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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.68.110.123</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.68.110.123"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/172.68.110.123"/>
	<updated>2026-10-17T04:02:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Light_Blindness&amp;diff=15725</id>
		<title>Light Blindness</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Light_Blindness&amp;diff=15725"/>
		<updated>2022-07-16T10:13:14Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Racial&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Drow]], [[Gray Orc]]&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character suffers when outside in daylight.&lt;br /&gt;
 [Details:  https://bgtscc.net/viewtopic.php?f=496&amp;amp;t=77842]&lt;br /&gt;
&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bug notes==&lt;br /&gt;
&lt;br /&gt;
[[category:Racial feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Gray_Orc&amp;diff=15724</id>
		<title>Gray Orc</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Gray_Orc&amp;diff=15724"/>
		<updated>2022-07-16T10:12:40Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FRWiki article|Gray_orcs}}[[Image:Gray_Orc.jpg|frame|right|Gray Orcs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gray orc&#039;&#039;&#039; is a [[race]] introduced with [[Storm of Zehir]].&lt;br /&gt;
&lt;br /&gt;
The orcs of the eastern lands are concentrated in the Moonsea and Endless Wastes today, with a much smaller number scattered through the various lands that lie between. A gray orc looks less bestial than their more savage northern kin, but is still obviously nonhuman. Grey orcs are more apt to wear &amp;quot;civilized&amp;quot; clothing than mountain orcs, though they typically follow a nomadic existence - dwelling in remote, desolate places and eking out a meager existence as best they can. The true power behind a tribe of gray orcs is not the chieftain, but the tribe&#039;s high priest, typically an adept or a cleric (often female), who has held the position for many years. The gray orcs are zealots, and the word of their tribal clerics is law.&lt;br /&gt;
&lt;br /&gt;
Gray orcs are just as mean, savage, and barbaric as their northern cousins, but they lack the mountain orc&#039;s drive to conquer and enslave. Gray orcs are quite likely to react suddenly and irrationally to events, trusting their heart and instincts more readily than logic. When presented with an opportunity to attack a hated rival, a gray orc doesn&#039;t hesitate to attack even having been brutally defeated dozens of times before by the same enemy.&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
*[[Size]]: Medium&lt;br /&gt;
*[[Ability]] adjustments: +2 [[Strength]], -2 [[Intelligence]], +2 [[Wisdom]], -2 [[Charisma]]&lt;br /&gt;
*[[Long Gait]]: Gray orc base land speed is 40 feet. Their gait is long and loping and they can cover great distances quickly.&lt;br /&gt;
*[[Light Blindness]]: Gray orcs suffer a -d3 penalty on attack rolls, saving throws and skill checks in sunlight or within the radius of a daylight spell. They can also get blinded by the exposure to sunlight temporarily.&lt;br /&gt;
*[[Darkvision]]: Gray orcs can see in the dark up to 60 feet.&lt;br /&gt;
*[[Scent]]: Can detect approaching enemies, sniff out hidden foes, and track by sense of smell. This allows the user to track hidden and invisible targets when using the Track ability.&lt;br /&gt;
*[[Favored Class]]: [[Cleric]]. Although gray orcs are comfortable with the savage life of the barbarian, they tend to be calmer and more collected than northern orcs, focusing their rage and hatred inward. This allows them to excel as clerics of the warlike orc deities.&lt;br /&gt;
*Weapon Proficiency: Gray orcs are proficient with greataxe and longbow.&lt;br /&gt;
*[[Level adjustment]] +1: Gray orcs are slightly more powerful and gain levels more slowly than other, more common races. It will take more experience for a gray orc to reach level 2 than it would for normal races, for example.&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Light_Blindness&amp;diff=15723</id>
		<title>Light Blindness</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Light_Blindness&amp;diff=15723"/>
		<updated>2022-07-16T10:10:22Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Racial&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Drow]], [[Gray Orc]], [[Gray_Dwarf|Duergar]]&lt;br /&gt;
&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character suffers when outside in daylight.&lt;br /&gt;
 [Details:  https://bgtscc.net/viewtopic.php?f=496&amp;amp;t=77842]&lt;br /&gt;
&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bug notes==&lt;br /&gt;
&lt;br /&gt;
[[category:Racial feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Light_Blindness&amp;diff=15722</id>
		<title>Light Blindness</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Light_Blindness&amp;diff=15722"/>
		<updated>2022-07-16T10:06:15Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Racial&lt;br /&gt;
&lt;br /&gt;
|Prereq=[[Drow]], [[Gray Orc]]&lt;br /&gt;
&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character suffers when outside in daylight.&lt;br /&gt;
 [Details:  https://bgtscc.net/viewtopic.php?f=496&amp;amp;t=77842]&lt;br /&gt;
&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bug notes==&lt;br /&gt;
&lt;br /&gt;
[[category:Racial feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Daylight_Adaptation&amp;diff=15721</id>
		<title>Daylight Adaptation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Daylight_Adaptation&amp;diff=15721"/>
		<updated>2022-07-16T09:48:40Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
|Prereq=[[Drow]], [[Gray dwarf|Duergar]], or [[Gray orc|Gray Orc]], Tanaruk&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Through the long exile from the shadowed home-lands of your kind, you have learned to endure the painful sunlight of the surface world. If you are a type of creature that normally suffers from penalties when exposed to bright light, you no longer suffer those penalties, whether the light comes from natural or magical sources of illumination.&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rogue&amp;diff=15716</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rogue&amp;diff=15716"/>
		<updated>2022-07-14T20:06:59Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Special ability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Rogue====&lt;br /&gt;
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don&#039;t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from [[scroll]]s, activate [[wand]]s, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Reflex]]&lt;br /&gt;
|Lsave = [[Fortitude]] &amp;amp; [[Will]]&lt;br /&gt;
|WP = [[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (rogue)|Rogue]] ~ [[handaxe]], [[rapier]], [[shortbow]], and [[shortsword]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]].&lt;br /&gt;
|skill = 8&lt;br /&gt;
|Cskill = [[Appraise]], [[Bluff]], Craft ([[Craft (alchemy)|alchemy]], [[Craft (trap)|trap]], [[Craft (weapon)|weapon]]), [[Diplomacy]], [[Disable Device]], [[Disguise]], [[Escape Artist]],  [[Hide]], [[Intimidate]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Arcana]] , [[Lore: Local]], [[Move Silently]], [[Open Lock]], [[Parry]], [[Perform]], [[Search]], [[Sense motive]], [[Set Trap]], [[Sleight of Hand]], [[Spot]], [[Taunt]], [[Tumble]], [[Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Sneak Attack]] +1d6, [[Rogue#Trapfinding|Trapfinding]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||Sneak attack +2d6, [[Trap Sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Sneak attack +3d6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||Sneak attack +4d6,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Improved Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Sneak attack +5d6, Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Special ability (see below)&lt;br /&gt;
|-&lt;br /&gt;
|11||Sneak attack +6d6&lt;br /&gt;
|-&lt;br /&gt;
|12||Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Sneak attack +7d6, Special ability&lt;br /&gt;
|-&lt;br /&gt;
|14||&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak attack +8d6, Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Special ability&lt;br /&gt;
|-&lt;br /&gt;
|17||Sneak attack +9d6&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6&lt;br /&gt;
|-&lt;br /&gt;
|19||Sneak attack +10d6, Special ability&lt;br /&gt;
|-&lt;br /&gt;
|20||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;||Sneak attack +11d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;||Sneak attack +12d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;||Epic Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;||Sneak attack +13d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;||Sneak attack +14d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;||Epic Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;||Sneak attack +15d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack===&lt;br /&gt;
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter.&lt;br /&gt;
&lt;br /&gt;
===Trapfinding===&lt;br /&gt;
Rogues (or Divine Seeker3 or Phantom8 ) can use the &#039;&#039;&#039;search&#039;&#039;&#039; skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
===Trap Sense===&lt;br /&gt;
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.&lt;br /&gt;
&lt;br /&gt;
===Uncanny Dodge===&lt;br /&gt;
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.&lt;br /&gt;
&lt;br /&gt;
===Improved Uncanny Dodge===&lt;br /&gt;
At 8th level a rogue cannot be sneaked attacked by another rogue, unless the attacker has at least four more rogue levels than the target.&lt;br /&gt;
&lt;br /&gt;
===Special ability===&lt;br /&gt;
At 10th, 13th, 16th, and 19th level, a rogue gains a special ability of her choice from among the following options:&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Crippling strike]]: A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. &#039;&#039;&#039;Note&#039;&#039;&#039;: The effects of this ability stacks with itself per hit landed.&lt;br /&gt;
*[[Defensive roll]]: The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll-if she is denied her Dexterity bonus to AC, she can&#039;t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue&#039;s evasion ability does not apply to the defensive roll.&lt;br /&gt;
*[[Improved evasion]]: This ability works like evasion, except that the rogue takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or a fireball and she takes only half damage on a failed save.&lt;br /&gt;
*[[Opportunist]]: The rogue automatically gains a +4 competence bonus to attack rolls when making an attack of opportunity.&lt;br /&gt;
*[[Skill mastery]]: The rogue cannot roll less than 5 whenever using the Disable Device, Open Lock, or Set Trap skills, even if in combat.&lt;br /&gt;
*[[Slippery mind]]: This ability represents the rogue&#039;s ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she automatically gets one reroll.&lt;br /&gt;
*Or a bonus normal [[feat]].&lt;br /&gt;
&lt;br /&gt;
*Skill Mastery (Acrobatics): The rogue cannot roll less than 5 whenever using Arobatics, even in combat.&lt;br /&gt;
&lt;br /&gt;
*Hide in Plain Sight (indoors): (Hide in the Shadows is replaced by the new Create Diversion ability.) Rogues can now select Hide in Plain Sight (indoors) starting at level 16 with rogue bonus feats. A rogue may attempt to enter stealth mode even while being observed. If the attempt fails, the rogue may try again in 6 seconds (1 round).&lt;br /&gt;
*Hide in Plain Sight (HiPS): If a rogue already have either HiPS (indoors) or HiPS (outdoors), they can select unrestricted HiPS with rogue bonus feats. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A rogue may also use her epic bonus feats at level 24 and 28 to select these special abilities.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=15653</id>
		<title>Deadly Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deadly_Defense&amp;diff=15653"/>
		<updated>2022-07-03T16:25:26Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=You deal an extra 1d6 points of damage with any weapon to which the [[Weapon Finesse]] feat applies when using [[Combat Expertise]] or [[Parry]] mode. This bonus is only applied when you are unarmored or wearing light armor.&lt;br /&gt;
|Use=Selected (mode)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deadly Defense works with all Light Weapons and either DEX- or STR-based attacks (STR-based PTWF Ranger for example).&lt;br /&gt;
&lt;br /&gt;
also it applied druid&#039;s wild shape. because weapon-creature feat is treated light weapon. (tested date 2022.05.25)&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Combat Style]]&lt;br /&gt;
[[Category:Feats in development]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hellrime_Blast&amp;diff=15434</id>
		<title>Hellrime Blast</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hellrime_Blast&amp;diff=15434"/>
		<updated>2022-04-29T10:27:32Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is whrblast.png&lt;br /&gt;
|level_warlock=Lesser&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=&lt;br /&gt;
|descriptor=Eldritch essence&lt;br /&gt;
|components=S&lt;br /&gt;
|range=Medium&lt;br /&gt;
|duration=10 minutes&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=[[Fortitude]] partial&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=Ranged&lt;br /&gt;
|invocation=essence&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This eldritch essence invocation allows you to change your [[eldritch blast]] into a hellrime blast. A hellrime blast deals [[damage type|cold damage]]. Any creature struck by the attack must make a [[Fortitude]] save or take a -4 penalty to [[Dexterity]] for 10 minutes. The Dexterity penalties from multiple hellrime blasts do not [[stack]].&lt;br /&gt;
 Hellrime Blast now applies Wetness effect.&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=See_Invisibility&amp;diff=15433</id>
		<title>See Invisibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=See_Invisibility&amp;diff=15433"/>
		<updated>2022-04-29T10:26:09Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_seeinvis.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=3&lt;br /&gt;
|level_sorwiz=2&lt;br /&gt;
|level_additional=[[Drow]] racial spell&lt;br /&gt;
|level_innate=2&lt;br /&gt;
|school=Divination&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=medium&lt;br /&gt;
|save=[[Harmless]]&lt;br /&gt;
|save_type=H&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The target creature is able to see all [[invisible]] creatures within his line of sight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
See Invis spells no longer spot the sensor for scrying. Warlock crawling eye can still be seen with see invis as it&#039;s a physical object.&lt;br /&gt;
&lt;br /&gt;
Basically this is outclassed by [[Blindsight]] if you can learn both as a Sorcerer/Wizard. The differences are:&lt;br /&gt;
&lt;br /&gt;
* See Invisibility:&lt;br /&gt;
** Spell School: [[Divination]]&lt;br /&gt;
** Levels: Bard 3, Sorcerer/Wizard 2.&lt;br /&gt;
* Blind Sight:&lt;br /&gt;
** Spell School: [[Transmutation]]&lt;br /&gt;
** Levels: Cleric 3, Druid 3, Sorcerer/Wizard 2.&lt;br /&gt;
&lt;br /&gt;
This is purely a counter to [[Invisibility]], and does not work on [[Etherealness]] at all. If cast, all invisible creatures appear as if they were not invisible.&lt;br /&gt;
&lt;br /&gt;
== SRD differences ==&lt;br /&gt;
* http://www.d20srd.org/srd/spells/seeInvisibility.htm - &amp;quot;You can see any objects or beings that are invisible within your range of vision, as well as any that are [[etherealness|ethereal]].&amp;quot;&lt;br /&gt;
[[Category:Spells that can be Persisted]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Scrying&amp;diff=15432</id>
		<title>Scrying</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Scrying&amp;diff=15432"/>
		<updated>2022-04-29T10:25:05Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=3&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_druid=4&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=[[Cleric]] with [[Fate ]] domain 4&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Divination&lt;br /&gt;
|descriptor=Scrying&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=A scrying sensor&lt;br /&gt;
|duration=30 seconds / level&lt;br /&gt;
|save=[[Will negates]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You weave together a scrying sensor (as a familiar) and possess it to scry the area. The scrying sensor is invisible to nearby creatures, unless they possess the ability to see through invisibility. The sensor can be used to eavesdrop on private (whispered) conversations, but this prompts a will and spell resistance check from the subject. Saving throws are made silently. If a saving throw against the spell&#039;s DC succeeds then the sensor is recalled to the caster. Saving throws are performed every five minutes, for every non-frienldy creature in close proxmity to the sensor.&lt;br /&gt;
&lt;br /&gt;
Regardless of the saving throws, if a creature in close proximity is able to see the sensor it performs a spellcraft check against the spell&#039;s DC to identify the caster. If succesfull, both parties are informed and the eavesdropping party will have auto-consented to PvP. Due to its magical nature, a scrying sensor cannot be seen with Blind Sight.&lt;br /&gt;
&lt;br /&gt;
Scrying sensor should now correctly bypass rolls for party members.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
This spell takes one minute to cast (10 total castings).&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Light_(spell)&amp;diff=15431</id>
		<title>Light (spell)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Light_(spell)&amp;diff=15431"/>
		<updated>2022-04-29T10:24:22Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* DnD 3.5 Light */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Light&lt;br /&gt;
|icon=Is_light.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_innate=0&lt;br /&gt;
|level_bard=0&lt;br /&gt;
|level_cleric=0&lt;br /&gt;
|level_druid=0&lt;br /&gt;
|level_sorwiz=0&lt;br /&gt;
|level_additional=[[Aasimar]] racial spell&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=V&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration_type=l&lt;br /&gt;
|save=Harmless&lt;br /&gt;
|spell resistance=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=No&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Light&#039;&#039;&#039; creates a small source of light above the targeted creature, illuminating a small area and moving with the recipient.&lt;br /&gt;
&lt;br /&gt;
== DnD 3.5 Light ==&lt;br /&gt;
This spell causes an object to glow like a torch, shedding bright light in a 20-foot-radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a moveable object. Light taken into an area of magical [[darkness]] does not function.&lt;br /&gt;
&lt;br /&gt;
A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.&lt;br /&gt;
&lt;br /&gt;
Light spell has a new &#039;Bright White&#039; option. This option is already available through the &#039;No Choice&#039; option, but it will now be more clear for players that feel they need this increased lighting effect.&lt;br /&gt;
&lt;br /&gt;
== External resources ==&lt;br /&gt;
*[[NWNWiki:Light]]&lt;br /&gt;
*[http://www.d20srd.org/srd/spells/light.htm d20 SRD Light]&lt;br /&gt;
[[Category:Spells that can be Persisted]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Firestride_Exhalation&amp;diff=15430</id>
		<title>Firestride Exhalation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Firestride_Exhalation&amp;diff=15430"/>
		<updated>2022-04-29T10:23:45Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=4&lt;br /&gt;
|level_warlock=2 lesser&lt;br /&gt;
|level_innate=4&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Draconic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=15 ft. Cone&lt;br /&gt;
|duration=Immediate&lt;br /&gt;
|save=[[Reflex Halves]]&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a word and a gesture, you fill your lungs with swirling, burning energy. Then, with a mighty exhalation, you flood the space before you with a powerful cone of fire. You breathe forth a cone of fire that deals d6 * casterlevel points of fire damage. A successful Reflex save halves this damage, and spell resistance applies. The maximum casterlevel is 18. If you are pacted to a dragon the maximum increases to 21 casterlevels, while draconic heritage increases your pre-maximum casterlevel by +2 levels and the spell by +2 DC points.&lt;br /&gt;
&lt;br /&gt;
You have the choice when casting the spell to use it simply as a fire cone, or to teleport forwards a short distance during the spell&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Firestride Exhalation can now be aimed like other cone spells.&lt;br /&gt;
The Heritage feat https://wiki.bgtscc.net/index.php?title=Draconic_Heritage gives an extra +2 to Casterlevel and DC of the spell.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Eye_of_the_Oracle&amp;diff=15429</id>
		<title>Eye of the Oracle</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Eye_of_the_Oracle&amp;diff=15429"/>
		<updated>2022-04-29T10:22:45Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=6&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Transmutation &lt;br /&gt;
|descriptor=Draconic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Self&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Vague, translucent shadows of your body&#039;s form move just out of sync with your own motions, a visible sign that you exist in two places in time. You can see into the future, slightly anticipating your opponents&#039; next moves. You gain a +2 dodge bonus to Armor Class and a +2 bonus on will saves. If you are of draconic heritage the bonuses increase to +3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update: Eyes of the Oracle now provides +2 to AC and saves naturally, increasing to +3 if the character has the Draconic heritage feat.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
The Heritage feat https://wiki.bgtscc.net/index.php?title=Draconic_Heritage gives an extra +1 to AC for a total of +2.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Scales&amp;diff=15428</id>
		<title>Dragon Scales</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Scales&amp;diff=15428"/>
		<updated>2022-04-29T10:20:01Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=6&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=Abjuration &lt;br /&gt;
|descriptor=Draconic&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=10 feet forward&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=No&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This spell causes the caster&#039;s body to become completely covered with young colorless dragon scales. The scales increase the caster&#039;s overall armor class and stack with other spells and source of AC, but they decrease his charisma score by -2. If you are of draconic heritage or pacted to a dragon the bonus increases by +1 for each feat / pact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update: Dragon Scales has been changed to level 3 and renamed Dragonskin. It provides Natural AC at a similar progression to Spiderskin, along with 5-20 DR to a specific energy type based on which dragon you choose when casting the spell (acid (green), electricity (blue), fire (red), cold (white)). Characters with the Draconic heritage gain an additional 1 AC from this spell. Dragonskin lasts 10 minutes per level and can only be used on the caster.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
The Heritage feat https://wiki.bgtscc.net/index.php?title=Draconic_Heritage gives an extra +1 to AC for a total of +2.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Warlock&amp;diff=15427</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Warlock&amp;diff=15427"/>
		<updated>2022-04-29T10:17:53Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Epic Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warlock.jpg|thumb|354x354px]]&lt;br /&gt;
Born of a supernatural bloodline, a Warlock seeks to master the perilous magic that suffuses his soul. Unlike [[Sorcerer]]s and [[Wizard]]s, who approach [[arcane]] magic through the medium of spells, a Warlock invokes powerful magic through nothing more than an effort of will. The font of dark magic burning in their souls makes them resistant to many forms of attack and arms them with dangerous power. Warlocks learn to harness their power to perform a small number of specific attacks and tricks called invocations. Warlocks make up for their lack of versatility by being tougher and more resilient than sorcerers or wizards. By harnessing his innate magical gift through fearsome determination and willpower, a Warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of Eldritch power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any [[evil|Evil]] or any [[chaotic|Chaotic]]&lt;br /&gt;
&lt;br /&gt;
==Class features progression==&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Will]]&lt;br /&gt;
|Lsave = [[Fortitude]] &amp;amp; [[Reflex]]&lt;br /&gt;
|WP = [[Weapon proficiency (simple)|Simple]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]]; A Warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. A Warlock wearing Medium or Heavy Armor or using a shield incurs a chance of arcane Spell Failure.&lt;br /&gt;
|skill = 2&lt;br /&gt;
|Cskill = [[Bluff]], [[Concentration]], [[Craft alchemy|Craft Alchemy]], [[Craft armor|Craft Armor]], [[Craft weapon|Craft Weapon]], [[Disguise]], [[Heal (skill)|Heal]], [[Intimidate]], [[Lore: Arcana]],[[Lore: Religion]], [[Lore: Local]], [[Lore: The Planes]], [[Spellcraft]], [[Taunt]] and [[Use magic device|Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
||||| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Invocations known&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;  &lt;br /&gt;
||&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;Feats gained&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Least_Invocations|Least]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Lesser_Invocations|Lesser]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Greater_Invocations|Greater]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
||&#039;&#039;&#039;&#039;&#039;[[Invocation#Dark_Invocations|Dark]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Eldritch blast|Eldritch Blast]] 1d6||1|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Eldritch Lore]]||2|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||Eldritch Blast 2d6, [[Damage reduction]] 1/[[cold iron]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;||2|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Warlock#Deceive Item|Deceive Item]]||3|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Eldritch Blast 3d6||3|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||||3||1|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||Eldritch Blast 4d6, Damage Reduction 2/Cold Iron||3||1|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Fiendish Resilience]] 1||3||2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Eldritch blast 5d6||3||2|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Warlock#Energy resistance|Energy Resistance]] 5||3||3|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|11||Eldritch Blast 6d6, Damage Reduction 3/Cold Iron||3||3||1|| -&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Imbue item|Imbue Item]]*||3||3||1|| -&lt;br /&gt;
|-&lt;br /&gt;
|13||Fiendish Resilience 2||3||3||2|| -&lt;br /&gt;
|-&lt;br /&gt;
|14||Eldritch blast 7d6||3||3||2|| -&lt;br /&gt;
|-&lt;br /&gt;
|15||Damage Reduction 4/Cold Iron||3||3||3|| -&lt;br /&gt;
|-&lt;br /&gt;
|16||||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|17||Eldritch Blast 8d6||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||Fiendish Resilience 5||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage Reduction 5/Cold Iron||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|20||Eldritch Blast 9d6, Energy Resistance 10||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;||||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;||Eldritch Blast 10d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;||Damage Reduction 6/Cold Iron, [[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;||Eldritch Blast 11d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;||||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;||Eldritch Blast 12d6, [[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;||Damage Reduction 7/Cold Iron||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;||Eldritch Blast 13d6||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;||[[Bonus feat|Bonus Feat]]||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;||Eldritch Blast 14d6, Energy Resistance 15||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor restrictions===&lt;br /&gt;
Because the somatic components required for Warlock [[invocation|Invocations]] are relatively simple, a Warlock has [[Armored Caster]] and can use any of his invocations while wearing light armor without incurring the normal arcane [[spell failure]] chance. However, like Arcane Spellcasters, a Warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations, including Eldritch blast, have a somatic component). A [[multiclass]] Warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes. Taking the [[Battle Caster]] feat removes the somatic spell failure chance for medium armor.&lt;br /&gt;
&lt;br /&gt;
===Eldritch Blast===&lt;br /&gt;
A Warlock attacks his foes with Eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An Eldritch blast deals 1d6 points of magical damage at 1st level and increases in power as the Warlock rises in level (up to 14d6 by level 30). There is no [[saving throw|Saving Throw]] with this attack, but [[spell resistance|Spell Resistance]] can negate it. This power can be used at will.&lt;br /&gt;
*An Eldritch blast is a ray with a range of 60ft.&lt;br /&gt;
*It is a ranged [[touch attack]] that affects a single target.&lt;br /&gt;
*half damage to objects.&lt;br /&gt;
*is a weapon-like spell (Critical hit on a roll of 20, double damage on a critical hit)&lt;br /&gt;
*One each of an Eldritch Essence and Blast Shape [[invocation]]s may be applied to an Eldritch Blast.&lt;br /&gt;
*Applied invocations may cause additional effects and thus allow for a saving throw.&lt;br /&gt;
&lt;br /&gt;
====Eldritch Essence====&lt;br /&gt;
Some of a Warlock&#039;s invocations, such as [[Frightful Blast]], modify the damage or other effects of the Warlock&#039;s Eldritch blast. Unless otherwise noted, the Eldritch blast deals normal damage in addition to the effect of the essence. The Warlock can apply only one essence to a blast at a time.&lt;br /&gt;
&lt;br /&gt;
====Blast Shape====&lt;br /&gt;
These invocations modify the range, target(s), or area of a Warlock&#039;s Eldritch blast. Unless otherwise noted, the Eldritch blast does normal damage.&lt;br /&gt;
&lt;br /&gt;
===Eldritch lore===&lt;br /&gt;
At 2nd level the Warlock gains a +2 bonus to Lore and Spellcraft [[skill check]]s.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
Fortified by the supernatural power flowing in his body, a Warlock becomes resistant to physical attacks at 3rd level and above, gaining damage reduction 1/cold iron (damage from attacks are reduced by 1 point unless the damage comes from cold iron). At 7th level and every four levels thereafter, a Warlock&#039;s damage reduction improves, up to 7/cold iron at level 27.&lt;br /&gt;
&lt;br /&gt;
===Deceive Item===&lt;br /&gt;
From level 4 onwards, a Warlock gains a +4 bonus to Use Magic Device skill checks.&lt;br /&gt;
&lt;br /&gt;
===Fiendish Resilience===&lt;br /&gt;
Once [[per day]], for 20 rounds, the Warlock gains [[regeneration|fast healing]]. The value is 1 point from 8th level, 2 points from 13th level and 5 points from 18th level.&lt;br /&gt;
&lt;br /&gt;
===Energy resistance===&lt;br /&gt;
At level 10 a Warlock can choose two energy types from [[acid damage|Acid]], [[cold damage|Cold]], [[electrical damage|Electricity]], [[fire damage|Fire]], and [[sonic damage|Sonic]]. He gains 5 points [[damage resistance|Damage Resistance]] against those chosen [[damage type]]s. At 20th level, a Warlock gains resistance 10 to his chosen energy types. At 30th level, a Warlock gains resistance 15 to his chosen energy types.&lt;br /&gt;
&lt;br /&gt;
===Imbue Item===&lt;br /&gt;
(&#039;&#039;[[Mask of the Betrayer]] only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
From level 12 onwards, a Warlock can use his supernatural power to create magic items, even if he does not know the spells required to make the item (although he must know the appropriate item creation feat). He can substitute a use magic device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he does not know or can&#039;t cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Due to the way some crafting recipies use the same reagents as others but different spells and the way this feat works (it does not allow a choice in the spell used), some crafting is not available to Warlocks, as the spell picked by the feat will never correspond to the one required.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E.g., The same reagents are required for 1d6 acid damage and poison damage for weapons; this feat will always pick the spell for poison and never add acid damage. The same applies with all the variations of move silently enchantments to armor as hide will be added in its stead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basic enchantments can be overcome by using scrolls as low caster levels are required but you will not be able to add +15 Move silent to armor with this feat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[-GeeFresh-23/09/08]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Spellcasting: [[Invocation]]s==&lt;br /&gt;
&lt;br /&gt;
{{class casting synopsis|ability=Charisma|type=eldritch|prepared=No}}&lt;br /&gt;
*[[Invocation]]: Warlocks utilize invocations to channel eldritch power at their enemies.&lt;br /&gt;
&lt;br /&gt;
A Warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A Warlock can use any invocation he knows at will.&lt;br /&gt;
*A Warlock&#039;s invocations are [[spell-like ability|spell-like abilities]], therefore a [[standard action]] that provokes an [[attack of opportunity]].&lt;br /&gt;
*If a Warlock is hit when invoking he must make a concentration check or the invocation is disrupted.&lt;br /&gt;
*A Warlock may choose to invoke [[Defensive casting|defensively]], by making a concentration check, to avoid provoking attacks of opportunities.&lt;br /&gt;
*A Warlock&#039;s invocations are subject to [[spell resistance]] unless an invocation&#039;s description specifically states otherwise. ** See Note Below**&lt;br /&gt;
*A Warlock&#039;s [[caster level]] with his invocations are equal to his class level. However, the spell level of the Eldritch Blast is always equal to one unless modified by shape/essence invocations. If both a blast shape and a blast essence are added to the Eldritch Blast, then the spell level of the blast is equal to the higher spell level of either the shape or essence.&lt;br /&gt;
*The DC for an invocation (if it allows a save) is 10 + equivalent spell level + Warlock&#039;s Charisma [[ability modifier|modifier]].&lt;br /&gt;
*Warlock invocations suffer armor related spell failure (from medium and heavier armor and shields) in the same way as arcane spells (but: see [[Warlock#Arcane_spell_failure|Arcane Spell Failure]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: The bug that resulted in only half the warlock&#039;s caster level being used to calculate spell resistance checks has been fixed on BGTSCC. The bug that resulted in unmodified eldritch blasts of +10d6 damage to bypass spell resistance checks entirely has also been fixed on BGTSCC. Note that Eldritch Blasts modified with Vitriolic Essence innately do not have a Spell Resistance check.&lt;br /&gt;
&lt;br /&gt;
===Grades===&lt;br /&gt;
The four grades of invocation, in order of their relative power, are [[Invocation#Least_invocations|least]], [[Invocation#Lesser_invocations|lesser]], [[Invocation#Greater_invocations|greater]] and [[Invocation#Dark_invocations|dark]].&lt;br /&gt;
&lt;br /&gt;
===Gaining Invocations===&lt;br /&gt;
A Warlock begins with knowledge of one invocation, which must be of the lowest grade (least). Warlocks may swap one invocation that they already know for one other of the same grade (least, lesser, etc.) every time they gain a level.&lt;br /&gt;
&lt;br /&gt;
===Enhancement Feats===&lt;br /&gt;
Invocations are not actually spells, they are spell-like abilities, so they are not compatible with spell focus feats and any spellcasting feats, save [[Spell Penetration]]. As noted above, there is a glitch that only applies one-half of the bonus of Spell Penetration feats towards Invocations/Blasts.&lt;br /&gt;
&lt;br /&gt;
===Equivalent Spell Level===&lt;br /&gt;
Each invocation has an equivalent spell level (ESL) to determine the save DC (if it allows a save) and the required power to dispel it. If both a shape and an essence are applied to an Eldritch Blast, the ESL of the Eldritch Blast is the higher ESL of the eldritch blast, shape or essence. The ESL of an eldritch blast is x, where x is determined by the blast damage of the Warlock (xd6).&lt;br /&gt;
&lt;br /&gt;
The save DC of any invocation is 10 + equivalent spell level + Warlock&#039;s Charisma modifier. Caster level equals Warlock class level.&lt;br /&gt;
&lt;br /&gt;
===Arcane Spell Failure===&lt;br /&gt;
The Warlock is documented as being subject to arcane spell failure (the chance of an invocation to fail when wearing too-heavy armor or wielding a shield). However, it appears that only some invocations are actually subject to arcane spell failure:&lt;br /&gt;
&lt;br /&gt;
NOTE: Fixed as of .1588, all invocations/spells suffer arcane failure as listed&lt;br /&gt;
&lt;br /&gt;
*[[Charm]]&lt;br /&gt;
*[[Curse of Despair]]&lt;br /&gt;
*[[Devour Magic]]&lt;br /&gt;
*[[Flee the Scene]]&lt;br /&gt;
*[[The Dead Walk]]&lt;br /&gt;
*[[Voracious Dispelling]]&lt;br /&gt;
*[[Walk Unseen]]&lt;br /&gt;
*[[Chilling Tentacles]]&lt;br /&gt;
&lt;br /&gt;
On the other hand, these are not subject to arcane spell failure (because they have no verbal or somatic component--whether this is intentional, or a bug, is open to question):&lt;br /&gt;
&lt;br /&gt;
*[[Eldritch_blast|Eldritch Blast]] (regardless of any shape or essence applied)&lt;br /&gt;
*[[Beguiling Influence]]&lt;br /&gt;
*[[Dark Foresight]]&lt;br /&gt;
*[[Dark One&#039;s Own Luck]]&lt;br /&gt;
*[[Darkness]]&lt;br /&gt;
*[[Devil&#039;s Sight]]&lt;br /&gt;
*[[Dread Seizure]]&lt;br /&gt;
*[[Entropic Warding]]&lt;br /&gt;
*[[Leaps and Bounds]]&lt;br /&gt;
*[[Otherworldly Whispers]]&lt;br /&gt;
*[[Retributive Invisibility]]&lt;br /&gt;
*[[See the Unseen]]&lt;br /&gt;
*[[Tenacious Plague]]&lt;br /&gt;
*[[Wall_of_Perilous_Flame|Wall of Perilous Flame]]&lt;br /&gt;
*[[Word of Changing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: In the latest version (1.23) all of the Warlock&#039;s invocations are subject to arcane spell failure. Eldritch Blast as a spell-like ability is exempt.&lt;br /&gt;
&lt;br /&gt;
==Epic Spells==&lt;br /&gt;
At epic levels, a Warlock can learn the following Epic Spells: [[Damnation]], [[Entropic Husk]], [[Epic Gate]], [[Hellball]], [[Vampiric Feast]]. All require a high level of Spellcraft to learn (This should be no problem as any high level Warlock should invest in Spellcraft for [[Eldritch Master]]).&lt;br /&gt;
&lt;br /&gt;
Update: Warlocks can now qualify for their epic spells at Eldritch Blast 7d6, ensuring that they always qualify for epic spells at an appropriate level for their invocation access regardless of their multiclassing. Pure warlocks will unfortunately qualify for epic spells one level later than they used to, but all other warlock builds will qualify much sooner than previously as they no longer have to wait until they have 16 levels in the base warlock class despite progressing in warlock through Hellfire or other warlock PRCs.&lt;br /&gt;
&lt;br /&gt;
Note: These are not spells granted, they are actually Epic Level Feats that may be taken whenever a bonus feat is offered with leveling.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Mass_Heal&amp;diff=15426</id>
		<title>Epic Mass Heal</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Mass_Heal&amp;diff=15426"/>
		<updated>2022-04-29T10:16:26Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Epic Mass Heal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Epic Mass Heal&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Epic&lt;br /&gt;
 Prerequisites: 21st level, Spellcraft 25, Lore Religion 24 the ability to cast 9th level spells.&lt;br /&gt;
 Class Prerequisites: Must have one of the following classes:  &lt;br /&gt;
 Cleric, Favored souls, druids, spirit shamans, &lt;br /&gt;
 Hospitaler, Black Flame Zealots, or Morninglord&lt;br /&gt;
﻿&lt;br /&gt;
&lt;br /&gt;
All allies within the area of effect regain 300 hit points. Healing spells have a reverse effect on undead, harming instead of healing them (allowing a will save for half damage).&lt;br /&gt;
&lt;br /&gt;
Update: Epic Mass Heal now also removes many status effects and ability damage alongside its healing.&lt;br /&gt;
Epic Mass Heal requires an investment of 24 points in Lore: Religion in order to be taken by non-divine mages, due to using the Heal seed.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Epic spells]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Dragon_Knight&amp;diff=15425</id>
		<title>Dragon Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Dragon_Knight&amp;diff=15425"/>
		<updated>2022-04-29T10:14:52Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Dragon Knight&lt;br /&gt;
|icon=Is_epicgate.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=Epic&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=&lt;br /&gt;
|duration=30 rounds (3 minutes)&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=&lt;br /&gt;
|save_type=&lt;br /&gt;
|spell_resistance=&lt;br /&gt;
|hostile=&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
|invocation=}}&lt;br /&gt;
==Description==&lt;br /&gt;
You summon a dragon at your side, a red dragon or a bronze dragon depending on your alignment.&lt;br /&gt;
&lt;br /&gt;
Update: Dragon Knight now benefits from summon-buffing feats (eg Spell Focus Conjuration or Beckon the Frozen). Dragon Knight will also last for 50 rounds, up from 30. Dragon Disciples and Dragon Warriors casting this spell have doubled duration. Dragon Knight dragons will also cast their spells at CL 20.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
To learn this spell, a character must take the feat &#039;&#039;&#039;Epic Spell: Dragon Knight&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: Ability to cast 9th level spells, [[Spellcraft]] 27 ranks&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&lt;br /&gt;
Relevant Dragon stats&lt;br /&gt;
&lt;br /&gt;
38 AC&lt;br /&gt;
31 AB&lt;br /&gt;
15 DR&lt;br /&gt;
450 hp&lt;br /&gt;
37 STR &lt;br /&gt;
sneak immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Duration can be doubled with Thaumaturges’ Extended Summons Class Feat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Epic spells]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Mass_Heal&amp;diff=15424</id>
		<title>Epic Mass Heal</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Mass_Heal&amp;diff=15424"/>
		<updated>2022-04-29T10:14:15Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Epic Mass Heal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Epic Mass Heal&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Epic&lt;br /&gt;
 Prerequisites: 21st level, Spellcraft 25, the ability to cast 9th level spells.&lt;br /&gt;
 Class Prerequisites: Must have one of the following classes:  &lt;br /&gt;
 Cleric, Favored souls, druids, spirit shamans, &lt;br /&gt;
 Hospitaler, Black Flame Zealots, or Morninglord&lt;br /&gt;
﻿&lt;br /&gt;
&lt;br /&gt;
All allies within the area of effect regain 300 hit points. Healing spells have a reverse effect on undead, harming instead of healing them (allowing a will save for half damage).&lt;br /&gt;
&lt;br /&gt;
Update: Epic Mass Heal now also removes many status effects and ability damage alongside its healing.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Epic spells]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Entropic_Husk&amp;diff=15423</id>
		<title>Entropic Husk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Entropic_Husk&amp;diff=15423"/>
		<updated>2022-04-29T10:13:46Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Entropic Husk&lt;br /&gt;
|icon=Is_entropichusk.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=Epic&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=3 Rounds&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=Will negates (DC+5)&lt;br /&gt;
|save_type=W&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=M&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
|invocation=}}&lt;br /&gt;
==Description==&lt;br /&gt;
You transform a single enemy into a vessel of pure chaos which randomly attacks all nearby creatures.&lt;br /&gt;
&lt;br /&gt;
The target must make a Will saving throw (DC +5). If the target fails the saving throw, it is overwhelmed by primal entropy. Its soul is suppressed by the power of the spell as its body is animated by the entropic forces. For 3 rounds, the creature becomes a juggernaut of destruction, gaining a +8 bonus to Strength and Constitution and randomly attacking former allies and enemies alike. At the end of the 3 rounds, the creature ruptures violently, killing it instantly and dealing 1d8 magic damage per hit dice the creature possessed (maximum 30d8) to all creatures within a 10 foot radius. Creatures that succeed at a Reflex saving throw take only half damage from this explosion.&lt;br /&gt;
&lt;br /&gt;
Targets that succeed at the saving throw are still confused for 1d3 rounds, but do not die.&lt;br /&gt;
&lt;br /&gt;
Update: Entropic Husk now has the Death descriptor and obeys death immunity, but its range has increased from small to medium.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
To learn this spell, a character must take the [[feat]] &#039;&#039;&#039;Epic Spell: Entropic Husk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: Epic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: Ability to cast 9th level [[spells]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, [[Spellcraft]] 24 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes:&#039;&#039;&#039; [[Druid]], [[Spirit Shaman]], [[Wizard]], [[Sorcerer]], [[Warlock]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, [[Arcane Scholar of Candlekeep]], [[Arcane Trickster]], [[Eldritch Knight]], [[Pale Master]], [[Red Wizard]], [[Stormlord]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Any level 9 spell qualifies, regardless of class. Any [[Invocation#Dark_invocations|dark invocation]] also qualifies, regardless of its equivalent spell level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30. * The pre-req for Warlocks is actually 16 levels in Warlock rather than dark invocations.&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Epic spells]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Vampiric_Feast&amp;diff=15422</id>
		<title>Vampiric Feast</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Vampiric_Feast&amp;diff=15422"/>
		<updated>2022-04-29T10:13:16Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=&lt;br /&gt;
|icon=Is_vampiricfeast.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=Epic&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|descriptor=Evil&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Hostile creatures within 20 feet of caster&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=Fortitude partial (DC+5)&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
|invocation=}}&lt;br /&gt;
==Description==&lt;br /&gt;
When this spell is cast you drink in the life force of creatures in the AoE. Creatures who succeed at a save lose only half their remaining hit points, while those who fail their saving throw lose all their remaining hit points and are instantly slain. The total amount of damage done by this spell is then added to the casters Hitpoint total. Moreover, the life-force of slain creatures coalesces as a greater shadow, which will attack any surviving enemies.&lt;br /&gt;
You are only able to absorb enough hit points to restore you to full health, remaining points dissipates into the fabric of the weave.&lt;br /&gt;
&lt;br /&gt;
Update: Vampiric Feast now has the Death descriptor and obeys death immunity, like Avasculate, and it now only affects living targets, but its shadow is now 20 HD instead of 9, with significantly better stats and a new appearance (One-of-Many model).&lt;br /&gt;
&lt;br /&gt;
==Gameplay notes==&lt;br /&gt;
This spell is not stopped by [[Death Ward]] or similar effects.&lt;br /&gt;
&lt;br /&gt;
This spell actually damages hostile undead, instead of healing them (bug?)&lt;br /&gt;
&lt;br /&gt;
See also [[epic spell]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
To learn this spell, a character must take the feat &#039;&#039;&#039;Epic Spell: Vampiric Feast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: Epic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: Ability to cast 9th level spells&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, [[Spellcraft]] 24 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes:&#039;&#039;&#039; [[Cleric]], [[Druid]], [[Spirit Shaman]], [[Wizard]], [[Sorcerer]], [[Warlock]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, [[Arcane Scholar of Candlekeep]], [[Arcane Trickster]], [[Eldritch Knight]], [[Pale Master]], [[Red Wizard of Thay]], [[Stormlord]], [[Harper Agent]], [[Sacred Fist]], [[Warpriest]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Any level 9 spell qualifies, regardless of class. Any [[Invocation#Dark_invocations|dark invocation]] also qualifies, regardless of its equivalent spell level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations*. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30. * The pre-req for Warlocks is actually 16 levels in Warlock rather than dark invocations.&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Epic spells]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Damnation&amp;diff=15421</id>
		<title>Damnation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Damnation&amp;diff=15421"/>
		<updated>2022-04-29T10:12:00Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Damnation&lt;br /&gt;
|icon=Is_damnation.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=Epic&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=Will partial (DC+5)&lt;br /&gt;
|save_type=W&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
|invocation=}}&lt;br /&gt;
==Description==&lt;br /&gt;
You banish a single foe to the Hells. If the target fails the saving throw, its soul is sent willingly into the Hells to be tormented and ultimately devoured by fiends, believing that this is a just reward for an ill-spent life. Creatures that succeed at their saving throw are nonetheless exhausted from resisting so powerful an enchantment, and they are Dazed for 1d3 rounds. Additionally, infernal energies radiate from the damned target, afflicting every enemy of the caster within 10 feet with the effects of a &#039;&#039;greater bestow curse&#039;&#039; if they do not succeed at a Will saving throw.&lt;br /&gt;
&lt;br /&gt;
Update: Damnation now has an additional +5 to its DC. However, its death effect is now blocked by dimension anchor/lock, as it is a teleportation spell. Only the death effect is affected by this lock, all other effects continue to work as normal. If the death effect is blocked, the spell is treated as if the target had failed its saving throw.&lt;br /&gt;
&lt;br /&gt;
==Gameplay notes==&lt;br /&gt;
This spell doesn&#039;t actually send the target anywhere. It simply kills them on failed save. [[Death Ward]] and similar effects do not prevent this from occurring. Immunity to mind-affecting effects does not stop the spell either, but negates the daze effect on a successful save.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
To learn this spell, a character must take the [[feat]] &#039;&#039;&#039;Epic Spell: Damnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: Epic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: Ability to cast 9th level [[spells]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, [[Spellcraft]] 24 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes:&#039;&#039;&#039; [[Cleric]], [[Druid]], [[Warlock]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, [[Sacred Fist]], [[Warpriest]], [[Harper Agent]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Any level 9 spell qualifies, regardless of class. Any [[Invocation#Dark_invocations|dark invocation]] also qualifies, regardless of its equivalent spell level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30. * The pre-req for Warlocks is actually 16 levels in Warlock rather than dark invocations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Epic spells]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Call_Lightning_Storm&amp;diff=15420</id>
		<title>Epic Call Lightning Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Call_Lightning_Storm&amp;diff=15420"/>
		<updated>2022-04-29T10:11:08Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Epic Call Lightning Storm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Epic Call Lightning Storm&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Epic&lt;br /&gt;
 Prerequisites: 21st level, Spellcraft 27, the ability to cast 9th level spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This spell smites an area around the caster with bolts of lightning which strike all enemies. You deal 40d6 electric damage to all enemies in a massive area of effect. The Reflex DC is 34 + ability modifier (Epic Spell base DC of 25 + 9 bonus = 34). 3 uses per day, cooldown 2 minutes. Spell Resistance does apply.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Call_Lightning_Storm&amp;diff=15419</id>
		<title>Epic Call Lightning Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Call_Lightning_Storm&amp;diff=15419"/>
		<updated>2022-04-29T10:10:47Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Epic Call Lightning Storm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Epic Call Lightning Storm&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: Epic&lt;br /&gt;
 Prerequisites: 21st level, Spellcraft 27, the ability to cast 9th level spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This spell smites an area around the caster with bolts of lightning which strike all enemies. You deal 40d6 Eleectric damage to all enemies in a massive area of effect. The Reflex DC is 34 + ability modifier (Epic Spell base DC of 25 + 9 bonus = 34). 3 uses per day, cooldown 2 minutes. Spell Resistance does apply.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hellball&amp;diff=15418</id>
		<title>Hellball</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hellball&amp;diff=15418"/>
		<updated>2022-04-29T10:10:03Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Hellball&lt;br /&gt;
|icon=Is_hellball.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=Epic&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Long&lt;br /&gt;
|area=Huge&lt;br /&gt;
|duration=Instant&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=Reflex 1/2 (DC +5)&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
|invocation=}}&lt;br /&gt;
==Description==&lt;br /&gt;
You unleash a massive blast of energy that detonates upon all in the AoE, dealing 10d6 fire, 10d6 acid, 10d6 electrical and 10d6 sonic damage. The Hellball ignores [[Evasion]] and [[Improved Evasion]].&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
Hellball is now full rainbow, and includes 10d6 Cold damage on top of its other damage types. This gives it a total of 50d6 damage instead of 40. &lt;br /&gt;
In addition, Hellball now has a Tremendous range (up from Huge). However, there is a 5% chance of the mage suffering a 10d6 backlash due to the chaotic power of the hellball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This spell is useful against creatures with resistance to a single element and weakness to other elements (such as [[Red dragon]]s). However, it does less damage against a creature with some level of resistance to all elements. For example, a ring of elemental resistance decreases the total damage by 60, while a ring of universal energy resistance decreases by a whopping 150 (leaving the average damage at a miniscule 25, 10 points less than a fireball cast by a level 10+ caster) If the ring instead gave &#039;&#039;&#039;total&#039;&#039;&#039; immunity to a single element, the damage would only be decreased by 20%.&lt;br /&gt;
&lt;br /&gt;
This spell&#039;s utility is decreased on Hardcore mode and Very Difficult mode, mainly due to its large radius which increases the chance of it hitting allies.&lt;br /&gt;
&lt;br /&gt;
See also [[epic spell]].&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
To learn this spell, a character must take the feat &#039;&#039;&#039;Epic Spell: Hellball&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: Epic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: Ability to cast 9th level spells&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, [[Spellcraft]] 30 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes:&#039;&#039;&#039; [[Druid]], [[Wizard]], [[Sorcerer]], [[Spirit Shaman]], [[Warlock]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, [[Arcane Scholar of Candlekeep]], [[Arcane Trickster]], [[Eldritch Knight]], [[Pale Master]], [[Red Wizard]], [[Stormlord]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Any level 9 spell qualifies, regardless of class. Any [[Invocation#Dark_invocations|dark invocation]] also qualifies, regardless of its equivalent spell level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30. * The pre-req for Warlocks is actually 16 levels in Warlock rather than dark invocations.&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Epic spells]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=15417</id>
		<title>Hierophant</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hierophant&amp;diff=15417"/>
		<updated>2022-04-29T10:06:15Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:396_hierophant_druid.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.&lt;br /&gt;
&lt;br /&gt;
The hierophant is a prestige class of clerics and druids. Hierophants are higher members of clergy and druidic circles who decide to temporarily forgo gaining the highest levels of divine magic in order to concentrate on the mastery of what they already possess. This has the chief consequence of having spells that are much more potent than normal, allowing hierophants to heal and damage much more efficiently and powerfully through understanding rather than calling on more involved prayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Lore ( Religion ) 15 ranks OR Lore ( Nature ) 15 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Any metamagic feat&lt;br /&gt;
&lt;br /&gt;
Spell level: Able to cast 7th Circle Divine spells or higher&lt;br /&gt;
&lt;br /&gt;
Druid, Cleric and Favored Soul 19 Wisdom, Spirit Shaman 19 Wisdom OR 19 Charisma.&lt;br /&gt;
&lt;br /&gt;
Class: Cleric, Druid, Spirit Shaman, Favored Soul.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hierophant gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hierophant gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills:  [[Concentration]], [[Craft Armor]], [[Craft Weapon]], [[Craft Alchemy]], [[Heal (skill)|Heal]], [[Spellcraft]], [[Lore: Arcana]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. &lt;br /&gt;
&lt;br /&gt;
- Hierophant Levels stack with Cleric (+ Morninglord of Lathander) Levels for [[Turn_Undead| Turning Undead]].&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1:&amp;lt;br /&amp;gt;2: Special Ability&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Special Ability&amp;lt;br /&amp;gt;5:&amp;lt;br /&amp;gt;6: Special Ability&amp;lt;br /&amp;gt;7:&amp;lt;br /&amp;gt;8: Special Ability&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Special Ability&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Blast Infidel&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now deals double the damage for any negative energy spells that he casts (inflict wounds series, death knell, harm, slay living and negative energy ray). This does not apply to Vampiric Feast or Spell-like abilities.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Faith Healing&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant now heals for double the amount when casting any of the cure wounds spells (applies to all cure wounds or mass cure wounds spells).&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mastery of Energy&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant’s turning checks and turning damage rolls. This ability affects other creatures than undead if the hierophant can turn other creatures, such as with a domain power.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Divine Spell Power&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Divine Spellpower&amp;lt;br /&amp;gt;Specifics: Available only to hierophants with the feat Divine Spell Power, the feat now uses your full turning roll to complement casterlevel and progress DC&#039;s (You can go beyond +4). You no longer suffer negative effects from rolling poorly. &amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Metamagic Feat&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: A hierophant can choose a metamagic feat in place of one of the special abilities described here if desired. This does not include improved metamagic feats.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gift of the Deity&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 9&amp;lt;br /&amp;gt;Specifics: Your visage of the deity line of spells are now automatically empowered by your deity.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Inscribe Rune&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 6 or Dwarven Runesmith&amp;lt;br /&amp;gt;Specifics: A 6th level Hierophant can learn to channel his power into runes, storing the spell for later use. He may store one spell per spell level, &#039;&#039;&#039;to a maximum of six runes&#039;&#039;&#039;, creating and imbuing the rune at modest expense compared to scribing a scroll of similar level. &amp;lt;br /&amp;gt;Rune cost = Caster Level x Spell Level x 10, per Rune.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spellpower&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: This special ability increases a hierophant’s effective caster level by 1 for purposes of determining dependent spell variables (such as damage and DC calculation). This ability can be selected more than once up to a maximum of 3 times, for a total casterlevel bonus of +3.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Toll of Nature&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1&amp;lt;br /&amp;gt;Specifics: The Hierophant excels with spells that attack the nerve system of living creatures, being able to alter their lethality further. The following spells recieve a +2 DC bonus; Contagion, Infestation of Maggots, Poison, Quillfire (the DC is set right now), Mass Contagion, Swamp Lung, Blood to Water, Dehydrate, Hypothermia and Cascading Plague.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Oak Friend&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, [[Oaken Resilience]]&amp;lt;br /&amp;gt;Specifics: A druid who has the feat oaken resilience may learn to grant the benefits of that feat to a friendly creature. This creature becomes immune to poison, sleep, paralysis, stunning and critical hits for ten minutes. Using Oak Friend costs one wildshape use.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Animal Companion Progression&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Hierophant 1, Animal Companion&amp;lt;br /&amp;gt;Specifics: Your levels of Hierophant count towards your animal companion progression. You must have an Animal Companion already to profit from this feat.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Mastery of Energy will give you also a +4 bonus to Turning check of the feat [[Divine Spell Power]][[https://wiki.bgtscc.net/index.php?title=Divine_Spell_Power#Gameplay_Notes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and Karond, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hellspawned_Grace&amp;diff=15408</id>
		<title>Hellspawned Grace</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hellspawned_Grace&amp;diff=15408"/>
		<updated>2022-04-27T13:44:02Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Hellspawned Grace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Hellspawned Grace&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Invocation Type: Greater&lt;br /&gt;
 Spell Level Equivalent: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;You take on the form and statistics of an agile hellhound for a number of rounds equal to your invocation caster level. This is a polymorph effect.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&amp;lt;br /&amp;gt;Hellhound statistics&#039;&#039;&#039;??? &amp;lt;br /&amp;gt;Speed: Fast&amp;lt;br /&amp;gt;AC: +7 Natural AC&amp;lt;br /&amp;gt;Melee: 2 claws (d8), 1 bite (2d8)&amp;lt;br /&amp;gt;Special Qualities: Damage Reduction: 5/Good, Darkvision, Improved Invisibility, Resistance to fire 10, Blind-Fight, Spell Resistance 19, Dodge, Improved Initiative, and 50% concealment.&amp;lt;br /&amp;gt;Abilities: Str 23, Dex 21, Con 17  ??&lt;br /&gt;
&lt;br /&gt;
Update: Hellspawned Grace improved, now use the vermin shape script and stats and get fiendish attributes (like fiendish summons). &lt;br /&gt;
Warlock Hellhound at maximum stats (&amp;gt;22 HD) gets 28 Str, 25 Con, 25 Dex, DR 3/+1, +1 Fire damage, Dodge, Darkvision, Improved Initiative, and Blindfight.&lt;br /&gt;
 &lt;br /&gt;
Spellcasting is not permitted (aside from Hideous Blow and any earlier buffs, ofc). 100% spell failure has been added.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Warlock 6]]&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15159</id>
		<title>Tenacious Plague</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tenacious_Plague&amp;diff=15159"/>
		<updated>2022-03-15T16:14:43Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is tenaciousplague.png&lt;br /&gt;
|level_warlock=Greater&lt;br /&gt;
|level_innate=6&lt;br /&gt;
|school=&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=&lt;br /&gt;
|duration=3 rounds&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=No&lt;br /&gt;
|save_type=&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|invocation=&lt;br /&gt;
}}&lt;br /&gt;
==Description==  &lt;br /&gt;
This invocation summons masses of biting and stinging insects. One swarm is summoned for every four class levels. &lt;br /&gt;
&lt;br /&gt;
A swarm has a D20+Caster Level+ChaBonus [[base attack bonus]] and deals 2d6 points of [[damage type|magical damage]] when it hits. In addition, as long as one swarm hits its target, the target must make a Fortitude saving throw against poison or be dazed for one round. This save can only happen once per round, regardless of how many swarms hit the target.&lt;br /&gt;
Tenacious Plague lasts 6 rounds, and no longer hits allies.&lt;br /&gt;
&lt;br /&gt;
Tenacious plague does not stack with itself. If the warlock uses this invocation while swarms still exist, the current swarms will be replaced with the new swarms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
&lt;br /&gt;
(updated)&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=14793</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=14793"/>
		<updated>2022-01-27T20:02:57Z</updated>

		<summary type="html">&lt;p&gt;172.68.110.123: /* Surface Level 26-30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldaask&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too.&lt;/div&gt;</summary>
		<author><name>172.68.110.123</name></author>
	</entry>
</feed>