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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T04:08:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Champion&amp;diff=15507</id>
		<title>Divine Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Champion&amp;diff=15507"/>
		<updated>2022-05-17T02:39:31Z</updated>

		<summary type="html">&lt;p&gt;172.70.114.159: /* Bonus Feat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
&lt;br /&gt;
The divine champion is the strong right arm of their [[deity]]. They serve as a guardian of holy sites, a protector of pilgrims and a leader of crusades. Though [[paladin]]s&lt;br /&gt;
fill these roles in many good-aligned churchs, a divine champion can take up the banner of any deity, regardless of alignment or ethos.  These holy warriors are loved by their patron&#039;s worshipers and hated by the church&#039;s enemies in equal measure.  Most champions come from a combat or military background.  [[Barbarian]]s, [[fighter]]s, [[paladin]]s, and [[ranger]]s are the most common candidates, though [[monk]]s, [[cleric]]s, and the more militant [[druid]]s frequently pursue this path as well.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feat]]s&#039;&#039;&#039;: [[Weapon focus]] (any)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Lore: Religion]] 3 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: While you can choose a deity as part of character creation, having a patron deity is &#039;&#039;&#039;not&#039;&#039;&#039; a requirement to be a divine champion in NWN2.&lt;br /&gt;
&lt;br /&gt;
===Class features===&lt;br /&gt;
{{Class base features|hit die=10&lt;br /&gt;
|proficiencies=Weapons ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]])&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=[[Craft alchemy]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Lore: Religion]], [[Lore: Local]],[[Lore: History]], [[Parry]]&lt;br /&gt;
|BAB=High&lt;br /&gt;
|high save=[[Fortitude]]&lt;br /&gt;
|low save=[[Reflex]], [[Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Lay on hands]] x1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Bonus feat, [[sacred defense]] I&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Smite infidel]] x1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bonus feat, sacred defense II&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Divine wrath]] x1&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bonus feat, sacred defense III&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Bonus feat, sacred defense IV&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bonus feat, sacred defense V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lay on Hands====&lt;br /&gt;
Once [[per day]], a 1st-level Divine Champion may lay on hands to heal damage equal to their [[Charisma]] bonus x their divine champion level.  If the character already has a lay on hands ability (from Paladin/Hospitaler levels), their divine champion level and their class level in whatever other class gives them the lay on hands ability stack.&lt;br /&gt;
&lt;br /&gt;
====Bonus Feat====&lt;br /&gt;
At 2nd level, the divine champion may select a bonus feat from the following list:&lt;br /&gt;
*&#039;&#039;&#039;[[Blind Fight]] =&#039;&#039;&#039; Second chance to hit unseen enemy.&lt;br /&gt;
*&#039;&#039;&#039;[[Combat Expertise]] =&#039;&#039;&#039; -3 to [[attack roll]]s transfers to +3 to AC.&lt;br /&gt;
*&#039;&#039;&#039;[[Dodge]] =&#039;&#039;&#039; +1 [[AC]] Bonus.&lt;br /&gt;
*&#039;&#039;&#039;[[Extra Turning]] =&#039;&#039;&#039; [[Turn Undead]].&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Combat Expertise]] =&#039;&#039;&#039; +6 to AC transfers to -6 to [[attack roll]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Critical|Improved Critical (any)]] =&#039;&#039;&#039; Doubles the Critical Hit Probability.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Initiative]] =&#039;&#039;&#039; +4 [[initiative]] checks.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Parry]] =&#039;&#039;&#039; Increased chance to counter attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Focus|Weapon Focus (any)]] =&#039;&#039;&#039; +1 [[AB]] to one weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Proficiency (exotic)]] =&#039;&#039;&#039; Allows to use Exotic [[Weapon]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Specialization|Weapon Specialization (any)]] =&#039;&#039;&#039; +2 damage to one weapon.&lt;br /&gt;
*[[Improved Rapid Shot]]&lt;br /&gt;
*[[Weapon Mastery]]&lt;br /&gt;
*[[Weapon Supremacy]]&lt;br /&gt;
*[[Heavy Armor Optimization]]&lt;br /&gt;
*[[Greater Heavy Armor Optimization]]&lt;br /&gt;
*[[Heavy Armor Specialization]]&lt;br /&gt;
*[[Medium Armor Specialization]]&lt;br /&gt;
*[[Shield Bash]]&lt;br /&gt;
*[[Shield Charge]]&lt;br /&gt;
*[[Shield Slam]] &lt;br /&gt;
*[[Powerful Charge]]&lt;br /&gt;
&lt;br /&gt;
If the bonus feat falls on an epic character level, the following feats are available in addition to the list above:&lt;br /&gt;
*&#039;&#039;&#039;[[Armor Skin]] =&#039;&#039;&#039; +1 [[natural armor]] AC.&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Quicken Spell]] =&#039;&#039;&#039; quick cast on low level spell.&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Silent Spell]] =&#039;&#039;&#039; allows to cast lesser spells when [[silenced]].&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Still Spell]] =&#039;&#039;&#039; Remove [[somatic]] failure on lesser spells.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Damage Reduction]] =&#039;&#039;&#039; 3/- (can be taken 3 times, making a 9/- damage reduction).&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Prowess]] =&#039;&#039;&#039; +1 to All attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Spell Focus]] =&#039;&#039;&#039; non-stacking +6? [[Difficulty_class|DC]] save spell.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Spell Penetration]] =&#039;&#039;&#039; +6 on [[caster level]] checks.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Toughness]] =&#039;&#039;&#039; Hit points +30 stackable.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Weapon Focus|Epic Weapon Focus (any)]] =&#039;&#039;&#039; +2 attack on a specific weapon. (stackable)&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Weapon Specialization|Epic Weapon Specialization (any)]] =&#039;&#039;&#039; +6 to Damage to chosen weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Smiting]] =&#039;&#039;&#039; 2x [[smite]] damage stackable to 10x.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Wisdom]] =&#039;&#039;&#039; +1 Wisdom up to +10.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Stunning Fist]] =&#039;&#039;&#039; +2 [[Stunning fist]] [[Difficulty_class|DC]] up to +20.&lt;br /&gt;
*&#039;&#039;&#039;[[Overwhelming Critical|Overwhelming Critical (any)]] =&#039;&#039;&#039; adds critical damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Planar Turning]] =&#039;&#039;&#039; Turn [[outsider]] creature.&lt;br /&gt;
&lt;br /&gt;
At their 4th, 6th, 8th, and 10th levels, the divine champion may choose another bonus feat from this list.&lt;br /&gt;
&lt;br /&gt;
====Sacred Defense====&lt;br /&gt;
A divine champion of 2nd level gains a +1 sacred bonus on all [[save]]s.  This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level.&lt;br /&gt;
&lt;br /&gt;
====Smite Infidel====&lt;br /&gt;
At 3rd level, the divine champion gains the ability to make a special attack against creatures of differing [[Good]]/[[Evil]] [[alignment]]s.  When using Smite Infidel, the divine champion applies their [[Charisma]] modifier to their attack roll and their class level to the damage delivered.  Smite Infidel may be used once per day.&lt;br /&gt;
&lt;br /&gt;
====Divine Wrath====&lt;br /&gt;
At 5th level, the divine champion is capable of channeling the awesome fury of their patron deity, granting them considerable bonuses in combat.  They gain [[damage reduction]] 5/- and a +3 sacred bonus on [[attack roll]]s, weapon damage (Divine Damage), and saving throws.  &lt;br /&gt;
&lt;br /&gt;
At level 10, the attack, saves, and damage modifier changes to +5.&lt;br /&gt;
&lt;br /&gt;
Divine Wrath is now activated instantly and has a 5 minutes cooldown, its duration is equal to half the character&#039;s Divine Champion levels + Charisma modifier (capped at 10 rounds).[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>172.70.114.159</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Champion&amp;diff=15506</id>
		<title>Divine Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Champion&amp;diff=15506"/>
		<updated>2022-05-17T02:38:50Z</updated>

		<summary type="html">&lt;p&gt;172.70.114.159: /* Bonus Feat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
&lt;br /&gt;
The divine champion is the strong right arm of their [[deity]]. They serve as a guardian of holy sites, a protector of pilgrims and a leader of crusades. Though [[paladin]]s&lt;br /&gt;
fill these roles in many good-aligned churchs, a divine champion can take up the banner of any deity, regardless of alignment or ethos.  These holy warriors are loved by their patron&#039;s worshipers and hated by the church&#039;s enemies in equal measure.  Most champions come from a combat or military background.  [[Barbarian]]s, [[fighter]]s, [[paladin]]s, and [[ranger]]s are the most common candidates, though [[monk]]s, [[cleric]]s, and the more militant [[druid]]s frequently pursue this path as well.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feat]]s&#039;&#039;&#039;: [[Weapon focus]] (any)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Lore: Religion]] 3 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: While you can choose a deity as part of character creation, having a patron deity is &#039;&#039;&#039;not&#039;&#039;&#039; a requirement to be a divine champion in NWN2.&lt;br /&gt;
&lt;br /&gt;
===Class features===&lt;br /&gt;
{{Class base features|hit die=10&lt;br /&gt;
|proficiencies=Weapons ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]])&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=[[Craft alchemy]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Lore: Religion]], [[Lore: Local]],[[Lore: History]], [[Parry]]&lt;br /&gt;
|BAB=High&lt;br /&gt;
|high save=[[Fortitude]]&lt;br /&gt;
|low save=[[Reflex]], [[Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Lay on hands]] x1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Bonus feat, [[sacred defense]] I&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Smite infidel]] x1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bonus feat, sacred defense II&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Divine wrath]] x1&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bonus feat, sacred defense III&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Bonus feat, sacred defense IV&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bonus feat, sacred defense V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lay on Hands====&lt;br /&gt;
Once [[per day]], a 1st-level Divine Champion may lay on hands to heal damage equal to their [[Charisma]] bonus x their divine champion level.  If the character already has a lay on hands ability (from Paladin/Hospitaler levels), their divine champion level and their class level in whatever other class gives them the lay on hands ability stack.&lt;br /&gt;
&lt;br /&gt;
====Bonus Feat====&lt;br /&gt;
At 2nd level, the divine champion may select a bonus feat from the following list:&lt;br /&gt;
*&#039;&#039;&#039;[[Blind Fight]] =&#039;&#039;&#039; Second chance to hit unseen enemy.&lt;br /&gt;
*&#039;&#039;&#039;[[Combat Expertise]] =&#039;&#039;&#039; -3 to [[attack roll]]s transfers to +3 to AC.&lt;br /&gt;
*&#039;&#039;&#039;[[Dodge]] =&#039;&#039;&#039; +1 [[AC]] Bonus.&lt;br /&gt;
*&#039;&#039;&#039;[[Extra Turning]] =&#039;&#039;&#039; [[Turn Undead]].&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Combat Expertise]] =&#039;&#039;&#039; +6 to AC transfers to -6 to [[attack roll]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Critical|Improved Critical (any)]] =&#039;&#039;&#039; Doubles the Critical Hit Probability.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Initiative]] =&#039;&#039;&#039; +4 [[initiative]] checks.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Parry]] =&#039;&#039;&#039; Increased chance to counter attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Focus|Weapon Focus (any)]] =&#039;&#039;&#039; +1 [[AB]] to one weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Proficiency (exotic)]] =&#039;&#039;&#039; Allows to use Exotic [[Weapon]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Specialization|Weapon Specialization (any)]] =&#039;&#039;&#039; +1 damage to one weapon.&lt;br /&gt;
*[[Improved Rapid Shot]]&lt;br /&gt;
*[[Weapon Mastery]]&lt;br /&gt;
*[[Weapon Supremacy]]&lt;br /&gt;
*[[Heavy Armor Optimization]]&lt;br /&gt;
*[[Greater Heavy Armor Optimization]]&lt;br /&gt;
*[[Heavy Armor Specialization]]&lt;br /&gt;
*[[Medium Armor Specialization]]&lt;br /&gt;
*[[Shield Bash]]&lt;br /&gt;
*[[Shield Charge]]&lt;br /&gt;
*[[Shield Slam]] &lt;br /&gt;
*[[Powerful Charge]]&lt;br /&gt;
&lt;br /&gt;
If the bonus feat falls on an epic character level, the following feats are available in addition to the list above:&lt;br /&gt;
*&#039;&#039;&#039;[[Armor Skin]] =&#039;&#039;&#039; +1 [[natural armor]] AC.&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Quicken Spell]] =&#039;&#039;&#039; quick cast on low level spell.&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Silent Spell]] =&#039;&#039;&#039; allows to cast lesser spells when [[silenced]].&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Still Spell]] =&#039;&#039;&#039; Remove [[somatic]] failure on lesser spells.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Damage Reduction]] =&#039;&#039;&#039; 3/- (can be taken 3 times, making a 9/- damage reduction).&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Prowess]] =&#039;&#039;&#039; +1 to All attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Spell Focus]] =&#039;&#039;&#039; non-stacking +6? [[Difficulty_class|DC]] save spell.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Spell Penetration]] =&#039;&#039;&#039; +6 on [[caster level]] checks.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Toughness]] =&#039;&#039;&#039; Hit points +30 stackable.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Weapon Focus|Epic Weapon Focus (any)]] =&#039;&#039;&#039; +2 attack on a specific weapon. (stackable)&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Weapon Specialization|Epic Weapon Specialization (any)]] =&#039;&#039;&#039; +6 to Damage to chosen weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Smiting]] =&#039;&#039;&#039; 2x [[smite]] damage stackable to 10x.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Wisdom]] =&#039;&#039;&#039; +1 Wisdom up to +10.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Stunning Fist]] =&#039;&#039;&#039; +2 [[Stunning fist]] [[Difficulty_class|DC]] up to +20.&lt;br /&gt;
*&#039;&#039;&#039;[[Overwhelming Critical|Overwhelming Critical (any)]] =&#039;&#039;&#039; adds critical damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Planar Turning]] =&#039;&#039;&#039; Turn [[outsider]] creature.&lt;br /&gt;
&lt;br /&gt;
At their 4th, 6th, 8th, and 10th levels, the divine champion may choose another bonus feat from this list.&lt;br /&gt;
&lt;br /&gt;
====Sacred Defense====&lt;br /&gt;
A divine champion of 2nd level gains a +1 sacred bonus on all [[save]]s.  This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level.&lt;br /&gt;
&lt;br /&gt;
====Smite Infidel====&lt;br /&gt;
At 3rd level, the divine champion gains the ability to make a special attack against creatures of differing [[Good]]/[[Evil]] [[alignment]]s.  When using Smite Infidel, the divine champion applies their [[Charisma]] modifier to their attack roll and their class level to the damage delivered.  Smite Infidel may be used once per day.&lt;br /&gt;
&lt;br /&gt;
====Divine Wrath====&lt;br /&gt;
At 5th level, the divine champion is capable of channeling the awesome fury of their patron deity, granting them considerable bonuses in combat.  They gain [[damage reduction]] 5/- and a +3 sacred bonus on [[attack roll]]s, weapon damage (Divine Damage), and saving throws.  &lt;br /&gt;
&lt;br /&gt;
At level 10, the attack, saves, and damage modifier changes to +5.&lt;br /&gt;
&lt;br /&gt;
Divine Wrath is now activated instantly and has a 5 minutes cooldown, its duration is equal to half the character&#039;s Divine Champion levels + Charisma modifier (capped at 10 rounds).[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>172.70.114.159</name></author>
	</entry>
</feed>