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	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T07:08:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Champion&amp;diff=14017</id>
		<title>Divine Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Champion&amp;diff=14017"/>
		<updated>2021-10-30T10:47:11Z</updated>

		<summary type="html">&lt;p&gt;162.158.94.231: /* Lay on Hands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
&lt;br /&gt;
The divine champion is the strong right arm of their [[deity]]. They serve as a guardian of holy sites, a protector of pilgrims and a leader of crusades. Though [[paladin]]s&lt;br /&gt;
fill these roles in many good-aligned churchs, a divine champion can take up the banner of any deity, regardless of alignment or ethos.  These holy warriors are loved by their patron&#039;s worshipers and hated by the church&#039;s enemies in equal measure.  Most champions come from a combat or military background.  [[Barbarian]]s, [[fighter]]s, [[paladin]]s, and [[ranger]]s are the most common candidates, though [[monk]]s, [[cleric]]s, and the more militant [[druid]]s frequently pursue this path as well.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feat]]s&#039;&#039;&#039;: [[Weapon focus]] (any)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Lore: Religion]] 3 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: While you can choose a deity as part of character creation, having a patron deity is &#039;&#039;&#039;not&#039;&#039;&#039; a requirement to be a divine champion in NWN2.&lt;br /&gt;
&lt;br /&gt;
===Class features===&lt;br /&gt;
{{Class base features|hit die=10&lt;br /&gt;
|proficiencies=Weapons ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]])&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=[[Craft alchemy]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Lore: Religion]], [[Lore: Local]],[[Lore: History]], [[Parry]]&lt;br /&gt;
|BAB=High&lt;br /&gt;
|high save=[[Fortitude]]&lt;br /&gt;
|low save=[[Reflex]], [[Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Lay on hands]] x1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Bonus feat, [[sacred defense]] I&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Smite infidel]] x1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bonus feat, sacred defense II&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Divine wrath]] x1&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bonus feat, sacred defense III&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Bonus feat, sacred defense IV&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bonus feat, sacred defense V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lay on Hands====&lt;br /&gt;
Once [[per day]], a 1st-level Divine Champion may lay on hands to heal damage equal to their [[Charisma]] bonus x their divine champion level.  If the character already has a lay on hands ability (from Paladin/Hospitaler levels), their divine champion level and their class level in whatever other class gives them the lay on hands ability stack.&lt;br /&gt;
&lt;br /&gt;
====Bonus Feat====&lt;br /&gt;
At 2nd level, the divine champion may select a bonus feat from the following list:&lt;br /&gt;
*&#039;&#039;&#039;[[Blind Fight]] =&#039;&#039;&#039; Second chance to hit unseen enemy.&lt;br /&gt;
*&#039;&#039;&#039;[[Combat Expertise]] =&#039;&#039;&#039; -3 to [[attack roll]]s transfers to +3 to AC.&lt;br /&gt;
*&#039;&#039;&#039;[[Dodge]] =&#039;&#039;&#039; +1 [[AC]] Bonus.&lt;br /&gt;
*&#039;&#039;&#039;[[Extra Turning]] =&#039;&#039;&#039; [[Turn Undead]].&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Combat Expertise]] =&#039;&#039;&#039; +6 to AC transfers to -6 to [[attack roll]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Critical|Improved Critical (any)]] =&#039;&#039;&#039; Doubles the Critical Hit Probability.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Initiative]] =&#039;&#039;&#039; +4 [[initiative]] checks.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Parry]] =&#039;&#039;&#039; Increased chance to counter attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Focus|Weapon Focus (any)]] =&#039;&#039;&#039; +1 [[AB]] to one weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Proficiency (exotic)]] =&#039;&#039;&#039; Allows to use Exotic [[Weapon]]s.&lt;br /&gt;
*[[Improved Rapid Shot]]&lt;br /&gt;
*[[Weapon Mastery]]&lt;br /&gt;
*[[Weapon Supremacy]]&lt;br /&gt;
*[[Heavy Armor Optimization]]&lt;br /&gt;
*[[Greater Heavy Armor Optimization]]&lt;br /&gt;
*[[Heavy Armor Specialization]]&lt;br /&gt;
*[[Medium Armor Specialization]]&lt;br /&gt;
*[[Shield Bash]]&lt;br /&gt;
*[[Shield Charge]]&lt;br /&gt;
*[[Shield Slam]] &lt;br /&gt;
*[[Powerful Charge]]&lt;br /&gt;
&lt;br /&gt;
If the bonus feat falls on an epic character level, the following feats are available in addition to the list above:&lt;br /&gt;
*&#039;&#039;&#039;[[Armor Skin]] =&#039;&#039;&#039; +1 [[natural armor]] AC.&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Quicken Spell]] =&#039;&#039;&#039; quick cast on low level spell.&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Silent Spell]] =&#039;&#039;&#039; allows to cast lesser spells when [[silenced]].&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Still Spell]] =&#039;&#039;&#039; Remove [[somatic]] failure on lesser spells.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Damage Reduction]] =&#039;&#039;&#039; 3/- (can be taken 3 times, making a 9/- damage reduction).&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Prowess]] =&#039;&#039;&#039; +1 to All attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Spell Focus]] =&#039;&#039;&#039; non-stacking +6? [[Difficulty_class|DC]] save spell.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Spell Penetration]] =&#039;&#039;&#039; +6 on [[caster level]] checks.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Toughness]] =&#039;&#039;&#039; Hit points +30 stackable.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Weapon Focus|Epic Weapon Focus (any)]] =&#039;&#039;&#039; +2 attack on a specific weapon. (stackable)&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Weapon Specialization|Epic Weapon Specialization (any)]] =&#039;&#039;&#039; +6 to Damage to chosen weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Smiting]] =&#039;&#039;&#039; 2x [[smite]] damage stackable to 10x.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Wisdom]] =&#039;&#039;&#039; +1 Wisdom up to +10.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Stunning Fist]] =&#039;&#039;&#039; +2 [[Stunning fist]] [[Difficulty_class|DC]] up to +20.&lt;br /&gt;
*&#039;&#039;&#039;[[Overwhelming Critical|Overwhelming Critical (any)]] =&#039;&#039;&#039; adds critical damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Planar Turning]] =&#039;&#039;&#039; Turn [[outsider]] creature.&lt;br /&gt;
&lt;br /&gt;
At their 4th, 6th, 8th, and 10th levels, the divine champion may choose another bonus feat from this list.&lt;br /&gt;
&lt;br /&gt;
====Sacred Defense====&lt;br /&gt;
A divine champion of 2nd level gains a +1 sacred bonus on all [[save]]s.  This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level.&lt;br /&gt;
&lt;br /&gt;
====Smite Infidel====&lt;br /&gt;
At 3rd level, the divine champion gains the ability to make a special attack against creatures of differing [[Good]]/[[Evil]] [[alignment]]s.  When using Smite Infidel, the divine champion applies their [[Charisma]] modifier to their attack roll and their class level to the damage delivered.  Smite Infidel may be used once per day.&lt;br /&gt;
&lt;br /&gt;
====Divine Wrath====&lt;br /&gt;
At 5th level, the divine champion is capable of channeling the awesome fury of their patron deity, granting them considerable bonuses in combat.  They gain [[damage reduction]] 5/- and a +3 sacred bonus on [[attack roll]]s, weapon damage (Divine Damage), and saving throws.  &lt;br /&gt;
&lt;br /&gt;
At level 10, the attack, saves, and damage modifier changes to +5.&lt;br /&gt;
&lt;br /&gt;
Divine Wrath is now activated instantly and has a 5 minutes cooldown, its duration is equal to half the character&#039;s Divine Champion levels + Charisma modifier (capped at 10 rounds).[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.94.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Divine_Champion&amp;diff=14016</id>
		<title>Divine Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Divine_Champion&amp;diff=14016"/>
		<updated>2021-10-30T10:46:34Z</updated>

		<summary type="html">&lt;p&gt;162.158.94.231: /* Lay on Hands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
&lt;br /&gt;
The divine champion is the strong right arm of their [[deity]]. They serve as a guardian of holy sites, a protector of pilgrims and a leader of crusades. Though [[paladin]]s&lt;br /&gt;
fill these roles in many good-aligned churchs, a divine champion can take up the banner of any deity, regardless of alignment or ethos.  These holy warriors are loved by their patron&#039;s worshipers and hated by the church&#039;s enemies in equal measure.  Most champions come from a combat or military background.  [[Barbarian]]s, [[fighter]]s, [[paladin]]s, and [[ranger]]s are the most common candidates, though [[monk]]s, [[cleric]]s, and the more militant [[druid]]s frequently pursue this path as well.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;[[Base attack bonus]]&#039;&#039;&#039;: +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feat]]s&#039;&#039;&#039;: [[Weapon focus]] (any)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Lore: Religion]] 3 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: While you can choose a deity as part of character creation, having a patron deity is &#039;&#039;&#039;not&#039;&#039;&#039; a requirement to be a divine champion in NWN2.&lt;br /&gt;
&lt;br /&gt;
===Class features===&lt;br /&gt;
{{Class base features|hit die=10&lt;br /&gt;
|proficiencies=Weapons ([[weapon proficiency (simple)|simple]], [[weapon proficiency (martial)|martial]])&lt;br /&gt;
|skill pts=2&lt;br /&gt;
|class skills=[[Craft alchemy]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Lore: Religion]], [[Lore: Local]],[[Lore: History]], [[Parry]]&lt;br /&gt;
|BAB=High&lt;br /&gt;
|high save=[[Fortitude]]&lt;br /&gt;
|low save=[[Reflex]], [[Will]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Lay on hands]] x1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Bonus feat, [[sacred defense]] I&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Smite infidel]] x1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bonus feat, sacred defense II&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Divine wrath]] x1&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bonus feat, sacred defense III&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Bonus feat, sacred defense IV&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bonus feat, sacred defense V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lay on Hands====&lt;br /&gt;
Once [[per day]], a 1st-level divine champion may lay on hands to heal damage equal to their [[Charisma]] bonus x their divine champion level.  If the character already has a lay on hands ability (paladin/Hospitaler levels), their divine champion level and their class level in whatever other class gives them the lay on hands ability stack.&lt;br /&gt;
&lt;br /&gt;
====Bonus Feat====&lt;br /&gt;
At 2nd level, the divine champion may select a bonus feat from the following list:&lt;br /&gt;
*&#039;&#039;&#039;[[Blind Fight]] =&#039;&#039;&#039; Second chance to hit unseen enemy.&lt;br /&gt;
*&#039;&#039;&#039;[[Combat Expertise]] =&#039;&#039;&#039; -3 to [[attack roll]]s transfers to +3 to AC.&lt;br /&gt;
*&#039;&#039;&#039;[[Dodge]] =&#039;&#039;&#039; +1 [[AC]] Bonus.&lt;br /&gt;
*&#039;&#039;&#039;[[Extra Turning]] =&#039;&#039;&#039; [[Turn Undead]].&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Combat Expertise]] =&#039;&#039;&#039; +6 to AC transfers to -6 to [[attack roll]]s.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Critical|Improved Critical (any)]] =&#039;&#039;&#039; Doubles the Critical Hit Probability.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Initiative]] =&#039;&#039;&#039; +4 [[initiative]] checks.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Parry]] =&#039;&#039;&#039; Increased chance to counter attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Focus|Weapon Focus (any)]] =&#039;&#039;&#039; +1 [[AB]] to one weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Weapon Proficiency (exotic)]] =&#039;&#039;&#039; Allows to use Exotic [[Weapon]]s.&lt;br /&gt;
*[[Improved Rapid Shot]]&lt;br /&gt;
*[[Weapon Mastery]]&lt;br /&gt;
*[[Weapon Supremacy]]&lt;br /&gt;
*[[Heavy Armor Optimization]]&lt;br /&gt;
*[[Greater Heavy Armor Optimization]]&lt;br /&gt;
*[[Heavy Armor Specialization]]&lt;br /&gt;
*[[Medium Armor Specialization]]&lt;br /&gt;
*[[Shield Bash]]&lt;br /&gt;
*[[Shield Charge]]&lt;br /&gt;
*[[Shield Slam]] &lt;br /&gt;
*[[Powerful Charge]]&lt;br /&gt;
&lt;br /&gt;
If the bonus feat falls on an epic character level, the following feats are available in addition to the list above:&lt;br /&gt;
*&#039;&#039;&#039;[[Armor Skin]] =&#039;&#039;&#039; +1 [[natural armor]] AC.&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Quicken Spell]] =&#039;&#039;&#039; quick cast on low level spell.&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Silent Spell]] =&#039;&#039;&#039; allows to cast lesser spells when [[silenced]].&lt;br /&gt;
*&#039;&#039;&#039;[[Automatic: Still Spell]] =&#039;&#039;&#039; Remove [[somatic]] failure on lesser spells.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Damage Reduction]] =&#039;&#039;&#039; 3/- (can be taken 3 times, making a 9/- damage reduction).&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Prowess]] =&#039;&#039;&#039; +1 to All attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Spell Focus]] =&#039;&#039;&#039; non-stacking +6? [[Difficulty_class|DC]] save spell.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Spell Penetration]] =&#039;&#039;&#039; +6 on [[caster level]] checks.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Toughness]] =&#039;&#039;&#039; Hit points +30 stackable.&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Weapon Focus|Epic Weapon Focus (any)]] =&#039;&#039;&#039; +2 attack on a specific weapon. (stackable)&lt;br /&gt;
*&#039;&#039;&#039;[[Epic Weapon Specialization|Epic Weapon Specialization (any)]] =&#039;&#039;&#039; +6 to Damage to chosen weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Smiting]] =&#039;&#039;&#039; 2x [[smite]] damage stackable to 10x.&lt;br /&gt;
*&#039;&#039;&#039;[[Great Wisdom]] =&#039;&#039;&#039; +1 Wisdom up to +10.&lt;br /&gt;
*&#039;&#039;&#039;[[Improved Stunning Fist]] =&#039;&#039;&#039; +2 [[Stunning fist]] [[Difficulty_class|DC]] up to +20.&lt;br /&gt;
*&#039;&#039;&#039;[[Overwhelming Critical|Overwhelming Critical (any)]] =&#039;&#039;&#039; adds critical damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Planar Turning]] =&#039;&#039;&#039; Turn [[outsider]] creature.&lt;br /&gt;
&lt;br /&gt;
At their 4th, 6th, 8th, and 10th levels, the divine champion may choose another bonus feat from this list.&lt;br /&gt;
&lt;br /&gt;
====Sacred Defense====&lt;br /&gt;
A divine champion of 2nd level gains a +1 sacred bonus on all [[save]]s.  This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level.&lt;br /&gt;
&lt;br /&gt;
====Smite Infidel====&lt;br /&gt;
At 3rd level, the divine champion gains the ability to make a special attack against creatures of differing [[Good]]/[[Evil]] [[alignment]]s.  When using Smite Infidel, the divine champion applies their [[Charisma]] modifier to their attack roll and their class level to the damage delivered.  Smite Infidel may be used once per day.&lt;br /&gt;
&lt;br /&gt;
====Divine Wrath====&lt;br /&gt;
At 5th level, the divine champion is capable of channeling the awesome fury of their patron deity, granting them considerable bonuses in combat.  They gain [[damage reduction]] 5/- and a +3 sacred bonus on [[attack roll]]s, weapon damage (Divine Damage), and saving throws.  &lt;br /&gt;
&lt;br /&gt;
At level 10, the attack, saves, and damage modifier changes to +5.&lt;br /&gt;
&lt;br /&gt;
Divine Wrath is now activated instantly and has a 5 minutes cooldown, its duration is equal to half the character&#039;s Divine Champion levels + Charisma modifier (capped at 10 rounds).[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.94.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lay_on_Hands&amp;diff=14015</id>
		<title>Lay on Hands</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lay_on_Hands&amp;diff=14015"/>
		<updated>2021-10-30T10:45:10Z</updated>

		<summary type="html">&lt;p&gt;162.158.94.231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Divine champion]] level 1, [[Paladin]] 2 or [[Hospitaler]] 1&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Once [[per day]], the character may lay on hands to heal damage equal to their [[Charisma]] bonus x their class level. Paladin, Hospitaler and Divine champion levels stack for determining the effects of Lay on Hands. If the CHA modifier equals 0, nothing happens.&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: This ability is supposed to deal divine damage to undead (no saving throw required, but a successful melee touch attack must be made and the attack is subject to spell resistance). The amount of damage is equal to the amount of heal, but when used on the offensive, amount of damage is doubled on a critical hit. However, this will only work on friendly (summoned) undead, as this ability is classified as a non-hostile spell ability, so it is not possible to target hostile creatures with it.&lt;br /&gt;
[[category:Class feats]]&lt;br /&gt;
[[category:feats]]&lt;/div&gt;</summary>
		<author><name>162.158.94.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Lay_on_Hands&amp;diff=14014</id>
		<title>Lay on Hands</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Lay_on_Hands&amp;diff=14014"/>
		<updated>2021-10-30T10:43:52Z</updated>

		<summary type="html">&lt;p&gt;162.158.94.231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class&lt;br /&gt;
|Prereq=[[Divine champion]] level 1 or [[Paladin]] level 2&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=Once [[per day]], the character may lay on hands to heal damage equal to their [[Charisma]] bonus x their class level. Paladin, Hospitaler and Divine champion levels stack for determining the effects of Lay on Hands. If the CHA modifier equals 0, nothing happens.&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: This ability is supposed to deal divine damage to undead (no saving throw required, but a successful melee touch attack must be made and the attack is subject to spell resistance). The amount of damage is equal to the amount of heal, but when used on the offensive, amount of damage is doubled on a critical hit. However, this will only work on friendly (summoned) undead, as this ability is classified as a non-hostile spell ability, so it is not possible to target hostile creatures with it.&lt;br /&gt;
[[category:Class feats]]&lt;br /&gt;
[[category:feats]]&lt;/div&gt;</summary>
		<author><name>162.158.94.231</name></author>
	</entry>
</feed>