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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T04:08:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Paladin&amp;diff=352</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Paladin&amp;diff=352"/>
		<updated>2017-08-08T15:24:58Z</updated>

		<summary type="html">&lt;p&gt;192.31.106.36: /* Additional progressions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paladin ==&lt;br /&gt;
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Finally, a paladin can use this power to destroy evil. Even a novice paladin can detect evil, and more experienced paladins can smite evil foes and turn away undead. Many of the paladin&#039;s special abilities also benefit from a high [[charisma]] score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: [[Lawful Good]] ONLY. Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. &lt;br /&gt;
* Ex-Paladins = A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). He may not progress any farther in levels as a paladin. He regains his abilities and advancement potential if he atones for his violations as appropriate.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 10&lt;br /&gt;
|BAB = H&lt;br /&gt;
|Hsave = [[Fortitude]]&lt;br /&gt;
|Lsave = [[Reflex]] &amp;amp; [[Will]].&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (martial)|Martial]]&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]], [[Armor proficiency (medium)|Medium]], [[Armor proficiency (heavy)|Heavy]] &amp;amp; [[Shield proficiency|Shields]]. (except tower shields)&lt;br /&gt;
|skill = 2&lt;br /&gt;
|Cskill = [[Concentration]], [[Craft armor]], [[Craft weapon]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Lore: Religion]], [[Lore: History]] and [[Parry]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: [[Divine]] ([[Wisdom]] based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Smite evil]] 1[[per day|/day]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Divine grace]], [[Lay on hands]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Aura of Courage]], [[Divine health]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Turn undead]], Spells&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Smite evil 2/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||[[Remove disease]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Remove disease 2/day&lt;br /&gt;
|-&lt;br /&gt;
|10||Smite evil 3/day&lt;br /&gt;
|-&lt;br /&gt;
|12||Remove disease 3/day&lt;br /&gt;
|-&lt;br /&gt;
|15||Remove disease 4/day, Smite evil 4/day&lt;br /&gt;
|-&lt;br /&gt;
|18||Remove disease 5/day&lt;br /&gt;
|-&lt;br /&gt;
|20||Smite evil 5/day&lt;br /&gt;
|-&lt;br /&gt;
|21||Remove disease 6/day&lt;br /&gt;
|-&lt;br /&gt;
|23|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|24||Remove disease 7/day&lt;br /&gt;
|-&lt;br /&gt;
|25||Smite evil 6/day&lt;br /&gt;
|-&lt;br /&gt;
|26|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|27||Remove disease 8/day&lt;br /&gt;
|-&lt;br /&gt;
|29|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|30||Smite evil 7/day, Remove disease 9/day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Epic Paladin Bonus Feats:=====&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Overwhelming Critical]] [[Epic Energy Resistance]], [[Epic Divine Might]], [[Epic Prowess]], [[Great Charisma]], [[Great Smite]], [[Great Strength]], [[Great Wisdom]], [[Great Intelligence]], [[Great Dexterity]] and [[Great Constitution]]&lt;br /&gt;
&lt;br /&gt;
===Smite Evil===&lt;br /&gt;
Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin attempts to smite a creature that is not evil, the smite has no effect, but the ability is still used up for that day. At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, to a maximum of seven times per day at 30th level.&lt;br /&gt;
&lt;br /&gt;
===Divine grace===&lt;br /&gt;
At 2nd level, a paladin gains a bonus equal to his Charisma bonus (if any) on all saving throws.&lt;br /&gt;
&lt;br /&gt;
===Lay on hands===&lt;br /&gt;
Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his paladin level times her Charisma bonus. For example, a 7th-level paladin with a 16 Charisma (+3 bonus) can heal 21 points of damage per day.&lt;br /&gt;
===Aura of courage===&lt;br /&gt;
Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
===Divine health===&lt;br /&gt;
At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy).&lt;br /&gt;
&lt;br /&gt;
===Turn undead===&lt;br /&gt;
When a paladin reaches 4th level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a [[cleric]] of three levels lower would.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A Paladin&#039;s Turn Undead can benefit from a Cleric&#039;s [[Sun (domain)]] and [[Evil (domain)]].&lt;br /&gt;
&lt;br /&gt;
===Remove disease===&lt;br /&gt;
At 6th level, a paladin can remove disease once per day. At 9th level and every three levels after that, the paladin can cure disease one more time per day.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
{{class casting synopsis|ability=Wisdom|type=divine|prepared=yes}}&lt;br /&gt;
*[[Paladin spell list]]&lt;br /&gt;
*[[Spell progression#Paladin or Ranger|Paladin spell progression]]: Paladins have the same spell progression as [[ranger]]s.&lt;br /&gt;
&lt;br /&gt;
Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells, which are drawn from the paladin spell list. A paladin must choose and prepare his spells in advance.&amp;lt;br /&amp;gt;To prepare or cast a spell, a paladin must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin’s spell is 10 + the spell level + the paladin’s Wisdom modifier.&amp;lt;br /&amp;gt;Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>192.31.106.36</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=332</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=332"/>
		<updated>2017-08-08T15:20:55Z</updated>

		<summary type="html">&lt;p&gt;192.31.106.36: /*  Class Features  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:Barbarian.jpg|thumb|327x327px]]&lt;br /&gt;
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment restrictions&#039;&#039;&#039;: &amp;lt;u&amp;gt;Any non-lawful&amp;lt;/u&amp;gt;. Barbarians are wild at heart.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Ex-barbarians =&#039;&#039;&#039; A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).&lt;br /&gt;
&lt;br /&gt;
=== CUSTOM CHANGES for BGTSCC: ===&lt;br /&gt;
* At level 20, barbarians get +2 AC &lt;br /&gt;
* Bonus feat at levels 10/20/30&lt;br /&gt;
* Rage increased by 5 rounds&lt;br /&gt;
* Epic Rage - Lowered STR requirement from 27 to 21&lt;br /&gt;
* Thundering Rage - Lowered STR requirement from 25 to 21&lt;br /&gt;
* The class now has access to the custom Lore: Local and Lore: Nature skills.&lt;br /&gt;
* The class now gets Evasion at Barbarian level 18&lt;br /&gt;
&lt;br /&gt;
==== (Standard) Rage: ====&lt;br /&gt;
- no AC penalty anymore when raging.  &lt;br /&gt;
&lt;br /&gt;
- If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.&lt;br /&gt;
- Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).&lt;br /&gt;
- Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
==== Whirlwind Frenzy: ====&lt;br /&gt;
At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage.  Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14.  The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy.  See forum post at https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;p=744842)&lt;br /&gt;
&lt;br /&gt;
{{Class Feature|HD =12|BAB =H|Hsave =[[Fortitude]]|Lsave =[[Reflex]], [[Will]]|WP =[[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (martial)|Martial]].|AP =[[Armor proficiency (light)|Light]], [[Armor proficiency (medium)|Medium]] &amp;amp; [[Shield proficiency|Shields]]. (except tower shields)&amp;lt;br /&amp;gt;|skill =4|Cskill =[[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Intimidate]], [[Listen]],[[Lore: Local]], [[Lore: Nature]], [[Parry]], [[Survival]], and [[Taunt]].}}&lt;br /&gt;
&lt;br /&gt;
====Additional progression====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; -&lt;br /&gt;
|-&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Rage]] 1[[per day|/day]], [[Fast movement]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Uncanny dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Trap sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||Barbarian rage 2/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[http://nwn2.wikia.com/wiki/Improved_Uncanny_Dodge Improved uncanny dodge]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Damage reduction]] 1/-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||Barbarian rage 3/day, [[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Damage reduction 2/-, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Greater rage]]&lt;br /&gt;
|-&lt;br /&gt;
|12||Barbarian rage 4/day, Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Damage reduction 3/-&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Indomitable will]]&lt;br /&gt;
|-&lt;br /&gt;
|15||Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Damage reduction 4/-, Barbarian rage 5/day&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Tireless rage]]&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Evasion&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage reduction 5/-&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Mighty rage]], Barbarian rage 6/day, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, +2 Dodge AC&lt;br /&gt;
|-&lt;br /&gt;
|21||Trap sense +7&lt;br /&gt;
|-&lt;br /&gt;
|22||Damage reduction 6/-&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|24||Trap sense +8, Barbarian rage 7/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|25||Damage reduction 7/-&lt;br /&gt;
|-&lt;br /&gt;
|26||&lt;br /&gt;
|-&lt;br /&gt;
|27||Trap sense +9&lt;br /&gt;
|-&lt;br /&gt;
|28||Damage reduction 8/-, Barbarian rage 8/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|29||&lt;br /&gt;
|-&lt;br /&gt;
|30||Trap sense +10, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Rage===&lt;br /&gt;
A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus (including bonus from rage) rounds. After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
&lt;br /&gt;
- If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.&lt;br /&gt;
- Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).&lt;br /&gt;
- Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
A barbarian has an increase in his base land speed by 10 feet.&lt;br /&gt;
===Uncanny dodge===&lt;br /&gt;
At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
===Trap sense===&lt;br /&gt;
Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three levels in barbarian thereafter (6th, 9th, 12th, 15th, and 18th level).&lt;br /&gt;
===Improved uncanny dodge===&lt;br /&gt;
At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from [[Epic Damage Reduction]] and [[Greater Resiliency]] but does not stack with [[Dwarven Defender damage reduction]].&lt;br /&gt;
===Greater rage===&lt;br /&gt;
At 11th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. &lt;br /&gt;
===Indomitable will===&lt;br /&gt;
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.&lt;br /&gt;
===Tireless rage===&lt;br /&gt;
When a barbarian reaches 17th level, he no longer gets fatigued from using rage and can ignore the penalties to Strength, Dexterity, and movement.&lt;br /&gt;
=== Mighty rage ===&lt;br /&gt;
At 20th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. &lt;br /&gt;
&lt;br /&gt;
=== Barbarian AC ===&lt;br /&gt;
At level 20 a barbarian&#039;s armor class increases. He gets a +2 Dodge bonus to AC&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
At levels 10, 20, 30 a barbarian gets to choose a bonus feat&lt;br /&gt;
&lt;br /&gt;
===Epic Barbarian Bonus Feats===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Epic Rage]], [[Epic Prowess]], [[Great Strength]], [[Overwhelming Critical]], and [[Thundering Rage]]&lt;/div&gt;</summary>
		<author><name>192.31.106.36</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fighter&amp;diff=342</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fighter&amp;diff=342"/>
		<updated>2017-08-08T15:18:59Z</updated>

		<summary type="html">&lt;p&gt;192.31.106.36: /* BGTSCC Specific */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fighter.jpg|thumb|220x220px]]&lt;br /&gt;
&#039;&#039;&#039;Fighters&#039;&#039;&#039; can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Of all the classes, the Fighter has the best all around fighting capabilities (hence the name). Fighters are familiar with all the standard weapons and armors. In addition to general fighting prowess, each Fighter develops particular specialties of his own. A given Fighter may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As fighters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 10&lt;br /&gt;
|BAB = H&lt;br /&gt;
|Hsave = [[Fortitude]]&lt;br /&gt;
|Lsave = [[Reflex]] &amp;amp; [[Will]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]] &amp;amp; [[Weapon proficiency (martial)|Martial]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]], [[Armor proficiency (medium)|Medium]], [[Armor proficiency (heavy)|Heavy]], [[Shield proficiency|Shields]] &amp;amp; [[Tower Shield Proficiency]].&lt;br /&gt;
|skill = 2&lt;br /&gt;
|Cskill = [[Craft armor|Craft Armor]], [[Craft weapon|Craft Weapon]], [[Intimidate]], [[Lore: Local]], [[Lore:  History]] and [[Lore: Architecture &amp;amp; Engineering]], [[Parry]], and [[Taunt]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== BGTSCC Specific ===&lt;br /&gt;
Fighters receive the [[Armored Efficiency]] feat at level 8&lt;br /&gt;
&lt;br /&gt;
===Bonus Feats===&lt;br /&gt;
At 1st level, a Fighter gets a bonus combat-oriented [[feat]] in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Fighter gains an additional bonus feat at 2nd level and every two Fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as [[:Category:Fighter_bonus_feats|fighter bonus feats]]. A Fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.&lt;br /&gt;
&lt;br /&gt;
The bonus feats are in addition to the feats every character gains from [[character progression]]. &lt;br /&gt;
&lt;br /&gt;
===List of Non-Epic Bonus Feats=== &lt;br /&gt;
*[[Blind fight|Blind-Fight]]&lt;br /&gt;
*[[Combat expertise|Combat Expertise]]&lt;br /&gt;
*[[Improved Combat Expertise]]&lt;br /&gt;
*[[Whirlwind Attack]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Improved disarm|Improved Disarm]]&lt;br /&gt;
*[[Dodge]]&lt;br /&gt;
*[[Mobility]]&lt;br /&gt;
*[[Spring attack|Spring Attack]]&lt;br /&gt;
*[[Improved critical|Improved Critical]]&lt;br /&gt;
*[[Improved parry|Improved Parry]]&lt;br /&gt;
*[[Improved unarmed strike|Improved Unarmed Strike]]&lt;br /&gt;
*[[Deflect arrows|Deflect Arrows]]&lt;br /&gt;
*[[Stunning fist|Stunning Fist]]&lt;br /&gt;
*[[Knockdown]]&lt;br /&gt;
*[[Improved knockdown|Improved Knockdown]]&lt;br /&gt;
*[[Point blank shot|Point Blank Shot]]&lt;br /&gt;
*[[Rapid shot|Rapid Shot]]&lt;br /&gt;
*[[Manyshot|Many Shot]]&lt;br /&gt;
*[[Power attack|Power Attack]]&lt;br /&gt;
*[[Cleave]]&lt;br /&gt;
*[[Great cleave|Great Cleave]]&lt;br /&gt;
*[[Improved power attack|Improved Power Attack]]&lt;br /&gt;
*[[Weapon Proficiency (exotic)]]&lt;br /&gt;
*[[Rapid reload|Rapid Reload]]&lt;br /&gt;
*[[Two-weapon fighting|Two-Weapon Fighting]]&lt;br /&gt;
*[[Two-weapon defense|Two-Weapon Defense]]&lt;br /&gt;
*[[Improved two-weapon defense|Improved Two-Weapon Defense]]&lt;br /&gt;
*[[Improved two-weapon fighting|Improved Two-Weapon Fighting]]&lt;br /&gt;
*[[Greater two-weapon fighting|Greater Two-Weapon Fighting]]&lt;br /&gt;
*[[Weapon finesse|Weapon Finesse]]&lt;br /&gt;
*[[Weapon focus|Weapon Focus]]&lt;br /&gt;
*[[Greater weapon focus|Greater Weapon Focus]]&lt;br /&gt;
*[[Power critical|Power Critical]]&lt;br /&gt;
*[[Weapon specialization|Weapon Specialization]]&lt;br /&gt;
*[[Greater weapon specialization|Greater Weapon Specialization]]&lt;br /&gt;
*improved rapid shot&lt;br /&gt;
*melee weapon mastery&lt;br /&gt;
*weapon supremacy&lt;br /&gt;
*heavy armor optimization&lt;br /&gt;
*greater heavy armor optimization&lt;br /&gt;
*heavy armor specialization&lt;br /&gt;
*medium armor specialization&lt;br /&gt;
*ranged weapon mastery&lt;br /&gt;
&lt;br /&gt;
===List of Epic Bonus Feats=== &lt;br /&gt;
If a fighter meets the prerequistes, these are available in addition to the feats listed above to epic fighters.&lt;br /&gt;
&lt;br /&gt;
*[[Armor Skin|Armor Skin (Epic)]]&lt;br /&gt;
*[[Blinding Speed]]&lt;br /&gt;
*[[Improved Whirlwind Attack|Improved Whirlwind Attack (Epic)]]&lt;br /&gt;
*[[Epic Damage Reduction]]&lt;br /&gt;
*[[Epic Prowess]]&lt;br /&gt;
*[[Epic Toughness]]&lt;br /&gt;
*[[Epic Weapon Focus]] except with [[Falchion]] (most likely an oversight)&lt;br /&gt;
*[[Epic Weapon Specialization]] except with Falchion (most likely an oversight)&lt;br /&gt;
*[[Overwhelming Critical|Overwhelming Critical (Epic)]] except with Falchion and [[Warmace]] (most likely an oversight)&lt;br /&gt;
*[[Improved Stunning Fist|Improved Stunning Fist (Epic)]]&lt;br /&gt;
&lt;br /&gt;
In epic fighter levels (Fighter levels 21 and beyond, not just Fighter levels taken beyond character level 20), fighters still gain a bonus feat every two levels, but the list it can be chosen from expands to the entire list of feats the fighter meets the prerequisites for.  Non-epic fighter levels that are taken in epic levels (fewer than 21 fighter levels, but 21 or more total [[hit dice]]) can be spent to get epic feats, but only those in the fighter&#039;s bonus feat list.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>192.31.106.36</name></author>
	</entry>
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