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		<id>https://wiki.bgtscc.net/index.php?title=Familiar&amp;diff=5186</id>
		<title>Familiar</title>
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		<updated>2013-08-12T00:59:28Z</updated>

		<summary type="html">&lt;p&gt;184.63.124.236: /* Gameplay notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FRWiki article|Familiar}}&lt;br /&gt;
{{Template:Otheruses2|the creature|the feat|Summon Familiar}}A &#039;&#039;&#039;familiar&#039;&#039;&#039; is a small [[creature]] that is magically linked to its owner.&lt;br /&gt;
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Familiars are [[summon]]ed creatures and can be summoned or unsummoned freely unless they are killed. They do not try to engage in combat, and usually just follow behind the [[master]]. While summoned, they grant a bonus that is roughly the equivalent of a [[feat]]. As the master advances, so do the familiars. They gain more [[hit point]]s, better [[saving throw]]s, and so on. They also gain [[evasion]] and [[spell resistance]]. During character creation, they can be named. They are intended to essentially be small [[buff]] totems and cool looking [[pet]]s.&lt;br /&gt;
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Familiars can be directly controlled.&lt;br /&gt;
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If a familiar is killed, the master suffers -2 to [[Constitution]] for 8 [[hour]]s and cannot summon the familiar again until he or she has [[rest]]ed. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=480807&amp;amp;post=4117858&amp;amp;forum=98]&lt;br /&gt;
==Bug Notes==&lt;br /&gt;
*Controlling familiars directly gives the player character a semi-permanent [[Immunity]]: Mind Spells effect, that will remain even after the familiar is unpossessed and dismissed. Only death, rest, or dispel magic can remove it. This bug is still present as of v1.22.&lt;br /&gt;
*The Pig familiar is confirmed to be bugged and often will fail to summon for a small number of people. No workaround is known.&lt;br /&gt;
&lt;br /&gt;
==Creature types==&lt;br /&gt;
Unlike NWN, all of the creatures available as familiars are ordinary [[animal]]s. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484082&amp;amp;post=4158151&amp;amp;forum=95] [http://nwn2forums.bioware.com/forums/viewpost.html?topic=483920&amp;amp;post=4155157&amp;amp;forum=95]&lt;br /&gt;
* [[Bat]]: Master gains +3 to [[Listen]] checks.&lt;br /&gt;
* [[Beetle]]: Master gains +1 [[hit point]] per level.&lt;br /&gt;
* [[Cat]]: Master gains +2 to [[move silently]] and [[hide]] checks.&lt;br /&gt;
* [[Pig]]: Master gains +3 to [[diplomacy]] checks.&lt;br /&gt;
* [[Rabbit]]: Master gains +1 bonus to all [[saving throw|saves]].&lt;br /&gt;
* [[Rat]]: Master gains +2 to [[fortitude]] saves.&lt;br /&gt;
* [[Spider]]: Master gains +3 to [[bluff]] checks.&lt;br /&gt;
* [[Weasel]]: Master gains +2 to [[reflex]] saves.&lt;br /&gt;
&lt;br /&gt;
The creature types will be defined in [[2DA]] files, so the choices may be modified very easily (add/subtract). [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484082&amp;amp;post=4157013&amp;amp;forum=95] Owls, ravens and snakes are not available, because the creature models were never made. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=483920&amp;amp;post=4155201&amp;amp;forum=95]&lt;br /&gt;
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==Gameplay notes==&lt;br /&gt;
*Unlike in NWN1, familiars do not soak [[XP]]. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484082&amp;amp;post=4157015&amp;amp;forum=95]&lt;br /&gt;
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*[[Obsidian]] has stated that familiars will not be &amp;quot;combat critters&amp;quot; in NWN2; they will not fight. The only way they can initiate an attack is by being a conduit for a [[touch spell]] from the [[master]]. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=483920&amp;amp;post=4155176&amp;amp;forum=95] Familiars will actively avoid enemies and try to move away from their master during combat unless commanded to do otherwise. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484082&amp;amp;post=4228849&amp;amp;forum=95]&lt;br /&gt;
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*Possessed familiars may not engage in [[conversation]]s, but they may talk on the [[chat bar]]. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=483920&amp;amp;post=4155217&amp;amp;forum=95]&lt;br /&gt;
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*Familiars may use [[stealth]]. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=483920&amp;amp;post=4155436&amp;amp;forum=95]&lt;br /&gt;
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*&amp;quot;They gain [[evasion]] and a few other abilities, but their [[hit point]]s advance as the master does -- they don&#039;t have a portion of the master&#039;s hit points. Also, they do not share the benefits of spells.&amp;quot; [http://nwn2forums.bioware.com/forums/viewpost.html?topic=483920&amp;amp;post=4155552&amp;amp;forum=95]&lt;br /&gt;
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*Familiars will not have a collar [[inventory]] slot to accommodate magic items like a collar of spell resistance or collar of elemental protection. [http://nwn2forums.bioware.com//forums/viewpost.html?topic=484082&amp;amp;post=4230488&amp;amp;forum=95]&lt;br /&gt;
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*Obsidian originally intended for familiars to be carried in a [[character]]&#039;s [[backpack]], but that was changed and they&#039;re again [[associate]]s like in NWN1. [http://nwn2forums.bioware.com/forums/viewpost.html?topic=483920&amp;amp;post=4155176&amp;amp;forum=95]&lt;br /&gt;
&lt;br /&gt;
*There is a level 3 spell called &amp;quot;Enhance Familiar&amp;quot; that grants bonuses to a wizard&#039;s familiar (+2 to saves, attack and melee damage rolls, +2 dodge AC bonus. This spell has been cut from the game, however, it is still present in the toolset.&lt;br /&gt;
*Familiars can cast your divine spells but you have to tell them to cast the spells.  &lt;br /&gt;
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==NWN comparison==&lt;br /&gt;
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*Familiars in NWN provided an extra ally for combat, or other skills (such as lockpicking).&lt;br /&gt;
*A slain familiar in NWN caused damage to the owner, however no further penalties were applied and a replacement familiar could be summoned after resting.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
*[[NWNWiki:Familiar]]&lt;br /&gt;
*[http://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars d20 SRD:Familiars]&lt;br /&gt;
[[Category:Familiars| Familiar]]&lt;br /&gt;
[[Category:Creatures| Familiar]]&lt;br /&gt;
[[Category:Magical concepts]]&lt;/div&gt;</summary>
		<author><name>184.63.124.236</name></author>
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