<?xml version="1.0"?>
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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.68.110.155</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.68.110.155"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/172.68.110.155"/>
	<updated>2026-10-17T03:08:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Primal_Speed&amp;diff=15519</id>
		<title>Primal Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Primal_Speed&amp;diff=15519"/>
		<updated>2022-05-24T06:36:59Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=2&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=1&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_warlock=1&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Draconic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration=	1 round per casterlevel&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A shower of sparks, flies off your shoulders, cascading to the ground and clinging to your arms and legs. This spell draws upon the natural reflexes of hunters and prey, giving you the ability to react to danger as more primitive beings might. You gain a +3 resistance bonus on Reflex saves and a 15% increase in movement speed. If you are of draconic heritage or pacted to a dragon the reflex bonus increases by +1 for each feat / pact.&lt;br /&gt;
&lt;br /&gt;
1 round per level.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Cone_of_Cold&amp;diff=15447</id>
		<title>Cone of Cold</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Cone_of_Cold&amp;diff=15447"/>
		<updated>2022-05-02T07:13:12Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_coneofcold.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_sorwiz=5&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Cold&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Cone, 60ft&lt;br /&gt;
|area=Spell Cone&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A cone of frost and snow shoots forth from the caster&#039;s hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 21d6.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
Line 58: 11.0 M is not 30feet. Like [[Burning Hands]], it is meant to be RADIUS_SIZE_COLOSSAL for 30ft.&lt;br /&gt;
&lt;br /&gt;
Line 76: Like [[Burning Hands]] again, (oTarget != OBJECT_SELF) should be earlier on, line 62, else the caster may have signal events and resist checks done even though they cannot be affected.&lt;br /&gt;
&lt;br /&gt;
Line 81: This doesn&#039;t make use of the much better NWN2 ApplyMetamagicVariableMods() function for metamagic empower/maximise.&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15188</id>
		<title>Tenacious Plague</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15188"/>
		<updated>2022-03-17T12:12:40Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is tenaciousplague.png&lt;br /&gt;
|level_warlock=Greater&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=&lt;br /&gt;
|duration=6 rounds&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=none&lt;br /&gt;
|save_type=&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|invocation=&lt;br /&gt;
}}&lt;br /&gt;
==Description==  &lt;br /&gt;
This invocation summons masses of biting and stinging insects. One swarm is summoned for every four class levels. &lt;br /&gt;
&lt;br /&gt;
A swarm has a D20+Caster Level+ChaBonus [[base attack bonus]] and deals 2d6 points of [[damage type|magical damage]] when it hits. In addition, as long as one swarm hits its target, the target must make a Fortitude saving throw against poison or be dazed for one round. This save can only happen once per round, regardless of how many swarms hit the target.&lt;br /&gt;
Tenacious Plague lasts 6 rounds, and no longer hits allies.&lt;br /&gt;
&lt;br /&gt;
Tenacious plague does not stack with itself. If the warlock uses this invocation while swarms still exist, the current swarms will be replaced with the new swarms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
&lt;br /&gt;
(updated)&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15187</id>
		<title>Tenacious Plague</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15187"/>
		<updated>2022-03-17T12:12:03Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is tenaciousplague.png&lt;br /&gt;
|level_warlock=Greater&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=&lt;br /&gt;
|duration=6 rounds&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=partial&lt;br /&gt;
|save_type=f&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|invocation=&lt;br /&gt;
}}&lt;br /&gt;
==Description==  &lt;br /&gt;
This invocation summons masses of biting and stinging insects. One swarm is summoned for every four class levels. &lt;br /&gt;
&lt;br /&gt;
A swarm has a D20+Caster Level+ChaBonus [[base attack bonus]] and deals 2d6 points of [[damage type|magical damage]] when it hits. In addition, as long as one swarm hits its target, the target must make a Fortitude saving throw against poison or be dazed for one round. This save can only happen once per round, regardless of how many swarms hit the target.&lt;br /&gt;
Tenacious Plague lasts 6 rounds, and no longer hits allies.&lt;br /&gt;
&lt;br /&gt;
Tenacious plague does not stack with itself. If the warlock uses this invocation while swarms still exist, the current swarms will be replaced with the new swarms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
&lt;br /&gt;
(updated)&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15186</id>
		<title>Tenacious Plague</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15186"/>
		<updated>2022-03-17T12:11:41Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is tenaciousplague.png&lt;br /&gt;
|level_warlock=Greater&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=&lt;br /&gt;
|duration=6 rounds&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=partial&lt;br /&gt;
|save_type=fortitude&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|invocation=&lt;br /&gt;
}}&lt;br /&gt;
==Description==  &lt;br /&gt;
This invocation summons masses of biting and stinging insects. One swarm is summoned for every four class levels. &lt;br /&gt;
&lt;br /&gt;
A swarm has a D20+Caster Level+ChaBonus [[base attack bonus]] and deals 2d6 points of [[damage type|magical damage]] when it hits. In addition, as long as one swarm hits its target, the target must make a Fortitude saving throw against poison or be dazed for one round. This save can only happen once per round, regardless of how many swarms hit the target.&lt;br /&gt;
Tenacious Plague lasts 6 rounds, and no longer hits allies.&lt;br /&gt;
&lt;br /&gt;
Tenacious plague does not stack with itself. If the warlock uses this invocation while swarms still exist, the current swarms will be replaced with the new swarms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
&lt;br /&gt;
(updated)&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15185</id>
		<title>Tenacious Plague</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15185"/>
		<updated>2022-03-17T12:11:15Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is tenaciousplague.png&lt;br /&gt;
|level_warlock=Greater&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=&lt;br /&gt;
|duration=6 rounds&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=No&lt;br /&gt;
|save_type=&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|invocation=&lt;br /&gt;
}}&lt;br /&gt;
==Description==  &lt;br /&gt;
This invocation summons masses of biting and stinging insects. One swarm is summoned for every four class levels. &lt;br /&gt;
&lt;br /&gt;
A swarm has a D20+Caster Level+ChaBonus [[base attack bonus]] and deals 2d6 points of [[damage type|magical damage]] when it hits. In addition, as long as one swarm hits its target, the target must make a Fortitude saving throw against poison or be dazed for one round. This save can only happen once per round, regardless of how many swarms hit the target.&lt;br /&gt;
Tenacious Plague lasts 6 rounds, and no longer hits allies.&lt;br /&gt;
&lt;br /&gt;
Tenacious plague does not stack with itself. If the warlock uses this invocation while swarms still exist, the current swarms will be replaced with the new swarms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
&lt;br /&gt;
(updated)&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=14848</id>
		<title>Shield Bash</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=14848"/>
		<updated>2022-02-06T17:23:25Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: /* Shield Bash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Shield Bash&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: None&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bash an opponent with a shield, using it as an off-hand weapon. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a shield as a one-handed weapon. When you perform a shield bash, you may still apply the shield&#039;s shield bonus to your AC. Shield size impacts how hard it is to use as an off hand weapon as well as determining the amount of damage it does if it hits. Larger shields tend to be more difficult to bash with but do notably more damage. Shields can have critical hits when used as an off-hand weapon. &lt;br /&gt;
&lt;br /&gt;
The additional attack penalty while Shield Bashing mode is on is: 0 Light, 2 Heavy, 2 Tower. This excludes the default &#039;to hit&#039; attack penalty for having a tower shield equipped, which adds another 2 to the penalty. The Agile Shield Fighter and Two-Weapon Fighting feats can each negate up 2 from the penalty. &lt;br /&gt;
&lt;br /&gt;
The base damage for every shield type is d3 Light, d4 Heavy, d6 Tower plus the strength modifier of the bashing character. Shield Bash benefits from all the Shield Weapon Focus/Specialization feats as well as Epic Prowess. When Shield Bashing is on, the shield AC on the shield acts as an EB on a weapon - it will increase both AB and damage for the attacks. Bonus Damage on the shield adds damage to the bash attacks. If enabled, Power Attack and Improved Power Attack add extra damage at the appropriate penalty. The shield cannot be made a Keen weapon by spell. No spell or magical effects (e.g. Flame Weapon, Divine Might, etc.) add further damage to a shield bash attack. A shield bash executed during a charge counts as a free charge attack and gains all of the bonuses from Charging including a damage bonus from Powerful Charge.&lt;br /&gt;
&lt;br /&gt;
Shield Bash can get up to 3 attacks per round:&lt;br /&gt;
* Improved Two-Weapon Fighting will give 2 attacks/round&lt;br /&gt;
* Greater Two-Weapon Fighting will give 3 attacks/round&lt;br /&gt;
* Agile Shield Fighter + Shield Weapon Focus or Shield Weapon Specialization will give 2 attacks/round&lt;br /&gt;
* Agile Shield Fighter + Shield Weapon Focus + Shield Weapon Specialization feats will give 3 attacks/round&lt;br /&gt;
During the bash attack the Shield AC bonus is not deducted from the character&#039;s total armor class. (This is the Improved Shield Bash feat equivalent in PnP Terms)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Shield Bash does not give full two weapon fighting penalties on BGTSCC.&lt;br /&gt;
&lt;br /&gt;
To activate the feat, drag the Shield Bash feat icon from the Character Sheet Feats tab onto your hotbar. Click the feat icon on your hotbar to activate it. (You must have a shield equipped.)&lt;br /&gt;
&lt;br /&gt;
Two Weapon Fighting, whether it has been selected as a feat or from an item, negates the -2 AB penalty from Shield Bash.&lt;br /&gt;
&lt;br /&gt;
Shield Bash attacks apply Sneak Attack dice when applicable.&lt;br /&gt;
&lt;br /&gt;
Enhanced Power Attack from the Frenzied Berzerker PrC does not apply to Shield Bash attacks.&lt;br /&gt;
&lt;br /&gt;
Note that Shield &#039;&#039;Weapon&#039;&#039; Specialization (+2 damage with the chosen shield) counts toward gaining extra Shield Bash Attacks. Shield Specialization (+1 AC with the chosen shield) does not count toward gaining extra Shield Bash Attacks.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=14847</id>
		<title>Shield Bash</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=14847"/>
		<updated>2022-02-06T17:23:07Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: /* Shield Bash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Shield Bash&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: None&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bash an opponent with a shield, using it as an off-hand weapon. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a shield as a one-handed weapon. When you perform a shield bash, you may still apply the shield&#039;s shield bonus to your AC. Shield size impacts how hard it is to use as an off hand weapon as well as determining the amount of damage it does if it hits. Larger shields tend to be more difficult to bash with but do notably more damage. Shields can have critical hits when used as an off-hand weapon. &lt;br /&gt;
&lt;br /&gt;
The additional attack penalty while Shield Bashing mode is on is: 0 Light, 2 Heavy, 2 Tower. This excludes the default &#039;to hit&#039; attack penalty for having a tower shield equipped, which adds another 2 to the penalty. The Agile Shield Fighter and Two-Weapon Fighting feats can each negate up 2 from the penalty. &lt;br /&gt;
&lt;br /&gt;
The base damage for every shield type is d3 Light, d4 Heavy, d6 Tower plus the strength modifier of the bashing character. Shield Bash benefits from all the Shield Weapon Focus/Specialization feats as well as Epic Prowess. When Shield Bashing is on, the shield AC on the shield acts as an EB on a weapon - it will increase both AB and damage for the attacks. Bonus Damage on the shield adds damage to the bash attacks. If enabled, Power Attack and Improved Power Attack add extra damage at the appropriate penalty. The shield cannot be made a Keen weapon by spell. No spell or magical effects (e.g. Flame Weapon, Divine Might, etc.) add further damage to a shield bash attack. A shield bash executed during a charge counts as a free charge attack and gains all of the bonuses from Charging including a damage bonus from Powerful Charge.&lt;br /&gt;
&lt;br /&gt;
Shield Bash can get up to 3 attacks per round:&lt;br /&gt;
* Improved Two-Weapon Fighting will give 2 attacks/round&lt;br /&gt;
* Greater Two-Weapon Fighting will give 3 attacks/round&lt;br /&gt;
* Agile Shield Fighter + Shield Weapon Focus or Shield Weapon Specialization will give 2 attacks/round&lt;br /&gt;
* Agile Shield Fighter + Shield Weapon Focus and Shield Weapon Specialization feats will give 3 attacks/round&lt;br /&gt;
During the bash attack the Shield AC bonus is not deducted from the character&#039;s total armor class. (This is the Improved Shield Bash feat equivalent in PnP Terms)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Shield Bash does not give full two weapon fighting penalties on BGTSCC.&lt;br /&gt;
&lt;br /&gt;
To activate the feat, drag the Shield Bash feat icon from the Character Sheet Feats tab onto your hotbar. Click the feat icon on your hotbar to activate it. (You must have a shield equipped.)&lt;br /&gt;
&lt;br /&gt;
Two Weapon Fighting, whether it has been selected as a feat or from an item, negates the -2 AB penalty from Shield Bash.&lt;br /&gt;
&lt;br /&gt;
Shield Bash attacks apply Sneak Attack dice when applicable.&lt;br /&gt;
&lt;br /&gt;
Enhanced Power Attack from the Frenzied Berzerker PrC does not apply to Shield Bash attacks.&lt;br /&gt;
&lt;br /&gt;
Note that Shield &#039;&#039;Weapon&#039;&#039; Specialization (+2 damage with the chosen shield) counts toward gaining extra Shield Bash Attacks. Shield Specialization (+1 AC with the chosen shield) does not count toward gaining extra Shield Bash Attacks.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=14846</id>
		<title>Northlander Hewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=14846"/>
		<updated>2022-02-06T13:02:58Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: /* Northlander Hewing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Northlander Hewing&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General / Fighter [Style]&lt;br /&gt;
 Prerequisite: Strength 13, BAB +6&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northlander hewing is a style of melee combat made famous by the Northern barbarian tribes, who are renowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer). You add your strength modifier as extra physical damage. &lt;br /&gt;
Due to the strength you must put behind your blows you suffer a dodge AC penalty of 2.&lt;br /&gt;
&lt;br /&gt;
(Updates from 1 June 2019: Maximize damage effect and AB penalty removed.)&lt;br /&gt;
&lt;br /&gt;
(update 29 Jan 2022)&lt;br /&gt;
The 50% reduction in Strength mod for polymorph forms.&lt;br /&gt;
A maximum cap of 10 damage (30 Strength).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randomly triggered ability depending on your weapon type added:&lt;br /&gt;
Ground slam for bludgeoning (Knockdown is HD/2 + 2d8 DC),&lt;br /&gt;
Bleeding for piercing (STR mod bleed damage for 2 rounds),&lt;br /&gt;
Whirlwind for slashing weapons (Dam = 2d10 + STR mod).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
*All attacks are counted, whatever their source is (haste, whirlwind frenzy). You lose the last attacks of your normal attack schedule, even though those are not shown on your character sheet.&lt;br /&gt;
*The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.&lt;br /&gt;
*Northlander Hewing doesn&#039;t add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.&lt;br /&gt;
*The in-game description notes that Northlander Hewing deactivates upon item equip, which is no longer the case and will therefor work under Polymorph effects.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=14845</id>
		<title>Northlander Hewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Northlander_Hewing&amp;diff=14845"/>
		<updated>2022-02-06T13:02:34Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: /* Northlander Hewing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Northlander Hewing&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General / Fighter [Style]&lt;br /&gt;
 Prerequisite: Strength 13, BAB +6&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Northlander hewing is a style of melee combat made famous by the Northern barbarian tribes, who are renowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer). You add your strength modifier as extra physical damage. &lt;br /&gt;
Due to the strength you must put behind your blows you suffer a dodge AC penalty of 2.&lt;br /&gt;
&lt;br /&gt;
(Updates from 1 June 2019: Maximize damage effect and AB penalty removed.)&lt;br /&gt;
&lt;br /&gt;
(update 29 Jan 2022)&lt;br /&gt;
The 50% reduction in Strength mod for polymorph forms, as went in with the last update.&lt;br /&gt;
A maximum cap of 10 damage (30 Strength).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randomly triggered ability depending on your weapon type added:&lt;br /&gt;
Ground slam for bludgeoning (Knockdown is HD/2 + 2d8 DC),&lt;br /&gt;
Bleeding for piercing (STR mod bleed damage for 2 rounds),&lt;br /&gt;
Whirlwind for slashing weapons (Dam = 2d10 + STR mod).&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
*All attacks are counted, whatever their source is (haste, whirlwind frenzy). You lose the last attacks of your normal attack schedule, even though those are not shown on your character sheet.&lt;br /&gt;
*The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.&lt;br /&gt;
*Northlander Hewing doesn&#039;t add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.&lt;br /&gt;
*The in-game description notes that Northlander Hewing deactivates upon item equip, which is no longer the case and will therefor work under Polymorph effects.&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=14794</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=14794"/>
		<updated>2022-01-27T20:08:59Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: /* Surface Level 21-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too.&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=User:172.68.110.123&amp;diff=14558</id>
		<title>User:172.68.110.123</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=User:172.68.110.123&amp;diff=14558"/>
		<updated>2021-12-23T19:51:26Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.155: hello everyone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello. and bye bye bye bye foreveeerrr&lt;/div&gt;</summary>
		<author><name>172.68.110.155</name></author>
	</entry>
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