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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.70.42.97</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:07:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft_Alchemy&amp;diff=13191</id>
		<title>Craft Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft_Alchemy&amp;diff=13191"/>
		<updated>2021-09-04T02:04:41Z</updated>

		<summary type="html">&lt;p&gt;172.70.42.97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The [[player character | character]] knows how to create a variety of alchemical items, such as alchemist&#039;s fire, acid, and poisons. He can also extract raw, magical essences from the remains of certain creatures, which can then be used in the crafting of magical items.&lt;br /&gt;
|ability=Intelligence&lt;br /&gt;
|training=No&lt;br /&gt;
|classes=[[Bard]], [[Cleric]], [[Druid]], [[Favored Soul]], [[Monk]], [[Ranger]], [[Rogue]], [[Sorcerer]], [[Spirit Shaman]], [[Wizard]], [[Warlock]]; [[Arcane Scholar|Arcane Scholar of Candlekeep]], [[Arcane Archer]], [[Assassin]], [[Dwarven Defender]], [[Eldritch Knight]], [[Harper Agent]], [[Invisible Blade]], [[Neverwinter Nine (class)|Neverwinter Nine]], [[Pale Master]], [[Phantom]], [[Dragon Disciple|Red Dragon Disciple]], [[Red Wizard of Thay]], [[Guild Thief]], [[Stormlord]], [[Warpriest]], [[Warrior of Darkness]]&lt;br /&gt;
|special=See notes below&lt;br /&gt;
|check=Skill must meet the minimum rank required to craft or distill the materials.&lt;br /&gt;
|use=Use the [[mortar and pestle]] on a crafting station (or applicable device).&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
The Craft Alchemy skill requires a mortar &amp;amp; pestle and an alchemical workbench. To create an alchemical item, the character must place the proper ingredients in the alchemical workbench&#039;s inventory, then use the mortar &amp;amp; pestle on the workbench. If the correct ingredients were used and the character has the required skill ranks in Craft Alchemy, an alchemical item is created. Alchemical recipes can be found in recipe books throughout the game. Skilled alchemists can create more potent versions of alchemical items, which are not generally sold by merchants.&lt;br /&gt;
&lt;br /&gt;
Craft Alchemy can also be used to [[Distilled Essences|distill ]] certain items, usually the body parts of exotic monsters, into one of the five types of mystical essence required to create magic items. In order to distill an item into its essence form, the character must simply use the mortar &amp;amp; pestle item on the distillable item. If the character has the required ranks in Craft Alchemy, the item is distilled. The minimum skill ranks required, as well as the Essences an item yields, is listed in the item&#039;s description.&lt;br /&gt;
&lt;br /&gt;
With sufficiently high alchemical skill two essences of the same strength may be combined into one of the next higher rating by using an alchemical workbench.&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>172.70.42.97</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft_Armor&amp;diff=13190</id>
		<title>Craft Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft_Armor&amp;diff=13190"/>
		<updated>2021-09-04T01:45:02Z</updated>

		<summary type="html">&lt;p&gt;172.70.42.97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|description = &#039;&#039;&#039;Craft Armor&#039;&#039;&#039; allows a character to craft [[armor]] and [[shield]]s from a variety of [[material]]s.&lt;br /&gt;
|ability     = Intelligence&lt;br /&gt;
|classes     = [[Barbarian]], [[Bard]], [[Cleric]], [[Fighter]], [[Paladin]], [[Ranger]], [[Swashbuckler]], [[Wizard]], [[Warlock]]; [[Arcane Scholar|Arcane Scholar Of Candlekeep]], [[Blackguard]], [[Divine Champion]], [[Dwarven Defender]], [[Eldritch Knight]], [[Harper Agent]], [[Invisible Blade]], [[Neverwinter Nine (Class)|Neverwinter Nine]], [[Dragon Disciple|Red Dragon Disciple]], [[Warpriest]]&lt;br /&gt;
|training    = No&lt;br /&gt;
|check       = Skill must meet the minimum rank required to craft the type of armor with its material components.&lt;br /&gt;
|special     = See notes below&lt;br /&gt;
|use         = Use the [[smith&#039;s hammer]] on a crafting station (or applicable device).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
Using this craft skill requires a Blacksmith&#039;s Workbench and a [[smith&#039;s hammer]], in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired armor or shield. The character places all components, including the mold, in the workstation&#039;s inventory, then uses the smith&#039;s hammer&#039;s special ability on the workstation. If the character has enough ranks in Craft Armor, the new item is created. The mold for each specific armor or shield lists which materials that item requires.&lt;br /&gt;
&lt;br /&gt;
The base skill requirement for crafting a suit of armor or a shield is equal to the armor bonus that item provides. For example, a breastplate provides a +5 armor bonus to AC, so the character must have 5 ranks of Craft Armor to craft a breastplate.&lt;br /&gt;
Basic Crafting Ranks Required to Craft Armor&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#c0c0c0&amp;quot;&lt;br /&gt;
![[Armor]]&lt;br /&gt;
!Skill Rank&lt;br /&gt;
![[Shield]]&lt;br /&gt;
|-&lt;br /&gt;
![[Padded armor]]&lt;br /&gt;
!1&lt;br /&gt;
![[Light shield]]&lt;br /&gt;
|-&lt;br /&gt;
![[Leather armor]]&lt;br /&gt;
!2&lt;br /&gt;
![[Heavy shield]]&lt;br /&gt;
|-&lt;br /&gt;
![[Hide armor]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
![[Studded leather armor]]&lt;br /&gt;
|-&lt;br /&gt;
![[chain shirt]]&lt;br /&gt;
!4&lt;br /&gt;
![[Tower shield]]&lt;br /&gt;
|-&lt;br /&gt;
![[Breastplate]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
![[chainmail]]&lt;br /&gt;
|-&lt;br /&gt;
![[Banded mail]]&lt;br /&gt;
!6&lt;br /&gt;
|-&lt;br /&gt;
![[Half plate]]&lt;br /&gt;
!7&lt;br /&gt;
|-&lt;br /&gt;
![[Full plate]]&lt;br /&gt;
!8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor and shields can be crafted from basic materials (iron, wood, or leather), or from more exotic components, such as mithral or wyvern hide. [[Material|Exotic materials]] increase the skill requirement to craft the item, but also provide additional benefits.&lt;br /&gt;
&lt;br /&gt;
*The type of Armor/Shield Rank + Materials Rank = Craft Armor Rank NEEDED to Produce.&lt;br /&gt;
* Skill Rank + Additional Skill Ranks + Int Mod = Craft Armor Rank.&lt;br /&gt;
&lt;br /&gt;
These are based on MotB expansion pack; SoZ has different setup that armors don&#039;t work.&lt;br /&gt;
{|cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#c0c0c0&amp;quot;&lt;br /&gt;
!Materials&lt;br /&gt;
! + Additional Skill Ranks&lt;br /&gt;
!Bonus Effects&lt;br /&gt;
|-&lt;br /&gt;
![[Iron]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|No modifier&lt;br /&gt;
!&amp;amp;nbsp;N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Leather Hide]]&lt;br /&gt;
!&amp;amp;nbsp;N/A&lt;br /&gt;
|-&lt;br /&gt;
![[Duskwood]]&lt;br /&gt;
! +5 ranks&lt;br /&gt;
!Weight Reduction &amp;amp; other +&lt;br /&gt;
|-&lt;br /&gt;
![[Darksteel]]&lt;br /&gt;
! +10 ranks&lt;br /&gt;
!Acid Resistance: 5/-&lt;br /&gt;
|-&lt;br /&gt;
![[Mithral]]&lt;br /&gt;
! +10 ranks&lt;br /&gt;
!Armor Check Penalty Reduction,Max Dex Bonus are increased,Spell Failure &amp;amp; Weight Reduction.&lt;br /&gt;
|-&lt;br /&gt;
![[Zalantar]] wood&lt;br /&gt;
! +10 ranks&lt;br /&gt;
!Shields only; AC Bonus &amp;amp;Spell Failure Reduction.&lt;br /&gt;
|-&lt;br /&gt;
![[Salamander Hide]]&lt;br /&gt;
! +12 ranks&lt;br /&gt;
!Armor only; AC Bonus +1,Fire Resistance 10/- &amp;amp;Weight Reduction of 40%&lt;br /&gt;
|-&lt;br /&gt;
![[Adamantine]]&lt;br /&gt;
! +15 ranks&lt;br /&gt;
!Damage Reduction.&lt;br /&gt;
|-&lt;br /&gt;
![[Umber Hulk Hide]]&lt;br /&gt;
! +17 ranks&lt;br /&gt;
!AC Bonus +2 &amp;amp;Immune to Mind Effecting Spells&lt;br /&gt;
|-&lt;br /&gt;
![[Wyvern Hide]]&lt;br /&gt;
! +20 ranks&lt;br /&gt;
!Armor only; AC Bonus +2,Save Bonus +4 on Poison &amp;amp;Weight Reduction of 20%&lt;br /&gt;
|-&lt;br /&gt;
![[Red Dragon Hide]]&lt;br /&gt;
! +23 ranks&lt;br /&gt;
!AC Bonus +3,Fire Resistance 20/- &amp;amp;Weight Reduction of 20%&lt;br /&gt;
|}&lt;br /&gt;
Note that in order to create a suit of armor or shield out of an exotic material, all the materials used to craft that armor must be of the same type. For example, crafting a suit of full plate requires four metal ingots. In order to create a suit of adamantine full plate, four adamantine ingots must be used. Alloying such exotic materials is beyond even the greatest smiths.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
When using exotic materials to craft with, the exotic material bonuses count against the enchantment limit, but it only costs 1 slot. For some cases, this makes it pointless. However, if you have enough skill ranks, and the right materials, you can definitely make it worth the work.&lt;br /&gt;
&lt;br /&gt;
Mithral makes chainshirts very good for rogues (0 armor check penalty)&lt;br /&gt;
&lt;br /&gt;
Adamantine gives you damage reduction&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Armor recipes|List of magical armor recipes]].&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>172.70.42.97</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Survival&amp;diff=13189</id>
		<title>Survival</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Survival&amp;diff=13189"/>
		<updated>2021-09-04T01:31:52Z</updated>

		<summary type="html">&lt;p&gt;172.70.42.97: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The &#039;&#039;&#039;Survival&#039;&#039;&#039; skill will allow you to detect hostile enemies on the minimap.&lt;br /&gt;
|ability=Wisdom&lt;br /&gt;
|classes=[[Barbarian]], [[Druid]], [[Ranger]], [[Spirit Shaman]]; [[Arcane Archer]], [[Frenzied Berserker]], [[Harper Agent]], [[Stormlord]] &lt;br /&gt;
|training=No&lt;br /&gt;
|check=Unknown if it uses any DC checks. According to Designer [[George Ziets]] [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484602&amp;amp;post=4191087&amp;amp;forum=97], survival &amp;quot;expands the range you can see hostile creatures on the [[minimap]], while in [[Track]]ing mode. Any character can activate Tracking mode, but only characters with the [[Track]] feat and points in the Survival skill are going to get much value from it.&amp;quot;&lt;br /&gt;
|special=&lt;br /&gt;
|use=Selected (tracking mode)&lt;br /&gt;
}}&lt;br /&gt;
==NWN comparison==&lt;br /&gt;
*This skill did not exist in NWN&lt;br /&gt;
*The map window in NWN showed party members, animal companions, summoned creatures, and familiars, but not hostile opponents.&lt;/div&gt;</summary>
		<author><name>172.70.42.97</name></author>
	</entry>
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