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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=173.181.38.229</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T04:00:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Perform&amp;diff=3045</id>
		<title>Perform</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Perform&amp;diff=3045"/>
		<updated>2012-05-24T21:59:20Z</updated>

		<summary type="html">&lt;p&gt;173.181.38.229: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The &#039;&#039;&#039;perform&#039;&#039;&#039; [[skill]] allows the [[character]] to impress audiences with your talent and skill as a performing artist. &lt;br /&gt;
|ability=Charisma&lt;br /&gt;
|classes=[[Bard]], [[Harper agent]], [[Invisible Blade]]&lt;br /&gt;
|training=Yes&lt;br /&gt;
|special=&lt;br /&gt;
|check=This skill directly affects the strength and effects of [[bardic music]] and inspirations. It is also used, very rarely, in conversations.&lt;br /&gt;
|use=Selected, affects a 30ft. Radius of allies around the singer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Bonuses to the Perform skill applied by items (Greater Gloves of the Minstrel), feats (Skill Focus), background (Talent), spells (Heroism) or abilities (CHA modifier) do not count towards the bardic music prerequisites. They do, however, affect the damage inflicted by [[Song of Requiem]].&lt;br /&gt;
&lt;br /&gt;
*Note that a negative charisma modifier that brings your Perform skill below the requirement for an inspiration will apparently result in that inspiration failing to take effect.  Generally only an issue for single-level Bard users using Inspire Courage +1; important to note this as there is only one chance for such a character to add to their perform skill.  Items or spells improving charisma to at least 10 is the only solution left to characters with this problem.&lt;br /&gt;
&lt;br /&gt;
==DnD 3.5 comparison==&lt;br /&gt;
Originally this skill applies to a lot more than just a bard&#039;s special abilities. It can be used in association with other skills for entertaining others to earn money. Checks are made against DCs set by the difficulty of the task being performed, and higher performance checks also lead to greater rate of pay if performing for coin. It is also divided into subsets of skills to apply to different aspects of the performing arts.&lt;br /&gt;
*A glitch prevents a Harper Agent from putting skill points into perform.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*[[NWNWiki:Perform]]&lt;/div&gt;</summary>
		<author><name>173.181.38.229</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Regeneration&amp;diff=4194</id>
		<title>Regeneration</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Regeneration&amp;diff=4194"/>
		<updated>2012-05-20T08:15:51Z</updated>

		<summary type="html">&lt;p&gt;173.181.38.229: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Regeneration&#039;&#039;&#039; enables a [[creature]] to regain [[hit point]]s faster than normal. At the beginning of each [[turn]] the creature heals a number of hit points equal to the &#039;&#039;&#039;Regeneration&#039;&#039;&#039; value. Regeneration abilities stack with each other.&lt;br /&gt;
&lt;br /&gt;
Weapons with Vampiric Regeneration enchantments only regenerate hitpoints when striking a opponent.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Notes===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible in [[Mask of the Betrayer]] to have enormous regeneration each round.&lt;br /&gt;
&lt;br /&gt;
* Some regeneration items found or created in MOTB are:&lt;br /&gt;
**Ashenring: Ring (must restore the woodman), &#039;&#039;&#039;+4 regeneration&#039;&#039;&#039;,&lt;br /&gt;
**Thicketfavors: Gloves, Bonus Lvl 9 Druid Spell, &#039;&#039;&#039;+3 regeneration&#039;&#039;&#039;, +6 wisdom, +2 saves. Requires at least 15 [[Use Magic Device]], or an appropriate class([[Druid]]/[[Spirit Shaman]]/[[Ranger]]).&lt;br /&gt;
**Faraneyth&#039;s Redemption: Belt, +4 ac, &#039;&#039;&#039;+8 regeneration&#039;&#039;&#039;, +4 will saves.&lt;br /&gt;
**Heart of Rashemen: Ring (must defeat the spirit badger at the Ice Troll Lodge), &#039;&#039;&#039;+5 regeneration&#039;&#039;&#039;, Haste, Freedom of Movement, Improved Evasion&lt;br /&gt;
**Any Shield: custom enchantment &#039;&#039;&#039;+8 regeneration&#039;&#039;&#039;.&lt;br /&gt;
**Any Armor/Robe: custom enchantment &#039;&#039;&#039;+8 regeneration&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Game rules]]&lt;/div&gt;</summary>
		<author><name>173.181.38.229</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Battletide&amp;diff=2055</id>
		<title>Battletide</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Battletide&amp;diff=2055"/>
		<updated>2012-05-11T07:40:30Z</updated>

		<summary type="html">&lt;p&gt;173.181.38.229: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_battletide.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=Mind-Affecting&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Large&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=Will negates&lt;br /&gt;
|save_type=W&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You create an aura that steals energy from your enemies. Your enemies must make a negative-based will saving throw or suffer a -2 circumstance penalty on [[save]]s, [[attack roll]]s, and [[damage roll]]s, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls. You also gain an extra attack.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
This spell currently applies an additional +1 to hit and +1 to Dodge AC from the haste effect, this can be remedied by changing the attack bonus to 1 on line 110 of x2_i0_spells.nss and adding a eLink = EffectLinkEffects(eLink, EffectACDecrease(1)); statement to the end of CreateGoodTideEffectsLink. Alternatively, use the EffectModifyAttacks effect, which makes the Haste effect unnecessary and solves the problem with extra bonuses applied by Haste:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
effect eAttackMod = EffectModifyAttacks(1);&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X2_S0_BattTide.nss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
&lt;br /&gt;
Line 64/72/76: This spell doesn&#039;t use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X2_S0_BattTideA.nss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Line 48: This &#039;&#039;&#039;does&#039;&#039;&#039; have a save, each creature when they enter the aura&#039;s effect, has to make a Negative-based will saving throw (and the spell resistance check, which is there). The description says there is no save (above description has been edited to what it really is). The MySavingThrow() doesn&#039;t use the Area Effect Creator as the caster parameter, which can cause major problems. The line should be changed to:&lt;br /&gt;
&lt;br /&gt;
if(!MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_NEGATIVE, oCreator))&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X2_S0_BattTideB.nss:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Removed obsolete bug description - 01/11)&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
Note: Due to engine limitations the additional attack was added through a Haste effect. Thus the additional benefits of the haste spell are erroneously applied and the spell currently grants the caster a +2 bonus to damage, +3 to hit, +2 bonus to saves, +1 bonus to dodge AC and an extra attack. While this spell has a short duration, the spell is primarily used to appy the haste effect for Clerics without an available arcane mage or necessary domains for the Haste spell itself.  Even with Haste already active, however, Battletide still helps protect nearby allies by weakening enemy attack and damage rolls as well as leaving enemies more vulnerable to failed save throws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; While the spell is technically not hostile to cast, if it affects a target, it will remove invisibility.&lt;br /&gt;
[[category: Spells with duration 1 round / level]]&lt;/div&gt;</summary>
		<author><name>173.181.38.229</name></author>
	</entry>
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