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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.70.175.92</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T08:13:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bleeding_Wound&amp;diff=16374</id>
		<title>Bleeding Wound</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bleeding_Wound&amp;diff=16374"/>
		<updated>2023-01-19T22:33:17Z</updated>

		<summary type="html">&lt;p&gt;172.70.175.92: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Invisible Blade]] level 1&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=At 1st level, when an Invisible Blade hits with a successful sneak attack, he inflicts a bleeding wound that deals 2 points of damage per round for 3 rounds. This damage stacks with previous damage caused by a Bleeding Wound attack. He must be either unarmed or wielding only light weapons in order to inflict a Bleeding Wound. At 3rd level, the damage increases to 4 per round, and at 5th level, it increases to 6 points per round. Each level of Bleeding Wound counts as one die of sneak attack damage for purposes of class and feat prerequisites. &lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
==Gameplay Notes==&lt;br /&gt;
&lt;br /&gt;
*Regardless of the class prerequisites, an Invisible Blade can use any light weapon to cause a bleeding wound (i.e. a handaxe or shortsword can be used, but not a rapier). Small races can only use tiny weapons to cause bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
*Bleeding damage bypasses damage resistance.&lt;br /&gt;
[[category:Feats]]&lt;br /&gt;
[[category:Class feats]]&lt;/div&gt;</summary>
		<author><name>172.70.175.92</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Blinding_Strike&amp;diff=16175</id>
		<title>Blinding Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Blinding_Strike&amp;diff=16175"/>
		<updated>2022-11-09T01:03:35Z</updated>

		<summary type="html">&lt;p&gt;172.70.175.92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Blinding Strike&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Rogue&lt;br /&gt;
 Prerequisite: BAB +2&lt;br /&gt;
 Use: Selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a full attack action, you may make a single attack using your best attack bonus. If you hit, the opponent makes a Fortitude save DC of 10 + (sneak attack dice) + (1/5 character level) + (1/5 rogue levels) and is blinded for 1+d4 rounds on a failure. This strike only works once per turn and not on a creature previously hit with Blinding strike within that turn.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
The feat has a 45 second cool down timer after using it.&lt;br /&gt;
&lt;br /&gt;
It functions as an on-hit effect on your weapon applied when you press the button.&lt;br /&gt;
&lt;br /&gt;
It will bring you out of stealth to activate it, so best use is to apply it before entering stealth.&lt;br /&gt;
&lt;br /&gt;
You can pre-load it onto a weapon well before a fight - the on-hit effect will last until consumed through use. Because of this, you can apply it to a weapon 45 seconds before a fight and then immediately re-apply it once engaged.&lt;br /&gt;
&lt;br /&gt;
If activated in combat, it will stop your ongoing attack flurry for the round.&lt;br /&gt;
&lt;br /&gt;
It can be taken as a fighter bonus feat, but the DC will be extremely low due to the DC calculation incorporating both rogue levels and sneak attack dice.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>172.70.175.92</name></author>
	</entry>
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