<?xml version="1.0"?>
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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=198.41.242.169</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=198.41.242.169"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/198.41.242.169"/>
	<updated>2026-10-17T04:02:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Diplomacy&amp;diff=16097</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Diplomacy&amp;diff=16097"/>
		<updated>2022-08-31T21:18:42Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|description = &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; involves etiquette, social grace, tact, subtlety, and a way with words. This skill represents the ability to give others the right impression of yourself, to negotiate effectively, and to influence others.&lt;br /&gt;
|ability = Charisma&lt;br /&gt;
|classes = [[Bard]], [[Cleric]], [[Druid]], [[Favored soul]], [[Monk]], [[Paladin]], [[Rogue]], [[Spirit shaman]], [[Swashbuckler]]; [[Arcane Scholar of Candlekeep]], [[Arcane trickster]], [[Assassin]], [[Blackguard]],  [[Harper agent]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale master]], [[Red dragon disciple]], [[Shadowdancer]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Stormlord]], [[Warpriest]]&lt;br /&gt;
|training = No&lt;br /&gt;
|check = The player may use diplomacy to turn conversations to their advantage in NWN2. The check is made against a set DC dependent on the stubbornness and/or friendliness of the NPC being spoken to.&lt;br /&gt;
|special = A [[half-elf]] has a +2 racial bonus on diplomacy checks; the master of a pig [[familiar]] receives +3 to diplomacy.&lt;br /&gt;
|use = Selected (conversation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Bluff]] gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks.&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Lore: Nobility and Royalty]] gives a +2 bonus on [[Diplomacy]] checks.&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
Diplomacy checks in 3.5 have a DC based on the Initial Attitude of the NPC (Hostile, Unfriendly, Indiffferent, Friendly, or Helpful). Successful diplomacy checks move the NPC&#039;s attitude towards Helpful while failures can lower the NPC&#039;s attitude towards Hostile or remain unchanged. NPC attitudes can move more than one category with a high enough roll, i.e. Unfriendly to Friendly or even Helpful.&lt;br /&gt;
&lt;br /&gt;
== NWN comparison ==&lt;br /&gt;
*NWN divided diplomacy into two skills, persuade and [[taunt]]. Persuade has been renamed Diplomacy for NWN2, but Taunt remains as a separate skill.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Diplomacy will not always work, even when presented as a option. Some skill checks will fail no matter what. This is the case with Caleb (Though this is due to a bug) and Okku (outside the city&#039;s gates).  These fail because the events that then occur are imporant to the plot.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
On the BGTSCC server the calling of unique planar beings include a Diplomacy check if you try to bind them. See https://wiki.bgtscc.net/index.php?title=Summoning under Named Planar Beings for more information.&lt;br /&gt;
*[[NWNWiki:Persuade]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Nobility_and_Royalty&amp;diff=16096</id>
		<title>Lore: Nobility and Royalty</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Nobility_and_Royalty&amp;diff=16096"/>
		<updated>2022-08-31T21:18:15Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: Arcana represents your knowledge of lineages, heraldry, family trees, mottoes and personalities.&lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Arcane Scholar, Arcane Trickster, Archmage, Assassin, Bard, Blackguard, Bodyguard, Dissonant Chord, Dervish, Dragon Warrior, Eldritch Knight, Frost Mage, Harper Agent, Man-at-Arms, Paladin, Pale Master, Pious Templar, Shadow Adept, Thayan Knight, Whirling Dervish, Wizard.&lt;br /&gt;
|training=No&lt;br /&gt;
|special=&lt;br /&gt;
|check=Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&lt;br /&gt;
|use=Usually none. In most cases, making a Knowledge check doesn&#039;t take an action. You simply know the answer or your don&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Lore: Nobility and Royalty]] gives a +2 bonus on [[Diplomacy]] checks.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Survival&amp;diff=16095</id>
		<title>Survival</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Survival&amp;diff=16095"/>
		<updated>2022-08-31T21:13:18Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The &#039;&#039;&#039;Survival&#039;&#039;&#039; skill will allow you to detect hostile enemies on the minimap.&lt;br /&gt;
|ability=Wisdom&lt;br /&gt;
|classes=[[Barbarian]], [[Druid]], [[Ranger]], [[Spirit Shaman]]; [[Arcane Archer]], [[Frenzied Berserker]], [[Harper Agent]], [[Stormlord]] &lt;br /&gt;
|training=No&lt;br /&gt;
|check=Unknown if it uses any DC checks. According to Designer [[George Ziets]] [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484602&amp;amp;post=4191087&amp;amp;forum=97], survival &amp;quot;expands the range you can see hostile creatures on the [[minimap]], while in [[Track]]ing mode. Any character can activate Tracking mode, but only characters with the [[Track]] feat and points in the Survival skill are going to get much value from it.&amp;quot;&lt;br /&gt;
|special=&lt;br /&gt;
|use=Selected (tracking mode)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Lore: Dungeoneering]] gives a +2 bonus on [[Survival]] checks when underground.&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Lore: Nature]] gives a +2 bonus on [[Survival]] checks when aboveground.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*This skill did not exist in NWN&lt;br /&gt;
*The map window in NWN showed party members, animal companions, summoned creatures, and familiars, but not hostile opponents.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Nature&amp;diff=16094</id>
		<title>Lore: Nature</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Nature&amp;diff=16094"/>
		<updated>2022-08-31T21:13:07Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: Nature represents your knowledge of animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Arcane Scholar, Arcane Trickster, Archmage, Barbarian, Bard, Bear Warrior, Cavestalker, Daggerspell Mage, Dissonant Chord, Dragon Warrior, Druid, Fist of the Forest, Frost Mage, Harper Agent, Pale Master, Ranger, Shadow Adept, Silverstar, Spirit Shaman, Stormlord, Stormsinger, Wilderness Stalker, Wizard.&lt;br /&gt;
|training=No&lt;br /&gt;
|special=&lt;br /&gt;
|check=Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&lt;br /&gt;
|use=Usually none. In most cases, making a Knowledge check doesn&#039;t take an action. You simply know the answer or your don&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Lore: Nature]] gives a +2 bonus on [[Survival]] checks when aboveground.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Local&amp;diff=16093</id>
		<title>Lore: Local</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Local&amp;diff=16093"/>
		<updated>2022-08-31T21:09:44Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: Local represents your knowledge of legends, personalities, inhabitants, laws, customs, traditions, humanoids. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Arcane Scholar, Arcane Trickster, Archmage, Bard, Dissonant Chord, Dragon Warrior, Fighter, Frost Mage, Harper Agent, Pale Master, Red Wizard, Shadow Adept, Techsmith of Gond, Wizard.&lt;br /&gt;
|training=No&lt;br /&gt;
|special=&lt;br /&gt;
|check=Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&lt;br /&gt;
|use=Usually none. In most cases, making a Knowledge check doesn&#039;t take an action. You simply know the answer or your don&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Lore: Local]] gives a +2 bonus on [[Gather Information]] checks.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Survival&amp;diff=16092</id>
		<title>Survival</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Survival&amp;diff=16092"/>
		<updated>2022-08-31T21:08:37Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The &#039;&#039;&#039;Survival&#039;&#039;&#039; skill will allow you to detect hostile enemies on the minimap.&lt;br /&gt;
|ability=Wisdom&lt;br /&gt;
|classes=[[Barbarian]], [[Druid]], [[Ranger]], [[Spirit Shaman]]; [[Arcane Archer]], [[Frenzied Berserker]], [[Harper Agent]], [[Stormlord]] &lt;br /&gt;
|training=No&lt;br /&gt;
|check=Unknown if it uses any DC checks. According to Designer [[George Ziets]] [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484602&amp;amp;post=4191087&amp;amp;forum=97], survival &amp;quot;expands the range you can see hostile creatures on the [[minimap]], while in [[Track]]ing mode. Any character can activate Tracking mode, but only characters with the [[Track]] feat and points in the Survival skill are going to get much value from it.&amp;quot;&lt;br /&gt;
|special=&lt;br /&gt;
|use=Selected (tracking mode)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Lore: Dungeoneering]] gives a +2 bonus on [[Survival]] checks when underground.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*This skill did not exist in NWN&lt;br /&gt;
*The map window in NWN showed party members, animal companions, summoned creatures, and familiars, but not hostile opponents.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Dungeoneering&amp;diff=16091</id>
		<title>Lore: Dungeoneering</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Dungeoneering&amp;diff=16091"/>
		<updated>2022-08-31T21:08:17Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: You are studied in lore surrounding aberrations, caverns oozes, and spelunking. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Arcane Scholar, Arcane Trickster, Archmage, Assassin, Bard, Cavestalker, Dissonant Chord, Divine Seeker, Dragon Warrior, Frost Mage, Ghost-Faced Killer, Guild Thief, Harper Agent, Invisible Blade, Master of Disguises, Pale Master, Ranger, Red Wizard, Rogue, Shadow Adept, Shadowdancer, Wilderness Stalker, Wizard.&lt;br /&gt;
|training=No&lt;br /&gt;
|special=&lt;br /&gt;
|check=Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster&#039;s HD. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your result exceeds the DC, you recall another piece of useful information.&lt;br /&gt;
|use=Usually none. In most cases, making a Knowledge check doesn&#039;t take an action. You simply know the answer or your don&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Lore: Dungeoneering]] gives a +2 bonus on [[Survival]] checks when underground.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Search&amp;diff=16090</id>
		<title>Search</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Search&amp;diff=16090"/>
		<updated>2022-08-31T21:04:16Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The &#039;&#039;&#039;search&#039;&#039;&#039; skill lets a character discern some small detail or irregularity through active effort, &lt;br /&gt;
such as secret doors, traps, hidden compartments, and other details not readily apparent. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=[[Ranger]], [[Rogue]]; [[Arcane Scholar of Candlekeep]], [[Arcane trickster]], [[Assassin]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Red dragon disciple]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]]&lt;br /&gt;
|training=No&lt;br /&gt;
|check=You normally make search checks within a distance of 5 feet, but can increase this to 10 feet when in search mode. Search checks for traps are made against a DC of the setter&#039;s trap skill and a value in accordance with the strength of the trap.&lt;br /&gt;
|special= Only rogues may detect traps with a DC greater than 35;&lt;br /&gt;
*5 ranks in search gives a +2 synergy bonus to [[survival]];&lt;br /&gt;
*An [[elf]] behaves as though in search mode all the time with no penalty to movement;&lt;br /&gt;
*An [[elf]] additionally receives +2 racial bonus to this skill;&lt;br /&gt;
*A a [[half-elf]] receives +1 racial bonus to this skill;&lt;br /&gt;
*A [[dwarf]] or a [[deep gnome]] receives +2 racial bonus to this skill, only when inside or underground;&lt;br /&gt;
*A [[druid]] receives a +2 bonus to this skill, only when in a wilderness area, due to [[nature sense]]. &lt;br /&gt;
|use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Lore: Architecture &amp;amp; Engineering]] gives a +2 bonus on [[Search]] checks.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Search]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Action modes]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Architecture_%26_Engineering&amp;diff=16089</id>
		<title>Lore: Architecture &amp; Engineering</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Architecture_%26_Engineering&amp;diff=16089"/>
		<updated>2022-08-31T21:03:49Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: Architecture and Engineering represents your knowledge of buildings, aqueducts, bridges, fortifications and moving devices such as wheeled things, windmills, ships and siege machines. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Arcane Scholar, Arcane Trickster, Archmage, Bard, Dissonant Chord, Dragon Warrior, Fighter, Frost Mage, Harper Agent, Pale Master, Red Wizard, Shadow Adept, Techsmith of Gond, Wizard.&lt;br /&gt;
|training=No&lt;br /&gt;
|special=&lt;br /&gt;
|check=Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&lt;br /&gt;
|use=Usually none. In most cases, making a Knowledge check doesn&#039;t take an action. You simply know the answer or your don&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Lore: Architecture &amp;amp; Engineering]] gives a +2 bonus on [[Search]] checks.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Architecture_%26_Engineering&amp;diff=16088</id>
		<title>Lore: Architecture &amp; Engineering</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Architecture_%26_Engineering&amp;diff=16088"/>
		<updated>2022-08-31T21:03:32Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: Architecture and Engineering represents your knowledge of buildings, aqueducts, bridges, fortifications and moving devices such as wheeled things, windmills, ships and siege machines. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Arcane Scholar, Arcane Trickster, Archmage, Bard, Dissonant Chord, Dragon Warrior, Fighter, Frost Mage, Harper Agent, Pale Master, Red Wizard, Shadow Adept, Techsmith of Gond, Wizard.&lt;br /&gt;
|training=No&lt;br /&gt;
|special=&lt;br /&gt;
|check=Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&lt;br /&gt;
|use=Usually none. In most cases, making a Knowledge check doesn&#039;t take an action. You simply know the answer or your don&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Lore: Architecture/Engineering]] gives a +2 bonus on [[Search]] checks.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Spellcraft&amp;diff=16087</id>
		<title>Spellcraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Spellcraft&amp;diff=16087"/>
		<updated>2022-08-31T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The &#039;&#039;&#039;spellcraft&#039;&#039;&#039; [[skill]] allows a [[character]] to identify spells as they are cast.  It also increases the character&#039;s [[saving throw]]s against spells.&lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=[[Bard]], [[Cleric]], [[Druid]], [[Favored soul]], [[Sorcerer]], [[Spirit shaman]], [[Warlock]], [[Wizard]]; [[Arcane Scholar of Candlekeep]], [[Arcane trickster]], [[Eldritch knight]], [[Pale master]], [[Red dragon disciple]], [[Red Wizard of Thay]], [[Stormlord]], [[Warpriest]]&lt;br /&gt;
|training=Yes&lt;br /&gt;
|check=The DC of a spellcraft check is equal to 15 plus the level of the spell being cast. The same formula applies to wizards attempting to learn spells from scrolls, a failed spellcraft check means that you fail to learn it properly and the scroll is lost. Learning [[epic spell]]s also requires certain Spellcraft skill requirements.&lt;br /&gt;
|special=Specialist wizards receive a +2 bonus to Spellcraft on spells of their specialized [[school of magic]], and receive -5 on checks made against spells of their prohibited school.&lt;br /&gt;
&lt;br /&gt;
A character also receives +1 to [[saving throw]]s against spells for every 5 unmodified ranks in the skill.  This makes the skill very valuable even to non-spellcasting characters. &lt;br /&gt;
|use=Automatic&lt;br /&gt;
}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Lore: Arcana]] gives a +2 bonus on [[Spellcraft]] checks.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Spellcraft counts towards the +20 cap for bonuses to saving throws.&lt;br /&gt;
==3.5E comparison==&lt;br /&gt;
* This skill allowed a caster to determine the effects of a spell already cast.&lt;br /&gt;
* This skill was integral to [[counterspell]]ing which doesn&#039;t exist in NWN2.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*A character&#039;s unmodified skill is now used to determine the bonus to [[saving throw]]s against spells.&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Spellcraft]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Arcana&amp;diff=16086</id>
		<title>Lore: Arcana</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Arcana&amp;diff=16086"/>
		<updated>2022-08-31T21:00:58Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: Arcana represents your knowledge of ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons and magical beasts. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Anointed Knight, Arcane Archer, Arcane Scholar, Arcane Trickster, Archmage, Assassin, Bard, Blood Magus, Cleric, Daggerspell Mage, Dissonant Chord, Divine Seerker, Dragon Warrior, Dragonslayer, Eldritch Knight, Favoured Soul, Frost Mage, Ghost-Faced Killer, Guild Thief, Harper Agent, Hellfire Warlock, Hierophant, Invisible Blade, Master Alchemist, Master of Disguises, Monk, Morninglord of Lathander, Pale Master, Red Wizard, Rogue, Shadow Adept, Shadowdancer, Silverstar, Sorcerer, Stormsinger, Techsmith of Gond, Thaumaturge, Thayan Knight, Warrior of Darkness, Warlock, Wizard.&lt;br /&gt;
|training=Yes&lt;br /&gt;
|special=&lt;br /&gt;
|check=You roll against an unidentified item&#039;s value to determine magical properties that the item may possess.&lt;br /&gt;
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Lore: Arcana]] gives a +2 bonus on [[Spellcraft]] checks.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Arcana&amp;diff=16085</id>
		<title>Lore: Arcana</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Arcana&amp;diff=16085"/>
		<updated>2022-08-31T21:00:32Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: Arcana represents your knowledge of ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons and magical beasts. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Anointed Knight, Arcane Archer, Arcane Scholar, Arcane Trickster, Archmage, Assassin, Bard, Blood Magus, Cleric, Daggerspell Mage, Dissonant Chord, Divine Seerker, Dragon Warrior, Dragonslayer, Eldritch Knight, Favoured Soul, Frost Mage, Ghost-Faced Killer, Guild Thief, Harper Agent, Hellfire Warlock, Hierophant, Invisible Blade, Master Alchemist, Master of Disguises, Monk, Morninglord of Lathander, Pale Master, Red Wizard, Rogue, Shadow Adept, Shadowdancer, Silverstar, Sorcerer, Stormsinger, Techsmith of Gond, Thaumaturge, Thayan Knight, Warrior of Darkness, Warlock, Wizard.&lt;br /&gt;
|training=Yes&lt;br /&gt;
|special=&lt;br /&gt;
|check=You roll against an unidentified item&#039;s value to determine magical properties that the item may possess.&lt;br /&gt;
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Lore: (Arcana)]] gives a +2 bonus on [[Spellcraft]] checks.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lore:_Arcana&amp;diff=16084</id>
		<title>Lore: Arcana</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lore:_Arcana&amp;diff=16084"/>
		<updated>2022-08-31T21:00:19Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Lore: Arcana represents your knowledge of ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons and magical beasts. &lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes=Anointed Knight, Arcane Archer, Arcane Scholar, Arcane Trickster, Archmage, Assassin, Bard, Blood Magus, Cleric, Daggerspell Mage, Dissonant Chord, Divine Seerker, Dragon Warrior, Dragonslayer, Eldritch Knight, Favoured Soul, Frost Mage, Ghost-Faced Killer, Guild Thief, Harper Agent, Hellfire Warlock, Hierophant, Invisible Blade, Master Alchemist, Master of Disguises, Monk, Morninglord of Lathander, Pale Master, Red Wizard, Rogue, Shadow Adept, Shadowdancer, Silverstar, Sorcerer, Stormsinger, Techsmith of Gond, Thaumaturge, Thayan Knight, Warrior of Darkness, Warlock, Wizard.&lt;br /&gt;
|training=Yes&lt;br /&gt;
|special=&lt;br /&gt;
|check=You roll against an unidentified item&#039;s value to determine magical properties that the item may possess.&lt;br /&gt;
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Lore (Arcana)]] gives a +2 bonus on [[Spellcraft]] checks.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Use_Magic_Device&amp;diff=16083</id>
		<title>Use Magic Device</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Use_Magic_Device&amp;diff=16083"/>
		<updated>2022-08-31T20:59:07Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=&#039;&#039;&#039;Use Magic Device&#039;&#039;&#039; allows a [[character]] to use a magic item as if your character had the required [[class]], [[race]], or [[alignment]].&lt;br /&gt;
&lt;br /&gt;
|ability=Charisma&lt;br /&gt;
|classes=[[Bard]], [[Rogue]], [[Warlock]], [[Assassin]], [[Whirling Dervish]], [[Master of Disguises]]&lt;br /&gt;
|training=Yes&lt;br /&gt;
|check=The base difficulty class (DC) of this task is determined by the value of the item, and modified by the type of emulation the character is attempting:&lt;br /&gt;
|use=Automatically applied whenever a character attempts to use or equip an item normally unusable by his class, race, or alignment.}}&lt;br /&gt;
&lt;br /&gt;
Emulate an Alignment: Minimum DC10&lt;br /&gt;
&lt;br /&gt;
Emulate a Class: Minimum DC11&lt;br /&gt;
&lt;br /&gt;
Use a Scroll: Lvl 1(DC26), Lvl 2(DC27), Lvl 3(DC28), Lvl 4(DC29), Lvl 5(DC30), Lvl 6(DC31), Lvl 7(DC32), Lvl 8(DC33), Lvl 9(DC34)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: BGTSCC Uses the Hardcore mode calculations for this skill for scroll use, which are DC=25+Spell Level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use a Wand: DC10&lt;br /&gt;
&lt;br /&gt;
Also, scrolls with higher than minimum possible caster level have increased DC.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Linguistics]] gives a +2 bonus on [[Use Magic Device]] checks.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Unlike in NWN1, the player can now gain ranks in Use magic device with any class.&lt;br /&gt;
*Note that UMD does NOT allow a character to use weapons or armour for which they lack proficiency. For example, a Wizard can NOT use a magical warhammer just because he has UMD.&lt;br /&gt;
*Note: Tiny races like Deep Gnome STILL can not use Longbow even with approriate UMD.&lt;br /&gt;
&lt;br /&gt;
==Known Bugs==&lt;br /&gt;
*If a character needs to have Use magic device to equip a wearable item and if that character must use either a [[Cha]]risma or skill boosting item, spell, or effect to equip the item using the Use magic device skill, that character will lose the equipped item upon area transfers. The item is not simply un-equipped as it should be. It&#039;s actually deleted from inventory. &#039;&#039;This problem is fixed with the 1.12 patch.&#039;&#039;&lt;br /&gt;
*A [[Wizard]], [[Sorcerer]], or [[Bard]] that has enough points in this skill to turn a red (unusable) scroll to white (useable) can use the scroll without making a skill check. This will happen regardless of the gameplay difficulty level. The reason why this is a bug is that with this ability, they can use [[Cleric]], [[Druid]], [[Ranger]], or [[Paladin]] scrolls without fail and without making a skill check. According to PnP rules, a skill check would be required in this situation. &#039;&#039;This problem does not persist in patch 1.23, with some exceptions. See talk page for more details. &#039;&#039;&lt;br /&gt;
*A [[Cleric]], [[Druid]], [[Ranger]], or [[Paladin]] that has any skill in Use magic device that attempts to cast an in-class spell from a scroll but does not actually have that same spell currently memorized and available to cast must pass the Use magic device skill check if playing on hardcore difficulty or higher. For example, if a [[Cleric]] that does not have [[Restoration, lesser|Lesser Restoration]] memorized, has at least 1 rank of Use magic device, and attempts to cast [[Restoration, lesser|Lesser Restoration]] from a scroll, that [[Cleric]] must pass the skill check against 25 + the [[Innate_level|innate]] spell level of the scroll (2 in this case for a total DC of 27). The opposing skill check is a d20 random die roll + total Use magic device skill. As such, this will most likely result in failure to cast the spell from the scroll because the caster would need at least a skill of 7 to even have a chance (rolling a natural 20) to succeed. &#039;&#039;This problem is fixed with the 1.12 patch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifically bugged lines of script&#039;&#039;&#039;: &lt;br /&gt;
The &#039;&#039;x2_pc_umdcheck&#039;&#039; script tests to see if a spell is being cast from an item and makes the Use magic device skill check if necessary. However, there were several problems with the patch 1.06 version of this script. &#039;&#039;&#039;*This section needs to be updated to the 1.21 version of the script.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Lines 74 to 86 of the code specifically checks to see if the user is a bard, wizard, or sorcerer. An &#039;&#039;&#039;or&#039;&#039;&#039; condition is used to make this check. However, the check doesn&#039;t test to see if the item is prohibited from use or not. Any character that has even a single level in any of these classes will pass ALL Use magic device checks for casting spells from scrolls because of this section of code. This section needs to be changed to check the item properties of the scroll against not only these classes, but all spell-casting classes (such as clerics, druids, ranger, and paladins) to see if a skill check is needed.&lt;br /&gt;
&lt;br /&gt;
*Lines 88 to 99 of the code are old (from NWN1) and should be re-written. This section performs an &#039;&#039;&#039;and&#039;&#039;&#039; operation against &#039;&#039;not&#039;&#039; having the skill, not having levels in rogue, not having levels in assassin, and not having levels in shadowdancer. This section indirectly permits clerics, druids, rangers and paladins to cast scrolls from their classes. However, like lines 74 to 86, it does not perform the check properly. Instead of comparing item properties and classes, this code assumes that if you don&#039;t have any ranks in Use magic device and that you aren&#039;t one of these three tested classes, that you MUST therefore be permitted to use the scroll by default. This assumption was made invalid with the changes to the NWN2 implementation of the 3.5 version of the skill - permitting ALL classes to take it. This section causes any cleric, druid, paladin, or ranger with a single point in the skill to have to pass a skill check later in the script in order to cast the spell from scroll.&lt;br /&gt;
&lt;br /&gt;
*Lines 101 to 110 of the code perform a very poor check in order to once again help out clerics, druids, rangers, and paladins. However, it only tests for memorized spells, not spells that are known. As such, any cleric, druid, paladin, or ranger that reaches this point in the script and has the spell currently memorized (and castable) casts the spell from the scroll without a skill check. But any such character that does NOT have the spell currently available for casting falls through this check and must make a skill check later in the script. For example, all clerics have the ability to cast [[Restoration, lesser|Lesser Restoration]]. However, if that spell is not memorized and the cleric has any ranks in Use magic device, this check fails and the caster must pass a skill check (and will most likely fail that check) to cast the spell from scroll.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[NWNWiki:Use magic device]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Linguistics&amp;diff=16082</id>
		<title>Linguistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Linguistics&amp;diff=16082"/>
		<updated>2022-08-31T20:57:53Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=You are skilled at working with languages, in both its spoken and written forms. You can speak multiple languages, and can decipher nearly any tongue given enough time. Your skill in writing allows you to create and detect forgeries as well.&lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|classes= [[Arcane Trickster]], [[Assassin]], [[Bard]], [[Dreadmaster]], [[Eldritch Knight]], [[Guild Thief]], [[Harper Agent]], [[Harper Mage]], [[Harper Scout]], [[Mystic Theurge]], [[Shadow Dancer|Shadowdancer]], [[Thaumaturge]] &lt;br /&gt;
|training=Yes&lt;br /&gt;
|check=When deciphering in an unfamiliar writing in an unfamiliar language or a message written in incomplete or archaic form, DC20 to decipher simple writing, DC25 to decipher standard writing, and DC30 or higher to decipher intricate, exotic, or very old writing. A natural 1 on this check causes you to draw a false conclusion about the text, rather than simply failing to decipher it. To create or detect forgeries, you make an opposed linguistics check against whomever you are attempting to deceive or whatever you are attempting to authenticate.&lt;br /&gt;
|use=Automatic when attempting to decipher writing. Selected when attempting to create or detect a forgery.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
For every 5 ranks you have in this skill, you learn to speak and read a new language.&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in Linguistics gives a +2 bonus on [[Use Magic Device]] checks.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Linguistics (Intelligence). Linguistics is a combined skill governing the pnp skills of Speak Language, Forgery, and Decipher Script. Every 5 ranks invested in Linguistics grants the character one new language. There are no mechanical effects of Forgery and Decipher Script at present, but an opposed Linguistics check would be used in any DM plot involving forgery, detecting forgery, or reading ancient documents.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Sleight_of_Hand&amp;diff=16081</id>
		<title>Sleight of Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Sleight_of_Hand&amp;diff=16081"/>
		<updated>2022-08-31T20:56:52Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The &#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; [[skill]] allows a [[character]] to pick the pocket of an NPC.&lt;br /&gt;
|ability=Dexterity&lt;br /&gt;
|classes=[[Bard]], [[Rogue]]; [[Arcane trickster]], [[Assassin]], [[Harper agent]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]]&lt;br /&gt;
|training=Yes&lt;br /&gt;
|check=There are two parts to successfully picking a pocket. First the gold must be acquired, and then the targeted creature must not notice the theft. Stealing the gold is a simple skill test against the target’s [[difficulty class]]. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. The targeted creature then makes an opposed [[Spot]] check against the character’s Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. A PC will be informed that the character has attempted to pick pocket him. If the character is successful at both checks, then he steals the gold without being detected.&lt;br /&gt;
|special=[[Armor check penalty]] applies to this skill.&lt;br /&gt;
|use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Bluff]] gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*Sleight of hand replaces pick pocket from NWN1.&lt;br /&gt;
*[[NWNWiki:Pick pocket]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Intimidate&amp;diff=16080</id>
		<title>Intimidate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Intimidate&amp;diff=16080"/>
		<updated>2022-08-31T20:56:29Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The character can use &#039;&#039;&#039;intimidate&#039;&#039;&#039; to get a bully to back down or make a prisoner give him the information he wants. Intimidation can occur either through brute force and appearance or through threatening use of language.&lt;br /&gt;
|ability=Charisma&lt;br /&gt;
|classes=[[Barbarian]], [[Fighter]], [[Rogue]], [[Warlock]]; [[Assassin]], [[Blackguard]], [[Frenzied berserker]], [[Red Wizard of Thay]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Stormlord]], [[Warpriest]], [[Weapon master]]&lt;br /&gt;
|training=No&lt;br /&gt;
|check=This skill is the aggressive approach to getting one&#039;s way in conversation. A check is made against a set DC - usually dependent on how easily the NPC is going to be scared into submission. &lt;br /&gt;
|special=&lt;br /&gt;
|use=Selected (conversation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
5 or more ranks in [[Bluff]] gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Intimidate and Taunt have been merged into Intimidate. Taunt is now the Intimidate action of [[Demoralize]]. A successful Intimidate check on a target applies the shaken effect (-2 AC, -2 AB, -2 to all saves, -2 to all skills), at a DC of the target&#039;s HD + its Wisdom modifier modified by its size and the size of the taunter. Mitigated by resistances/immunities to fear. Demoralize applies to just one target, and lasts for 3 rounds. Demoralize has a 3 round cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
*Intimidate check can also be used to demoralise an opponent and it is opposed by the target’s modified level check. If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.&lt;br /&gt;
*The demoralise opponent aspect of this skill is similar to to the NWN [[Taunt]] skill.&lt;br /&gt;
&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
* Added in [[Hordes of the Underdark]]. It wasn&#039;t used as often as persuade (see [[diplomacy]]) in dialogue.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Intimidate]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Disguise&amp;diff=16079</id>
		<title>Disguise</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Disguise&amp;diff=16079"/>
		<updated>2022-08-31T20:55:51Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The &#039;&#039;&#039;disguise&#039;&#039;&#039; skill allows the character to disguise himself and assume another identity.. &lt;br /&gt;
|ability=Charisma&lt;br /&gt;
|classes=Arcane Trickster, Assassin, Bard, Blood Magus, Guild Thief, Harper Agent, Master of Disguises, Pale Master, Rogue, Shadow Adept, Shadowdancer, Stormlord, Warlock.&lt;br /&gt;
|training=No&lt;br /&gt;
|special=&lt;br /&gt;
|check=Special, see [[Disguise system]].&lt;br /&gt;
|use=Selected.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Bluff]] gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Diplomacy&amp;diff=16078</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Diplomacy&amp;diff=16078"/>
		<updated>2022-08-31T20:55:23Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|description = &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; involves etiquette, social grace, tact, subtlety, and a way with words. This skill represents the ability to give others the right impression of yourself, to negotiate effectively, and to influence others.&lt;br /&gt;
|ability = Charisma&lt;br /&gt;
|classes = [[Bard]], [[Cleric]], [[Druid]], [[Favored soul]], [[Monk]], [[Paladin]], [[Rogue]], [[Spirit shaman]], [[Swashbuckler]]; [[Arcane Scholar of Candlekeep]], [[Arcane trickster]], [[Assassin]], [[Blackguard]],  [[Harper agent]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale master]], [[Red dragon disciple]], [[Shadowdancer]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Stormlord]], [[Warpriest]]&lt;br /&gt;
|training = No&lt;br /&gt;
|check = The player may use diplomacy to turn conversations to their advantage in NWN2. The check is made against a set DC dependent on the stubbornness and/or friendliness of the NPC being spoken to.&lt;br /&gt;
|special = A [[half-elf]] has a +2 racial bonus on diplomacy checks; the master of a pig [[familiar]] receives +3 to diplomacy.&lt;br /&gt;
|use = Selected (conversation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in [[Bluff]] gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks.&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
Diplomacy checks in 3.5 have a DC based on the Initial Attitude of the NPC (Hostile, Unfriendly, Indiffferent, Friendly, or Helpful). Successful diplomacy checks move the NPC&#039;s attitude towards Helpful while failures can lower the NPC&#039;s attitude towards Hostile or remain unchanged. NPC attitudes can move more than one category with a high enough roll, i.e. Unfriendly to Friendly or even Helpful.&lt;br /&gt;
&lt;br /&gt;
== NWN comparison ==&lt;br /&gt;
*NWN divided diplomacy into two skills, persuade and [[taunt]]. Persuade has been renamed Diplomacy for NWN2, but Taunt remains as a separate skill.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Diplomacy will not always work, even when presented as a option. Some skill checks will fail no matter what. This is the case with Caleb (Though this is due to a bug) and Okku (outside the city&#039;s gates).  These fail because the events that then occur are imporant to the plot.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
On the BGTSCC server the calling of unique planar beings include a Diplomacy check if you try to bind them. See https://wiki.bgtscc.net/index.php?title=Summoning under Named Planar Beings for more information.&lt;br /&gt;
*[[NWNWiki:Persuade]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Diplomacy&amp;diff=16077</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Diplomacy&amp;diff=16077"/>
		<updated>2022-08-31T20:55:00Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|description = &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; involves etiquette, social grace, tact, subtlety, and a way with words. This skill represents the ability to give others the right impression of yourself, to negotiate effectively, and to influence others.&lt;br /&gt;
|ability = Charisma&lt;br /&gt;
|classes = [[Bard]], [[Cleric]], [[Druid]], [[Favored soul]], [[Monk]], [[Paladin]], [[Rogue]], [[Spirit shaman]], [[Swashbuckler]]; [[Arcane Scholar of Candlekeep]], [[Arcane trickster]], [[Assassin]], [[Blackguard]],  [[Harper agent]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale master]], [[Red dragon disciple]], [[Shadowdancer]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Stormlord]], [[Warpriest]]&lt;br /&gt;
|training = No&lt;br /&gt;
|check = The player may use diplomacy to turn conversations to their advantage in NWN2. The check is made against a set DC dependent on the stubbornness and/or friendliness of the NPC being spoken to.&lt;br /&gt;
|special = A [[half-elf]] has a +2 racial bonus on diplomacy checks; the master of a pig [[familiar]] receives +3 to diplomacy.&lt;br /&gt;
|use = Selected (conversation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in Bluff gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks.&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
Diplomacy checks in 3.5 have a DC based on the Initial Attitude of the NPC (Hostile, Unfriendly, Indiffferent, Friendly, or Helpful). Successful diplomacy checks move the NPC&#039;s attitude towards Helpful while failures can lower the NPC&#039;s attitude towards Hostile or remain unchanged. NPC attitudes can move more than one category with a high enough roll, i.e. Unfriendly to Friendly or even Helpful.&lt;br /&gt;
&lt;br /&gt;
== NWN comparison ==&lt;br /&gt;
*NWN divided diplomacy into two skills, persuade and [[taunt]]. Persuade has been renamed Diplomacy for NWN2, but Taunt remains as a separate skill.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Diplomacy will not always work, even when presented as a option. Some skill checks will fail no matter what. This is the case with Caleb (Though this is due to a bug) and Okku (outside the city&#039;s gates).  These fail because the events that then occur are imporant to the plot.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
On the BGTSCC server the calling of unique planar beings include a Diplomacy check if you try to bind them. See https://wiki.bgtscc.net/index.php?title=Summoning under Named Planar Beings for more information.&lt;br /&gt;
*[[NWNWiki:Persuade]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bluff&amp;diff=16076</id>
		<title>Bluff</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bluff&amp;diff=16076"/>
		<updated>2022-08-31T20:54:14Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|description = &#039;&#039;&#039;Bluff&#039;&#039;&#039; helps the character make the outrageous seem true.  The skill encompasses fast-talking, conning, acting, and misdirection through words or body language.&lt;br /&gt;
|ability     = Charisma&lt;br /&gt;
|classes     = [[Bard]], [[Rogue]], [[Sorcerer]], [[Swashbuckler]], [[Warlock]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Invisible blade]], [[Red Wizard of Thay]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]]&lt;br /&gt;
|training    = No&lt;br /&gt;
|check       = Bluff checks occur in conversation in NWN2, usually against a set [[Difficulty_class|DC]] in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with [[feint]] to mislead your opponent, allowing you to catch them [[flat-foot|flat-footed]].&lt;br /&gt;
|special     = The master of a spider [[familiar]] gains a +3 bonus on bluff checks; [[Ranger]]s receive +1/five levels to Bluff checks against their [[favored enemy]]; [[Tiefling]]s and [[half-elf|half-elves]] receive +2 racial bonuses to their bluff checks.&lt;br /&gt;
|use         = Selected (Conversation and Combat)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in Bluff gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks.&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
*Sense motive, the skill which normally opposes bluff, does not appear in NWN2.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Bluff]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bluff&amp;diff=16075</id>
		<title>Bluff</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bluff&amp;diff=16075"/>
		<updated>2022-08-31T20:53:22Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|description = &#039;&#039;&#039;Bluff&#039;&#039;&#039; helps the character make the outrageous seem true.  The skill encompasses fast-talking, conning, acting, and misdirection through words or body language.&lt;br /&gt;
|ability     = Charisma&lt;br /&gt;
|classes     = [[Bard]], [[Rogue]], [[Sorcerer]], [[Swashbuckler]], [[Warlock]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Invisible blade]], [[Red Wizard of Thay]], [[Shadow Thief of Amn (class)|Shadow Thief of Amn]], [[Shadowdancer]]&lt;br /&gt;
|training    = No&lt;br /&gt;
|check       = Bluff checks occur in conversation in NWN2, usually against a set [[Difficulty_class|DC]] in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with [[feint]] to mislead your opponent, allowing you to catch them [[flat-foot|flat-footed]].&lt;br /&gt;
|special     = The master of a spider [[familiar]] gains a +3 bonus on bluff checks; [[Ranger]]s receive +1/five levels to Bluff checks against their [[favored enemy]]; [[Tiefling]]s and [[half-elf|half-elves]] receive +2 racial bonuses to their bluff checks.&lt;br /&gt;
|use         = Selected (Conversation and Combat)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
5 or more ranks in Bluff gives a +2 bonus on Diplomacy checks, Disguise checks, Intimidate checks, and Sleight of Hand checks.&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
*Sense motive, the skill which normally opposes bluff, does not appear in NWN2.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Bluff]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acrobatics&amp;diff=16074</id>
		<title>Acrobatics</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acrobatics&amp;diff=16074"/>
		<updated>2022-08-31T20:51:12Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The character with high Acrobatics is able to roll away from attacks during combat, positioning themselves safely at all times. For every 10 ranks in Acrobatics, the character receives a +1 bonus to AC.&lt;br /&gt;
|ability=Dexterity&lt;br /&gt;
|classes=[[Anointed_Knight|Anointed Knight]], [[Arcane_Trickster|Arcane Trickster]], [[Assassin]], [[Bard]], [[Battlerager]], [[Bladesinger]], [[Cavestalker]], [[Daggerspell_Mage|Daggerspell Mage]], [[Darkfire_Disciple|Darkfire Disciple]], [[Deathsinger]], [[Dervish]], [[Dissonant_Chord|Dissonant Chord]], [[Dragon_Warrior|Dragon Warrior]], [[Dragon_Slayer|Dragonslayer]], [[Dread_Pirate|Dread Pirate]], [[Drunken_Master|Drunken Master]], [[Duelist]], [[Elemental_archer|Elemental Archer]], [[Fist_of_the_Forest|Fist of the Forest]], [[Ghost-Faced_Killer|Ghost-Faced Killer]], [[Guild_Thief|Guild Thief]], [[Harper_Agent|Harper Agent]], [[Harper_Mage|Harper Mage]], [[Harper_Priest|Harper Priest]], [[Harper_Scout|Harper Scout]], [[Howling_War_Drummer|Howling War Drummer]], [[Invisible_Blade|Invisible Blade]], [[Master_of_Disguises|Master of Disguises]], [[Monk]], [[Phantom]], [[Rogue]], [[Sacred_Fist|Sacred Fist]], [[Sarol&#039;Veldruk]], [[Shadow_Dancer|Shadowdancer]], [[Shifter]], [[Swashbuckler]], [[Tempest]], [[Thief_Acrobat|Thief Acrobat]], [[Warrior_of_Darkness|Warrior of Darkness]], [[Whirling_Dervish|Whirling Dervish]], [[Wilderness_Stalker|Wilderness Stalker]].&lt;br /&gt;
|training=Yes&lt;br /&gt;
|check=DC15 to avoid attack of opportunity while moving. DC25 to tumble through an enemy&#039;s space, increasing by +2 for each additional enemy. DC35 to kip-up after being knocked down.&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
If you have 5 or more ranks in Acrobatics, you get a +2 bonus on Athletics checks. If you have 5 or more ranks in Athletics, you get a +2 bonus on Acrobatics.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Acrobatics is a combined skill governing the pnp skills of Balance and Tumble (Perform (Dance) could be considered part of it, too).&lt;br /&gt;
&lt;br /&gt;
Acrobatics now allows tumbling past opponents (DC 25 check to move behind your opponent), and to immediately end any Knockdown effect on you with a kip-up (DC 35). This is not Knockdown immunity -- you must use the Tumble action from your combat actions bar to break an ongoing KD effect manually. In addition, new Knockdown functions (like the new Knockdown code) will reduce the duration of a successful knockdown on you from 6 seconds to 2 seconds if you succeed at the kip-up check. Tumble/Acrobatics still applies its passive +3 AC bonus for now, but this will likely be turned off and moved to buffing [[Fighting Defensively]] AC instead during the PvE rework.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Parry&amp;diff=16073</id>
		<title>Parry</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Parry&amp;diff=16073"/>
		<updated>2022-08-31T20:48:51Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|description = Parry allows the character to focus totally on defense, blocking incoming attacks and making spectacular counterattacks. The character receives a +4 dodge bonus to armor class, but is unable to make regular attacks, cast spells, or use items. The dodge bonus increases by +2 if the character has 5 or more ranks in Parry. This bonus increases to +6 if the character has 25 or more ranks in Parry, for a total of +10 bonus to AC.&lt;br /&gt;
|ability     = Dexterity&lt;br /&gt;
|classes     = [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Monk]], [[Paladin]], [[Ranger]], [[Rogue]], [[Swashbuckler]]; [[Arcane trickster]], [[Assassin]], [[Blackguard]], [[Divine champion]], [[Duelist]], [[Dwarven defender]], [[Eldritch knight]], [[Frenzied berserker]], [[Invisible blade]], [[Red dragon disciple]], [[Shadow Thief of Amn]], [[Shadowdancer]], [[Warpriest]], [[Weapon master]]&lt;br /&gt;
|training    = No&lt;br /&gt;
|check       = The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the defending character, even if the roll would have overcome the character&#039;s armor class. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character.&lt;br /&gt;
|special     = If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character against the parried opponent. The first counterattack in a round is made with a full attack bonus and subsequent counterattacks are made at -5, -10, -15, and so on.&lt;br /&gt;
|use         = Select the Parry mode. The character will remain in Parry mode until the mode is exited.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NWN2 Implementation==&lt;br /&gt;
For arguments sake and to make it all easy to calculate, take for example two characters:&lt;br /&gt;
&lt;br /&gt;
Parry skill user: &#039;&#039;&#039;ranger &#039;&#039;&#039;20 (DEX oriented)&amp;lt;br /&amp;gt;Attacker: &#039;&#039;&#039;fighter &#039;&#039;&#039;20 (STR oriented)&lt;br /&gt;
&lt;br /&gt;
Parry skill roll = 1d20 + 23 (maxed parry skill) + DEX mod - 2 (armor check penalty )&lt;br /&gt;
&lt;br /&gt;
Parry DC = incoming blow = 1d20 + 20(BAB of fighter) + 4(weapon) +2 ([[Weapon focus]] feats) + STR mod&lt;br /&gt;
&lt;br /&gt;
Assuming that the fighter&#039;s STR mod is equivalent to the DEX mod of the ranger and that they both roll exactly the same on the d20, a character with maxed parry will avoid being hit 50+% of the time, which is balanced (Note: Not statistically correct - in the above example the parry adjustments are at -5 with equivalent ability modifiers compared to the incoming blow adjustments and the parry would only be successful 30% of the time; if the parry and incoming blow have the same adjustments the parry will have a 52.5% success rate). The AB of the ranger in this example is not added to the parry check.&lt;br /&gt;
&lt;br /&gt;
If the parry check exceeds the DC by 10 (5 with [[Improved parry]]), a riposte attack opportunity is triggered. This does not result in an automatic hit - instead, one attack at the highest BAB is made, which can miss like any other normal attack. Only the first riposte attack is made at max AB; the ones following take cumulative -5 penalties.&lt;br /&gt;
&lt;br /&gt;
If a parry check is failed, it also does not result in an automatic hit. The attacker&#039;s blow is then compared to the parrying character&#039;s AC normally.&lt;br /&gt;
&lt;br /&gt;
Using a &#039;&#039;&#039;duelist&#039;&#039;&#039; instead of a ranger results in different calculations: at level 7, the duelist will add his level to the Parry skill use. Also, the duelist will not typically have an armor check penalty. This increases the parry roll by 9 points, tipping the balance in the duelist&#039;s favor (Note: this increases the chance of successful parry to 70% and a chance of a riposte attack opportunity at 26%; 48% with [[Improved Parry]]). Likewise, taking the Skill Focus (Parry) feat will add another 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bug Notes==&lt;br /&gt;
A bug occurs because of how the engine handles multiple attacks. It groups all of a character&#039;s attacks into three &amp;quot;flurries&amp;quot; made at the beginning, middle, and end of the round. If an attacker makes two attacks in the first &amp;quot;flurry&amp;quot;, the parry check will not be made against the second attack. This translates to the parrier being able to parry three attacks per opponent, yet can still parry more attacks from other opponents. This issue has been neither fixed, nor the description changed to reflect a deliberate balancing effect, since its original existence in the first game.&lt;br /&gt;
&lt;br /&gt;
==[[DnD 3.5]] comparison==&lt;br /&gt;
This skill does not exist in DnD 3.5&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[NWNWiki:Parry]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Action modes]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Professsion:_Other&amp;diff=16072</id>
		<title>Professsion: Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Professsion:_Other&amp;diff=16072"/>
		<updated>2022-08-31T20:36:51Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Profession (Other) represents a variety of other professions not already covered. Profession (Other) cannot be used to prepare items, but can be used as a source of income.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession: Hunting/Fishing]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Mining&amp;diff=16071</id>
		<title>Profession: Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Mining&amp;diff=16071"/>
		<updated>2022-08-31T20:36:15Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A miner is skilled at locating and extracting choice ore and minerals and operating mining machinery such as water mills and kilns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession: Hunting/Fishing]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Hunting/Fishing&amp;diff=16070</id>
		<title>Profession: Hunting/Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Hunting/Fishing&amp;diff=16070"/>
		<updated>2022-08-31T20:35:14Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A hunter is skilled at tracking and catching game and skinning and butchering the carcasses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for Profession: Hunting/Fishing, which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Forestry&amp;diff=16069</id>
		<title>Profession: Forestry</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Forestry&amp;diff=16069"/>
		<updated>2022-08-31T20:33:12Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A forester is skilled at managing, using, conserving, and repairing forests and woodlands. A forester collects firewood, prepares timber, and burns charcoal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession: Hunting/Fishing]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Agriculture&amp;diff=16068</id>
		<title>Profession: Agriculture</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Agriculture&amp;diff=16068"/>
		<updated>2022-08-31T20:32:43Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A farmer or herbalist is skilled at growing crops or herbs and raising and herding animals.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession: Hunting/Fishing]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Agriculture&amp;diff=16067</id>
		<title>Profession: Agriculture</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Agriculture&amp;diff=16067"/>
		<updated>2022-08-31T20:31:49Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: /* Server Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A farmer or herbalist is skilled at growing crops or herbs and raising and herding animals.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession Hunting/Fishing]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Professsion:_Other&amp;diff=16066</id>
		<title>Professsion: Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Professsion:_Other&amp;diff=16066"/>
		<updated>2022-08-31T20:30:51Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: Created page with &amp;quot;&amp;#039;&amp;#039;Profession (Other) represents a variety of other professions not already covered. Profession (Other) cannot be used to prepare items, but can be used as a source of income.&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Profession (Other) represents a variety of other professions not already covered. Profession (Other) cannot be used to prepare items, but can be used as a source of income.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession (Hunting/Fishing)]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Mining&amp;diff=16065</id>
		<title>Profession: Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Mining&amp;diff=16065"/>
		<updated>2022-08-31T20:29:27Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: Created page with &amp;quot;&amp;#039;&amp;#039;A miner is skilled at locating and extracting choice ore and minerals and operating mining machinery such as water mills and kilns.&amp;#039;&amp;#039;  Profession skills represent an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A miner is skilled at locating and extracting choice ore and minerals and operating mining machinery such as water mills and kilns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession (Hunting/Fishing)]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Hunting/Fishing&amp;diff=16064</id>
		<title>Profession: Hunting/Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Hunting/Fishing&amp;diff=16064"/>
		<updated>2022-08-31T20:27:29Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: Created page with &amp;quot;&amp;#039;&amp;#039;A hunter is skilled at tracking and catching game and skinning and butchering the carcasses.&amp;#039;&amp;#039;  Profession skills represent an aptitude in a vocation that requires a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A hunter is skilled at tracking and catching game and skinning and butchering the carcasses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession (Hunting/Fishing)]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Forestry&amp;diff=16063</id>
		<title>Profession: Forestry</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Forestry&amp;diff=16063"/>
		<updated>2022-08-31T20:26:10Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: Created page with &amp;quot;&amp;#039;&amp;#039;A forester is skilled at managing, using, conserving, and repairing forests and woodlands. A forester collects firewood, prepares timber, and burns charcoal.&amp;#039;&amp;#039;  Profession...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A forester is skilled at managing, using, conserving, and repairing forests and woodlands. A forester collects firewood, prepares timber, and burns charcoal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession (Hunting/Fishing)]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Agriculture&amp;diff=16062</id>
		<title>Profession: Agriculture</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Agriculture&amp;diff=16062"/>
		<updated>2022-08-31T20:24:17Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A farmer or herbalist is skilled at growing crops or herbs and raising and herding animals.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession (Hunting/Fishing)]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession&amp;diff=16061</id>
		<title>Profession</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession&amp;diff=16061"/>
		<updated>2022-08-31T20:23:28Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profession ([[Wisdom]]). Several profession skills have been added ([[Profession: Agriculture]], [[Profession: Forestry]], [[Profession: Hunting/Fishing]], [[Profession: Mining]], and [[Professsion: Other]]). These have no functionality at present beyond RP/DM plots (except for [[Profession: Hunting/Fishing]]), which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession&amp;diff=16060</id>
		<title>Profession</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession&amp;diff=16060"/>
		<updated>2022-08-31T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profession ([[Wisdom]]). Several profession skills have been added ([[Profession: Agriculture]], [[Profession: Forestry]], [[Profession: Hunting/Fishing]], [[Profession: Mining]], and [[Professsion: Other]]). These have no functionality at present beyond RP/DM plots (except for [[Profession: Hunting/Fishing]]), which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Profession:_Agriculture&amp;diff=16059</id>
		<title>Profession: Agriculture</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Profession:_Agriculture&amp;diff=16059"/>
		<updated>2022-08-31T20:21:04Z</updated>

		<summary type="html">&lt;p&gt;198.41.242.169: Created page with &amp;quot;&amp;#039;&amp;#039;A farmer or herbalist is skilled at growing crops or herbs and raising and herding animals.&amp;#039;&amp;#039;  Profession skills represent an aptitude in a vocation that requires a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A farmer or herbalist is skilled at growing crops or herbs and raising and herding animals.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Profession]] [[skills]] represent an aptitude in a vocation that requires a broad range of less specific knowledge. You can practice your trade and make a decent living, earning 10 times your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession&#039;s daily tasks, how to supervise helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
Many professions require materials to give the best chance of success. If low quality materials are used, the check is made with a -2 penalty. On the other hand, high quality materials provide a +2 penalty. On the other hand, high quality materials provide a +2 circumstance bonus on the check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Wisdom]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several [[profession]] skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for [[Profession (Hunting/Fishing)]], which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.&lt;br /&gt;
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[[Category:Skills]] | [[Category:Profession]]&lt;/div&gt;</summary>
		<author><name>198.41.242.169</name></author>
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