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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.34.217</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T03:52:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Knockdown&amp;diff=15963</id>
		<title>Knockdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Knockdown&amp;diff=15963"/>
		<updated>2022-07-25T17:22:02Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=none&lt;br /&gt;
|Specifics=A character with this feat can attempt a special knockdown attempt. A character may only knock down creatures that are one [[size]] larger than itself or less. The attacker a melee touch attack against his target. This provokes an [[attack of opportunity]] from the attacker&#039;s target. If the touch attack succeeds, the attacker makes a d20 roll modified by his [[strength]] bonus, and the difference between his creature [[size]] and the target creature [[size]] times 4. The defender makes a d20 roll modified by the better of his [[strength]] and [[dexterity]] bonus. If the attacker meets or beats the defender&#039;s roll, the defender is knocked down. If the attacker loses the opposed check, the defender may immediately react and make a [[strength]] check opposed by the attacker&#039;s [[dexterity]] or [[strength]] check to try and knock him down.&lt;br /&gt;
&lt;br /&gt;
Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
Some weapons can be used to make knockdown attacks. If a valid weapon is used, the attacker is disarmed if he loses the opposed check instead of provoking a knockdown attempt by the defender. Valid weapons include flails, halberds, kamas, sickles, scythes, and whips.&lt;br /&gt;
&lt;br /&gt;
A character with [[Improved Knockdown]] can attempt to knock an opponent down as an instant action, and no longer provokes an [[attack of opportunity]] when making a knockdown attempt. In addition, he gains a +4 bonus on the [[strength]] check to knock an opponent down.&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; All characters receive this feat for free. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*A successful Knockdown disrupts spellcasting.&lt;br /&gt;
*Knockdown requires a successful [[melee touch attack]] to be made.&lt;br /&gt;
*Knockdown has a two-round cooldown after each attempt.&lt;br /&gt;
*The check for the knockdown attempt is not modified by spells such as [[Enlarge Person]] and [[Reduce Person]] because these have no effect on the size modifier.&lt;br /&gt;
*It is most effective against a target that has a low dexterity and strength - commonly [[wizard]]s and [[sorcerer]]s, although [[bard]] and [[cleric]] type classes may not have a great deal of those either. However, most spell casters have defensive spells that protect against this feat.&lt;br /&gt;
*As a note, this obviously is most useful in a party situation, because if there are allies attacking the target, they gain a bonuses to attack them for one round, and the target cannot defend itself (it loses, for instance, [[combat expertise]] bonuses).&lt;br /&gt;
*Knockdown can be blocked by [[mirror image]], &amp;lt;strike&amp;gt;though a knockdown attempt is an automatic hit and will remove one image per attempt.&amp;lt;/strike&amp;gt;&lt;br /&gt;
*Knockdown attempts can be parried.&lt;br /&gt;
*The spells [[foundation of stone]] and [[storm avatar]] confer immunity to knockdown.&lt;br /&gt;
&lt;br /&gt;
==NWN1 comparison==&lt;br /&gt;
It dealt damage, but was an attack with -4 to hit, and had the same effects applied. It also was countered by the now removed [[discipline]] skill, since the attack roll also had to beat the targets discipline.&lt;br /&gt;
[[Category:Animal companion feats]]&lt;br /&gt;
[[Category:Combat feats]]&lt;br /&gt;
[[Category:Fighter bonus feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Knockdown&amp;diff=15962</id>
		<title>Knockdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Knockdown&amp;diff=15962"/>
		<updated>2022-07-25T17:21:45Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=none&lt;br /&gt;
|Specifics=A character with this feat can attempt a special knockdown attempt. A character may only knock down creatures that are one [[size]] larger than itself or less. The attacker a melee touch attack against his target. This provokes an [[attack of opportunity]] from the attacker&#039;s target. If the touch attack succeeds, the attacker makes a d20 roll modified by his [[strength]] bonus, and the difference between his creature [[size]] and the target creature [[size]] times 4. The defender makes a d20 roll modified by the better of his [[strength]] and [[dexterity bonus]]. If the attacker meets or beats the defender&#039;s roll, the defender is knocked down. If the attacker loses the opposed check, the defender may immediately react and make a [[strength]] check opposed by the attacker&#039;s [[dexterity]] or [[strength]] check to try and knock him down.&lt;br /&gt;
&lt;br /&gt;
Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
Some weapons can be used to make knockdown attacks. If a valid weapon is used, the attacker is disarmed if he loses the opposed check instead of provoking a knockdown attempt by the defender. Valid weapons include flails, halberds, kamas, sickles, scythes, and whips.&lt;br /&gt;
&lt;br /&gt;
A character with [[Improved Knockdown]] can attempt to knock an opponent down as an instant action, and no longer provokes an [[attack of opportunity]] when making a knockdown attempt. In addition, he gains a +4 bonus on the [[strength]] check to knock an opponent down.&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; All characters receive this feat for free. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*A successful Knockdown disrupts spellcasting.&lt;br /&gt;
*Knockdown requires a successful [[melee touch attack]] to be made.&lt;br /&gt;
*Knockdown has a two-round cooldown after each attempt.&lt;br /&gt;
*The check for the knockdown attempt is not modified by spells such as [[Enlarge Person]] and [[Reduce Person]] because these have no effect on the size modifier.&lt;br /&gt;
*It is most effective against a target that has a low dexterity and strength - commonly [[wizard]]s and [[sorcerer]]s, although [[bard]] and [[cleric]] type classes may not have a great deal of those either. However, most spell casters have defensive spells that protect against this feat.&lt;br /&gt;
*As a note, this obviously is most useful in a party situation, because if there are allies attacking the target, they gain a bonuses to attack them for one round, and the target cannot defend itself (it loses, for instance, [[combat expertise]] bonuses).&lt;br /&gt;
*Knockdown can be blocked by [[mirror image]], &amp;lt;strike&amp;gt;though a knockdown attempt is an automatic hit and will remove one image per attempt.&amp;lt;/strike&amp;gt;&lt;br /&gt;
*Knockdown attempts can be parried.&lt;br /&gt;
*The spells [[foundation of stone]] and [[storm avatar]] confer immunity to knockdown.&lt;br /&gt;
&lt;br /&gt;
==NWN1 comparison==&lt;br /&gt;
It dealt damage, but was an attack with -4 to hit, and had the same effects applied. It also was countered by the now removed [[discipline]] skill, since the attack roll also had to beat the targets discipline.&lt;br /&gt;
[[Category:Animal companion feats]]&lt;br /&gt;
[[Category:Combat feats]]&lt;br /&gt;
[[Category:Fighter bonus feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=15961</id>
		<title>Shield Bash</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=15961"/>
		<updated>2022-07-25T17:07:14Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Shield Bash&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: None&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bash an opponent with a shield, using it as an off-hand weapon. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a shield as a one-handed weapon. When you perform a shield bash, you may still apply the shield&#039;s shield bonus to your AC. Shield size impacts how hard it is to use as an off hand weapon as well as determining the amount of damage it does if it hits. Larger shields tend to be more difficult to bash with but do notably more damage. Shields can have critical hits when used as an off-hand weapon. &lt;br /&gt;
&lt;br /&gt;
The additional attack penalty while Shield Bashing mode is on is: 0 Light, 2 Heavy, 2 Tower. This excludes the default &#039;to hit&#039; attack penalty for having a tower shield equipped, which adds another 2 to the penalty. The [[Agile Shield Fighter]] and [[Two-Weapon Fighting]] feats can each negate up 2 from the penalty. &lt;br /&gt;
&lt;br /&gt;
The base damage for every shield type is d3 Light, d4 Heavy, d6 Tower plus the [[strength]] modifier of the bashing character. Shield Bash benefits from all the Shield Weapon Focus/Specialization feats as well as [[Epic Prowess]]. When Shield Bashing is on, the shield AC on the shield acts as an EB on a weapon - it will increase both AB and damage for the attacks. Bonus Damage on the shield adds damage to the bash attacks. If enabled, [[Power Attack]] and [[Improved Power Attack]] add extra damage at the appropriate penalty. The shield cannot be made a Keen weapon by spell. No spell or magical effects (e.g. [[Flame Weapon]], [[Divine Might]], etc.) add further damage to a shield bash attack. A shield bash executed during a [[charge]] counts as a free charge attack and gains all of the bonuses from Charging including a damage bonus from [[Powerful Charge]].&lt;br /&gt;
&lt;br /&gt;
Shield Bash can get up to 3 attacks per round:&lt;br /&gt;
* [[Improved Two-Weapon Fighting]] will give 2 attacks/round&lt;br /&gt;
* [[Greater Two-Weapon Fighting]] will give 3 attacks/round&lt;br /&gt;
* [[Agile Shield Fighter]] + [[Shield Weapon Focus]] or [[Shield Weapon Specialization]] will give 2 attacks/round&lt;br /&gt;
* [[Agile Shield Fighter]] + [[Shield Weapon Focus]] + [[Shield Weapon Specialization]] feats will give 3 attacks/round&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Shield Bash does not give full two weapon fighting penalties on BGTSCC.&lt;br /&gt;
&lt;br /&gt;
To activate the feat, drag the Shield Bash feat icon from the Character Sheet Feats tab onto your hotbar. Click the feat icon on your hotbar to activate it. (You must have a shield equipped.)&lt;br /&gt;
&lt;br /&gt;
[[Two Weapon Fighting]], whether it has been selected as a feat or from an item, negates the -2 AB penalty from Shield Bash.&lt;br /&gt;
&lt;br /&gt;
Shield Bash attacks apply Sneak Attack dice when applicable.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Power Attack]] from the [[Frenzied Berzerker]] PrC does not apply to Shield Bash attacks.&lt;br /&gt;
&lt;br /&gt;
Note that Shield &#039;&#039;Weapon&#039;&#039; Specialization (+2 damage with the chosen shield) counts toward gaining extra Shield Bash Attacks. [[Shield Specialization]] (+1 AC with the chosen shield) does not count toward gaining extra Shield Bash Attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With [[Improved Shield Bash]], Shield AC bonus is not deducted from the character&#039;s total armor class.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=15960</id>
		<title>Shield Bash</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shield_Bash&amp;diff=15960"/>
		<updated>2022-07-25T17:03:54Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;lt;b&amp;gt;Shield Bash&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Prerequisite: None&lt;br /&gt;
 Use: Selected (mode)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bash an opponent with a shield, using it as an off-hand weapon. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a shield as a one-handed weapon. When you perform a shield bash, you may still apply the shield&#039;s shield bonus to your AC. Shield size impacts how hard it is to use as an off hand weapon as well as determining the amount of damage it does if it hits. Larger shields tend to be more difficult to bash with but do notably more damage. Shields can have critical hits when used as an off-hand weapon. &lt;br /&gt;
&lt;br /&gt;
The additional attack penalty while Shield Bashing mode is on is: 0 Light, 2 Heavy, 2 Tower. This excludes the default &#039;to hit&#039; attack penalty for having a tower shield equipped, which adds another 2 to the penalty. The [[Agile Shield Fighter]] and [[Two-Weapon Fighting]] feats can each negate up 2 from the penalty. &lt;br /&gt;
&lt;br /&gt;
The base damage for every shield type is d3 Light, d4 Heavy, d6 Tower plus the [[strength]] modifier of the bashing character. Shield Bash benefits from all the Shield Weapon Focus/Specialization feats as well as [[Epic Prowess]]. When Shield Bashing is on, the shield AC on the shield acts as an EB on a weapon - it will increase both AB and damage for the attacks. Bonus Damage on the shield adds damage to the bash attacks. If enabled, [[Power Attack]] and [[Improved Power Attack]] add extra damage at the appropriate penalty. The shield cannot be made a Keen weapon by spell. No spell or magical effects (e.g. [[Flame Weapon]], [[Divine Might]], etc.) add further damage to a shield bash attack. A shield bash executed during a [[charge]] counts as a free charge attack and gains all of the bonuses from Charging including a damage bonus from [[Powerful Charge]].&lt;br /&gt;
&lt;br /&gt;
Shield Bash can get up to 3 attacks per round:&lt;br /&gt;
* [[Improved Two-Weapon Fighting]] will give 2 attacks/round&lt;br /&gt;
* [[Greater Two-Weapon Fighting]] will give 3 attacks/round&lt;br /&gt;
* [[Agile Shield Fighter]] + [[Shield Weapon Focus]] or [[Shield Weapon Specialization]] will give 2 attacks/round&lt;br /&gt;
* [[Agile Shield Fighter]] + [[Shield Weapon Focus]] + [[Shield Weapon Specialization]] feats will give 3 attacks/round&lt;br /&gt;
During the bash attack the Shield AC bonus is not deducted from the character&#039;s total armor class. (This is the [[Improved Shield Bash]] feat equivalent in PnP Terms)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Shield Bash does not give full two weapon fighting penalties on BGTSCC.&lt;br /&gt;
&lt;br /&gt;
To activate the feat, drag the Shield Bash feat icon from the Character Sheet Feats tab onto your hotbar. Click the feat icon on your hotbar to activate it. (You must have a shield equipped.)&lt;br /&gt;
&lt;br /&gt;
[[Two Weapon Fighting]], whether it has been selected as a feat or from an item, negates the -2 AB penalty from Shield Bash.&lt;br /&gt;
&lt;br /&gt;
Shield Bash attacks apply Sneak Attack dice when applicable.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Power Attack]] from the [[Frenzied Berzerker]] PrC does not apply to Shield Bash attacks.&lt;br /&gt;
&lt;br /&gt;
Note that Shield &#039;&#039;Weapon&#039;&#039; Specialization (+2 damage with the chosen shield) counts toward gaining extra Shield Bash Attacks. [[Shield Specialization]] (+1 AC with the chosen shield) does not count toward gaining extra Shield Bash Attacks.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Combat feat]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Legendary_Wrestler&amp;diff=15959</id>
		<title>Legendary Wrestler</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Legendary_Wrestler&amp;diff=15959"/>
		<updated>2022-07-25T16:50:13Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: Created page with &amp;quot;{{FeatInfo|type=Epic |Prereq=Character level 21, Strength 21, Dexterity 21, Escape Artist 15, Improved Unarmed Strike.  |Req=None  |Specifics=You are exception...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Epic&lt;br /&gt;
|Prereq=Character level 21, [[Strength]] 21, [[Dexterity]] 21, [[Escape Artist]] 15, [[Improved Unarmed Strike]]. &lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=You are exceptionally proficient at grappling. You gain a +4 bonus on all [[grapple]] checks (regardless of whether you started the [[grapple]]).&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Grapple&amp;diff=15958</id>
		<title>Grapple</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Grapple&amp;diff=15958"/>
		<updated>2022-07-25T16:47:52Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Use: Selected&lt;br /&gt;
 Special: All characters receive this feat for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grappling means wrestling and struggling hand-to-hand. It&#039;s tricky to perform, but sometimes you want to pin foes instead of killing them, and sometimes you have no choice in the matter. For monsters, grappling can mean trapping you in a toothy maw (the purple worm&#039;s favorite attack) or holding you down so it can claw you to pieces (the dire lion&#039;s trick).&lt;br /&gt;
&lt;br /&gt;
You can improve grappling by taking the [[Improved Grapple]], [[Grapple Focus]], [[Greater Grapple Focus]], [[Epic Grapple Focus]], and [[Legendary Wrestler]] feats. [[Enlarge Person]] also increases the chances of success when grappling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Grapple Checks===&lt;br /&gt;
Repeatedly in a grapple, you need to make opposed grapple checks against an opponent. A grapple check is like a melee attack roll. Your attack bonus on a grapple check is: &lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus + [[Strength]] Modifier + Special [[Size]] Modifier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Special Size Modifier:&amp;lt;/i&amp;gt; The special size modifier for a grapple check is as follows: Huge +8, Large +4, Medium +0, Small -4, Tiny -8. This number is used in place of the normal size modifier used when making attack rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Starting a Grapple===&lt;br /&gt;
To start a grapple, you need to grab and hold your target. Starting a grapple requires you to have a free hand, and you must make a successful melee touch attack roll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Step 1: Attack of Opportunity.&amp;lt;/i&amp;gt; You provoke an attack of opportunity from the target you are trying to grapple. IF the attack of opportunity deals damage, you must make a [[Concentration]] check or the grapple attempt fails. (Certain monsters do not provoke attacks of opportunity when they attempt to grapple, nor do characters with the [[Improved Grapple]] feat.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Step 2: Grab.&amp;lt;/i&amp;gt; You make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Step 3: Hold.&amp;lt;/i&amp;gt; You make an opposed grapple check. If you succeed, you and your target are now grappling. Once grappling, neither target can move.&lt;br /&gt;
&lt;br /&gt;
If you lose, you fail to start the grapple. You automatically lose an attempt to hold if the target is two or more size categories larger than you are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Step 4: Maintain Grapple.&amp;lt;/i&amp;gt; Once you are in a grapple, you must make additional opposed grapple checks every round to maintain the grapple. If you fail this check, you are both freed from the grapple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If You&#039;re Grappling===&lt;br /&gt;
When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions are full round actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Release Your Hold:&amp;lt;/i&amp;gt; You can always voluntarily release your hold on another character. However, once you are in a grapple, you are also being held. For a grapple to end peacefully, both characters must release their hold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Activate a Magic Item:&amp;lt;/i&amp;gt; You can activate a magic item, as long as the item doesn&#039;t require a [[spell]] completion trigger (such as a scroll does).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Attack Your Opponent:&amp;lt;/i&amp;gt; You can make attacks with unarmed strikes, natural weapons, or light weapons against another character you are grappling. You take a -4 penalty on such attacks. You can&#039;t attack with two weapons while grappling, even if both are light weapons.&lt;br /&gt;
&lt;br /&gt;
Monks do not take the -4 penalty on attacks made while grappling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Cast a Spell:&amp;lt;/i&amp;gt; You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than one round and it has no somatic or material components. If the spell is one that you can cast while grappling, you must make a [[Concentration]] check (DC 20 + spell level) or lose the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Escape from a Grapple:&amp;lt;/i&amp;gt; You can escape a grapple by winning an opposed grapple check in place of your normal round. You can also make an Escape Artist check in place of your grapple check, if it is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Pin Your Opponent:&amp;lt;/i&amp;gt; You can hold your opponent down by winning an opposed grapple check as a full round action. Once you have an opponent pinned, you have a few options available to you (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If You&#039;re Pinning an Opponent===&lt;br /&gt;
Once you&#039;ve pinned your opponent, he&#039;s at your mercy. Neither of you can make attacks or cast spells against one another, but you have a number of other options you can use instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Disarm Your Opponent:&amp;lt;/i&amp;gt; You can use a disarm action to remove or grab away a well-secured worn object worn by a pinned opponent, but he gets a +4 bonus on his roll to resist your attempt. DM supervision is recommended to grab away items other than weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Execute Your Opponent:&amp;lt;/i&amp;gt; You can attempt to deliver a &amp;lt;i&amp;gt;coup de grace&amp;lt;/i&amp;gt; to your opponent. Because your opponent is not truly helpless, they are entitled to a [[Fortitude]] saving throw equal to 10 plus your [[Strength]] modifier plus grapple bonuses plus the number of sneak attack dice you have (if any). Monks gain a +4 bonus to their DC. If the save is successful, the creature instead takes 3d6 points of damage +1 point per character level (maximum +25). Creatures that are immune to critical hits always succeed at their [[saving throw]], but they are not immune to the damage.&lt;br /&gt;
&lt;br /&gt;
Unlike normal saving throws, rolling a 1 is not an automatic failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Incapacitate Your Opponent:&amp;lt;/i&amp;gt; You can attempt to incapacitate your opponent instead of executing them. This ability is identical to execution, but failure on the [[saving throw]] or being lowered to 0 hit points renders them unconscious or sufficiently immobilized that they can no longer fight back. As with execution, creatures that are immune to critical hits always succeed at their [[saving throw]], but they are not immune to the damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Improved_Grapple&amp;diff=15957</id>
		<title>Improved Grapple</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Improved_Grapple&amp;diff=15957"/>
		<updated>2022-07-25T16:46:05Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
|Prereq=[[Dexterity]] 13, [[Improved Unarmed Strike]]&lt;br /&gt;
|Req=none&lt;br /&gt;
&lt;br /&gt;
|Specifics=You are skilled in martial arts that emphasize holds and throws. You do not provoke an [[attack of opportunity]] when you make a touch attack to start a [[grapple]]. You also gain a +4 bonus on all [[grapple]] checks (regardless of whether you started the [[grapple]]).&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Grapple_Focus&amp;diff=15956</id>
		<title>Grapple Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Grapple_Focus&amp;diff=15956"/>
		<updated>2022-07-25T16:44:12Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
|Prereq=Base attack bonus +1 or higher.&lt;br /&gt;
|Req=[[Greater Grapple Focus]] ([[Fighter]] only).&lt;br /&gt;
&lt;br /&gt;
|Specifics=A character with this feat is particularly skilled at grappling, gaining a +1 bonus on all [[grapple]] checks (regardless of whether you started the [[grapple]]).&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Grapple_Focus&amp;diff=15955</id>
		<title>Epic Grapple Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Grapple_Focus&amp;diff=15955"/>
		<updated>2022-07-25T16:41:54Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Epic&lt;br /&gt;
|Prereq=Character level 21, [[Greater Grapple Focus]]&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character gains +4 bonus to all [[grapple]] checks (regardless of whether you started the [[grapple]]). This bonus replaces that of [[Grapple Focus]] and [[Greater Grapple Focus]].&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Greater_Grapple_Focus&amp;diff=15954</id>
		<title>Greater Grapple Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Greater_Grapple_Focus&amp;diff=15954"/>
		<updated>2022-07-25T16:41:35Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
|Prereq=[[Fighter]] level 8, [[Grapple Focus]]&lt;br /&gt;
|Req=[[Epic Grapple Focus]]&lt;br /&gt;
&lt;br /&gt;
|Specifics=This feat grants an additional +1 bonus on [[grapple]] checks (regardless of whether you started the [[grapple]]). This stacks with all other bonuses to [[grapple]] checks (including [[Grapple Focus]]).&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Grapple_Focus&amp;diff=15953</id>
		<title>Epic Grapple Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Grapple_Focus&amp;diff=15953"/>
		<updated>2022-07-25T16:38:47Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class, Epic&lt;br /&gt;
|Prereq=Character level 21, [[Greater Grapple Focus]]&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character gains +4 bonus to all [[grapple]] checks (regardless of whether you started the [[grapple]]). This bonus replaces that of [[Grapple Focus]] and [[Greater Grapple Focus]].&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Grapple_Focus&amp;diff=15952</id>
		<title>Epic Grapple Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Grapple_Focus&amp;diff=15952"/>
		<updated>2022-07-25T16:38:31Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=Class, Epic&lt;br /&gt;
|Prereq=Character level 21, [[Greater Grapple Focus]]&lt;br /&gt;
|Req=None&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character gains +4 bonus to all [[grapple checks]] (regardless of whether you started the [[grapple]]). This bonus replaces that of [[Grapple Focus]] and [[Greater Grapple Focus]].&lt;br /&gt;
|Use=Automatic&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Epic_Grapple_Focus&amp;diff=15951</id>
		<title>Epic Grapple Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Epic_Grapple_Focus&amp;diff=15951"/>
		<updated>2022-07-25T16:35:31Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: Created page with &amp;quot; Type of Feat: Epic  Prerequisite: 21st level, Greater Grapple Focus  Use: Automatic  The character gains +4 bonus to all grapple checks (regardless of whether you sta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Type of Feat: Epic&lt;br /&gt;
 Prerequisite: 21st level, [[Greater Grapple Focus]]&lt;br /&gt;
 Use: Automatic&lt;br /&gt;
&lt;br /&gt;
The character gains +4 bonus to all [[grapple]] checks (regardless of whether you started the [[grapple]]). This bonus replaces that of [[Grapple Focus]] and [[Greater Grapple Focus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Greater_Grapple_Focus&amp;diff=15950</id>
		<title>Greater Grapple Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Greater_Grapple_Focus&amp;diff=15950"/>
		<updated>2022-07-25T16:31:42Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: Created page with &amp;quot; Type of Feat: General  Prerequisite: Fighter level 8, Grapple Focus  Use: Automatic  This feat grants an additional +1 bonus on grapple checks (regardless of whet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Type of Feat: General&lt;br /&gt;
 Prerequisite: [[Fighter]] level 8, [[Grapple Focus]]&lt;br /&gt;
 Use: Automatic&lt;br /&gt;
&lt;br /&gt;
This feat grants an additional +1 bonus on [[grapple]] checks (regardless of whether you started the [[grapple]]). This stacks with all other bonuses to [[grapple]] checks (including [[Grapple Focus]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Grapple_Focus&amp;diff=15949</id>
		<title>Grapple Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Grapple_Focus&amp;diff=15949"/>
		<updated>2022-07-25T16:29:32Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: Created page with &amp;quot; Type of Feat: General  Prerequisite: Base Attack Bonus +1 or higher.  Required for: Greater Grapple Focus (Fighter only)  Use: Automatic  A character with this feat i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Type of Feat: General&lt;br /&gt;
 Prerequisite: Base Attack Bonus +1 or higher.&lt;br /&gt;
 Required for: [[Greater Grapple Focus]] ([[Fighter]] only)&lt;br /&gt;
 Use: Automatic&lt;br /&gt;
&lt;br /&gt;
A character with this feat is particularly skilled at grappling, gaining a +1 bonus on all [[grapple]] checks (regardless of whether you started the [[grapple]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Improved_Grapple&amp;diff=15948</id>
		<title>Improved Grapple</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Improved_Grapple&amp;diff=15948"/>
		<updated>2022-07-25T16:26:03Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: Created page with &amp;quot; Type of Feat: General  Prerequisite: Dexterity 13, Improved Unarmed Strike  Use: Automatic   You are skilled in martial arts that emphasize holds and throws. You do n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Type of Feat: General&lt;br /&gt;
 Prerequisite: [[Dexterity]] 13, [[Improved Unarmed Strike]]&lt;br /&gt;
 Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are skilled in martial arts that emphasize holds and throws. You do not provoke an [[attack of opportunity]] when you make a touch attack to start a [[grapple]]. You also gain a +4 bonus on all [[grapple]] checks (regardless of whether you started the [[grapple]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Grapple&amp;diff=15947</id>
		<title>Grapple</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Grapple&amp;diff=15947"/>
		<updated>2022-07-25T16:22:47Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.217: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 Type of Feat: General&lt;br /&gt;
 Use: Selected&lt;br /&gt;
 Special: All characters receive this feat for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grappling means wrestling and struggling hand-to-hand. It&#039;s tricky to perform, but sometimes you want to pin foes instead of killing them, and sometimes you have no choice in the matter. For monsters, grappling can mean trapping you in a toothy maw (the purple worm&#039;s favorite attack) or holding you down so it can claw you to pieces (the dire lion&#039;s trick).&lt;br /&gt;
&lt;br /&gt;
You can improve grappling by taking the [[Improved Grapple]], [[Grapple Focus]], [[Greater Grapple Focus]], [[Epic Grapple Focus]], and Legendary Wrestler feats. [[Enlarge Person]] also increases the chances of success when grappling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Grapple Checks===&lt;br /&gt;
Repeatedly in a grapple, you need to make opposed grapple checks against an opponent. A grapple check is like a melee attack roll. Your attack bonus on a grapple check is: &lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus + [[Strength]] Modifier + Special [[Size]] Modifier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Special Size Modifier:&amp;lt;/i&amp;gt; The special size modifier for a grapple check is as follows: Huge +8, Large +4, Medium +0, Small -4, Tiny -8. This number is used in place of the normal size modifier used when making attack rolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Starting a Grapple===&lt;br /&gt;
To start a grapple, you need to grab and hold your target. Starting a grapple requires you to have a free hand, and you must make a successful melee touch attack roll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Step 1: Attack of Opportunity.&amp;lt;/i&amp;gt; You provoke an attack of opportunity from the target you are trying to grapple. IF the attack of opportunity deals damage, you must make a [[Concentration]] check or the grapple attempt fails. (Certain monsters do not provoke attacks of opportunity when they attempt to grapple, nor do characters with the [[Improved Grapple]] feat.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Step 2: Grab.&amp;lt;/i&amp;gt; You make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Step 3: Hold.&amp;lt;/i&amp;gt; You make an opposed grapple check. If you succeed, you and your target are now grappling. Once grappling, neither target can move.&lt;br /&gt;
&lt;br /&gt;
If you lose, you fail to start the grapple. You automatically lose an attempt to hold if the target is two or more size categories larger than you are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Step 4: Maintain Grapple.&amp;lt;/i&amp;gt; Once you are in a grapple, you must make additional opposed grapple checks every round to maintain the grapple. If you fail this check, you are both freed from the grapple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If You&#039;re Grappling===&lt;br /&gt;
When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions are full round actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Release Your Hold:&amp;lt;/i&amp;gt; You can always voluntarily release your hold on another character. However, once you are in a grapple, you are also being held. For a grapple to end peacefully, both characters must release their hold.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Activate a Magic Item:&amp;lt;/i&amp;gt; You can activate a magic item, as long as the item doesn&#039;t require a [[spell]] completion trigger (such as a scroll does).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Attack Your Opponent:&amp;lt;/i&amp;gt; You can make attacks with unarmed strikes, natural weapons, or light weapons against another character you are grappling. You take a -4 penalty on such attacks. You can&#039;t attack with two weapons while grappling, even if both are light weapons.&lt;br /&gt;
&lt;br /&gt;
Monks do not take the -4 penalty on attacks made while grappling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Cast a Spell:&amp;lt;/i&amp;gt; You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than one round and it has no somatic or material components. If the spell is one that you can cast while grappling, you must make a [[Concentration]] check (DC 20 + spell level) or lose the spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Escape from a Grapple:&amp;lt;/i&amp;gt; You can escape a grapple by winning an opposed grapple check in place of your normal round. You can also make an Escape Artist check in place of your grapple check, if it is higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Pin Your Opponent:&amp;lt;/i&amp;gt; You can hold your opponent down by winning an opposed grapple check as a full round action. Once you have an opponent pinned, you have a few options available to you (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If You&#039;re Pinning an Opponent===&lt;br /&gt;
Once you&#039;ve pinned your opponent, he&#039;s at your mercy. Neither of you can make attacks or cast spells against one another, but you have a number of other options you can use instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Disarm Your Opponent:&amp;lt;/i&amp;gt; You can use a disarm action to remove or grab away a well-secured worn object worn by a pinned opponent, but he gets a +4 bonus on his roll to resist your attempt. DM supervision is recommended to grab away items other than weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Execute Your Opponent:&amp;lt;/i&amp;gt; You can attempt to deliver a &amp;lt;i&amp;gt;coup de grace&amp;lt;/i&amp;gt; to your opponent. Because your opponent is not truly helpless, they are entitled to a [[Fortitude]] saving throw equal to 10 plus your [[Strength]] modifier plus grapple bonuses plus the number of sneak attack dice you have (if any). Monks gain a +4 bonus to their DC. If the save is successful, the creature instead takes 3d6 points of damage +1 point per character level (maximum +25). Creatures that are immune to critical hits always succeed at their [[saving throw]], but they are not immune to the damage.&lt;br /&gt;
&lt;br /&gt;
Unlike normal saving throws, rolling a 1 is not an automatic failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Incapacitate Your Opponent:&amp;lt;/i&amp;gt; You can attempt to incapacitate your opponent instead of executing them. This ability is identical to execution, but failure on the [[saving throw]] or being lowered to 0 hit points renders them unconscious or sufficiently immobilized that they can no longer fight back. As with execution, creatures that are immune to critical hits always succeed at their [[saving throw]], but they are not immune to the damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.217</name></author>
	</entry>
</feed>