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		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=16229</id>
		<title>Invocation</title>
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		<updated>2022-12-09T22:06:56Z</updated>

		<summary type="html">&lt;p&gt;172.70.51.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated to reflect warlock changes made on Mar 12, 2022&#039;&#039;&#039;: https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;start=318&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Breath of the Night]]&lt;br /&gt;
|2th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. It lasts one minute per level (maximum 10 minutes) and can be removed with Gust of Wind.&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of the Beast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock can speak with beasts and animals, as if by the spell Speak with Animals. Call of the Beast lasts for 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours. Adds [[Charisma]] modifier as a bonus to one Saving Throw. (Either reflex, will or fortitude)&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)]]&lt;br /&gt;
|1nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Darkness now works like pnp Darkness: It is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment in a 20-foot radius and lasts one minute per level (maximum 10 minutes). Darkness cannot be removed by Gust of Wind.  All creatures in the area gain concealment. Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. This invocation functions like the darkness spell, including countering or dispelling any light spell of equal or lower level. &lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws). Frightful Blast no longer has an HD limitation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Miasmic Cloud]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock radiates a cloud of mist that grants (only) himself 30% concealment against melee attacks. Any creature that enters the cloud must make a Fortitude saving throw or take a -2 penalty to Strength and a -2 penalty to Dexterity until they leave the cloud. Miasmic Cloud lasts one minute per level (maximum 10 minutes) and can be removed by Gust of Wind.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Speed]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. +3 to [[Reflex]] saves, +15% movement speed. +1 reflex for each Draconic Heritage feat / pact. &lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulreaving Aura]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock harvests spiritual energy from every foe they slay with their eldritch blast, gaining a number of temporary hit points equal to the hit dice of the slain target (up to a maximum of 10) for a number of rounds equal to the target&#039;s hit dice (again a maximum of 10). Soulreaving Aura lasts for 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swimming the Styx]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock grows gills and webbing between their digits, allowing them to breathe underwater. Swimming the Styx lasts for 24 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 3 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Baneful Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast +2d6 damage against a chosen type of foe. When the invocation is used, the warlock selects a racial type (using the ranger&#039;s FE list) as their bane. Baneful Blasts lasts 24 hours. The chosen Bane cannot be changed until the character rests.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -2 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crawling Eye]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock may cast scrying. When Crawling Eye is cast, the Warlock removes one of their eyes, which grows limbs and can travel at high speeds. Because they have lost one of their eyes, the Warlock takes a 1 point penalty to their Constitution for the duration of the spell, as they must take time to grow a new eye.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for a number of rounds equal to the warlock&#039;s caster level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|4rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Brimstone, Hellrime or Tempest: &lt;br /&gt;
&lt;br /&gt;
A Brimstone Blast deals fire damage. Any creature struck must make a Reflex save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
&lt;br /&gt;
A Hellrime Blast deals cold damage and any creature struck must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes. (Does do not stack.)&lt;br /&gt;
&lt;br /&gt;
A Tempest Blast deals electrical damage and any creatures failing a Reflex save are dazed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestride Exhalation]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE, can now be aimed like other cone spells. 1d6 per caster level fire damage. [[Reflex]] save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2. Can either be cast as a fire cone, or to be teleported forwards a short distance during the spell&#039;s effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Presence]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE effect 30-foot centered on caster, [[Will]] save or [[Shaken]] for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.  (not an aura - has to be cast over and over ...)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore the Pyre]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic)&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider-Shape]]&lt;br /&gt;
|4th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock can polymorph into a spider, as if by the spell [[Spidershape]]. Warlock spider forms are fiendish.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Warlock&#039;s Call]]&lt;br /&gt;
|?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock may mentally communicate with others, as by the spell [[Sending]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Witchwood Step]]&lt;br /&gt;
|4nd?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours. &lt;br /&gt;
The Warlock is immune to web, paralysis, slows, and any other movement-affecting ability, as by the spell [[Freedom_of_Movement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Aberrant Claw]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level,  touched creature grows an Aberrant Claw from its back. The Claw may make one attack each round against targets that are in melee range. To hit it rolls a melee touch attack, whereupon success it does 2d6 bludgeoning damage to the target. The hand also provides +2 deflection AC.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Polymorph]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Turn a creature into a small animal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Domination]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|A single creature becomes your servant, but slowly sickens and dies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caustic Web]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Web]] spell. [[Strength]] save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursing Blast]]&lt;br /&gt;
|5th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Bewitching or Noxious. &lt;br /&gt;
Bewitching Blast: Will save or be confused for 2 rounds. Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
&lt;br /&gt;
Noxious Blast: Fortitude save or suffer the effects of being dazed for 4 rounds. A dazed creature will do nothing except defend itself. &lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enervating Shadow]]&lt;br /&gt;
|6th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock radiates a cloud that grants 50% concealment at night, underground, or while the Warlock is standing in a cloud of Darkness (their own or someone else&#039;s). Any creature that enters the cloud must make a Fortitude saving throw or take a -5 penalty to Strength for 5 rounds. Enervating Shadow has a 5 round duration.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. Reflex save for half damage. Eldritch Cone no longer hits allies, and now gains 50% extra range and +1 to its DCs if you have Eldritch Master.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbidding Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Repelling or Hindering.&lt;br /&gt;
&lt;br /&gt;
A Repelling Blast knocks the target back (by 5d6 feet) and down (for 4 seconds), if it fails a Reflex saving throw. &lt;br /&gt;
&lt;br /&gt;
A Hindering blast forces any creature struck to make a Will save or become slowed for 6 rounds. A slowed creature moves and attacks at a drastically reduced rate, taking a -1 penalty on attack rolls, AC, and Reflex saves and moving at half its normal speed. Multiple slow effects don&#039;t stack. This invocation counters and dispels haste.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellspawned Grace]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, Shapechange into a Hellhound.&lt;br /&gt;
|-&lt;br /&gt;
|[[Misty Vision]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|You invoke a misty image of yourself which joins your party and follows your orders. The image is illusory and cannot do physical harm through its attacks, though it will distract enemies and keep them occupied. &lt;br /&gt;
It does not occupy a summon slot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Painful Slumber of Ages]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|You put a single subject into a magically induced nightmare that lasts indefinitely. During this time the subject is especially vulnerable and takes increased damage, 1% per caster level. Save : Will negates, Spell resistance : Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrating Blasts]]&lt;br /&gt;
|6th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Penetrating Blasts grants the warlock a +4 bonus to caster level checks to overcome spell resistance. All eldritch blast attacks made while Penetrating Blasts is active have a chance of lowering the target&#039;s SR by 5(don&#039;t stack) for 1 minute if they fail a Will saving throw. Penetrating Blasts lasts 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 6 rounds, 1 swarm per four caster levels. Each swarm has d20 + caster level+CHA-bonus base attack bonus and deals 2d6 magical damage on hit. Does not hit allies. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, if stunned any melee attack gets +4 bonus to hit and they are considered [[Flat-Footed]].) Binding Blast now deals an additional 2d6 magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level, +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 minute per caster level, DR 15/[[Alchemical Silver]]. Ends after absorbing 150 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonskin]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dragonskin provides Natural AC at a similar progression to Spiderskin, along with 5-20 DR to a specific energy type based on which dragon you choose when casting the spell (acid (green), electricity (blue), fire (red), cold (white)). Characters with the Draconic heritage gain an additional 1 AC from this spell. Dragonskin lasts 10 minutes per level and can only be used on the caster.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadful Word]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Confusion]] spell. [[Will]] save, affects 1d4 +1 per caster level creatures. It now has a 10% chance to outright kill any target that fails their saving throw. Furthermore, the spell now deals 3d6 points of damage even if the target succeeds at their saving throw. &lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles. Eldritch Doom now bypasses Evasion, and gains 50% extra radius and +1 to its DCs if you have Eldritch Master.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes of the Oracle]]&lt;br /&gt;
|8th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Eyes of the Oracle provides +2 to AC and saves naturally, increasing to +3 if the character has the draconic heritage feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Omen]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Will]] save or -2 AC, -6 AB, -4 Saves, -8 to all skills. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Instill Vulnerability]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Fortitude]] save or imbue a single creature with vulnerability to one energy type. (Acid, Cold, Electricity, Fire, Sonic) Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Shadow Demons]]&lt;br /&gt;
|8th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, summon 1d3 16HD Shadow Demons. Uses summon swarm slot and can be improved by Conjuration Focus feats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Leap]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Blink to target location, cooldown 30 seconds. (You must be able to normally reach the selected destination)&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Witch Sight]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, can see through Illusion, Sanctuary, Invisibility, Ethereal, and Darkness effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, shapechange into various forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage.  [[Fortitude]] save or two negative levels, duration 1 hour. Stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>172.70.51.170</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monk&amp;diff=16219</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monk&amp;diff=16219"/>
		<updated>2022-11-26T22:54:18Z</updated>

		<summary type="html">&lt;p&gt;172.70.51.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Feature&lt;br /&gt;
|HD = 8&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = All: [[Fortitude]], [[Reflex]], [[Will]].&lt;br /&gt;
|Lsave = NONE&lt;br /&gt;
|WP = [[Weapon proficiency (monk)|Monk]] ~ [[club]], [[crossbow, light|crossbow (light)]], [[crossbow, heavy|crossbow (heavy)]], [[dagger]], [[handaxe]], [[kama]], [[quarterstaff]], [[shuriken]], and [[sling]].&lt;br /&gt;
|AP = &#039;&#039;&#039;NONE&#039;&#039;&#039;&lt;br /&gt;
|skill = 4&lt;br /&gt;
|Cskill = [[Acrobatics]], [[Athletics]], [[Concentration]], [[Craft]] (all), [[Diplomacy]], [[Escape Artist]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Move Silently]], [[Parry]], [[Perform]], [[Profession]] (all) [[Sense Motive]], [[Spot]]}}&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039; is a [[base class]] in [[NWN2]].&lt;br /&gt;
==Description==&lt;br /&gt;
The key feature of the monk is his ability to fight unarmed and unarmored. Thanks to his rigorous training, he can strike as hard as if he were armed and strike faster than a warrior with a sword. Though a monk casts no spells, he has a magic of his own. He channels a subtle energy, called &#039;&#039;ki&#039;&#039;, which allows him to perform amazing feats. The monk&#039;s best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness that allows him to dodge an attack even if he is not consciously aware of it. As a monk gains experience and power, his mundane and &#039;&#039;ki&#039;&#039;-oriented abilities grow, giving him more and more power over himself and, sometimes, over others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any [[lawful]] - a monk&#039;s training requires strict discipline.&lt;br /&gt;
*Ex-monks - A monk who becomes non-lawful cannot gain new levels as a monk but retains all monk abilities.&lt;br /&gt;
&lt;br /&gt;
Monks are not proficient with any armor or shields - many of the monk&#039;s special features have specific equipment-related conditions. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!Features gained!!Flurry of blows attack bonus!!Unarmed damage!!AC bonus!!Unarmored speed bonus (ft)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[#AC bonus|AC bonus]], [[Flurry of Blows]], [[Improved Unarmed Strike]], [[Stunning Fist]]|| align=&amp;quot;center&amp;quot; | -2/-2|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Evasion]], [[Deflect Arrows]]|| align=&amp;quot;center&amp;quot; | -1/-1|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[#Still mind|Still mind]], [[Monk speed]]|| align=&amp;quot;center&amp;quot; | -0/-0|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[#Ki Strike|Ki strike]] (Magic)|| align=&amp;quot;center&amp;quot; | +1/+1|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[[Purity of Body]], AC Bonus +1|| align=&amp;quot;center&amp;quot; | +2/+2|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Choice between [[Improved Grapple]], [[Improved Knockdown]], or [[Improved Disarm]]|| align=&amp;quot;center&amp;quot; | +3/+3|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Wholeness of Body]]|| align=&amp;quot;center&amp;quot; | +4/+4|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8|||| align=&amp;quot;center&amp;quot; | +5/+5/+0|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||[[Improved Evasion]]|| align=&amp;quot;center&amp;quot; | +6/+6/+1|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|10||Ki strike (Lawful), AC Bonus +2|| align=&amp;quot;center&amp;quot; | +7/+7/+2|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Diamond Body]], [[Greater Flurry]]|| align=&amp;quot;center&amp;quot; | +8/+8/+8/+3|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|12|||| align=&amp;quot;center&amp;quot; | +9/+9/+9/+4|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|13||[[#Diamond soul|Diamond soul]]|| align=&amp;quot;center&amp;quot; | +9/+9/+9/+4|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|14|||| align=&amp;quot;center&amp;quot; | +10/+10/+10/+5|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|15||[[#Quivering palm|Quivering palm]], AC Bonus +3|| align=&amp;quot;center&amp;quot; | +11/+11/+11/+6/+1|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|16||Ki strike (Adamantine)|| align=&amp;quot;center&amp;quot; | +12/+12/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|17|||| align=&amp;quot;center&amp;quot; | +12/+12/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|18|||| align=&amp;quot;center&amp;quot; | +13/+13/+13/+8/+3|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|19||[[#Empty body|Empty body]]|| align=&amp;quot;center&amp;quot; | +14/+14/+14/+9/+4|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Perfect self]], AC Bonus +4|| align=&amp;quot;center&amp;quot; | +15/+15/+15/+10/+5|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|21|||| align=&amp;quot;center&amp;quot; | +15/+15/+15/+10/+5|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|22|||| align=&amp;quot;center&amp;quot; | +16/+16/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|23|||| align=&amp;quot;center&amp;quot; | +17/+17/+17/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|24|||| align=&amp;quot;center&amp;quot; | +18/+18/+18/+13/+8/+3|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Epic Bonus Feat|Bonus feat]], AC Bonus +5|| align=&amp;quot;center&amp;quot; | +18/+18/+18/+13/+8/+3|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|26|||| align=&amp;quot;center&amp;quot; | +19/+19/+19/+14/+9/+4|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|27|||| align=&amp;quot;center&amp;quot; | +20/+20/+20/+15/+10/+5|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|28|||| align=&amp;quot;center&amp;quot; | +21/+21/+21/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|29|||| align=&amp;quot;center&amp;quot; | +21/+21/+21/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Epic Bonus Feat|Bonus feat]], AC Bonus +6|| align=&amp;quot;center&amp;quot; | +22/+22/+22/+17/+12/+7/+2|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +6|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|}&lt;br /&gt;
*A monk&#039;s [[Flurry of blows|flurry of blows attack bonus]] is still affected by multiclassing. Characters may gain additional attacks by taking a higher [[BAB]] progression class (e.g. [[fighter]] levels), or reduced attacks from taking a lower BAB progression class (e.g. [[wizard]] levels).&lt;br /&gt;
&lt;br /&gt;
*The first unarmed damage stat is for medium size, and the second stats is from small size.&lt;br /&gt;
**Unarmed damage for (potential) large monks in game is larger than for medium sized monks (eg. 6d6 on levels 28-29).&lt;br /&gt;
&lt;br /&gt;
===AC bonus===&lt;br /&gt;
A monk has a sixth sense that lets his avoid even unanticipated attacks. When unarmored, the monk adds his Wisdom bonus (if any) to his AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). He loses these bonuses when he is immobilized or helpless, when he wears any armor, or when he carries a shield.&lt;br /&gt;
&lt;br /&gt;
===Flurry of blows===&lt;br /&gt;
When unarmored, a monk may strike with a [[Flurry of Blows]] at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. When using flurry of blows, a monk may attack only with unarmed strikes or with a [[kama]], a [[quarterstaff]] or [[shuriken]] ([[dagger]] and [[handaxe]] don&#039;t work with Flurry of blows - the other special monk weapons, namely nunchaku, sai and siangham, are not coded into NWN2 in the official campaign).&lt;br /&gt;
&lt;br /&gt;
The Flurry of Blows mode can be activated as long as the weapon in your main hand is one of the monk weapons listed above, or unarmed strike. It can be activated even when the character is wearing armor, or carries a shield. However, wearing armor/shield negates the extra attacks, although the attack penalty still applies. E.g. If a level 1 monk activates Flurry of blows while wearing armor or carrying a shield, he gets a -2 attack penalty, but does not receive the extra attacks.&lt;br /&gt;
&lt;br /&gt;
===Unarmed strike===&lt;br /&gt;
At 1st level, a monk gains [[Improved Unarmed Strike]] as a bonus feat. In addition, a Monk does more damage than other characters with unarmed attacks, and can deal lethal damage with his fists.&lt;br /&gt;
&lt;br /&gt;
===Stunning Fist===&lt;br /&gt;
At 1st level, a monk gains [[Stunning Fist]] as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
A monk of 2nd level or higher can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
===Deflect Arrows===&lt;br /&gt;
A monk of 2nd level or highter can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against a difficulty class of 20. As long as the monk is not caught flat-footed, the chance to deflect an arrow is automatically applied to the first missile attack in any given round.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
At 3rd level, a monk gains an enhancement bonus to his speed. A monk in armor (even light armor) loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
===Still mind===&lt;br /&gt;
A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of [[enchantment]], since his meditation and training improve his resistance to mind-affecting attacks.&lt;br /&gt;
&lt;br /&gt;
===Ki Strike===&lt;br /&gt;
At 4th level, a monk&#039;s unarmed attacks are empowered with &#039;&#039;ki&#039;&#039;. His unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with [[damage reduction]]. &#039;&#039;Ki&#039;&#039; strike improves with the character&#039;s monk level, becoming lawful for purposes of damage reduction at level 10 and adamantine for purposes of damage reduction at level 16. These effects stack, i.e. at 16th level the monk&#039;s attacks will be magical, lawful and adamantine, bypassing any resistances to these damage types.&lt;br /&gt;
&lt;br /&gt;
===Purity of body===&lt;br /&gt;
At 5th level, a monk gains control over his body&#039;s immune system. He gains immunity to all diseases.&lt;br /&gt;
&lt;br /&gt;
===Wholeness of body===&lt;br /&gt;
At 7th level or higher, a monk can heal his own wounds. He can heal a number of hit points of damage equal to twice his current monk level each day.&lt;br /&gt;
&lt;br /&gt;
===Improved Evasion===&lt;br /&gt;
At 9th level, a monk&#039;s evasion ability improves. He takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or fireball, and takes half damage on a failed save.&lt;br /&gt;
&lt;br /&gt;
===Diamond body===&lt;br /&gt;
At 11th level, a monk is in such firm control of his own metabolism that he gains immunity to [[poison (effect)|poisons]] of all kinds.&lt;br /&gt;
&lt;br /&gt;
===Greater Flurry===&lt;br /&gt;
At 11th level, a monk receives a second extra attack when using Flurry of Blows with unarmed strikes or his special monk weapons. The only weapons this works with (besides unarmed attack) are kama, quarterstaff or shuriken -- a dagger/handaxe/etc will not work with flurry, and the other special monk weapons, namely nunchaku, sai and saingham, are not coded into NWN2 in the official campaign.&lt;br /&gt;
&lt;br /&gt;
===Diamond soul===&lt;br /&gt;
At 13th level, a monk gains [[spell resistance]] equal to his current monk level + 10.&lt;br /&gt;
&lt;br /&gt;
===Quivering palm===&lt;br /&gt;
Starting at 15th level, a monk can set up fatal vibrations within the body of another creature once per day. Unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk&#039;s level + the monk&#039;s Wis modifier), it dies. Quivering Palm does not work on creatures that have immunity to critical hits. Creatures that have higher hit die or level than the monk are also immune to this ability.&lt;br /&gt;
&lt;br /&gt;
===Empty body===&lt;br /&gt;
At 19th level, a monk gains the ability to fade from sight twice per day. The monk gains a 50% concealment bonus for a number of rounds equal to his class level.&lt;br /&gt;
&lt;br /&gt;
===Perfect self===&lt;br /&gt;
The monk gains immunity to all mind-affecting spells and effects, and damage reduction 10/magic.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>172.70.51.170</name></author>
	</entry>
</feed>