lt;br /&gt;
|Grants +2 racial bonus to saving throws against [[Frightened|fear effects]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Resistance]]&lt;br /&gt;
|[[Fire Genasi]]&lt;br /&gt;
|Fire genasi have [[fire resistance]] 5.&lt;br /&gt;
|-&lt;br /&gt;
|[[Good Aim]]&lt;br /&gt;
|[[Halfling]]&lt;br /&gt;
|Grants +1 racial bonus on attack rolls with thrown weapons and slings&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Skill Affinity (Move Silently)]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Grants +4 racial bonus to [[Move Silently]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardiness vs. Enchantments]]&lt;br /&gt;
|[[Elf]]&amp;lt;br /&amp;gt;[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&lt;br /&gt;
|Grants +2 racial bonus on [[saving throw]]s against enchantment spells/effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardiness vs. Illusions]]&lt;br /&gt;
|[[Rock gnome]]&lt;br /&gt;
|Grants +2 racial bonus on [[saving throw]]s against illusion spells/effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardiness vs. Poisons]]&lt;br /&gt;
|[[Gold dwarf]]&amp;lt;br /&amp;gt;[[Shield dwarf]]&lt;br /&gt;
|Grants +2 racial bonus on [[saving throw]]s against [[Poison (effect)|poisons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardiness vs. Spells]]&lt;br /&gt;
|[[Dwarf]]&lt;br /&gt;
|Grants +2 racial bonus on [[saving throw]]s against all spells/spell-like effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Immunity to Paralysis]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Immunity to [[paralysis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Immunity to Phantasms]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Immunity to [[Phantasmal Killer]] and [[Weird]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Immunity to Poison]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Immunity to [[Poison (effect)|poisons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Immunity to Sleep]]&lt;br /&gt;
|[[Elf]]&amp;lt;br /&amp;gt;[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&lt;br /&gt;
|Immunity to [[Sleep (effect)|sleep effects]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Infernal Resistance]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|5/- damage resistance to [[cold]], [[electricity]], and [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keen Sense]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|Automatic [[search]]ing within 5 feet&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Blindness]]&lt;br /&gt;
|[[Drow]]&lt;br /&gt;
|Grants -1 circumstance penalty to attack rolls, saves, and skill checks when outside in daylight&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Sensitivity]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Gait]]&lt;br /&gt;
|[[Gray Orc]]&lt;br /&gt;
|Gray orc base land speed is 40 feet&lt;br /&gt;
|-&lt;br /&gt;
|[[Low-Light Vision]]&lt;br /&gt;
|Most [[Elf|Elves]]&amp;lt;br /&amp;gt;[[Half-elf]]&amp;lt;br /&amp;gt;[[Rock gnome]]&lt;br /&gt;
|See in dim lighting&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucky]]&lt;br /&gt;
|[[Lightfoot halfling]]&lt;br /&gt;
|Grants +1 racial bonus to all [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge with Stone]]&lt;br /&gt;
|[[Earth genasi]]&lt;br /&gt;
|Gains 5/[[adamantine]] reduction once per day for 5 rounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Partial Skill Affinity (Listen)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&amp;lt;br /&amp;gt;[[Gray dwarf]]&lt;br /&gt;
|Grants +1 racial bonus to [[Listen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Partial Skill Affinity (Search)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&lt;br /&gt;
|Grants +1 racial bonus to [[Search]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Partial Skill Affinity (Spot)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&amp;lt;br /&amp;gt;[[Gray dwarf]]&lt;br /&gt;
|Grants +1 racial bonus to [[Spot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick to Master]]&lt;br /&gt;
|[[Human]]&amp;lt;br /&amp;gt;[[Strongheart halfling]]&lt;br /&gt;
|One extra feat choice at 1st level&lt;br /&gt;
|-&lt;br /&gt;
|[[Racial Spell (Blindness/Deafness)|Racial Spell&amp;lt;br /&amp;gt;(Blindness/Deafness)]]&lt;br /&gt;
|[[Deep Gnome]]&lt;br /&gt;
|Grants the ability to cast [[Blindness]]/[[Deaf]]ness 1/day (caster level equal to character level)&lt;br /&gt;
|-&lt;br /&gt;
|[[Racial Spell (Darkness)]]&lt;br /&gt;
|[[Drow]]&amp;lt;br /&amp;gt;[[Tiefling]]&amp;lt;br /&amp;gt;[[Yuan-ti pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
|Grants the ability to cast [[Darkness]] 1/day (caster level equal to character level)&lt;br /&gt;
|-&lt;br /&gt;
|[[Racial Spell (Enlarge)]]&lt;br /&gt;
|[[Gray dwarf]]&lt;br /&gt;
|Grants the ability to cast [[Enlarge]] 1/day (caster level equal to twice the character level, minimum 3rd level)&lt;br /&gt;
|-&lt;br /&gt;
|[[Racial Spell (Entropic Shield)|Racial Spell&amp;lt;br /&amp;gt;(Entropic Shield)]]&lt;br /&gt;
|[[Deep Gnome]]&lt;br /&gt;
|Grants the ability to cast [[Entropic Shield]] 1/day (caster level equal to character level)&lt;br /&gt;
|-&lt;br /&gt;
|[[Reach to the Blaze]]&lt;br /&gt;
|[[Fire genasi]]&lt;br /&gt;
|Nearby opponents get 2d4 [[fire damage]] for five [[round]]s once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Shrouding Fog]]&lt;br /&gt;
|[[Water genasi]]&lt;br /&gt;
|Provides a fog of [[concealment]] for 5 rounds once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Bluff)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&amp;lt;br /&amp;gt;[[Tiefling]]&lt;br /&gt;
|Grants +2 racial bonus to [[Bluff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Craft Alchemy)]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|Grants +2 racial bonus to [[Craft alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Diplomacy)]]&lt;br /&gt;
|[[Half-drow]]&amp;lt;br /&amp;gt;[[Half-elf]]&lt;br /&gt;
|Grants +2 racial bonus to [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Hide)]]&lt;br /&gt;
|[[Tiefling]]&lt;br /&gt;
|Grants +2 racial bonus to [[Hide]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Listen)]]&lt;br /&gt;
|[[Aasimar]]&amp;lt;br /&amp;gt;[[Elf]]&amp;lt;br /&amp;gt;[[Gnome]]&amp;lt;br /&amp;gt;[[Halfling]]&lt;br /&gt;
|Grants +2 racial bonus to [[Listen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Lore)]]&lt;br /&gt;
|[[Gold dwarf]]&amp;lt;br /&amp;gt;[[Shield dwarf]]&lt;br /&gt;
|Grants +2 racial bonus to [[Lore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Move Silently)]]&lt;br /&gt;
|[[Halfling]]&lt;br /&gt;
|Grants +2 racial bonus to [[Move Silently]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Search)]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|Grants +2 racial bonus to [[Search]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Affinity (Spot)]]&lt;br /&gt;
|[[Aasimar]]&amp;lt;br /&amp;gt;[[Elf]]&lt;br /&gt;
|Grants +2 racial bonus to [[Spot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skilled]]&lt;br /&gt;
|[[Human]]&lt;br /&gt;
|4 extra [[skill point]]s at 1st level, plus 1 additional [[skill point]] for all extra levels&lt;br /&gt;
|-&lt;br /&gt;
|[[Slippery Defense]]&lt;br /&gt;
|[[Deep gnome]]&lt;br /&gt;
|Grants +4 [[dodge]] bonus versus all opponents&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Affinity (Illusion)]]&lt;br /&gt;
|[[Gnome]]&lt;br /&gt;
|Grants +1 DC for [[illusion]] spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Stonecunning]]&lt;br /&gt;
|[[Deep gnome]]&amp;lt;br /&amp;gt;[[Dwarf]]&lt;br /&gt;
|Grants +2 [[search]] bonus when indoors&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon Gale]]&lt;br /&gt;
|[[Air genasi]]&lt;br /&gt;
|Summon a gust of wind once per day.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (dwarf)]]&lt;br /&gt;
|[[Dwarf]]&lt;br /&gt;
|Allows use of [[dwarven waraxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (elf)]]&lt;br /&gt;
|[[Elf]]&lt;br /&gt;
|Allows use of [[longsword]], [[longbow]], [[rapier]], and [[shortbow]]&lt;br /&gt;
|}&lt;br /&gt;
Insightful Strike - Swashbuckler - Applies Int modifier to melee damage&lt;br /&gt;
&lt;br /&gt;
Canny Defense - Duelist - Applies Int modifier to AC (limited to Duelist level)&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Background traits|Background traits]] ===&lt;br /&gt;
These feats are only available at level one, and only one background trait can be taken at [[character creation]]. Note however that some of these may also be obtained by other means, despite the normal restrictions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Artist]]&lt;br /&gt;
|Character gains a +2 bonus on [[Perform]] and [[Diplomacy]] checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Blooded]]&lt;br /&gt;
|Character gains a +2 bonus on [[Initiative]] and [[Spot]] checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Bullheaded]]&lt;br /&gt;
|Character gains a +2 bonus to resist [[Taunt]], and +1 bonus to [[Will]] [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Courteous Magocracy]]&lt;br /&gt;
|Character gains a +2 bonus on [[Lore]] and [[Spellcraft]] checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck of Heroes]]&lt;br /&gt;
|Character gains a +1 bonus on all saving throws plus a +1 luck bonus to armor class&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind over Body]]&lt;br /&gt;
|Character uses [[Int]] modifier instead of [[Con]] for bonus hit points at level 1, and any [[metamagic]] or [[spellcasting]] feat grants +1 hit points.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Palm]]&lt;br /&gt;
|Character gains a +2 bonus on [[Appraise]], [[Bluff]], and [[Diplomacy]] checks&lt;br /&gt;
|-&lt;br /&gt;
|[[Snake Blood]]&lt;br /&gt;
|Character gains a +1 bonus to [[Reflex]] [[saving throw]]s, and +2 saving throw bonus against [[Poison (effect)|poisons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellcasting Prodigy]]&lt;br /&gt;
|Character treats primary spellcasting ability score as 2 points higher than usual, effectively having +1 to modifier.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strong Soul]]&lt;br /&gt;
|Character gains a +1 bonus to [[Fortitude]] &amp;amp; [[Will]] [[saving throw]]s, and +1 saving throw bonus against [[Death]] magic&lt;br /&gt;
|-&lt;br /&gt;
|[[Thug]]&lt;br /&gt;
|Character gains a +2 bonus on [[Appraise]], [[Initiative]], and [[Intimidate]] checks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heritage feats ===&lt;br /&gt;
These feats require one of the heritage feats be taken at level one. These feats are available only with the Storm of Zehir expansion.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Heritage]]&lt;br /&gt;
|Can only take this feat at 1st level, Nonlawful alignment&lt;br /&gt;
|Gain +3 bonus to Will saves against enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Legacy]]&lt;br /&gt;
|Nonlawful alignment, Fey Heritage, 9th level&lt;br /&gt;
|Gain the confusion spell-like ability, usable three times per day. Your caster level equals your character level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Power]]&lt;br /&gt;
|Nonlawful alignment, Fey Heritage&lt;br /&gt;
|Your caster level and save DCs for enchantment spells and warlock invocations increase by 1.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Presence]]&lt;br /&gt;
|Nonlawful alignment, Fey Heritage, 6th level&lt;br /&gt;
|Gain the deep slumber spell-like ability, usable three times per day . Your caster level equals your character level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fey Skin]]&lt;br /&gt;
|Nonlawful alignment, Fey Heritage&lt;br /&gt;
|Gain damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite (including such feats that you take after gaining this one).&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Heritage ]]&lt;br /&gt;
|Can only take this feat at 1st level, Non-good alignment&lt;br /&gt;
|Gain a +4 bonus on Fortitude saving throws against poison. Also gain a +1 bonus on saving throws against spells or other effects produced by good creatures.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Legacy]]&lt;br /&gt;
|Non-good alignment, Fiendish Heritage, 9th level&lt;br /&gt;
|Gain the summon monster V spell-like ability, usable three times per day. Your caster level equals your character level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Power]]&lt;br /&gt;
|Non-good alignment, Fiendish Heritage&lt;br /&gt;
|Your caster level and save DCs for evil spells and warlock invocations increase by 1.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Presence]]&lt;br /&gt;
|Non-good alignment, Fiendish Heritage, 6th level&lt;br /&gt;
|Gain the fear spell-like ability, usable two times per day. Your caster level equals your character level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiendish Resistance]]&lt;br /&gt;
|Non-good alignment, Fiendish Heritage&lt;br /&gt;
|Gain resistance to acid and fire equal to three times the number of feats you have that list Fiendish Heritage as a prerequisite (including such feats that you take after gaining this one).&lt;br /&gt;
|}&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
These feats allow a character to use various forms of equipment. Every base class offers at least one of these, and some classes and races have special proficiencies.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Proficiency (heavy)]]&lt;br /&gt;
|[[Armor Proficiency (light)]], [[Armor Proficiency (medium)]]&lt;br /&gt;
|Allows use of [[heavy armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Proficiency (light)]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of [[light armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Proficiency (medium)]]&lt;br /&gt;
|[[Armor Proficiency (light)]]&lt;br /&gt;
|Allows use of [[medium armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey Grip]]&lt;br /&gt;
|BAB +1&lt;br /&gt;
|Allows use of weapons one size category higher with a -2 penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Proficiency]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of regular [[shield]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower Shield Proficiency]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of [[tower shield]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (bard)]]&lt;br /&gt;
|[[Bard]] class feat&lt;br /&gt;
|Allows use of [[longsword]]s, [[rapier]]s, [[shortbow]]s, and [[shortsword]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (creature)]]&lt;br /&gt;
|Creature racial feat&lt;br /&gt;
|Allows use of [[natural weapon]]s without provoking [[attacks of opportunity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (druid)]]&lt;br /&gt;
|[[Druid]] class feat&lt;br /&gt;
|Allows use of [[club]]s, [[dagger]]s, [[dart]]s, [[quarterstaff|quarterstaves]], [[scimitar]]s, [[sickle]]s, [[sling]]s, and [[spear]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (dwarf)]]&lt;br /&gt;
|[[Dwarf]] racial feat&lt;br /&gt;
|Allows use of [[dwarven waraxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (elf)]]&lt;br /&gt;
|[[Elf]] racial feat&lt;br /&gt;
|Allows use of [[longsword]]s, [[longbow]]s, [[rapier]]s, and [[shortbow]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (exotic)]]&lt;br /&gt;
|BAB +1&lt;br /&gt;
|Allows use of all [[exotic weapon]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (martial)]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of all [[martial weapon]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (monk)]]&lt;br /&gt;
|[[Monk]] class feat&lt;br /&gt;
|Allows use of [[club]]s, [[crossbow]]s, [[dagger]]s, [[handaxe]]s, [[kama]]s, [[quarterstaff|quarterstaves]], [[shuriken]], and [[sling]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (rogue)]]&lt;br /&gt;
|[[Rogue]] class feat&lt;br /&gt;
|Allows use of [[handaxe]]s, [[rapier]]s, [[shortbow]]s, and [[shortsword]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (simple)]]&lt;br /&gt;
|None&lt;br /&gt;
|Allows use of all [[simple weapon]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (wizard)]]&lt;br /&gt;
|[[Wizard]] class feat&lt;br /&gt;
|Allows use of [[club]]s, [[dagger]]s, [[crossbow]]s, and [[quarterstaff|quarterstaves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Proficiency (spirit shaman)]]&lt;br /&gt;
|[[spirit shaman|Spirit Shaman]] class feat&lt;br /&gt;
|Allows use of [[club]]s, [[dagger]]s, [[dart]]s, [[handaxe]]s, [[spear]]s, [[quarterstaff|quarterstaves]], [[sling]]s, [[shortbow]]s, [[throwing axe]]s, and [[light crossbow]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Acquiring feats =&lt;br /&gt;
All characters gain a feat at 1st [[character level|level]], at 3rd level, and every 3 levels thereafter (3, 6, 9, etc.) until level 18. At level 18, the character will have gained 7 feats this way. This is the cap if the player only has the base NWN2 game.&lt;br /&gt;
&lt;br /&gt;
If [[MotB]] is installed, all characters gain a feat at 21st [[character level|level]] and every odd level thereafter (23, 25, etc.) until level 29. At level 29, the character will have gained a total of 12 feats.&lt;br /&gt;
&lt;br /&gt;
In addition to this [[character progression|progression]], characters may also gain [[bonus feat]]s from other sources (such as class bonus feats for [[Fighter]]s and [[Wizard]]s).&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Class feats|Class feats]] ==&lt;br /&gt;
These feats are automatically granted at certain [[class]] levels. &#039;&#039;Incomplete list&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#c0c0c0&amp;quot;&lt;br /&gt;
!Feat&lt;br /&gt;
!Class&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal Companion (feat)]]&lt;br /&gt;
|[[Druid]] 1&amp;lt;br /&amp;gt;[[Ranger]] 4&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Animal (domain)|Animal]] domain&lt;br /&gt;
|Provides an [[animal companion]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aura of Courage]]&lt;br /&gt;
|[[Paladin]] 3&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Good (domain)|Good]] domain&lt;br /&gt;
|Character is immune to [[Frightened|fear]], and aura causes allies within 10 feet receive +4 bonus on all saving throws versus fear&lt;br /&gt;
|-&lt;br /&gt;
|[[Aura of Despair]]&lt;br /&gt;
|[[Blackguard]] 3&lt;br /&gt;
|Aura causes enemies within 10 feet take a –2 penalty on all saving throws&lt;br /&gt;
|-&lt;br /&gt;
|[[Create Undead (blackguard)]]&lt;br /&gt;
|[[Blackguard]] 3&lt;br /&gt;
|Summons an [[undead]] minion&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Blessing]]&lt;br /&gt;
|[[Blackguard]] 2&lt;br /&gt;
|Applies charisma modifier to all [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Defensive Roll]]&lt;br /&gt;
|[[Shadowdancer]] 5&amp;lt;br /&amp;gt;[[Rogue]] 10/13/16/19 (bonus feat choice)&lt;br /&gt;
|Character can use a [[Reflex]] save to halve damage from a lethal blow&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Grace]]&lt;br /&gt;
|[[Paladin]] 2&lt;br /&gt;
|Applies charisma modifier to all [[saving throw]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Health]]&lt;br /&gt;
|[[Paladin]] 3&lt;br /&gt;
|Immunity to [[disease]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Companion]]&lt;br /&gt;
|Epic [[Druid]]&lt;br /&gt;
|Provides a draconic animal companion&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Shape]]&lt;br /&gt;
|Epic [[Druid]]&lt;br /&gt;
|Allows shapeshifting into dragon forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Wild Shape]]&lt;br /&gt;
|[[Druid]] 16&lt;br /&gt;
|Allows shapeshifting into elemental forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Elephant&#039;s Hide]]&lt;br /&gt;
|[[Druid]] 5+&lt;br /&gt;
|Spends a Wild Shape charge for +7 natural armor bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Animal Companion]]&lt;br /&gt;
|Epic [[Druid]]&lt;br /&gt;
|Animal companions get three extra levels&lt;br /&gt;
|-&lt;br /&gt;
|[[Evasion]]&lt;br /&gt;
|[[Monk]] 2&amp;lt;br /&amp;gt;[[Rogue]] 2&amp;lt;br /&amp;gt;[[Shadowdancer]] 2&amp;lt;br /&amp;gt;[[Ranger]] 9&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Water (domain)|Water]] domain&lt;br /&gt;
|Successful [[Reflex]] saves eliminates all damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Wild Shape]]&lt;br /&gt;
|[[Druid]] 5+&lt;br /&gt;
|Allows +2 Wild Shape uses/day, and +1 Elemental Shape use/day&lt;br /&gt;
|-&lt;br /&gt;
|[[Flurry of Blows]]&lt;br /&gt;
|[[Monk]] 1&lt;br /&gt;
|Extra attack per round when fighting with unarmed attacks or with monk weapons. However, all attacks in that round suffer a -2 attack penalty at levels 1-4, and a -1 attack penalty at levels 5-8. At level 9 or higher, there is no penalty. Selectable combat mode.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Flurry]]&lt;br /&gt;
|[[Monk]] 11&lt;br /&gt;
|A second extra attack when using [[Flurry of blows|Flurry of Blows]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hide in Plain Sight]]&lt;br /&gt;
|[[Shadowdancer]] 1&amp;lt;br /&amp;gt;[[Assassin]] 8&amp;lt;br /&amp;gt;[[Ranger]] 17&lt;br /&gt;
|Character can try to [[hide]] while being observed&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Evasion]]&lt;br /&gt;
|[[Monk]] 9&amp;lt;br /&amp;gt;[[Shadowdancer]] 10&amp;lt;br /&amp;gt;[[Rogue]] 10/13/16/19 (bonus feat choice)&lt;br /&gt;
|Same as Evasion, but failing reflex saves now only result in half damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Uncanny Dodge]]&lt;br /&gt;
|[[Assassin]] 5&amp;lt;br /&amp;gt;[[Barbarian]] 5&amp;lt;br /&amp;gt;[[Shadowdancer]] 5&amp;lt;br /&amp;gt;[[Shadow Thief of Amn]] 5&amp;lt;br /&amp;gt;[[dwarven defender|Dwarven Defender]] 6&amp;lt;br /&amp;gt;[[Rogue]] 8&lt;br /&gt;
|Character can no longer be flanked (unless attacker is more than four class levels higher)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lay on Hands]]&lt;br /&gt;
|[[divine champion|Divine Champion]] 1&amp;lt;br /&amp;gt;[[Paladin]] 2&lt;br /&gt;
|Character can heal damage by Charisma modifier x class level (once per day)&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Beast Wild Shape]]&lt;br /&gt;
|Epic [[Druid]]&lt;br /&gt;
|Allows shapeshifting into [[magical beast]] forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Natural Spell]]&lt;br /&gt;
|[[Druid]] 5+ (and Wis 13+)&lt;br /&gt;
|Allows druid to cast spells during wildshape&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature Sense]]&lt;br /&gt;
|[[Druid]] 1&lt;br /&gt;
|Grants a +2 bonus to [[Survival]] in all environments and a +2 bonus to [[Search]] and [[Spot]] while in wilderness areas&lt;br /&gt;
|-&lt;br /&gt;
|[[Oaken Resilience]]&lt;br /&gt;
|[[Druid]] 12&lt;br /&gt;
|Spends a Wild Shape charge for immunity to poison, sleep, paralysis, stunning and critical hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Shape]]&lt;br /&gt;
|[[Druid]] 12&lt;br /&gt;
|Allows shapeshifting into plant forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Nature&#039;s Lure]]&lt;br /&gt;
|[[Druid]] 4&lt;br /&gt;
|Grants a +2 saving throw bonus against fear spells and effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Skill Mastery]]&lt;br /&gt;
|[[Rogue]] 10/13/16/19 (bonus feat choice)&lt;br /&gt;
|Rogue cannot roll less than 5 whenever using [[Disable Device]], [[Open Lock]], or [[Set Trap]] skills, even if in combat&lt;br /&gt;
|-&lt;br /&gt;
|[[Slippery Mind]]&lt;br /&gt;
|[[Shadowdancer]] 7&amp;lt;br /&amp;gt;[[Swashbuckler]] 17&amp;lt;br /&amp;gt;[[Rogue]] 10/13/16/19 (bonus feat choice)&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Chaos (domain)|Chaos]] domain&lt;br /&gt;
|Character gets a second saving roll against an enchantment&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite Evil]]&lt;br /&gt;
|[[Paladin]] 1&lt;br /&gt;
|Character can [[smite]] evil targets once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite Good]]&lt;br /&gt;
|[[Blackguard]] 2&lt;br /&gt;
|Character can [[smite]] good targets once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite Infidel]]&lt;br /&gt;
|[[divine champion|Divine Champion]] 3&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Destruction (domain)|Destruction]] domain&lt;br /&gt;
|Character can [[smite]] targets of the other alignment once per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Sneak Attack]]&lt;br /&gt;
|[[Assassin]] 1 (not a prerequisite for Arcane Trickster)&amp;lt;br /&amp;gt;[[Rogue]] 1&amp;lt;br /&amp;gt;[[Shadow Thief of Amn]] 1&amp;lt;br /&amp;gt;[[arcane trickster|Arcane Trickster]] 2&amp;lt;br /&amp;gt;[[Blackguard]] 4&lt;br /&gt;
|Allows [[sneak attacks]]. Increments by +1d6 every two class levels (three for blackguard).&lt;br /&gt;
|-&lt;br /&gt;
|[[Trackless Step]]&lt;br /&gt;
|[[Druid]] 3&lt;br /&gt;
|Grants a +4 bonus to Hide and Move Silently checks when in wilderness areas&lt;br /&gt;
|-&lt;br /&gt;
|[[Turn Undead]]&lt;br /&gt;
|[[Cleric]] 1&amp;lt;br /&amp;gt;[[Blackguard]] 3&amp;lt;br /&amp;gt;[[Paladin]] 4&lt;br /&gt;
|Allows you to turn or rebuke the [[undead]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncanny Dodge]]&lt;br /&gt;
|[[Assassin]] 2&amp;lt;br /&amp;gt;[[Barbarian]] 2&amp;lt;br /&amp;gt;[[dwarven defender|Dwarven Defender]] 2&amp;lt;br /&amp;gt;[[Shadowdancer]] 2&amp;lt;br /&amp;gt;[[Shadow Thief of Amn]] 2&amp;lt;br /&amp;gt;[[Rogue]] 4&amp;lt;br /&amp;gt;[[Sacred Fist]] 6&lt;br /&gt;
|Retains Dexterity AC bonus when flat-footed or attacked by invisible foe&lt;br /&gt;
|-&lt;br /&gt;
|[[Venom Immunity]]&lt;br /&gt;
|[[Druid]] 9&lt;br /&gt;
|Immunity to [[Poison (effect)|poison]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Shape]]&lt;br /&gt;
|[[Druid]] 5&lt;br /&gt;
|Allows shapeshifting into various animal forms&lt;br /&gt;
|-&lt;br /&gt;
|[[Woodland Stride]]&lt;br /&gt;
|[[Druid]] 2&amp;lt;br /&amp;gt;[[Ranger]] 7&amp;lt;br /&amp;gt;[[Cleric]] w/ [[Plant (domain)|Plant]] domain&lt;br /&gt;
|Character receives a 10% movement increase when in outdoor, natural environments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat feats ==&lt;br /&gt;
These feats are for use in melee or ranged combat, and many of these can be chosen as a [[bonus feat]] by [[fighter]]s every two levels. Note: Some of these may be granted as a class feat, usually without the normal requirements.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Armed Deflection]]&lt;br /&gt;
|Epic character (level 21+), Dex 21+, Int 13+, Wis 15+, [[Combat Expertise]], [[Epic Weapon Focus]]&lt;br /&gt;
|Character automatically deflects the first incoming projectile attack each round when wielding any weapons chosen for Epic Weapon Focus&lt;br /&gt;
|-&lt;br /&gt;
|[[Blind Fight]]&lt;br /&gt;
|None&lt;br /&gt;
|Character can reroll miss chance percentile when [[blinded]] or fighting [[invisible]] opponents, and denies invisible opponents bonuses to hit&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle Kick]]&lt;br /&gt;
|[[BAB]] +3, [[Dex]] 15+, [[Improved Unarmed Strike]]&lt;br /&gt;
|Gains a bonus free attack on a nearby opponent if an unarmed strike successfully hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleave]]&lt;br /&gt;
|[[Str]] 13+, [[Power Attack]]&lt;br /&gt;
|If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Expertise]]&lt;br /&gt;
|[[Int]] 13+&lt;br /&gt;
|Action mode that grants a +3 bonus to AC, but at the cost of -3 to attack roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Insight]]&lt;br /&gt;
|Epic character (level 21+), [[BAB]] +15, [[Int]] 13+, [[Combat Expertise]], [[Epic Prowess]]&lt;br /&gt;
|Allows use of Int modifier instead of Str modifier for melee damage rolls&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Deflect Arrows]]&lt;br /&gt;
|[[Dex]] 13+, [[Improved Unarmed Strike]]&lt;br /&gt;
|Character automatically deflects the first incoming projectile attack each round&lt;br /&gt;
|-&lt;br /&gt;
|[[Disarm]]&lt;br /&gt;
|[[Intelligence|Int]] 13+&lt;br /&gt;
|The character can perform a disarm maneuver that does no damage, provokes an attack of opportunity, but potentially renders the target unarmed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge]]&lt;br /&gt;
|[[Dex]] 13+&lt;br /&gt;
|Character gains a +1 dodge bonus against attacks from current target/last attacker&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Dodge]]&lt;br /&gt;
|Dex 25, [[Dodge]], [[Improved Evasion]], [[Defensive Roll]], Tumble 30 ranks&lt;br /&gt;
|Once per round, when struck by your current target or last attacker, you automatically avoid all damage from the attack&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Weapon Focus]]&lt;br /&gt;
|Epic character (level 21+), [[Greater Weapon Focus]] (with the chosen weapon)&lt;br /&gt;
|Grants an extra +2 bonus to attack rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Weapon Specialization]]&lt;br /&gt;
|Epic character (level 21+), [[Epic Weapon Focus]] (with the chosen weapon), [[Greater Weapon Specialization]] (with the chosen weapon)&lt;br /&gt;
|Grants an extra +6 bonus to damage rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Stunning Attacks]]&lt;br /&gt;
|[[BAB]] +2, [[Stunning Fist]]&lt;br /&gt;
|Allows three extra Stunning Fist attacks per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Power Attack]]&lt;br /&gt;
|[[BAB]] +4, [[Str]] 13+, [[Power Attack]], [[Favored Enemy]] (with the chosen enemy)&lt;br /&gt;
|Increases damage during Power Attack mode versus favored enemy&lt;br /&gt;
|-&lt;br /&gt;
|[[Feint]]&lt;br /&gt;
|[[Int]] 13+, [[Combat Expertise]]&lt;br /&gt;
|Attempts to deny Dexterity bonus from target for a combat round&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Cleave]]&lt;br /&gt;
|BAB +4, [[Str]] 13+, [[Power Attack]], [[Cleave]]&lt;br /&gt;
|Same as Cleave, but keeps going as long as the opponents are getting killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Two-Weapon Fighting]]&lt;br /&gt;
|BAB +11, Dex 19+, [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]]&lt;br /&gt;
|Grants a third attack with offhand weapon, at -10 penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Weapon Focus]]&lt;br /&gt;
|[[Fighter]] level 8, [[Weapon Focus]] (with the chosen weapon)&lt;br /&gt;
|Grants an extra +1 bonus to attack rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Weapon Specialization]]&lt;br /&gt;
|[[Fighter]] level 12, [[Weapon Specialization]] (with the chosen weapon)&lt;br /&gt;
|Grants an extra +2 bonus to damage rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Combat Expertise]]&lt;br /&gt;
|[[BAB]] +6, [[Int]] 13+, [[Combat Expertise]]&lt;br /&gt;
|Action mode that grants a +6 bonus to AC, but at the cost of -6 to attack roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Critical]]&lt;br /&gt;
|[[BAB]] +8, proficiency in chosen weapon&lt;br /&gt;
|Doubles the [[threat range]] of chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Disarm]]&lt;br /&gt;
|[[Intelligence|Int]] 13+, [[Disarm]]&lt;br /&gt;
|Character does not provoke an attack of opportunity when attempting to disarm. Furthermore, if they succeed in disarming a foe, the disarmed weapon is placed in their inventory. If there is no available slot in the inventory, the weapon falls to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Knockdown]]&lt;br /&gt;
|[[BAB]] +7, [[Int]] 13+, [[Knockdown]]&lt;br /&gt;
|Character is considered one size larger during knockdown attempt&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Power Attack]]&lt;br /&gt;
|[[BAB]] +6, [[Str]] 13+, [[Power Attack]]&lt;br /&gt;
|Action mode that grants a +6 bonus to the damage roll, but at the cost of −6 to the attack roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Rapid Shot]]&lt;br /&gt;
|BAB +2, Dex 17+, [[Point Blank Shot]], [[Manyshot]], [[Rapid Shot]]&lt;br /&gt;
|Removes the -2 penalty on Rapid Shot&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Unarmed Strike]]&lt;br /&gt;
|None&lt;br /&gt;
|Denies armed opponents an [[attack of opportunity]] when using [[unarmed]] attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Two-Weapon Defense]]&lt;br /&gt;
|BAB +6, Dex 17+, [[Improved Two-Weapon Fighting]], [[Two-Weapon Defense]]&lt;br /&gt;
|Grants +2 shield bonus to AC when dual-wielding (or +4 skill bonus if using Parry)&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Two-Weapon Fighting]]&lt;br /&gt;
|BAB +6, Dex 17+, [[Two-Weapon Fighting]]&lt;br /&gt;
|Grants a second attack with offhand weapon, at -5 penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Whirlwind Attack]]&lt;br /&gt;
|Epic character (level 21+), [[BAB]] +4, [[Int]] 13+, [[Dex]] 23+, [[Dodge]], [[Mobility]], [[Spring Attack]], [[Combat Expertise]], [[Whirlwind Attack]]&lt;br /&gt;
|Increases range of whirlwind attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[Knockdown]]&lt;br /&gt;
|None&lt;br /&gt;
|Character can attempt to knockdown an opponent instead of dealing damage for a round&lt;br /&gt;
|-&lt;br /&gt;
|[[Manyshot]]&lt;br /&gt;
|BAB +6, Dex 17+, [[Point Blank Shot]], [[Rapid Shot]]&lt;br /&gt;
|Character fires two arrows at once&lt;br /&gt;
|-&lt;br /&gt;
|[[Mobility]]&lt;br /&gt;
|[[Dex]] 13+, [[Dodge]]&lt;br /&gt;
|Character gains a +4 dodge bonus against [[attacks of opportunity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[One Shot]]&lt;br /&gt;
|Epic character (level 21+), Dex 27+, [[Point Blank Shot]], [[Manyshot]], [[Rapid Shot]], [[Improved Rapid Shot]]&lt;br /&gt;
|Fires a powerful shot that deals maximum damage and automatically criticals, with 60 second cooldown&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Two-Weapon Fighting]]&lt;br /&gt;
|Epic character (level 21+), Dex 25+, [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]]&lt;br /&gt;
|Character can make as many attacks with offhand weapon as mainhand weapon, with same base attack bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Point Blank Shot]]&lt;br /&gt;
|None&lt;br /&gt;
|Removes -4 penalty when firing in melee range, and adds +1 bonus to attack and damage rolls for near ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Attack]]&lt;br /&gt;
|[[Str]] 13+&lt;br /&gt;
|Action mode that grants a +3 bonus to the damage roll, but at the cost of −3 to the attack roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Critical]]&lt;br /&gt;
|[[BAB]] +4, [[Weapon Focus]] (with the chosen weapon)&lt;br /&gt;
|Grants a +4 bonus on the [[critical roll|roll]] to confirm the [[threat]] for a [[critical hit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Reload]]&lt;br /&gt;
|BAB +2&lt;br /&gt;
|Allows crossbows to fire twice per round, and enables Rapid Shot for crossbows&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapid Shot]]&lt;br /&gt;
|Dex 13+, [[Point Blank Shot]]&lt;br /&gt;
|Action mode that grants an extra ranged attack per round, with -2 penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Spring Attack]]&lt;br /&gt;
|[[Dex]] 13+, [[BAB]] +4, [[Dodge]], [[Mobility]]&lt;br /&gt;
|Denies opponents an [[attack of opportunity]] when moving around in combat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stunning Fist]]&lt;br /&gt;
|[[BAB]] +8, [[Dex]] 13+, [[Wis]] 13+, [[Improved Unarmed Strike]]&lt;br /&gt;
|Character can attempt a disabling strike with a -4 attack penalty and a -4 damage penalty, once every four levels per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Toughness]]&lt;br /&gt;
|None&lt;br /&gt;
|Grants one extra hit point per character level&lt;br /&gt;
|-&lt;br /&gt;
|[[Two-Weapon Defense]]&lt;br /&gt;
|Dex 15+, [[Two-Weapon Fighting]]&lt;br /&gt;
|Grants +1 shield bonus to AC when dual-wielding (or +2 skill bonus if using Parry)&lt;br /&gt;
|-&lt;br /&gt;
|[[Two-Weapon Fighting]]&lt;br /&gt;
|Dex 15+&lt;br /&gt;
|Reduces penalties for dual-wielding (by 2 for mainhand, and by 6 for offhand)&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Finesse]]&lt;br /&gt;
|[[BAB]] +1&lt;br /&gt;
|Allows [[light weapon]]s and [[rapier]]s to use dexterity modifier for attack rolls, instead of strength modifier&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Focus]]&lt;br /&gt;
|[[BAB]] +1, appropriate proficiency&lt;br /&gt;
|Grants +1 bonus to attack rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon Specialization]]&lt;br /&gt;
|[[Fighter]] level 4, [[Weapon Focus]] (with the chosen weapon)&lt;br /&gt;
|Grants +2 bonus to damage rolls for chosen weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Whirlwind Attack]]&lt;br /&gt;
|[[BAB]] +4, [[Int]] 13+, [[Dex]] 13+, [[Dodge]], [[Mobility]], [[Spring Attack]], [[Combat Expertise]]&lt;br /&gt;
|Character performs a full attack action, making one melee attack at full base attack bonus against all nearby opponents&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spellcasting feats ==&lt;br /&gt;
These feats are for use by [[spellcaster]]s. Many of these can be chosen as a [[bonus feat]] by [[wizard]]s every five levels.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcane Defense]]&lt;br /&gt;
|[[Spell Focus]] (with the chosen school)&lt;br /&gt;
|Character gains a +2 bonus to saving throws versus the chosen [[school]] of magic&lt;br /&gt;
|-&lt;br /&gt;
|[[Augment Healing]]&lt;br /&gt;
|[[Heal (skill)|Heal skill]] 4&lt;br /&gt;
|Adds +2 points per spell level to the amount of damage healed by any healing spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Augment Summoning]]&lt;br /&gt;
|[[Spell Focus]] ([[Conjuration]])&lt;br /&gt;
|Each creature you conjure with a summon spell gains a +4 enhancement bonus to [[Strength]] and [[Constitution]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Automatic: Quicken Spell]]&lt;br /&gt;
|Epic character (level 21+), [[Quicken Spell]], [[Spellcraft]] 30, ability to cast 9th level spells&lt;br /&gt;
|Allows one to auto-quicken levels 0 &amp;amp; 1 spells, and taken again for level 2 spells, and then a third time for level 3 spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Automatic: Silent Spell]]&lt;br /&gt;
|Epic character (level 21+), [[Silent Spell]], [[Spellcraft]] 24, ability to cast 9th level spells&lt;br /&gt;
|Allows one to auto silent cast spell levels 0 - 3, and taken again for spell levels 4 - 6, and then a third time for spell levels 7 - 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Automatic: Still Spell]]&lt;br /&gt;
|Epic character (level 21+), [[Still Spell]], [[Spellcraft]] 27, ability to cast 9th level spells&lt;br /&gt;
|Allows one to auto still cast spell levels 0 - 3, and taken again for spell levels 4 - 6, and then a third time for spell levels 7 - 9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Caster]]&lt;br /&gt;
|Bard or Warlock&lt;br /&gt;
|Can cast Bard or Warlock spells in medium armor.&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Casting]]&lt;br /&gt;
|Ability to cast 1st-level spells or least grade invocations&lt;br /&gt;
|Grants a +4 bonus to the [[Concentration]] check when trying to cast spells while in [[defensive casting]] mode&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Master]]&lt;br /&gt;
|[[Character level]] 21+, [[warlock]] level 16+, [[Spellcraft]] 24&lt;br /&gt;
|The warlock&#039;s [[eldritch blast]]s deal 50% more damage and have a +2 bonus to [[attack roll]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Empower Spell]]&lt;br /&gt;
|Ability to cast 2nd-level spells&lt;br /&gt;
|Allows spells to be cast with 50% more power at a cost of being placed two slots higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Eldritch Blast]]&lt;br /&gt;
|[[Warlock]] 21+, [[Eldritch blast]] 9d6&lt;br /&gt;
|Adds +1d6 damage to eldritch blasts. (can be taken multiple times)&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Spell Focus]]&lt;br /&gt;
|Epic character (level 21+), [[Greater Spell Focus]] (with the chosen school), [[Spell Focus]] (with the chosen school)&lt;br /&gt;
|Character gains a +3 bonus to the spell save DC for all spells of the chosen school&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Spell Penetration]]&lt;br /&gt;
|Epic character (level 21+), [[Greater Spell Penetration]], [[Spell Penetration]]&lt;br /&gt;
|Character gains a +6 bonus on [[caster level]] checks to beat a creature&#039;s [[spell resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Spell]]&lt;br /&gt;
|Ability to cast 1st-level spells&lt;br /&gt;
|Allows spells to have duration doubled at a cost of being placed one slot higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Slot]]&lt;br /&gt;
|4 levels in a spellcasting class&lt;br /&gt;
|One extra spellcasting slot&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Spell Focus]]&lt;br /&gt;
|[[Spell Focus]] (with the chosen school)&lt;br /&gt;
|Character gains a +2 bonus to the spell save DC for all spells of the chosen school&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Spell Penetration]]&lt;br /&gt;
|[[Spell Penetration]]&lt;br /&gt;
|Character gains a +4 bonus on [[caster level]] checks to beat a creature&#039;s [[spell resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Empower Spell]]&lt;br /&gt;
|[[Arcane Scholar of Candlekeep]] level 3&lt;br /&gt;
|Empowered spells only require being placed on slots one level higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Maximize Spell]]&lt;br /&gt;
|[[Arcane Scholar of Candlekeep]] level 7&lt;br /&gt;
|Maximized spells only require being increased by slots two levels higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Improved Quicken Spell]]&lt;br /&gt;
|[[Arcane Scholar of Candlekeep]] level 10&lt;br /&gt;
|Quickened spells only require being increased by slots three levels higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Maximize Spell]]&lt;br /&gt;
|Ability to cast 3rd-level spells&lt;br /&gt;
|Allows spells to be cast at maximum power at a cost of being placed three slots higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Persistent Spell]]&lt;br /&gt;
|Ability to cast 6th-level spells, [[Extend Spell]]&lt;br /&gt;
|Allows spells to be cast at 24-hour duration at a cost of being placed six slots higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Practiced Spellcaster]]&lt;br /&gt;
|[[Spellcraft]] 4&lt;br /&gt;
|[[Caster level]] for the chosen spellcasting class increases by +4, limited by your HD (for use when [[multiclass]]ing)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicken Spell]]&lt;br /&gt;
|Ability to cast 4th-level spells&lt;br /&gt;
|Allows spells to be cast as a [[free action]] at a cost of being placed four slots higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Spell]]&lt;br /&gt;
|Ability to cast 1st-level spells&lt;br /&gt;
|Allows spells to be cast without [[verbal component]] at a cost of being placed one slot higher&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Focus]]&lt;br /&gt;
|Ability to cast 1st-level spells&lt;br /&gt;
|Character gains a +1 bonus to the spell save DC for all spells of the chosen school&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Penetration]]&lt;br /&gt;
|Ability to cast 1st-level spells or least grade invocations&lt;br /&gt;
|Character gains a +2 bonus on [[caster level]] checks to beat a creature&#039;s [[spell resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Spell]]&lt;br /&gt;
|Ability to cast 1st-level spells&lt;br /&gt;
|Allows spells to be cast without [[somatic component]] at a cost of being placed one slot higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine feats ==&lt;br /&gt;
These feats are only available to classes that can [[Turn Undead]] (i.e. [[cleric]]s, [[paladin]]s, and [[blackguard]]s), or those with smiting (which includes [[divine champion]]s).&lt;br /&gt;
&lt;br /&gt;
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|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Might]]&lt;br /&gt;
|Cha 13+, Str 13+, [[Turn Undead]], [[Power Attack]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to add his [[Charisma]] bonus to all weapon [[damage]] for a number of rounds equal to the Charisma bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Resistance]]&lt;br /&gt;
|[[Turn Undead]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to apply resistance 5/- against fire, cold, and electricity to party for a number of rounds equal to the Charisma bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Shield]]&lt;br /&gt;
|Cha 13+, Str 13+, [[Turn Undead]], [[Power Attack]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to add his [[Charisma]] bonus to dodge armor class bonus for a number of rounds equal to the Charisma bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Epic Divine Might]]&lt;br /&gt;
|Epic character (level 21+), Cha 21+, Str 21+, [[Turn Undead]], [[Power Attack]], [[Divine Might]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to add double his [[Charisma]] bonus to all weapon [[damage]] for a number of rounds equal to double the Charisma bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Smiting]]&lt;br /&gt;
|Any [[smite|smiting]] ability&lt;br /&gt;
|Character can smite enemies an extra 2 times per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Extra Turning]]&lt;br /&gt;
|[[Turn Undead]]&lt;br /&gt;
|Character can use Turn Undead an extra 4 times per day&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Smiting]]&lt;br /&gt;
|Epic character (level 21+), Cha 25+, [[Smite Evil]]&lt;br /&gt;
|On successful smite, adds 2x character level to damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Planar Turning]]&lt;br /&gt;
|Epic character (level 21+), Cha 25+, Wis 25+, [[Turn Undead]]&lt;br /&gt;
|Allows [[outsider]]s to be turned with Turn Undead&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Vengeance]]&lt;br /&gt;
|[[Turn Undead]]&lt;br /&gt;
|Character expends one [[turn undead]] attempt to add 2-12 extra divine damage versus undead in melee combat for one round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Crafting enchantment feats =&lt;br /&gt;
These feats allow a character to enchant items and equipment for [[crafting]] purposes. All of these require a spellcasting class, and all can be chosen as bonus feats for [[wizard]]s.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#C0C0C0&amp;quot;&lt;br /&gt;
! Feat !! Prerequisite !! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Brew Potion]]&lt;br /&gt;
|Spellcaster level 3+&lt;br /&gt;
|Create potions using spells, up to spell level 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Craft Magical Arms and Armor]]&lt;br /&gt;
|Spellcaster level 5+&lt;br /&gt;
|Enchant equipment via a [[magical workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Craft Wand]]&lt;br /&gt;
|Spellcaster level 5+&lt;br /&gt;
|Create wands using spells, up to spell level 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Craft Wondrous Item]]&lt;br /&gt;
|Spellcaster level 5+&lt;br /&gt;
|Enchant equipment via a [[magical workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Imbue Item]]&lt;br /&gt;
|Warlock level 12 (class feat)&lt;br /&gt;
|Allows [[warlock]]s to use Craft Magical Arms and Armor/Wonderous Item feats&lt;br /&gt;
|-&lt;br /&gt;
|[[Scribe Scroll]]&lt;br /&gt;
|Spellcaster level 1+&lt;br /&gt;
|Write a scroll of any known spell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skill Feats =&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Feats| Feats]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Character attributes]]&lt;/div&gt;</summary>
		<author><name>205.178.50.101</name></author>
	</entry>
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