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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.70.246.59</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.70.246.59"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/172.70.246.59"/>
	<updated>2026-10-17T10:56:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Otherworldly_Leap&amp;diff=14944</id>
		<title>Otherworldly Leap</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Otherworldly_Leap&amp;diff=14944"/>
		<updated>2022-02-18T11:47:49Z</updated>

		<summary type="html">&lt;p&gt;172.70.246.59: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Conjuration &lt;br /&gt;
|descriptor=Teleportation&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Personal&lt;br /&gt;
|duration=Immediate&lt;br /&gt;
|save=[[No]]&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You immediately move to the targeted location (You must be able to normally reach the selected destination). To observers you are quicker than the wind and faster than the eye can see. In reality you used your eldritch powers to leap through the realm of their origin to the selected location. You can leap through the otherworld once every five rounds (30 seconds).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
It takes some time to cast that spell (like any other invocation), so that&#039;s not  immediately at all.&lt;br /&gt;
&lt;br /&gt;
And there is no way to know if it&#039;s still on cooldown. (If it is, you have wasted a round for nothing)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>172.70.246.59</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Otherworldly_Leap&amp;diff=14943</id>
		<title>Otherworldly Leap</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Otherworldly_Leap&amp;diff=14943"/>
		<updated>2022-02-18T11:46:59Z</updated>

		<summary type="html">&lt;p&gt;172.70.246.59: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Conjuration &lt;br /&gt;
|descriptor=Teleportation&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Personal&lt;br /&gt;
|duration=Immediate&lt;br /&gt;
|save=[[No]]&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You immediately move to the targeted location (You must be able to normally reach the selected destination). To observers you are quicker than the wind and faster than the eye can see. In reality you used your eldritch powers to leap through the realm of their origin to the selected location. You can leap through the otherworld once every five rounds (30 seconds).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
It takes some time to cast that spell (like any other invocation)&lt;br /&gt;
and there is no way to know if it&#039;s still on cooldown. (If it is, you have wasted a round for nothing)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>172.70.246.59</name></author>
	</entry>
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