<?xml version="1.0"?>
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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.34.203</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.34.203"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/162.158.34.203"/>
	<updated>2026-10-17T09:09:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft:_Food_Preparation&amp;diff=16018</id>
		<title>Craft: Food Preparation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft:_Food_Preparation&amp;diff=16018"/>
		<updated>2022-07-27T18:20:36Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A food preparer is skilled at cooking, baking, and brewing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Craft]] [[skills]] are specifically focused on creating something. You can practice your trade and make a decent living, earning 10 times your check result in gold per week of dedicated work. You know how to use the tools of your trade, how to perform the [[craft]]&#039;s daily tasks, how to supervise untrained helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
All crafts require artisan&#039;s tools to give best chance of success. If improvised tools are used, the check is made with a -2 penalty. On the other hand, masterwork artisan&#039;s tools provide a +2 circumstance bonus on check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: Any&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
A [[Dwarf|dwarf]] has a +2 racial bonus on Craft checks that are related to stone or metal, because dwarves are especially capable with stonework and metalwork.&lt;br /&gt;
&lt;br /&gt;
A [[Gnome|gnome]] has a +2 racial bonus on [[Craft Alchemy|Craft: Alchemy]] checks, because gnomes have sensitive noses.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several new [[Craft|craft]] skills have been added (Craft: Carving/Sculpting, Craft: Engineering, Craft: Food Preparation, Craft: Metalwork, Craft: Scribe), and Craft: Textiles/Leatherwork. These have no functionality at present beyond RP/DM plots (except for Craft: Engineering, which is used now to set traps), but these will be expanded in a subsequent patch. Old skill Craft: Alchemy remains.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] | [[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft:_Engineering&amp;diff=16017</id>
		<title>Craft: Engineering</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft:_Engineering&amp;diff=16017"/>
		<updated>2022-07-27T18:16:43Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;An engineer is skilled at making traps, bombs, instruments, buildings, siege weapons, and operating complex equipment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Craft]] [[skills]] are specifically focused on creating something. You can practice your trade and make a decent living, earning 10 times your check result in gold per week of dedicated work. You know how to use the tools of your trade, how to perform the [[craft]]&#039;s daily tasks, how to supervise untrained helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
All crafts require artisan&#039;s tools to give best chance of success. If improvised tools are used, the check is made with a -2 penalty. On the other hand, masterwork artisan&#039;s tools provide a +2 circumstance bonus on check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
A [[Dwarf|dwarf]] has a +2 racial bonus on Craft checks that are related to stone or metal, because dwarves are especially capable with stonework and metalwork.&lt;br /&gt;
&lt;br /&gt;
A [[Gnome|gnome]] has a +2 racial bonus on [[Craft Alchemy|Craft: Alchemy]] checks, because gnomes have sensitive noses.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several new [[Craft|craft]] skills have been added (Craft: Carving/Sculpting, Craft: Engineering, Craft: Food Preparation, Craft: Metalwork, Craft: Scribe), and Craft: Textiles/Leatherwork. These have no functionality at present beyond RP/DM plots (except for Craft: Engineering, which is used now to set traps), but these will be expanded in a subsequent patch. Old skill Craft: Alchemy remains.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] | [[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft:_Engineering&amp;diff=16016</id>
		<title>Craft: Engineering</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft:_Engineering&amp;diff=16016"/>
		<updated>2022-07-27T18:15:48Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;An engineer is skilled at making traps, bombs, instruments, buildings, siege weapons, and operating complex equipment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Craft skills are specifically focused on creating something. You can practice your trade and make a decent living, earning 10 times your check result in gold per week of dedicated work. You know how to use the tools of your trade, how to perform the craft&#039;s daily tasks, how to supervise untrained helpers, and how to hadnle common problems.&lt;br /&gt;
&lt;br /&gt;
All crafts require artisan&#039;s tools to give best chance of success. If improvised toolse are used, the check is made with a -2 penalty. On the other hand, masterwork artisan&#039;s tools provide a +2 circumstance bonus on check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
A [[Dwarf|dwarf]] has a +2 racial bonus on Craft checks that are related to stone or metal, because dwarves are especially capable with stonework and metalwork.&lt;br /&gt;
&lt;br /&gt;
A [[Gnome|gnome]] has a +2 racial bonus on [[Craft Alchemy|Craft: Alchemy]] checks, because gnomes have sensitive noses.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several new [[Craft|craft]] skills have been added (Craft: Carving/Sculpting, Craft: Engineering, Craft: Food Preparation, Craft: Metalwork, Craft: Scribe), and Craft: Textiles/Leatherwork. These have no functionality at present beyond RP/DM plots (except for Craft: Engineering, which is used now to set traps), but these will be expanded in a subsequent patch. Old skill Craft: Alchemy remains.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] | [[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft:_Carving/Sculpting&amp;diff=16015</id>
		<title>Craft: Carving/Sculpting</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft:_Carving/Sculpting&amp;diff=16015"/>
		<updated>2022-07-27T18:14:29Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A carver or sculpter is skilled at carving and sculpting wood, bone, horn, and stone. They are also skilled in making pewter, glass, or ceramic containers and items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Craft]] [[skills]] are specifically focused on creating something. You can practice your trade and make a decent living, earning 10 times your check result in gold per week of dedicated work. You know how to use the tools of your trade, how to perform the craft&#039;s daily tasks, how to supervise untrained helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
All crafts require artisan&#039;s tools to give best chance of success. If improvised tools are used, the check is made with a -2 penalty. On the other hand, masterwork artisan&#039;s tools provide a +2 circumstance bonus on check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
A [[Dwarf|dwarf]] has a +2 racial bonus on Craft checks that are related to stone or metal, because dwarves are especially capable with stonework and metalwork.&lt;br /&gt;
&lt;br /&gt;
A [[Gnome|gnome]] has a +2 racial bonus on [[Craft Alchemy|Craft: Alchemy]] checks, because gnomes have sensitive noses.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several new [[Craft|craft]] skills have been added (Craft: Carving/Sculpting, Craft: Engineering, Craft: Food Preparation, Craft: Metalwork, Craft: Scribe), and Craft: Textiles/Leatherwork. These have no functionality at present beyond RP/DM plots (except for Craft: Engineering, which is used now to set traps), but these will be expanded in a subsequent patch. Old skill Craft: Alchemy remains.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] | [[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Craft:_Carving/Sculpting&amp;diff=16014</id>
		<title>Craft: Carving/Sculpting</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Craft:_Carving/Sculpting&amp;diff=16014"/>
		<updated>2022-07-27T18:11:49Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A carver or sculpter is skilled at carving and sculpting wood, bone, horn, and stone. They are also skilled in making pewter, glass, or ceramic containers and items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Craft [[skills]] are specifically focused on creating something. You can practice your trade and make a decent living, earning 10 times your check result in gold per week of dedicated work. You know how to use the tools of your trade, how to perform the craft&#039;s daily tasks, how to supervise untrained helpers, and how to handle common problems.&lt;br /&gt;
&lt;br /&gt;
All crafts require artisan&#039;s tools to give best chance of success. If improvised tools are used, the check is made with a -2 penalty. On the other hand, masterwork artisan&#039;s tools provide a +2 circumstance bonus on check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying ability&#039;&#039;&#039;: [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;: All&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requires training&#039;&#039;&#039;: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039;: Variable by item. To earn income, you receive a number of gold pieces equal to 10 times your check result. Rolling 5 or less on an income roll represents bad luck and results in no income for that week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Selected.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
A [[Dwarf|dwarf]] has a +2 racial bonus on Craft checks that are related to stone or metal, because dwarves are especially capable with stonework and metalwork.&lt;br /&gt;
&lt;br /&gt;
A [[Gnome|gnome]] has a +2 racial bonus on [[Craft Alchemy|Craft: Alchemy]] checks, because gnomes have sensitive noses.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Several new [[Craft|craft]] skills have been added (Craft: Carving/Sculpting, Craft: Engineering, Craft: Food Preparation, Craft: Metalwork, Craft: Scribe), and Craft: Textiles/Leatherwork. These have no functionality at present beyond RP/DM plots (except for Craft: Engineering, which is used now to set traps), but these will be expanded in a subsequent patch. Old skill Craft: Alchemy remains.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] | [[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Athletics&amp;diff=16013</id>
		<title>Athletics</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Athletics&amp;diff=16013"/>
		<updated>2022-07-27T18:03:25Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Athletics lets you perform feats of [[strength]], such as lifting heavy weights, climbing, jumping long distances, and swimming.&lt;br /&gt;
&lt;br /&gt;
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of [[strength]] DMs might call for. For the purposes of mechanics, Athletics is mainly used for the [[Jump]] action.&lt;br /&gt;
&lt;br /&gt;
|ability=Strength&lt;br /&gt;
|classes=[[Anointed_Knight|Anointed Knight]], [[Arcane_Trickster|Arcane Trickster]], [[Assassin]], [[Bard]], [[Barbarian]], [[Battlerager]], [[Bear_Warrior|Bear Warrior]], [[Bladesinger]], [[Breach_Gnome|Breach Gnome]], [[Cavestalker]], [[Commoner]], [[Daggerspell_Mage|Daggerspell Mage]], [[Darkfire_Disciple|Darkfire Disciple]], [[Deathsinger]], [[Divine_Champion|Divine Champion]], [[Divine_Seeker|Divine Seeker]], [[Dread_Pirate|Dread Pirate]], [[Drunken_Master|Drunken Master]], [[Duelist]], [[Eldritch_Knight|Eldritch Knight]], [[Favored_Soul|Favored Soul]], [[Fighter]], [[Fist_of_the_Forest|Fist of the Forest]], [[Frenzied_Berserker|Frenzied Berserker]], [[Ghost-Faced_Killer|Ghost-Faced Killer]], [[Guild_Thief|Guild Thief]], [[Harper_Agent|Harper Agent]], [[Harper_Scout|Harper Scout]], [[Invisible_Blade|Invisible Blade]], [[Man-at-Arms]], [[Monk]], [[Phantom]], [[Ranger]], [[Rogue]], [[Sacred_Fist|Sacred Fist]], [[Sarol&#039;Veldruk]], [[Shadow_Dancer|Shadowdancer]], [[Stormsinger]], [[Swashbuckler]], [[Tempest]], [[Thayan_Knight|Thayan Knight]], [[Thief_Acrobat|Thief Acrobat]], [[Warlock]], [[Warrior_of_Darkness|Warrior of Darkness]], [[Whirling_Dervish|Whirling Dervish]], [[Wilderness_Stalker|Wilderness Stalker]].&lt;br /&gt;
|training=No&lt;br /&gt;
|check=You can jump a number of feet equal to the DC. For example, to jump 5 feet, you must succeed at a DC5 Athletics check.&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
==Special== &lt;br /&gt;
[[Halfling|Halflings]] have a +2 bonus on Athletics checks because halflings are agile and surefooted.&lt;br /&gt;
&lt;br /&gt;
If you have the [[Athletic]] feat, you get a +2 bonus on Athletics checks&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[Acrobatics]], you get a +2 bonus on Athletics checks. If you have 5 or more ranks in Athletics, you get a +2 bonus on [[Acrobatics]].&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of strength DMs might call for. For the purposes of mechanics, Athletics is mainly used for the Jump action. Jump allows characters to jump a number of feet equal to the DC (DC 5 = 5 feet), up to a maximum of 30 feet. Failing the DC still lets you jump (up to your check result), but you are knocked down at the end of the jump.&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Athletics&amp;diff=16012</id>
		<title>Athletics</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Athletics&amp;diff=16012"/>
		<updated>2022-07-27T18:01:44Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Athletics lets you perform feats of [[strength]], such as lifting heavy weights, climbing, jumping long distances, and swimming.&lt;br /&gt;
&lt;br /&gt;
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of [[strength]] DMs might call for. For the purposes of mechanics, Athletics is mainly used for the [[Jump]] action.&lt;br /&gt;
&lt;br /&gt;
If you have the [[Athletic]] feat, you get a +2 bonus on Athletics checks.&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[Acrobatics]], you get a +2 bonus on [[Athletics]] checks. If you have 5 or more ranks in Athletics, you get a +2 bonus on [[Acrobatics]].&lt;br /&gt;
&lt;br /&gt;
|ability=Strength&lt;br /&gt;
|classes=[[Anointed_Knight|Anointed Knight]], [[Arcane_Trickster|Arcane Trickster]], [[Assassin]], [[Bard]], [[Barbarian]], [[Battlerager]], [[Bear_Warrior|Bear Warrior]], [[Bladesinger]], [[Breach_Gnome|Breach Gnome]], [[Cavestalker]], [[Commoner]], [[Daggerspell_Mage|Daggerspell Mage]], [[Darkfire_Disciple|Darkfire Disciple]], [[Deathsinger]], [[Divine_Champion|Divine Champion]], [[Divine_Seeker|Divine Seeker]], [[Dread_Pirate|Dread Pirate]], [[Drunken_Master|Drunken Master]], [[Duelist]], [[Eldritch_Knight|Eldritch Knight]], [[Favored_Soul|Favored Soul]], [[Fighter]], [[Fist_of_the_Forest|Fist of the Forest]], [[Frenzied_Berserker|Frenzied Berserker]], [[Ghost-Faced_Killer|Ghost-Faced Killer]], [[Guild_Thief|Guild Thief]], [[Harper_Agent|Harper Agent]], [[Harper_Scout|Harper Scout]], [[Invisible_Blade|Invisible Blade]], [[Man-at-Arms]], [[Monk]], [[Phantom]], [[Ranger]], [[Rogue]], [[Sacred_Fist|Sacred Fist]], [[Sarol&#039;Veldruk]], [[Shadow_Dancer|Shadowdancer]], [[Stormsinger]], [[Swashbuckler]], [[Tempest]], [[Thayan_Knight|Thayan Knight]], [[Thief_Acrobat|Thief Acrobat]], [[Warlock]], [[Warrior_of_Darkness|Warrior of Darkness]], [[Whirling_Dervish|Whirling Dervish]], [[Wilderness_Stalker|Wilderness Stalker]].&lt;br /&gt;
|training=No&lt;br /&gt;
|check=You can jump a number of feet equal to the DC. For example, to jump 5 feet, you must succeed at a DC5 Athletics check.&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
==Special== &lt;br /&gt;
[[Halfling|Halflings]] have a +2 bonus on Athletics checks because halflings are agile and surefooted.&lt;br /&gt;
&lt;br /&gt;
If you have the [[Athletic]] feat, you get a +2 bonus on Athletics checks&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[Acrobatics]], you get a +2 bonus on Acrobatics.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of strength DMs might call for. For the purposes of mechanics, Athletics is mainly used for the Jump action. Jump allows characters to jump a number of feet equal to the DC (DC 5 = 5 feet), up to a maximum of 30 feet. Failing the DC still lets you jump (up to your check result), but you are knocked down at the end of the jump.&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Athletics&amp;diff=16011</id>
		<title>Athletics</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Athletics&amp;diff=16011"/>
		<updated>2022-07-27T18:00:47Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=Athletics lets you perform feats of [[strength]], such as lifting heavy weights, climbing, jumping long distances, and swimming.&lt;br /&gt;
&lt;br /&gt;
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other [[feats]] of [[strength]] DMs might call for. For the purposes of mechanics, Athletics is mainly used for the [[Jump]] action.&lt;br /&gt;
&lt;br /&gt;
If you have the [[Athletic]] feat, you get a +2 bonus on Athletics checks.&lt;br /&gt;
&lt;br /&gt;
|ability=Strength&lt;br /&gt;
|classes=[[Anointed_Knight|Anointed Knight]], [[Arcane_Trickster|Arcane Trickster]], [[Assassin]], [[Bard]], [[Barbarian]], [[Battlerager]], [[Bear_Warrior|Bear Warrior]], [[Bladesinger]], [[Breach_Gnome|Breach Gnome]], [[Cavestalker]], [[Commoner]], [[Daggerspell_Mage|Daggerspell Mage]], [[Darkfire_Disciple|Darkfire Disciple]], [[Deathsinger]], [[Divine_Champion|Divine Champion]], [[Divine_Seeker|Divine Seeker]], [[Dread_Pirate|Dread Pirate]], [[Drunken_Master|Drunken Master]], [[Duelist]], [[Eldritch_Knight|Eldritch Knight]], [[Favored_Soul|Favored Soul]], [[Fighter]], [[Fist_of_the_Forest|Fist of the Forest]], [[Frenzied_Berserker|Frenzied Berserker]], [[Ghost-Faced_Killer|Ghost-Faced Killer]], [[Guild_Thief|Guild Thief]], [[Harper_Agent|Harper Agent]], [[Harper_Scout|Harper Scout]], [[Invisible_Blade|Invisible Blade]], [[Man-at-Arms]], [[Monk]], [[Phantom]], [[Ranger]], [[Rogue]], [[Sacred_Fist|Sacred Fist]], [[Sarol&#039;Veldruk]], [[Shadow_Dancer|Shadowdancer]], [[Stormsinger]], [[Swashbuckler]], [[Tempest]], [[Thayan_Knight|Thayan Knight]], [[Thief_Acrobat|Thief Acrobat]], [[Warlock]], [[Warrior_of_Darkness|Warrior of Darkness]], [[Whirling_Dervish|Whirling Dervish]], [[Wilderness_Stalker|Wilderness Stalker]].&lt;br /&gt;
|training=No&lt;br /&gt;
|check=You can jump a number of feet equal to the DC. For example, to jump 5 feet, you must succeed at a DC5 Athletics check.&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
==Special== &lt;br /&gt;
[[Halfling|Halflings]] have a +2 bonus on Athletics checks because halflings are agile and surefooted.&lt;br /&gt;
&lt;br /&gt;
If you have the [[Athletic]] feat, you get a +2 bonus on Athletics checks&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[Acrobatics]], you get a +2 bonus on Acrobatics.&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of strength DMs might call for. For the purposes of mechanics, Athletics is mainly used for the Jump action. Jump allows characters to jump a number of feet equal to the DC (DC 5 = 5 feet), up to a maximum of 30 feet. Failing the DC still lets you jump (up to your check result), but you are knocked down at the end of the jump.&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Skill_Focus&amp;diff=16010</id>
		<title>Skill Focus</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Skill_Focus&amp;diff=16010"/>
		<updated>2022-07-27T17:54:23Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type of Feat&#039;&#039;&#039;: General&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specifics&#039;&#039;&#039;: A character with this feat is adept at a certain [[skill]], gaining a +3 bonus on all checks with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use&#039;&#039;&#039;: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
See the [[:Category:Skill bonus feats|skill bonus feats category]] to compare this feat, with its +3 bonus, against other feats. Several ones provide +4 in two skills, or a +2 bonus with an additional bonus for something else.&lt;br /&gt;
&lt;br /&gt;
It is very useful for the [[concentration]] skill as an alternative to taking [[combat casting]] since it &#039;&#039;always&#039;&#039; provides a +3 bonus, while combat casting only gets rid of the -4 penalty for casting in combat.&lt;br /&gt;
&lt;br /&gt;
Skill Focuses for custom BG skills no longer count towards skill caps. They now work just like skill focus feats for vanilla skills.&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Skill bonus feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Extra_Skill&amp;diff=16009</id>
		<title>Extra Skill</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Extra_Skill&amp;diff=16009"/>
		<updated>2022-07-27T17:53:35Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
|Prereq=None.&lt;br /&gt;
|Req=N/A&lt;br /&gt;
|Specifics=Choose a skill you do not have as a class skill. Because of your background or through dedicated training, you may treat this skill as if it were a class skill for you. &lt;br /&gt;
|Use=Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Update====&lt;br /&gt;
Extra Skill feats are no longer available for general selection. Instead, class skills are now fully unlocked once a class or feature grants you access to it. Characters can invest in class skills on any level as long as that skill is a class skill for at least one of their classes (or is granted by another feature, such as history feats or domains). This means that, if you take a rogue level, hide will be still be available to you as a class skill even if you later level up as a fighter, even though hide is not a class skill for fighter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
[[Category:Skill bonus feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Create_Diversion&amp;diff=16008</id>
		<title>Create Diversion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Create_Diversion&amp;diff=16008"/>
		<updated>2022-07-27T17:51:28Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=none&lt;br /&gt;
|Specifics=You can use the [[Bluff]] skill to help you [[hide]]. A successful [[Bluff]] check opposed a [[Sense Motive]] check by all creatures within a 40-foot radius of you gives you the momentary diversion you need to [[Hide]] while people are aware of you. Because you have to move quickly after creating the diversion, your [[Hide]] check is made at a -10 penalty. Creating a diversion does not provoke an [[attack of opportunity]].&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; All characters receive this feat for free. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay Notes===&lt;br /&gt;
Until mobs can be reworked, mobs use their HD plus or minus a random amount to determine their Sense Motive score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Create_Diversion&amp;diff=16007</id>
		<title>Create Diversion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Create_Diversion&amp;diff=16007"/>
		<updated>2022-07-27T17:50:48Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=none&lt;br /&gt;
|Specifics=You can use the [[Bluff]] skill to help you [[hide]]. A successful [[Bluff]] check opposed a [[Sense Motive]] check by all creatures within a 40-foot radius of you gives you the momentary diversion you need to [[Hide]] while people are aware of you. Because you have to move quickly after creating the diversion, your [[Hide]] check is made at a -10 penalty. Creating a diversion does not provoke an [[attack of opportunity]].&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; All characters receive this feat for free. &lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Create_Diversion&amp;diff=16006</id>
		<title>Create Diversion</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Create_Diversion&amp;diff=16006"/>
		<updated>2022-07-27T17:50:27Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: Created page with &amp;quot;{{FeatInfo |type=General |Prereq=None |Req=none |Specifics=You can use the Bluff skill to help you hide. A successful Bluff check opposed a Sense Motive check...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=none&lt;br /&gt;
|Specifics=You can use the [[Bluff]] skill to help you [[hide]]. A successful [[Bluff]] check opposed a [[Sense Motive]] check by all creatures within a 40-foot radius of you gives you the momentary diversion you need to [[Hide]] while people are aware of you. Because you have to move quickly after creating the diversion, your [[Hide]] check is made at a -10 penalty. Creating a diversion does not provoke [[an attack of opportunity]].&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; All characters receive this feat for free. &lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fighting_Defensively&amp;diff=16005</id>
		<title>Fighting Defensively</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fighting_Defensively&amp;diff=16005"/>
		<updated>2022-07-27T17:41:05Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: Created page with &amp;quot;{{FeatInfo |type=General |Prereq=None |Req=none |Specifics=When you attack in melee, you can take a penalty of -4 on your attack modifier and add +2 as a dodge bonus to yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=none&lt;br /&gt;
|Specifics=When you attack in melee, you can take a penalty of -4 on your attack modifier and add +2 as a [[dodge]] bonus to your [[Armor Class]].&lt;br /&gt;
&lt;br /&gt;
Casting a spell disables Fighting Defensively.&lt;br /&gt;
|Use=Combat Mode&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; All characters receive this feat for free. &lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Knockdown&amp;diff=16004</id>
		<title>Knockdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Knockdown&amp;diff=16004"/>
		<updated>2022-07-27T17:38:28Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=None&lt;br /&gt;
|Req=none&lt;br /&gt;
|Specifics=A character with this feat can attempt a special knockdown attempt. A character may only knock down creatures that are one [[size]] larger than itself or less. The attacker a melee touch attack against his target. This provokes an [[attack of opportunity]] from the attacker&#039;s target. If the touch attack succeeds, the attacker makes a d20 roll modified by his [[strength]] bonus, and the difference between his creature [[size]] and the target creature [[size]] times 4. The defender makes a d20 roll modified by the better of his [[strength]] and [[dexterity]] bonus. If the attacker meets or beats the defender&#039;s roll, the defender is knocked down. If the attacker loses the opposed check, the defender may immediately react and make a [[strength]] check opposed by the attacker&#039;s [[dexterity]] or [[strength]] check to try and knock him down.&lt;br /&gt;
&lt;br /&gt;
Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
Some weapons can be used to make knockdown attacks. If a valid weapon is used, the attacker is disarmed if he loses the opposed check instead of provoking a knockdown attempt by the defender. Valid weapons include flails, halberds, kamas, sickles, scythes, and whips.&lt;br /&gt;
&lt;br /&gt;
A character with [[Improved Knockdown]] can attempt to knock an opponent down as an instant action, and no longer provokes an [[attack of opportunity]] when making a knockdown attempt. In addition, he gains a +4 bonus on the [[strength]] check to knock an opponent down.&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; All characters receive this feat for free. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*A successful Knockdown disrupts spellcasting.&lt;br /&gt;
*Knockdown requires a successful [[melee touch attack]] to be made.&lt;br /&gt;
*Knockdown has a two-round cooldown after each attempt.&lt;br /&gt;
*The check for the knockdown attempt is not modified by spells such as [[Enlarge Person]] and [[Reduce Person]] because these have no effect on the size modifier.&lt;br /&gt;
*It is most effective against a target that has a low dexterity and strength - commonly [[wizard]]s and [[sorcerer]]s, although [[bard]] and [[cleric]] type classes may not have a great deal of those either. However, most spell casters have defensive spells that protect against this feat.&lt;br /&gt;
*As a note, this obviously is most useful in a party situation, because if there are allies attacking the target, they gain a bonuses to attack them for one round, and the target cannot defend itself (it loses, for instance, [[combat expertise]] bonuses).&lt;br /&gt;
*Knockdown can be blocked by [[mirror image]], &amp;lt;strike&amp;gt;though a knockdown attempt is an automatic hit and will remove one image per attempt.&amp;lt;/strike&amp;gt;&lt;br /&gt;
*Knockdown attempts can be parried.&lt;br /&gt;
*The spells [[foundation of stone]] and [[storm avatar]] confer immunity to knockdown.&lt;br /&gt;
&lt;br /&gt;
==NWN1 comparison==&lt;br /&gt;
It dealt damage, but was an attack with -4 to hit, and had the same effects applied. It also was countered by the now removed [[discipline]] skill, since the attack roll also had to beat the targets discipline.&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Acrobatics&amp;diff=16003</id>
		<title>Acrobatics</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Acrobatics&amp;diff=16003"/>
		<updated>2022-07-27T17:37:19Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill|description=The character with high Acrobatics is able to roll away from attacks during combat, positioning themselves safely at all times. For every 10 ranks in Acrobatics, the character receives a +1 bonus to AC.&lt;br /&gt;
|ability=Dexterity&lt;br /&gt;
|classes=[[Anointed_Knight|Anointed Knight]], [[Arcane_Trickster|Arcane Trickster]], [[Assassin]], [[Bard]], [[Battlerager]], [[Bladesinger]], [[Cavestalker]], [[Daggerspell_Mage|Daggerspell Mage]], [[Darkfire_Disciple|Darkfire Disciple]], [[Deathsinger]], [[Dervish]], [[Dissonant_Chord|Dissonant Chord]], [[Dragon_Warrior|Dragon Warrior]], [[Dragon_Slayer|Dragonslayer]], [[Dread_Pirate|Dread Pirate]], [[Drunken_Master|Drunken Master]], [[Duelist]], [[Elemental_archer|Elemental Archer]], [[Fist_of_the_Forest|Fist of the Forest]], [[Ghost-Faced_Killer|Ghost-Faced Killer]], [[Guild_Thief|Guild Thief]], [[Harper_Agent|Harper Agent]], [[Harper_Mage|Harper Mage]], [[Harper_Priest|Harper Priest]], [[Harper_Scout|Harper Scout]], [[Howling_War_Drummer|Howling War Drummer]], [[Invisible_Blade|Invisible Blade]], [[Master_of_Disguises|Master of Disguises]], [[Monk]], [[Phantom]], [[Rogue]], [[Sacred_Fist|Sacred Fist]], [[Sarol&#039;Veldruk]], [[Shadow_Dancer|Shadowdancer]], [[Shifter]], [[Swashbuckler]], [[Tempest]], [[Thief_Acrobat|Thief Acrobat]], [[Warrior_of_Darkness|Warrior of Darkness]], [[Whirling_Dervish|Whirling Dervish]], [[Wilderness_Stalker|Wilderness Stalker]].&lt;br /&gt;
|training=Yes&lt;br /&gt;
|check=DC15 to avoid attack of opportunity while moving. DC25 to tumble through an enemy&#039;s space, increasing by +2 for each additional enemy. DC35 to kip-up after being knocked down.&lt;br /&gt;
|use=Automatic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
Acrobatics is a combined skill governing the pnp skills of Balance and Tumble (Perform (Dance) could be considered part of it, too).&lt;br /&gt;
&lt;br /&gt;
Acrobatics now allows tumbling past opponents (DC 25 check to move behind your opponent), and to immediately end any Knockdown effect on you with a kip-up (DC 35). This is not Knockdown immunity -- you must use the Tumble action from your combat actions bar to break an ongoing KD effect manually. In addition, new Knockdown functions (like the new Knockdown code) will reduce the duration of a successful knockdown on you from 6 seconds to 2 seconds if you succeed at the kip-up check. Tumble/Acrobatics still applies its passive +3 AC bonus for now, but this will likely be turned off and moved to buffing [[Fighting Defensively]] AC instead during the PvE rework.&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tumble&amp;diff=16002</id>
		<title>Tumble</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tumble&amp;diff=16002"/>
		<updated>2022-07-27T17:36:17Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=none&lt;br /&gt;
&lt;br /&gt;
|Req=none&lt;br /&gt;
&lt;br /&gt;
|Specifics=You can Tumble past opponents, moving through an area occupied by an enemy (over, under, or around the opponent) without provoking an [[attack of opportunity]]. To so, make an [[Acrobatics]] check against a DC of 25. Failure means you stop before entering the enemy-occupied area. If you succeed, you tumble forwards up to 8 meters. In addition, you can make a Tumble check while knocked down against a DC of 35 to immediately end the [[knockdown]] effect and &#039;kip-up&#039;. This check is automatically made for you on all new implementations of [[Knockdown]], reducing its duration from 6 seconds to 2.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special:&amp;lt;/b&amp;gt; All characters receive this feat for free.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
The skill Tumble no longer exists and has been replaced by [[Acrobatics]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Tumble&amp;diff=16001</id>
		<title>Tumble</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Tumble&amp;diff=16001"/>
		<updated>2022-07-27T17:34:18Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=none&lt;br /&gt;
&lt;br /&gt;
|Req=none&lt;br /&gt;
&lt;br /&gt;
|Specifics=You can Tumble past opponents, moving through an area occupied by an enemy (over, under, or around the opponent) without provoking an [[attack of opportunity]]. To so, make an [[Acrobatics]] check against a DC of 25. Failure means you stop before entering the enemy-occupied area.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special:&amp;lt;/b&amp;gt; All characters receive this feat for free.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
&lt;br /&gt;
==Server Notes==&lt;br /&gt;
The skill Tumble no longer exists and has been replaced by [[Acrobatics]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Jump&amp;diff=16000</id>
		<title>Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Jump&amp;diff=16000"/>
		<updated>2022-07-27T17:27:40Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: Created page with &amp;quot;{{FeatInfo|type=General  |Prereq=none  |Req=none  |Specifics=You can Jump across great distances. To do so, make an Athletics check equal to the distance you wish to jump...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=none&lt;br /&gt;
&lt;br /&gt;
|Req=none&lt;br /&gt;
&lt;br /&gt;
|Specifics=You can Jump across great distances. To do so, make an [[Athletics]] check equal to the distance you wish to jump in feet (for example, DC 10 to jump 10 feet). If you succeed, you clear the distance. If you fail the check, you jump a number of feet equal to your check result and land [[prone]]. You can only jump a maximum distance equal to your speed. For most player characters, this is 30 feet.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special:&amp;lt;/b&amp;gt; All characters receive this feat for free.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=15999</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=15999"/>
		<updated>2022-07-27T17:26:19Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=none&lt;br /&gt;
&lt;br /&gt;
|Req=none&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character can perform a disarm maneuver that does no damage, provokes an [[attack of opportunity]], but potentially renders the target unarmed. The attacker and the defender make opposed attack rolls with their respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in [[size]] category. If the attacker meets or beats the defender&#039;s roll, the defender&#039;s weapon is disarmed. If the defender beats the attacker&#039;s roll, he may immediately react and attempt to disarm the attacker with the same sort of opposed melee attack roll. This attempt does not provoke an [[attack of opportunity]].&lt;br /&gt;
&lt;br /&gt;
The attacker can attempt to disarm the defender&#039;s mainhand weapon or their offhand weapon (but not shields). If the defender wins the opposed attack roll, his disarm automatically targets the attacker&#039;s mainhand weapon.&lt;br /&gt;
&lt;br /&gt;
When using flails or whips, the character gets a +2 bonus on the attack roll made to disarm their opponent or avoid being disarmed.&lt;br /&gt;
&lt;br /&gt;
A character with [[Improved Disarm]] gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an [[attack of opportunity]]. In addition, the opponent does not receive a chance to disarm the character.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special:&amp;lt;/b&amp;gt; All characters receive this feat for free.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Improved_Disarm&amp;diff=15998</id>
		<title>Improved Disarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Improved_Disarm&amp;diff=15998"/>
		<updated>2022-07-27T17:23:55Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type      = General&lt;br /&gt;
|Prereq    = [[Intelligence|Int]] 13+, [[Combat Expertise]]&lt;br /&gt;
|Req       = None&lt;br /&gt;
|Specifics = A character with Improved Disarm gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an [[attack of opportunity]]. In addition, the opponent does not receive a chance to [[disarm]] the character.&lt;br /&gt;
|Use       = Selected&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
If a NPC uses Improved Disarm against you, chances are you permanently lose your weapon, even after killing the user, or find it in a completely different place, far from the battlefield.&lt;br /&gt;
[[Category:Combat feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=15997</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=15997"/>
		<updated>2022-07-27T17:21:39Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=none&lt;br /&gt;
&lt;br /&gt;
|Req=[[Improved Disarm]]&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character can perform a disarm maneuver that does no damage, provokes an [[attack of opportunity]], but potentially renders the target unarmed. The attacker and the defender make opposed attack rolls with their respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in [[size]] category. If the attacker meets or beats the defender&#039;s roll, the defender&#039;s weapon is disarmed. If the defender beats the attacker&#039;s roll, he may immediately react and attempt to disarm the attacker with the same sort of opposed melee attack roll. This attempt does not provoke an [[attack of opportunity]].&lt;br /&gt;
&lt;br /&gt;
The attacker can attempt to disarm the defender&#039;s mainhand weapon or their offhand weapon (but not shields). If the defender wins the opposed attack roll, his disarm automatically targets the attacker&#039;s mainhand weapon.&lt;br /&gt;
&lt;br /&gt;
When using flails or whips, the character gets a +2 bonus on the attack roll made to disarm their opponent or avoid being disarmed.&lt;br /&gt;
&lt;br /&gt;
A character with [[Improved Disarm]] gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an [[attack of opportunity]]. In addition, the opponent does not receive a chance to disarm the character.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Special:&amp;lt;/b&amp;gt; All characters receive this feat for free.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=15996</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=15996"/>
		<updated>2022-07-27T17:20:34Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=none&lt;br /&gt;
&lt;br /&gt;
|Req=[[Improved Disarm]]&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character can perform a disarm maneuver that does no damage, provokes an [[attack of opportunity]], but potentially renders the target unarmed. The attacker and the defender make opposed attack rolls with their respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in [[size]] category. If the attacker meets or beats the defender&#039;s roll, the defender&#039;s weapon is disarmed. If the defender beats the attacker&#039;s roll, he may immediately react and attempt to disarm the attacker with the same sort of opposed melee attack roll. This attempt does not provoke an [[attack of opportunity]].&lt;br /&gt;
&lt;br /&gt;
The attacker can attempt to disarm the defender&#039;s mainhand weapon or their offhand weapon (but not shields). If the defender wins the opposed attack roll, his disarm automatically targets the attacker&#039;s mainhand weapon.&lt;br /&gt;
&lt;br /&gt;
When using flails or whips, the character gets a +2 bonus on the attack roll made to disarm their opponent or avoid being disarmed.&lt;br /&gt;
&lt;br /&gt;
A character with [[Improved Disarm]] gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an [[attack of opportunity]]. In addition, the opponent does not receive a chance to disarm the character.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
&lt;br /&gt;
|Special=All characters receive this feat for free.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=15995</id>
		<title>Disarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Disarm&amp;diff=15995"/>
		<updated>2022-07-27T17:19:44Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
&lt;br /&gt;
|Prereq=none&lt;br /&gt;
&lt;br /&gt;
|Req=[[Improved Disarm]]&lt;br /&gt;
&lt;br /&gt;
|Specifics=The character can perform a disarm maneuver that does no damage, provokes an [[attack of opportunity]], but potentially renders the target unarmed. The attacker and the defender make opposed attack rolls with their respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in [[size]] category. If the attacker meets or beats the defender&#039;s roll, the defender&#039;s weapon is disarmed. If the defender beats the attacker&#039;s roll, he may immediately react and attempt to disarm the attacker with the same sort of opposed melee attack roll. This attempt does not provoke an [[attack of opportunity]].&lt;br /&gt;
&lt;br /&gt;
The attacker can attempt to disarm the defender&#039;s mainhand weapon or their offhand weapon (but not shields). If the defender wins the opposed attack roll, his disarm automatically targets the attacker&#039;s mainhand weapon.&lt;br /&gt;
&lt;br /&gt;
When using flails or whips, the character gets a +2 bonus on the attack roll made to disarm their opponent or avoid being disarmed.&lt;br /&gt;
&lt;br /&gt;
A character with [[Improved Disarm]] gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an [[attack of opportunity]]. In addition, the opponent does not receive a chance to disarm the character.&lt;br /&gt;
&lt;br /&gt;
|Use=Selected.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Improved_Knockdown&amp;diff=15994</id>
		<title>Improved Knockdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Improved_Knockdown&amp;diff=15994"/>
		<updated>2022-07-27T17:15:25Z</updated>

		<summary type="html">&lt;p&gt;162.158.34.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo|type=General&lt;br /&gt;
|Prereq=[[Intelligence|Int]] 13+, [[Combat Expertise]].&lt;br /&gt;
|Req=None&lt;br /&gt;
|Specifics=A character with Improved Knockdown can attempt to knock an opponent down as an instant action, and no longer provokes an [[attack of opportunity]] when making a knockdown attempt. In addition, he gains a +4 bonus on the [[strength]] check to knock an opponent down. &lt;br /&gt;
|Use= Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Monks receive this feat for free at level 6.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
See [[Knockdown]] and [[Prone]] for information on this feat.&lt;br /&gt;
[[Category:Fighter bonus feats]]&lt;br /&gt;
[[Category:Combat feats]]&lt;/div&gt;</summary>
		<author><name>162.158.34.203</name></author>
	</entry>
</feed>