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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T07:08:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=User:NikkieIson1&amp;diff=11211</id>
		<title>User:NikkieIson1</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=User:NikkieIson1&amp;diff=11211"/>
		<updated>2021-02-10T15:32:39Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: Created page with &amp;quot;Tips On How To Create A Web-based Market  There aren&amp;#039;t any contracts for selling on Real.de, however sellers need to pay €39.ninety five each month and a percentage, various...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips On How To Create A Web-based Market&lt;br /&gt;
&lt;br /&gt;
There aren&#039;t any contracts for selling on Real.de, however sellers need to pay €39.ninety five each month and a percentage, various on the class. An rising quantity of small and medium-sized retailers be part of these platforms, to raised reach their audience. It’s due to the retailers who preceded them, that marketplaces have become a extra well-liked vacation spot for different sellers. Many customers even don’t do a Google search for a product, they just go their favourite online market and start their quest there. It should additionally decide the situations to be met and, most significantly, the related dangers.As seen in Figure 4, such a sometimes consists of the following core parts.&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
In abstract, we are taking a look at true on-line marketplaces the place you&#039;ll be able to promote bodily products to shoppers. Globally, greater than 50% of ecommerce gross sales had been made via online marketplaces in 2019, contributing $1.7 trillion to the financial system every year. And that is forecast to develop dramatically over the next 5 years, as extra corporations undertake marketplaces as the most effective platform to advertise online gross sales. Third-parties can ship stock to customers from Lazada&#039;s warehouses and sell their merchandise by way of Lazada&#039;s on-line market. OnBuy can be a great place where you can sell refurbished classic items.&lt;br /&gt;
&lt;br /&gt;
This way, you possibly can proceed to nurture new customers and invite them to buy more. There’s even a constructed-in characteristic that lets you supply buyers incentives to maintain shopping. For example, by providing buyers a cheaper price, they&#039;ll waive their choice to return products. If your small business is on the lookout for a fast, straightforward approach to get products in front of shoppers, promoting on ecommerce marketplaces is a wonderful place to start.&lt;br /&gt;
&lt;br /&gt;
Each online marketplace has its personal unique necessities, product categories, itemizing charges, and audiences. So if you want to make sure you’re making the proper decision, some upfront analysis is important. You’ll want to understand the different strategies for promoting on marketplaces, which ones hold the most promise on your merchandise, and what you should do to make sure a smooth start.&lt;br /&gt;
&lt;br /&gt;
Here are the key findings of a new in-depth evaluation of the simply-launched Digital Commerce 360 Top one hundred Online Marketplaces ranking. Supermarket chain Real merged with online marketplace Hitmeister.de and it grew to become the third greatest online marketplace of Germany. On real.de, which magnetize 19 million guests every month, over 12 million merchandise are listed.&lt;/div&gt;</summary>
		<author><name>172.69.55.5</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=User:KrugVarney636&amp;diff=11207</id>
		<title>User:KrugVarney636</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=User:KrugVarney636&amp;diff=11207"/>
		<updated>2021-02-10T14:17:19Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: Created page with &amp;quot;Residences For Lease, Condos And Home Rentals  AQUALINA at Bayside is on the forefront as the primary condominium residence within the Hines master planned Bayside Toronto Com...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Residences For Lease, Condos And Home Rentals&lt;br /&gt;
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		<author><name>172.69.55.5</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=11193</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=11193"/>
		<updated>2021-02-07T13:53:26Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: /* Planars overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulacrum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
&lt;br /&gt;
* Conjuration focus grants +1 HD.&lt;br /&gt;
* Greater Conjuration focus grants a total of +2 HD.&lt;br /&gt;
* Epic Conjuration focus grants a total of +4 HD.&lt;br /&gt;
* Red Wizard Spec: Conjuration grants +1 HD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, [[Conjure Metalmen]] that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Summon overview&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Summon I!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Stag|| ||Rat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Boar|| ||Bat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wolf|| ||Weasel|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Lion|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Brown bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Polar bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||Air&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||Fire&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||Water&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||Earth&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||Ice&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||Shadow&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
&lt;br /&gt;
# All giant/dire/celestial/fiendish creatures share same stats with celestial having +1 positive and fiendish having +1 fire damage.&lt;br /&gt;
# Focus is related to Spell focus Feats. SF 0 = No focus, SF 1 = Spell Focus Conjuration (1 total extra HD), SF 2 = Greater Spell Focus Conjuration (2 total extra HD), SF 4 = Epic Spell Focus Conjuration (4 total extra HD), SF 5 = Epic Spell Focus + Red Wizard (5 total extra HD)&lt;br /&gt;
# Augment Summoning feat allows for adding +4 STR and +4 CON to summons and those bonuses STACK with buffs one put on summoned creatures (E.G. Bull&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Neutral --&amp;gt; Good, Evil and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*Moon Dog&lt;br /&gt;
*Justice Archon&lt;br /&gt;
*Sword Archon&lt;br /&gt;
*Hound Archon&lt;br /&gt;
*Movanic Deva&lt;br /&gt;
*Monadic Deva&lt;br /&gt;
*Astral Deva&lt;br /&gt;
*Planetar&lt;br /&gt;
*Solar&lt;br /&gt;
*Half-Celestial Treant&lt;br /&gt;
*Coure&lt;br /&gt;
*Firre&lt;br /&gt;
*Bralani&lt;br /&gt;
*Ghaele&lt;br /&gt;
*Shiradi&lt;br /&gt;
*Tulani&lt;br /&gt;
*Asura&lt;br /&gt;
*Imp&lt;br /&gt;
*Hell Hound&lt;br /&gt;
*White Abishai&lt;br /&gt;
*Bueroza&lt;br /&gt;
*Erinye&lt;br /&gt;
*Brachina&lt;br /&gt;
*Canomorph&lt;br /&gt;
*Dogai&lt;br /&gt;
*Cornugon&lt;br /&gt;
*Paeliryon&lt;br /&gt;
*Pit Fiend&lt;br /&gt;
*Quasit&lt;br /&gt;
*Barl-gura&lt;br /&gt;
*Juvenile Nabassu&lt;br /&gt;
*Palrethee&lt;br /&gt;
*Succubus&lt;br /&gt;
*Shadow Demon&lt;br /&gt;
*Bebilith&lt;br /&gt;
*Hezrou&lt;br /&gt;
*Nabassu&lt;br /&gt;
*Goristro&lt;br /&gt;
*Balor&lt;br /&gt;
*Red Slaad&lt;br /&gt;
*Green Slaad&lt;br /&gt;
*Gray Slaad&lt;br /&gt;
*Blue Slaad&lt;br /&gt;
*Death Slaad&lt;br /&gt;
*White Slaad&lt;br /&gt;
*Marut&lt;br /&gt;
*Efreeti&lt;br /&gt;
*Djinn&lt;br /&gt;
*Jann&lt;br /&gt;
*Nightwalker&lt;br /&gt;
*Qorrashi&lt;br /&gt;
*Shadow Mastiff&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Planars overview&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|Lesser Planar Binding (lvl 5 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lafwul evil&lt;br /&gt;
|-&lt;br /&gt;
|Coure ||Faerie dragon ||Jann ||Slaad, Red ||Quasit ||Imp&lt;br /&gt;
|-&lt;br /&gt;
|Bralani ||Justice Archon ||Ice mephit ||Slaad, Blue ||Bar-Lgura ||Hell Hound&lt;br /&gt;
|-&lt;br /&gt;
|Djinni ||Movanic Deva ||Fire mephit || ||Juvenile Nabassu ||White Abishai&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Shadow Mastiff&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot;|Planar Binding (lvl 6 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lafwul evil&lt;br /&gt;
|-&lt;br /&gt;
|Bralani ||Justice Archon ||Jann ||Slaad, Grey ||Bar-Lgura ||Hell Hound&lt;br /&gt;
|-&lt;br /&gt;
|Firre ||Movanic Deva || ||Slaad, Green ||Palrethee ||White Abishai&lt;br /&gt;
|-&lt;br /&gt;
|Djinni ||Monadic Deva || ||Slaad, Red ||Succubus ||Bueroza&lt;br /&gt;
|-&lt;br /&gt;
| ||Moon Dog || ||Slaad, Blue ||Sucubbus, human ||Erinye&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Efreeti&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Shadow Mastiff&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot;|Greater Planar Binding (lvl 8 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lafwul evil&lt;br /&gt;
|-&lt;br /&gt;
|Asura ||Moon dog ||Qorrashi ||Slaad, Grey ||Palrethee ||Bueroza&lt;br /&gt;
|-&lt;br /&gt;
|Firre ||Monadic Deva || ||Slaad, Green ||Succubus ||Erinye&lt;br /&gt;
|-&lt;br /&gt;
|Ghaele ||Astral Deva || || ||Succubus, human ||Brachina&lt;br /&gt;
|-&lt;br /&gt;
| ||Sword Archon || || ||Hezrou ||Brachina, human&lt;br /&gt;
|-&lt;br /&gt;
| ||Celestial Treant || || ||Nabassu ||Dogai&lt;br /&gt;
|-&lt;br /&gt;
| ||Hound Archon || || ||Shadow Demon ||Efreeti&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Slaad, Death ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Bebilith ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Gate!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lafwul evil&lt;br /&gt;
|-&lt;br /&gt;
|Asura ||Astral Deva ||Qorrashi || ||Hezrou ||Brachina&lt;br /&gt;
|-&lt;br /&gt;
|Ghaele ||Sword Archon || || ||Nabassu ||Brachina, Human&lt;br /&gt;
|-&lt;br /&gt;
|Shiradi ||Celestial Treant || || ||Shadow Demon ||Dogai&lt;br /&gt;
|-&lt;br /&gt;
| ||Hound Archon || || ||Goristo ||Cornugon&lt;br /&gt;
|-&lt;br /&gt;
| ||Planetar || || ||Nightwalker ||&lt;br /&gt;
|-&lt;br /&gt;
| ||marut || || ||Slaad, death ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Bebilith ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes: ====&lt;br /&gt;
&lt;br /&gt;
# Focus is related to Spell focus Feats. SF 0 = No focus, SF 1 = Spell Focus Conjuration (1 total extra HD), SF 2 = Greater Spell Focus Conjuration (2 total extra HD), SF 4 = Epic Spell Focus Conjuration (4 total extra HD), SF 5 = Epic Spell Focus + Red Wizard (5 total extra HD)&lt;br /&gt;
# Augment Summoning feat allows for adding +4 STR and +4 CON to summons and those bonuses STACK with buffs one put on summoned creatures (E.G. Bull&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* [[Diamond]]: lesser beings up to 15 HD&lt;br /&gt;
* [[Canary Diamond]]: beings up to 20 HD&lt;br /&gt;
* [[Blue Diamond]]: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>172.69.55.5</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=11192</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=11192"/>
		<updated>2021-02-07T13:48:32Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: /* Planar Calling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulacrum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
&lt;br /&gt;
* Conjuration focus grants +1 HD.&lt;br /&gt;
* Greater Conjuration focus grants a total of +2 HD.&lt;br /&gt;
* Epic Conjuration focus grants a total of +4 HD.&lt;br /&gt;
* Red Wizard Spec: Conjuration grants +1 HD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, [[Conjure Metalmen]] that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Summon overview&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Summon I!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Stag|| ||Rat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Boar|| ||Bat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wolf|| ||Weasel|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Lion|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Brown bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Polar bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||Air&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||Fire&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||Water&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||Earth&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||Ice&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||Shadow&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
&lt;br /&gt;
# All giant/dire/celestial/fiendish creatures share same stats with celestial having +1 positive and fiendish having +1 fire damage.&lt;br /&gt;
# Focus is related to Spell focus Feats. SF 0 = No focus, SF 1 = Spell Focus Conjuration (1 total extra HD), SF 2 = Greater Spell Focus Conjuration (2 total extra HD), SF 4 = Epic Spell Focus Conjuration (4 total extra HD), SF 5 = Epic Spell Focus + Red Wizard (5 total extra HD)&lt;br /&gt;
# Augment Summoning feat allows for adding +4 STR and +4 CON to summons and those bonuses STACK with buffs one put on summoned creatures (E.G. Bull&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Neutral --&amp;gt; Good, Evil and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*Moon Dog&lt;br /&gt;
*Justice Archon&lt;br /&gt;
*Sword Archon&lt;br /&gt;
*Hound Archon&lt;br /&gt;
*Movanic Deva&lt;br /&gt;
*Monadic Deva&lt;br /&gt;
*Astral Deva&lt;br /&gt;
*Planetar&lt;br /&gt;
*Solar&lt;br /&gt;
*Half-Celestial Treant&lt;br /&gt;
*Coure&lt;br /&gt;
*Firre&lt;br /&gt;
*Bralani&lt;br /&gt;
*Ghaele&lt;br /&gt;
*Shiradi&lt;br /&gt;
*Tulani&lt;br /&gt;
*Asura&lt;br /&gt;
*Imp&lt;br /&gt;
*Hell Hound&lt;br /&gt;
*White Abishai&lt;br /&gt;
*Bueroza&lt;br /&gt;
*Erinye&lt;br /&gt;
*Brachina&lt;br /&gt;
*Canomorph&lt;br /&gt;
*Dogai&lt;br /&gt;
*Cornugon&lt;br /&gt;
*Paeliryon&lt;br /&gt;
*Pit Fiend&lt;br /&gt;
*Quasit&lt;br /&gt;
*Barl-gura&lt;br /&gt;
*Juvenile Nabassu&lt;br /&gt;
*Palrethee&lt;br /&gt;
*Succubus&lt;br /&gt;
*Shadow Demon&lt;br /&gt;
*Bebilith&lt;br /&gt;
*Hezrou&lt;br /&gt;
*Nabassu&lt;br /&gt;
*Goristro&lt;br /&gt;
*Balor&lt;br /&gt;
*Red Slaad&lt;br /&gt;
*Green Slaad&lt;br /&gt;
*Gray Slaad&lt;br /&gt;
*Blue Slaad&lt;br /&gt;
*Death Slaad&lt;br /&gt;
*White Slaad&lt;br /&gt;
*Marut&lt;br /&gt;
*Efreeti&lt;br /&gt;
*Djinn&lt;br /&gt;
*Jann&lt;br /&gt;
*Nightwalker&lt;br /&gt;
*Qorrashi&lt;br /&gt;
*Shadow Mastiff&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Planars overview&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot;|Lesser Planar Binding (lvl 5 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lafwul evil&lt;br /&gt;
|-&lt;br /&gt;
|Coure ||Faerie dragon ||Jann ||Slaad, Red ||Quasit ||Imp&lt;br /&gt;
|-&lt;br /&gt;
|Bralani ||Justice Archon ||Ice mephit ||Slaad, Blue ||Bar-Lgura ||Hell Hound&lt;br /&gt;
|-&lt;br /&gt;
|Djinni ||Movanic Deva ||Fire mephit || ||Juvenile Nabassu ||White Abishai&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Shadow Mastiff&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot;|Planar Binding (lvl 6 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lafwul evil&lt;br /&gt;
|-&lt;br /&gt;
|Bralani ||Justice Archon ||Jann ||Slaad, Grey ||Bar-Lgura ||Hell Hound&lt;br /&gt;
|-&lt;br /&gt;
|Firre ||Movanic Deva || ||Slaad, Green ||Palrethee ||White Abishai&lt;br /&gt;
|-&lt;br /&gt;
|Djinni ||Monadic Deva || ||Slaad, Red ||Succubus ||Bueroza&lt;br /&gt;
|-&lt;br /&gt;
| ||Moon Dog || ||Slaad, Blue ||Sucubbus, human ||Erinye&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Efreeti&lt;br /&gt;
|-&lt;br /&gt;
| || || || || ||Shadow Mastiff&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot;|Greater Planar Binding (lvl 8 spell)!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lafwul evil&lt;br /&gt;
|-&lt;br /&gt;
|Asura ||Moon dog ||Qorrashi ||Slaad, Grey ||Palrethee ||Bueroza&lt;br /&gt;
|-&lt;br /&gt;
|Firre ||Monadic Deva || ||Slaad, Green ||Succubus ||Erinye&lt;br /&gt;
|-&lt;br /&gt;
|Ghaele ||Astral Deva || || ||Succubus, human ||Brachina&lt;br /&gt;
|-&lt;br /&gt;
| ||Sword Archon || || ||Hezrou ||Brachina, human&lt;br /&gt;
|-&lt;br /&gt;
| ||Celestial Treant || || ||Nabassu ||Dogai&lt;br /&gt;
|-&lt;br /&gt;
| ||Hound Archon || || ||Shadow Demon ||Efreeti&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Slaad, Death ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Bebilith ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Gate!!Chaotic good!!Lawful good!!Neutral!!Chaotic neutral!!Chaotic evil!!Lafwul evil&lt;br /&gt;
|-&lt;br /&gt;
Asura ||Astral Deva ||Qorrashi || ||Hezrou ||Brachina&lt;br /&gt;
|-&lt;br /&gt;
|Ghaele ||Sword Archon || || ||Nabassu ||Brachina, Human&lt;br /&gt;
|-&lt;br /&gt;
|Shiradi ||Celestial Treant || || ||Shadow Demon ||Dogai&lt;br /&gt;
|-&lt;br /&gt;
| ||Hound Archon || || ||Goristo ||Cornugon&lt;br /&gt;
|-&lt;br /&gt;
| ||Planetar || || ||Nightwalker ||&lt;br /&gt;
|-&lt;br /&gt;
| ||marut || || ||Slaad, death ||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||Bebilith ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes: ====&lt;br /&gt;
&lt;br /&gt;
# Focus is related to Spell focus Feats. SF 0 = No focus, SF 1 = Spell Focus Conjuration (1 total extra HD), SF 2 = Greater Spell Focus Conjuration (2 total extra HD), SF 4 = Epic Spell Focus Conjuration (4 total extra HD), SF 5 = Epic Spell Focus + Red Wizard (5 total extra HD)&lt;br /&gt;
# Augment Summoning feat allows for adding +4 STR and +4 CON to summons and those bonuses STACK with buffs one put on summoned creatures (E.G. Bull&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* [[Diamond]]: lesser beings up to 15 HD&lt;br /&gt;
* [[Canary Diamond]]: beings up to 20 HD&lt;br /&gt;
* [[Blue Diamond]]: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>172.69.55.5</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=11191</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=11191"/>
		<updated>2021-02-07T13:38:49Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: /* Summon overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulacrum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
&lt;br /&gt;
* Conjuration focus grants +1 HD.&lt;br /&gt;
* Greater Conjuration focus grants a total of +2 HD.&lt;br /&gt;
* Epic Conjuration focus grants a total of +4 HD.&lt;br /&gt;
* Red Wizard Spec: Conjuration grants +1 HD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, [[Conjure Metalmen]] that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Summon overview&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Summon I!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Stag|| ||Rat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Boar|| ||Bat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wolf|| ||Weasel|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Lion|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Brown bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Polar bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||Air&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||Fire&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||Water&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||Earth&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||Ice&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||Shadow&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
&lt;br /&gt;
# All giant/dire/celestial/fiendish creatures share same stats with celestial having +1 positive and fiendish having +1 fire damage.&lt;br /&gt;
# Focus is related to Spell focus Feats. SF 0 = No focus, SF 1 = Spell Focus Conjuration (1 total extra HD), SF 2 = Greater Spell Focus Conjuration (2 total extra HD), SF 4 = Epic Spell Focus Conjuration (4 total extra HD), SF 5 = Epic Spell Focus + Red Wizard (5 total extra HD)&lt;br /&gt;
# Augment Summoning feat allows for adding +4 STR and +4 CON to summons and those bonuses STACK with buffs one put on summoned creatures (E.G. Bull&#039;s strength)&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Neutral --&amp;gt; Good, Evil and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*Moon Dog&lt;br /&gt;
*Justice Archon&lt;br /&gt;
*Sword Archon&lt;br /&gt;
*Hound Archon&lt;br /&gt;
*Movanic Deva&lt;br /&gt;
*Monadic Deva&lt;br /&gt;
*Astral Deva&lt;br /&gt;
*Planetar&lt;br /&gt;
*Solar&lt;br /&gt;
*Half-Celestial Treant&lt;br /&gt;
*Coure&lt;br /&gt;
*Firre&lt;br /&gt;
*Bralani&lt;br /&gt;
*Ghaele&lt;br /&gt;
*Shiradi&lt;br /&gt;
*Tulani&lt;br /&gt;
*Asura&lt;br /&gt;
*Imp&lt;br /&gt;
*Hell Hound&lt;br /&gt;
*White Abishai&lt;br /&gt;
*Bueroza&lt;br /&gt;
*Erinye&lt;br /&gt;
*Brachina&lt;br /&gt;
*Canomorph&lt;br /&gt;
*Dogai&lt;br /&gt;
*Cornugon&lt;br /&gt;
*Paeliryon&lt;br /&gt;
*Pit Fiend&lt;br /&gt;
*Quasit&lt;br /&gt;
*Barl-gura&lt;br /&gt;
*Juvenile Nabassu&lt;br /&gt;
*Palrethee&lt;br /&gt;
*Succubus&lt;br /&gt;
*Shadow Demon&lt;br /&gt;
*Bebilith&lt;br /&gt;
*Hezrou&lt;br /&gt;
*Nabassu&lt;br /&gt;
*Goristro&lt;br /&gt;
*Balor&lt;br /&gt;
*Red Slaad&lt;br /&gt;
*Green Slaad&lt;br /&gt;
*Gray Slaad&lt;br /&gt;
*Blue Slaad&lt;br /&gt;
*Death Slaad&lt;br /&gt;
*White Slaad&lt;br /&gt;
*Marut&lt;br /&gt;
*Efreeti&lt;br /&gt;
*Djinn&lt;br /&gt;
*Jann&lt;br /&gt;
*Nightwalker&lt;br /&gt;
*Qorrashi&lt;br /&gt;
*Shadow Mastiff&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* [[Diamond]]: lesser beings up to 15 HD&lt;br /&gt;
* [[Canary Diamond]]: beings up to 20 HD&lt;br /&gt;
* [[Blue Diamond]]: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>172.69.55.5</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=11190</id>
		<title>Summoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Summoning&amp;diff=11190"/>
		<updated>2021-02-07T13:37:39Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: /* Summoning System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summoning System ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Radial Menu&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
BGTSCC has introduced a new spell system which allows a conjurer to select from more then 20 creatures to choose from.&lt;br /&gt;
[[File:Radialmenu.png|centre|thumb|338x338px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creature Slots&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&amp;quot;Summoned&amp;quot; Creatures go into different slots:&lt;br /&gt;
* Summon Slot (Summon Creature, Planar Calling, Palemaster&#039;s Vampire, Deadwalk, Epic Gate, etc)&lt;br /&gt;
* Cohort Slot (Blackguard&#039;s Hellhound, Thaumaturge&#039;s Cohort, Dreadmaster&#039;s Cohorts)&lt;br /&gt;
* Illusion Slot (Malicious Image, Programmed Image, etc)&lt;br /&gt;
* Copy Slot (Shadow Simulacrum)&lt;br /&gt;
* Dominate Slot (Dominate Person, Dominate Monster)&lt;br /&gt;
* Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)&lt;br /&gt;
* Animal Slot (Animal Companions, Techsmith&#039;s Gondsman, Negative Plane Avatar)&lt;br /&gt;
* Familiar Slot (Familiars, Improved Familiars)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Conjuration Spells &amp;amp; Scaling&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons have been adjusted to following:&lt;br /&gt;
* Summon Creature I: 2 HD Beast&lt;br /&gt;
* Summon Creature II: 4 HD Beast&lt;br /&gt;
* Summon Creature III: 6 HD Beast&lt;br /&gt;
* Summon Creature IV: 8 HD Beast&lt;br /&gt;
* Summon Creature V: 10 HD Beast&lt;br /&gt;
* Summon Creature VI: 12 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VII: 14 HD Beast or Elemental&lt;br /&gt;
* Summon Creature VIII: 16 HD Beast or Elemental&lt;br /&gt;
* Summon Creature IX: 18 HD Beast or Elemental&lt;br /&gt;
* Lesser Planar Binding(5): 8 HD Outsider&lt;br /&gt;
* Planar Binding(6): 10 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 14 HD Outsider&lt;br /&gt;
* Planar Ally(6):  10 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  14 HD Outsider&lt;br /&gt;
* Gate(9):  18 HD Outsider&lt;br /&gt;
* Epic Gate: 20 HD Outsider or 24 HD Elemental&lt;br /&gt;
* Lure Shadow Demons(8): 16 Outsider&lt;br /&gt;
* Conjure Shadows(3): 6 Rogue&lt;br /&gt;
* Call Elementals(6): 14 HD Elemental&lt;br /&gt;
* Airball(8): 16 HD Elemental&lt;br /&gt;
* Call Shadow Pack(5): 10 HD Outsider&lt;br /&gt;
* Conjure Metalmen(8): 16 HD Outsider&lt;br /&gt;
* Conjure Spiders(7): 14 HD Vermin&lt;br /&gt;
* Revenance(4): 8 HD Paladin or Favoured Soul&lt;br /&gt;
* Sand Warriors(4): 8 HD Fighter&lt;br /&gt;
* Summon Ibrandlin(6): 12 HD Dragon&lt;br /&gt;
* Phantom Wolf(8): 16 HD Magical Beast&lt;br /&gt;
* Phantom Bear(9): 18 HD Magical Beast&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Conjuration&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All summons can be further improved (to a max limit of 24 HD) by:&lt;br /&gt;
&lt;br /&gt;
* Conjuration focus grants +1 HD.&lt;br /&gt;
* Greater Conjuration focus grants a total of +2 HD.&lt;br /&gt;
* Epic Conjuration focus grants a total of +4 HD.&lt;br /&gt;
* Red Wizard Spec: Conjuration grants +1 HD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Swarm Spells&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Such as Lure Shadow Demons, [[Conjure Metalmen]] that conjure up to 4 creatures for a short time.&lt;br /&gt;
&lt;br /&gt;
They are not benefiting from Extend Summoning (Thaumaturge Feat).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Summon overview&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot;|Summon I!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
|Stag|| ||Rat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Boar|| ||Bat|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Wolf|| ||Weasel|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Lion|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Brown bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Polar bear|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot;|Summon II-V!!Regular!!Giant!!Dire!!Celestial!!Fiendish!!Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ||Spider ||Badger ||Spider ||Spider ||Air&lt;br /&gt;
|-&lt;br /&gt;
| ||Snake ||Boar ||Snake ||Snake ||Fire&lt;br /&gt;
|-&lt;br /&gt;
| ||Ant ||Wolf ||Ant ||Ant ||Water&lt;br /&gt;
|-&lt;br /&gt;
| ||Scorpion ||Lion ||Scorpion ||Scorpion ||Earth&lt;br /&gt;
|-&lt;br /&gt;
| || ||Bear ||Badger ||Badger ||Ice&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crocodile ||Boar ||Boar ||Shadow&lt;br /&gt;
|-&lt;br /&gt;
| || ||Crab ||Wolf ||Wolf ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Lion ||Lion ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Bear ||Bear ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crocodile ||Crocodile ||&lt;br /&gt;
|-&lt;br /&gt;
| || || ||Crab ||Crab ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Planar Calling ==&lt;br /&gt;
Planar Calling Spells bring extraplanar creatures to the material plane. These are considered planar calling:&lt;br /&gt;
* Lesser Planar Binding&lt;br /&gt;
* Planar Binding&lt;br /&gt;
* Planar Binding, Greater &lt;br /&gt;
* Planar Ally&lt;br /&gt;
* Greater Planar Ally&lt;br /&gt;
* Gate&lt;br /&gt;
* Epic Gate &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures by alignment&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
* Good --&amp;gt; Good and Neutral creatures.&lt;br /&gt;
* Neutral --&amp;gt; Good, Evil and Neutral creatures.&lt;br /&gt;
* Evil --&amp;gt; Evil and Neutral creatures.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Creatures&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*Moon Dog&lt;br /&gt;
*Justice Archon&lt;br /&gt;
*Sword Archon&lt;br /&gt;
*Hound Archon&lt;br /&gt;
*Movanic Deva&lt;br /&gt;
*Monadic Deva&lt;br /&gt;
*Astral Deva&lt;br /&gt;
*Planetar&lt;br /&gt;
*Solar&lt;br /&gt;
*Half-Celestial Treant&lt;br /&gt;
*Coure&lt;br /&gt;
*Firre&lt;br /&gt;
*Bralani&lt;br /&gt;
*Ghaele&lt;br /&gt;
*Shiradi&lt;br /&gt;
*Tulani&lt;br /&gt;
*Asura&lt;br /&gt;
*Imp&lt;br /&gt;
*Hell Hound&lt;br /&gt;
*White Abishai&lt;br /&gt;
*Bueroza&lt;br /&gt;
*Erinye&lt;br /&gt;
*Brachina&lt;br /&gt;
*Canomorph&lt;br /&gt;
*Dogai&lt;br /&gt;
*Cornugon&lt;br /&gt;
*Paeliryon&lt;br /&gt;
*Pit Fiend&lt;br /&gt;
*Quasit&lt;br /&gt;
*Barl-gura&lt;br /&gt;
*Juvenile Nabassu&lt;br /&gt;
*Palrethee&lt;br /&gt;
*Succubus&lt;br /&gt;
*Shadow Demon&lt;br /&gt;
*Bebilith&lt;br /&gt;
*Hezrou&lt;br /&gt;
*Nabassu&lt;br /&gt;
*Goristro&lt;br /&gt;
*Balor&lt;br /&gt;
*Red Slaad&lt;br /&gt;
*Green Slaad&lt;br /&gt;
*Gray Slaad&lt;br /&gt;
*Blue Slaad&lt;br /&gt;
*Death Slaad&lt;br /&gt;
*White Slaad&lt;br /&gt;
*Marut&lt;br /&gt;
*Efreeti&lt;br /&gt;
*Djinn&lt;br /&gt;
*Jann&lt;br /&gt;
*Nightwalker&lt;br /&gt;
*Qorrashi&lt;br /&gt;
*Shadow Mastiff&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Named Planar Beings&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
A host of unique planar beings have been added to the game (and more will be added over time), and can be called if a caster learns their proper name. Once an unbound being is called to a caster they will undergo a negotiation for the price of the being&#039;s services. If the caster agree and pay the price, the being will be bound to the caster and can henceforth be called upon and considered an ally.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to learn the proper name of a planar being&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The DM team can leak a name as part of an event, as a reward, as a clue, or any other way they see fit. They can also easily create new beings fitting their story lines as they see fit. But don&#039;t expect finding the proper name of a being to be easy, they tend to keep those secret for a reason. &lt;br /&gt;
&lt;br /&gt;
Rare books called &#039;Dusty Tome&#039; have been added to the loot tables that, with the right lore skills, can be deciphered and potentially reveal a proper name of a planar being. If you fail to decipher such a book, you can let someone else try who might have better lore/knowledge in the area. Make sure it is someone you trust though, or they could steal the knowledge in the book. The main function of the books are as lore nodes: if successfully deciphered, the book will reward some XP and its description will be updated with a lore text. For a few of the books, that lore text will contain the proper name of a planar creature.  &lt;br /&gt;
&lt;br /&gt;
Finally, a proper name can be a very valuable trade commodity. You are free to share a name (or sell it) as you see fit. But remember, these beings are unique, two casters can&#039;t both call on the same one at the same time. So most casters would probably want to keep a proper name secret.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;How to call a planar being using its proper name&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To call a planar being by its proper name you need a Planar Focus, and it needs to be of sufficient quality depending on the creature&#039;s HD. The only known material to be able to function as a focus is a diamond. Three tiers of diamonds can be used:&lt;br /&gt;
* [[Diamond]]: lesser beings up to 15 HD&lt;br /&gt;
* [[Canary Diamond]]: beings up to 20 HD&lt;br /&gt;
* [[Blue Diamond]]: higher beings with no known limits&lt;br /&gt;
If you target one of these gems with a planar calling spell, you will be able to inscribe it with a name, and then call on that being for negotiation. The negotiation includes a diplomacy check for determining the price that the being requires for its services, and the alignment distance between being and caster will influence it as well (may even make negotiation impossible). If you pay the price for the being&#039;s services the being will be bound to that gem and the gem becomes a Planar Focus bound to you.&lt;br /&gt;
To call a being bound to a Planar Focus, use the appropriate calling spell and target the focus with it, and the being will be called.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Requirements for a successful calling&amp;lt;/u&amp;gt;&lt;br /&gt;
* The called being must be available, i.e., not be called by someone else and not be recovering from a death. If not available you will be notified that your call isn&#039;t being answered.&lt;br /&gt;
* Each being has a minimum required calling spell level. If you use a spell that is too weak the being is able to resist your call entirely.&lt;br /&gt;
* Each being has a minimum required caster level. If your caster level is too weak the being is able to resist your call entirely.&lt;br /&gt;
* The gem used as focus must be of sufficient quality to bind the being. See above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Final notes&amp;lt;/u&amp;gt;&lt;br /&gt;
* When inscribing the proper name into the gem, a Lore: The Planes skill check may reveal some information on the being before you call it.&lt;br /&gt;
* If a being is killed, it will not be possible to call it again for 24 hours. This &amp;quot;cooldown&amp;quot; may be increased later, or other penalties considered. Don&#039;t let a called being die, that is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; part of the agreement you made with it...&lt;br /&gt;
* These beings can be stronger, smarter, weaker, uglier, even completely different from those normally called by the calling spells. But they are all subject to QC/dev balance so don&#039;t expect to be calling demi gods (well you can always ask a DM to let you do it and see if you survive it) &lt;br /&gt;
* &amp;lt;u&amp;gt;The beings are unique and static in their power. The spell and focus have no effect on the power of the being, only requirement is that both are good enough to fit the specific being.&amp;lt;/u&amp;gt;&lt;br /&gt;
* And probably a bunch of other things that I forget to mention right now.&lt;br /&gt;
Beings that are called through their proper name can be more powerful than their generic counterpart. They might have adjusted stats, special feats, spells and hitpoints. However their power comes at at cost and is always paid in gold.&lt;br /&gt;
&lt;br /&gt;
Unique beings can have increased HD&lt;br /&gt;
* Lesser Planar Binding(5): 11 HD Outsider&lt;br /&gt;
* Planar Binding(6): 13 HD Outsider&lt;br /&gt;
* Greater Planar Binding(8): 15HD Outsider&lt;br /&gt;
* Planar Ally(6): 13 HD Outsider&lt;br /&gt;
* Planar Ally, Greater(8):  15 HD Outsider&lt;br /&gt;
* Gate(9):  19 HD Outsider&lt;br /&gt;
* Epic Gate: 22 HD Outsider or 26 HD Elemental&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;An example:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; is an enormous powerful paeliryon devil, that has the power to grant wishes. Although he warns anyone who requests a wish, that a host of devils will be released upon the summoner&#039;s beloved, resulting in their death - if they are lucky, or dragged to hell if they are not. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wishmaster&amp;quot; can be summoned via the epic gate feat and has a DC 34 diplomacy check during the negotiation. Unless you beat the diplomacy check he asks for 400.000 gold for his service. &amp;quot;The Wishmaster&amp;quot; is a 22 HD paeliron with +4 Int,+4 cha, +2 AC and the ability to cast the epic spells &amp;quot;Hellball&amp;quot; and &amp;quot;Ruin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Note: The asking for a wish has to be requested to a DM and is subject to his interpretation.)&lt;br /&gt;
&lt;br /&gt;
== Animating the Dead ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Necromancy (Summoning)&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
All undead summons have been adjusted to following:&lt;br /&gt;
* Animate Dead(4): HD = (CL*2)/number of undeads or CL*3 if desecrated.&lt;br /&gt;
* Create Undead(6): 10 HD Fighter&lt;br /&gt;
* Create Baneguard(6): 12 HD Fighter&lt;br /&gt;
* Create Greater Undead (8): 16 HD Fighter or Warlock &lt;br /&gt;
* Army of Dead (8): 16 HD Fighter, Blackguard or Wizard&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;Spellfocus Necromancy&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
All undead summons can be further improved by:&lt;br /&gt;
* Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Greater Spellfocus Necromancy: +1 HD&lt;br /&gt;
* Red Wizard Specialist (Necromancy only): +1 HD&lt;br /&gt;
* Epic Spellfocus Necromancy: +2 HD&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;&#039;&#039;&#039;The Dead Walk (Warlock Invocation)&#039;&#039;&#039;&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Like before, this upgrades at 12 and 21 but now summons two different types: &lt;br /&gt;
* Skeleton: 7 HD, 10 HD, 16 HD (offensive mix of Undead/Fighter)&lt;br /&gt;
* Zombie: 9 HD, 13 HD, 19 HD (defensive mix of Undead/Fighter)&lt;br /&gt;
&lt;br /&gt;
Furthermore they can be improved by taking the [[Ability Focus - Invocations]] feat.&lt;/div&gt;</summary>
		<author><name>172.69.55.5</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=User:DunsonNapoli587&amp;diff=10457</id>
		<title>User:DunsonNapoli587</title>
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		<updated>2020-12-02T22:09:14Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: Created page with &amp;quot;AARP Rewards Video games On-line  We are continually innovating, changing and bettering the Services. Any Disputes coated by any deemed unenforceable Class Action Waiver provi...&amp;quot;&lt;/p&gt;
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&lt;div&gt;AARP Rewards Video games On-line&lt;br /&gt;
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We are continually innovating, changing and bettering the Services. Any Disputes coated by any deemed unenforceable Class Action Waiver provision could solely be litigated in a courtroom of competent jurisdiction, but the the rest of the agreement to arbitrate can be binding and enforceable. Games akin to jacks , paper football , and Jenga require only very transportable or improvised equipment and can be performed on any flat level surface, while different examples, corresponding to pinball , billiards , air hockey , foosball , and desk hockey require specialized tables or different self-contained modules on which the sport is played.&lt;br /&gt;
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Most of these video games are played at a desk round which the players are seated and on which the game&#039;s elements are situated. For the services on this Section thirteen(b)(i), the provisions of Part 14.2 (United States) apply. Apps and providers have become extra important to our day by day lives than ever in 2020, and that&#039;s immediately evident in Apple&#039;s App Retailer Better of 2020 winners.&lt;br /&gt;
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The players might have an viewers of non-gamers, resembling when people are entertained by watching a chess championship Then again, players in a game could represent their very own viewers as they take their turn to play. Many countries in Europe, as an illustration, have distinctive customary decks of playing playing cards Other video games such as chess could also be traced primarily by the event and evolution of its sport pieces.&lt;/div&gt;</summary>
		<author><name>172.69.55.5</name></author>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=User:DobbinsBoyer86&amp;diff=10243</id>
		<title>User:DobbinsBoyer86</title>
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		<updated>2020-11-28T13:17:56Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: Created page with &amp;quot;Verizon Media Phrases Of Service  These coins are verified by quantity in line with the packaging invoices, after which an in depth comparison process takes place to ensure th...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Verizon Media Phrases Of Service&lt;br /&gt;
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These coins are verified by quantity in line with the packaging invoices, after which an in depth comparison process takes place to ensure the date marks, denominations, and mint marks match as much as the precise cash. Know the value of gold in the marketplace the day you&#039;re shopping for, and calculate the percent over spot worth the supplier prices—retaining in thoughts that cash can have a better markup than bullion.&lt;br /&gt;
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Certification from the NGC or the PCGS, the world&#039;s preeminent authorities on coin certification, adds inherent worth to the American Gold Buffalo cash you&#039;re considering for purchase. As such, gold Eagle cash are sold at market price, based mostly on provide and demand, with an additional small charge or premium to cover the distribution and coinage costs.&lt;br /&gt;
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The act requires the US Mint to make American Eagle coins from gold mined in the United States. Of the highest three hottest gold bullion cash, the Maple Leaf is the only one minted from9999 high quality gold. Proof Cash: Proof cash are made using a special minting course of, usually in smaller tons. American Eagle coins are a result of the Coinage Act of 1972.&lt;br /&gt;
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American Eagles are a very good way to purchase gold due to the government backing, tangibility, and liquidity - no coin is purchased and offered in bigger quantities. It might be one other 20 years earlier than the United States Mint struck its first-ever 24-karat gold coin. However, the Perth Mint introduced two ounce, ten ounce, and one kilogram coins in 1991. The Perth Mint produces a bullion coin called the Australian Gold Nugget.&lt;br /&gt;
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Typically speaking, forged gold bars are extra reasonably priced with a decrease premium over the spot value of gold than minted ingots. European Gold Sovereign Cash: An exciting possibility for traders and collectors, European gold sovereign coins are available from the nineteenth century onward. Comparatively few people within the West now maintain gold coins, bars or rounds or perceive gold&#039;s function in an funding portfolio.&lt;/div&gt;</summary>
		<author><name>172.69.55.5</name></author>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=User:JorgensenBakke441&amp;diff=9710</id>
		<title>User:JorgensenBakke441</title>
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		<updated>2020-10-05T13:19:59Z</updated>

		<summary type="html">&lt;p&gt;172.69.55.5: Created page with &amp;quot;Music Production Online Courses  These are certainly not set in stone, and are based mostly entirely on how I personally like to consider the process. The breakdown is suppose...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Music Production Online Courses&lt;br /&gt;
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These are certainly not set in stone, and are based mostly entirely on how I personally like to consider the process. The breakdown is supposed to be used as a general guideline to assist arrange the process in our minds.&lt;br /&gt;
&lt;br /&gt;
If the band and the studio are good and the sound engineer knows his job, this is probably not too exhausting. However if the band struggles and the engineer has technical issues, a music producers job can get extra sophisticated. A music producer is the guy that is in command of making your music sound the way he thinks your music should sound to be competitive in the market that your song will be in. A guy who makes beats on his laptop computer with FL studio is a beat maker. What defines a music producer and their involvement varies from producer to producer.&lt;br /&gt;
&lt;br /&gt;
Most music has been recorded this way, and there are nonetheless plenty of studios like this, but they’re not as essential as they used to be. With how quickly expertise has advanced, we’re now at the point the place most of the tools needed to build a song can match in the palm of your hand — actually. Mixing is the method of combining all the instruments you’ve recorded into a stereo 2-track mix (left-proper or surround if that’s your thing).&lt;br /&gt;
&lt;br /&gt;
Those few years when, as a teenager, you&#039;d be out in your bike with your friends, as a musician, you can overlook about those years, because as a musician you are studying instruments or writing songs. In the standard recording course of, a music producer acts in an identical approach to the director of a movie. You&#039;ll cowl each aesthetic and scientific approaches to music production, explore the history and context of quite a lot of genres and develop the practical expertise wanted to capture and edit musical recordings. It helps to regulate the volume degree of the quieter elements of a recording.&lt;br /&gt;
&lt;br /&gt;
For instance, it’s additionally your job to keep up on the newest trends when it comes to music, genres, and artists. In the digital age, this process alone could be endless because the industry is all the time changing. As a music producer, one of many potential drawbacks you’ll have to deal with is people with big egos. Yes, it’s true there wouldn’t be an album without their musical abilities, however typically an inflated ego can make it robust to work with them. They’ll have more enter in sure stages than others, however they’re familiar with the entire course of.&lt;/div&gt;</summary>
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