<?xml version="1.0"?>
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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.203.50</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.203.50"/>
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	<updated>2026-10-17T02:12:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Improved_Disarm&amp;diff=15652</id>
		<title>Improved Disarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Improved_Disarm&amp;diff=15652"/>
		<updated>2022-07-03T16:01:13Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type      = General&lt;br /&gt;
|Prereq    = [[Intelligence|Int]] 13+, [[Disarm]], [[Combat Expertise]]&lt;br /&gt;
|Req       = None&lt;br /&gt;
|Specifics = A character with this feat does not provoke an attack of opportunity when attempting to disarm. &lt;br /&gt;
&lt;br /&gt;
(Furthermore, if they succeed in disarming a foe, the disarmed weapon is placed in their inventory. If there is no available slot in the inventory, the weapon falls to the ground.) *Disabled on BGTSCC* &lt;br /&gt;
|Use       = Selected&lt;br /&gt;
&lt;br /&gt;
Special: Monks may choose this feat for free at level 6.&lt;br /&gt;
}}&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
While [[Disarm]] destroyed the the target&#039;s weapon, if used against NPCs, Improved Disarm usually does nothing even after a *hit*. If a NPC uses Improved Disarm against you, chances are you permanently lose your weapon, even after killing the user, or find it in a completely different place, far from the battlefield.&lt;br /&gt;
[[Category:Combat feats]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Improved_knockdown&amp;diff=15651</id>
		<title>Improved knockdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Improved_knockdown&amp;diff=15651"/>
		<updated>2022-07-03T16:00:13Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=Int 13+, Knockdown, base attack bonus +7, [[Combat Expertise]].&lt;br /&gt;
|Req=&lt;br /&gt;
&lt;br /&gt;
|Specifics=A character with this feat counts as one size category larger when he makes a knockdown attack. All other knockdown conditions still apply.&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Monks may choose this feat for free at level 6. Thief Acrobat at level 1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat feats]]&lt;br /&gt;
[[Category:Fighter bonus feats]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Improved_knockdown&amp;diff=15650</id>
		<title>Improved knockdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Improved_knockdown&amp;diff=15650"/>
		<updated>2022-07-03T15:58:29Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type=General&lt;br /&gt;
|Prereq=Int 13+, Knockdown, base attack bonus +7.&lt;br /&gt;
|Req=&lt;br /&gt;
&lt;br /&gt;
|Specifics=A character with this feat counts as one size category larger when he makes a knockdown attack. All other knockdown conditions still apply.&lt;br /&gt;
|Use=Selected&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Monks may choose this feat for free at level 6. Thief Acrobat at level 1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat feats]]&lt;br /&gt;
[[Category:Fighter bonus feats]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Feytouched&amp;diff=15641</id>
		<title>Feytouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Feytouched&amp;diff=15641"/>
		<updated>2022-06-27T17:21:00Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: /* Class Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Among descendants of creatures from the fey realms, there are those who seek to distance themselves from their influence and deny their legacy. Then there are those who wholeheartedly embrace their heritage, despite the danger. Some are driven by a fascination of all things faerie, others hope to unlock any hidden potential within and still others merely wish to indulge in its whirling chaos. For though Fey wield powerful magic, few mortals can do the same without risking their sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Chaotic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Fey Heritage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Spellcraft]] 11 ranks, [[Bluff]] 7 ranks, [[Lore: Nature]] 3 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock or Sorcerer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannot be:&#039;&#039;&#039; Hellfire Warlock, Dragon Disciple or Blackguard&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
{{Class base features|&lt;br /&gt;
hit die=d6|&lt;br /&gt;
BAB=Medium|&lt;br /&gt;
high save=[[Will]]|&lt;br /&gt;
low save=[[Fortitude]], [[Reflex]]|&lt;br /&gt;
proficiencies=None|&lt;br /&gt;
skill pts=2|&lt;br /&gt;
class skills=[[Bluff]], [[Concentration]], [[Craft alchemy|Craft Alchemy]], [[Craft trap|Craft Trap]], [[Disguise]], [[Heal (skill)|Heal]], [[Intimidate]], [[Lore: Arcana]],[[Lore: Nature]], [[Lore: Local]], [[Lore: The Planes]], [[Spellcraft]], [[Survival]], [[Taunt]] and [[Use magic device|Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Class Progression===&lt;br /&gt;
Spellcasting: progresses sorcerer spellcasting or warlock invocation and eldritch blasts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Twilight Inspiration &lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Feystep&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Heartfire]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fervent Touch&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Witch Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Wild Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Twilight Inspiration====&lt;br /&gt;
Every day a Feytouched embrace their heritage they are inspired to become a little more like the creatures they emulate. They gain&lt;br /&gt;
+1 luck dodge AC but lose the ability to use Fiendish Resilience. In addition they randomly gain any one of the following benefits.&lt;br /&gt;
+3 lore nature, +3 bluff, +3 disguise, + 2 Listen, + 2 spot&lt;br /&gt;
&lt;br /&gt;
The benefits change every now and then, usually after rest. Upon rolling a 20 on a d20 they gain all skill bonuses. If they roll a 1 they gain none.&lt;br /&gt;
&lt;br /&gt;
====Feystep====&lt;br /&gt;
A Feytouched can shift into the plane of fairy, turning ethereal for 3 rounds and heedlessly advancing to appear some 20 yards ahead. Cooldown 17 rounds.&lt;br /&gt;
If Wild Embrace is active they roll a d7, and if the result is 6 or higher, the cooldown is instantly reset, but if they roll a 1 they end up off course and dazed.&lt;br /&gt;
&lt;br /&gt;
====Heartfire====&lt;br /&gt;
Outlined creatures do not benefit from the concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. In addition, if they fail a Fortitude save, affected creatures take 1d4 points of fire damage each round as their passions manifest as physically damaging fire. Creatures that make a successful Fortitude save take only half damage each round for the duration of the spell (minimum 1 point per round).&lt;br /&gt;
&lt;br /&gt;
====Fervent Touch====&lt;br /&gt;
Feytouched learn to commit wholeheartedly to any attack. Whenever Feytouched Warlocks cast an eldritch blast they add a random number between 1 and their Charisma modifier to its damage. Whenever Feytouched Sorcerers cast enchantment spells they add 1 to its DC.&lt;br /&gt;
&lt;br /&gt;
====Witch Sight====&lt;br /&gt;
A Feytouched learns how to see through some of the trickery and illusions of their kind. They can cast Witch Sight with a 47 rounds cooldown. However seeing the world as the Fey do is difficult for mortal eyes and can speed up their descent into madness. (See Wild Embrace). &lt;br /&gt;
&lt;br /&gt;
====Wild Embrace====&lt;br /&gt;
The Feytouched fully embraces the chaos within and uses it to empower their magic, but risk going insane in the process.&lt;br /&gt;
While this mode is active they gain +3 CL on all their spells. But every time they cast a spell they must roll a d3, or a d2 if they are also using Witch Sight at the same time. If they roll a 1, they must make a Will saving throw. If they fail the save they become temporarily insane, wandering randomly and defenselessly for 2 rounds and losing their spell. Immunity to mind effects does not protect against this madness. If they make the save the DC increases by 1d3 next time for a Feytouched Warlock and 2d3 for a Feytouched Sorcerer. The DC starts at half their HD and resets when they fail the save or stop casting with this mode for 29 rounds.&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
Wild Embrace does not work with Hideous Blow after first strike. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Feytouched&amp;diff=15640</id>
		<title>Feytouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Feytouched&amp;diff=15640"/>
		<updated>2022-06-27T17:19:16Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: /* Class Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Among descendants of creatures from the fey realms, there are those who seek to distance themselves from their influence and deny their legacy. Then there are those who wholeheartedly embrace their heritage, despite the danger. Some are driven by a fascination of all things faerie, others hope to unlock any hidden potential within and still others merely wish to indulge in its whirling chaos. For though Fey wield powerful magic, few mortals can do the same without risking their sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Chaotic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Fey Heritage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Spellcraft]] 11 ranks, [[Bluff]] 7 ranks, [[Lore: Nature]] 3 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock or Sorcerer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannot be:&#039;&#039;&#039; Hellfire Warlock, Dragon Disciple or Blackguard&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
{{Class base features|&lt;br /&gt;
hit die=d6|&lt;br /&gt;
BAB=Medium|&lt;br /&gt;
high save=[[Will]]|&lt;br /&gt;
low save=[[Fortitude]], [[Reflex]]|&lt;br /&gt;
proficiencies=None|&lt;br /&gt;
skill pts=2|&lt;br /&gt;
class skills=[[Bluff]], [[Concentration]], [[Craft alchemy|Craft Alchemy]], [[Craft trap|Craft Trap]], [[Disguise]], [[Heal (skill)|Heal]], [[Intimidate]], [[Lore: Arcana]],[[Lore: Nature]], [[Lore: Local]], [[Lore: The Planes]], [[Spellcraft]], [[Survival]], [[Taunt]] and [[Use magic device|Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Class Progression===&lt;br /&gt;
Spellcasting: progresses sorcerer spellcasting or warlock invocation and eldritch blasts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Twilight Inspiration &lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Feystep&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Heartfire]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fervent Touch&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Witch Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Wild Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Twilight Inspiration====&lt;br /&gt;
Every day a Feytouched embrace their heritage they are inspired to become a little more like the creatures they emulate. They gain&lt;br /&gt;
+1 luck dodge AC but lose the ability to use Fiendish Resilience. In addition they randomly gain any one of the following benefits.&lt;br /&gt;
+3 lore nature, +3 bluff, +3 disguise, + 2 Listen, + 2 spot&lt;br /&gt;
&lt;br /&gt;
The benefits change every now and then, usually after rest. Upon rolling a 20 on a d20 they gain all skill bonuses. If they roll a 1 they gain none.&lt;br /&gt;
&lt;br /&gt;
====Feystep====&lt;br /&gt;
A Feytouched can shift into the plane of fairy, turning ethereal for 3 rounds and heedlessly advancing to appear some 20 yards ahead. Cooldown 17 rounds.&lt;br /&gt;
If Wild Embrace is active they roll a d7, and if the result is 6 or higher, the cooldown is instantly reset, but if they roll a 1 they end up off course and dazed.&lt;br /&gt;
&lt;br /&gt;
====Fervent Touch====&lt;br /&gt;
Feytouched learn to commit wholeheartedly to any attack. Whenever Feytouched Warlocks cast an eldritch blast they add a random number between 1 and their Charisma modifier to its damage. Whenever Feytouched Sorcerers cast enchantment spells they add 1 to its DC.&lt;br /&gt;
&lt;br /&gt;
====Witch Sight====&lt;br /&gt;
A Feytouched learns how to see through some of the trickery and illusions of their kind. They can cast Witch Sight with a 47 rounds cooldown. However seeing the world as the Fey do is difficult for mortal eyes and can speed up their descent into madness. (See Wild Embrace). &lt;br /&gt;
&lt;br /&gt;
====Wild Embrace====&lt;br /&gt;
The Feytouched fully embraces the chaos within and uses it to empower their magic, but risk going insane in the process.&lt;br /&gt;
While this mode is active they gain +3 CL on all their spells. But every time they cast a spell they must roll a d3, or a d2 if they are also using Witch Sight at the same time. If they roll a 1, they must make a Will saving throw. If they fail the save they become temporarily insane, wandering randomly and defenselessly for 2 rounds and losing their spell. Immunity to mind effects does not protect against this madness. If they make the save the DC increases by 1d3 next time for a Feytouched Warlock and 2d3 for a Feytouched Sorcerer. The DC starts at half their HD and resets when they fail the save or stop casting with this mode for 29 rounds.&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
Wild Embrace does not work with Hideous Blow after first strike. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Feytouched&amp;diff=15639</id>
		<title>Feytouched</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Feytouched&amp;diff=15639"/>
		<updated>2022-06-27T17:18:38Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: /* Class Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Among descendants of creatures from the fey realms, there are those who seek to distance themselves from their influence and deny their legacy. Then there are those who wholeheartedly embrace their heritage, despite the danger. Some are driven by a fascination of all things faerie, others hope to unlock any hidden potential within and still others merely wish to indulge in its whirling chaos. For though Fey wield powerful magic, few mortals can do the same without risking their sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Chaotic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Fey Heritage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Spellcraft]] 11 ranks, [[Bluff]] 7 ranks, [[Lore: Nature]] 3 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock or Sorcerer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannot be:&#039;&#039;&#039; Hellfire Warlock, Dragon Disciple or Blackguard&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
{{Class base features|&lt;br /&gt;
hit die=d6|&lt;br /&gt;
BAB=Medium|&lt;br /&gt;
high save=[[Will]]|&lt;br /&gt;
low save=[[Fortitude]], [[Reflex]]|&lt;br /&gt;
proficiencies=None|&lt;br /&gt;
skill pts=2|&lt;br /&gt;
class skills=[[Bluff]], [[Concentration]], [[Craft alchemy|Craft Alchemy]], [[Craft trap|Craft Trap]], [[Disguise]], [[Heal (skill)|Heal]], [[Intimidate]], [[Lore: Arcana]],[[Lore: Nature]], [[Lore: Local]], [[Lore: The Planes]], [[Spellcraft]], [[Survival]], [[Taunt]] and [[Use magic device|Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Class Progression===&lt;br /&gt;
Spellcasting: progresses sorcerer spellcasting or warlock invocation and eldritch blasts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Twilight Inspiration &lt;br /&gt;
|-&lt;br /&gt;
| 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Feystep&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Heartfire]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fervent Touch&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Witch Sight&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Wild Embrace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Twilight Inspiration====&lt;br /&gt;
Every day a Feytouched embrace their heritage they are inspired to become a little more like the creatures they emulate. They gain&lt;br /&gt;
+1 luck dodge AC but lose the ability to use Fiendish Resilience. In addition they randomly gain any one of the following benefits.&lt;br /&gt;
+3 lore nature, +3 bluff, +3 disguise, + 2 Listen, + 2 spot&lt;br /&gt;
&lt;br /&gt;
The benefits change every now and then, usually after rest. Upon rolling a 20 on a d20 they gain all skill bonuses. If they roll a 1 they gain none.&lt;br /&gt;
&lt;br /&gt;
====Feystep====&lt;br /&gt;
A Feytouched can shift into the plane of fairy, turning ethereal for 3 rounds and heedlessly advancing to appear some 20 yards ahead. Cooldown 17 rounds.&lt;br /&gt;
If Wild Embrace is active they roll a d7, and if the result is 6 or higher, the cooldown is instantly reset, but if they roll a 1 they end up off course and dazed.&lt;br /&gt;
&lt;br /&gt;
====Fervent Touch====&lt;br /&gt;
Feytouched learn to commit wholeheartedly to any attack. Whenever Feytouched Warlocks cast an eldritch blast they add a random number between 1 and their Charisma modifier to its damage. Whenever Feytouched Sorcerers cast enchantment spells they add 1 to its DC.&lt;br /&gt;
&lt;br /&gt;
====Witch Sight====&lt;br /&gt;
A Feytouched learns how to see through some of the trickery and illusions of their kind. They can cast Witch Sight with a 47 rounds cooldown. However seeing the world as the Fey do is difficult for mortal eyes and can speed up their descent into madness. (See Wild Embrace). &lt;br /&gt;
&lt;br /&gt;
====Wild Embrace====&lt;br /&gt;
The Feytouched fully embraces the chaos within and uses it to empower their magic, but risk going insane in the process.&lt;br /&gt;
While this mode is active they gain +3 CL on all their spells. But every time they cast a spell they must roll a d3, or a d2 if they are also using Witch Sight at the same time. If they roll a 1, they must make a Will saving throw. If they fail the save they become temporarily insane, wandering randomly and defenselessly for 2 rounds and losing their spell. Immunity to mind effects does not protect against this madness. If they make the save the DC increases by 1d3 next time for a Feytouched Warlock and 2d3 for a Feytouched Sorcerer. The DC starts at half their HD and resets when they fail the save or stop casting with this mode for 29 rounds.&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
Wild Embrace does not work with Hideous Blow after first strike. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Nature%27s_Avatar&amp;diff=15613</id>
		<title>Nature&#039;s Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Nature%27s_Avatar&amp;diff=15613"/>
		<updated>2022-06-17T11:23:49Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: /* Gameplay Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is natureavatar.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=9&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=9&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Touch&lt;br /&gt;
|area=Animal touched&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a touch, you gift your animal ally with nature&#039;s strength, resilience, and speed.&lt;br /&gt;
&lt;br /&gt;
The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a [[haste]] spell.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Notes==&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=15580</id>
		<title>Invocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=15580"/>
		<updated>2022-06-05T14:31:21Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
(updated to reflect warlock changes)&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Breath of the Night]]&lt;br /&gt;
|2th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. It lasts one minute per level (maximum 10 minutes) and can be removed with Gust of Wind.&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of the Beast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock can speak with beasts and animals, as if by the spell Speak with Animals. Call of the Beast lasts for 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Charisma]] modifier bonus to only one type of [[saving throw|Saving Throws]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)]]&lt;br /&gt;
|1nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Darkness now works like pnp Darkness: It is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment and lasts one minute per level (maximum 10 minutes). Darkness cannot be removed by Gust of Wind.  All creatures in the area gain concealment. Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. This invocation functions like the darkness spell, including countering or dispelling any light spell of equal or lower level. &lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws). Frightful Blast no longer has an HD limitation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Miasmic Cloud]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock radiates a cloud of mist that grants the warlock 20% concealment against melee attacks. Any creature that enters the cloud must make a Fortitude saving throw or take a -2 penalty to Strength and a -2 penalty to Dexterity until they leave the cloud. Miasmic Cloud lasts one minute per level (maximum 10 minutes) and can be removed by Gust of Wind.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Speed]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. +3 to [[Reflex]] saves, +15% movement speed. +1 reflex for each Draconic Heritage feat / pact. &lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulreaving Aura]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock harvests spiritual energy from every foe they slay with their eldritch blast, gaining a number of temporary hit points equal to the hit dice of the slain target (up to a maximum of 10) for a number of rounds equal to the target&#039;s hit dice (again a maximum of 10). Soulreaving Aura lasts for 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swimming the Styx]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock grows gills and webbing between their digits, allowing them to breathe underwater. Swimming the Styx lasts for 24 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 3 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Baneful Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast +2d6 damage against a chosen type of foe. When the invocation is used, the warlock selects a racial type (using the ranger&#039;s FE list) as their bane. Baneful Blasts lasts 24 hours. The chosen Bane cannot be changed until the character rests.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -2 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crawling Eye]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock may cast scrying. When Crawling Eye is cast, the Warlock removes one of their eyes, which grows limbs and can travel at high speeds. Because they have lost one of their eyes, the Warlock takes a 1 point penalty to their Constitution for the duration of the spell, as they must take time to grow a new eye.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for a number of rounds equal to the warlock&#039;s caster level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|4rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Brimstone, Hellrime or Tempest: &lt;br /&gt;
&lt;br /&gt;
A Brimstone Blast deals fire damage. Any creature struck must make a Reflex save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
&lt;br /&gt;
A Hellrime Blast deals cold damage and any creature struck must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes. (Does do not stack.)&lt;br /&gt;
&lt;br /&gt;
A Tempest Blast deals electrical damage and any creatures failing a Reflex save are dazed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestride Exhalation]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE, can now be aimed like other cone spells. 1d6 per caster level fire damage. [[Reflex]] save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2. Can either be cast as a fire cone, or to be teleported forwards a short distance during the spell&#039;s effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Presence]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE effect 30-foot centered on caster, [[Will]] save or [[Shaken]] for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore the Pyre]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic)&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider-Shape]]&lt;br /&gt;
|4th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock can polymorph into a spider, as if by the spell [[Spidershape]]. Warlock spider forms are fiendish.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Warlock&#039;s Call]]&lt;br /&gt;
|?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock may mentally communicate with others, as by the spell [[Sending]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Witchwood Step]]&lt;br /&gt;
|4nd?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours. &lt;br /&gt;
The Warlock is immune to web, paralysis, slows, and any other movement-affecting ability, as by the spell [[Freedom_of_Movement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Aberrant Claw]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level,  touched creature grows an Aberrant Claw from its back. The Claw may make one attack each round against targets that are in melee range. To hit it rolls a melee touch attack, whereupon success it does 2d6 bludgeoning damage to the target. The hand also provides +2 deflection AC.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Polymorph]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Turn a creature into a small animal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Domination]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|A single creature becomes your servant, but slowly sickens and dies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caustic Web]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Web]] spell. [[Strength]] save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursing Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Bewitching or Noxious. &lt;br /&gt;
Bewitching Blast: Will save or be confused for 2 rounds. Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
&lt;br /&gt;
Noxious Blast: Fortitude save or suffer the effects of being dazed for 4 rounds. A dazed creature will do nothing except defend itself. &lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enervating Shadow]]&lt;br /&gt;
|6th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock radiates a cloud that grants 50% concealment at night, underground, or while the Warlock is standing in a cloud of Darkness (their own or someone else&#039;s). Any creature that enters the cloud must make a Fortitude saving throw or take a -5 penalty to Strength for 5 rounds. Enervating Shadow has a 5 round duration.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. Reflex save for half damage. Eldritch Cone no longer hits allies, and now gains 50% extra range and +1 to its DCs if you have Eldritch Master.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbidding Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Repelling or Hindering.&lt;br /&gt;
&lt;br /&gt;
A Repelling Blast knocks the target back (by 5d6 feet) and down (for 4 seconds), if it fails a Reflex saving throw. &lt;br /&gt;
&lt;br /&gt;
A Hindering blast forces any creature struck to make a Will save or become slowed for 6 rounds. A slowed creature moves and attacks at a drastically reduced rate, taking a -1 penalty on attack rolls, AC, and Reflex saves and moving at half its normal speed. Multiple slow effects don&#039;t stack. This invocation counters and dispels haste.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellspawned Grace]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, Shapechange into a Hellhound.&lt;br /&gt;
|-&lt;br /&gt;
|[[Misty Vision]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|You invoke a misty illusory image of yourself which joins your party and follows your orders. The image is illusory and cannot do physical harm through its attacks, though it will distract enemies and keep them occupied. &lt;br /&gt;
It does not occupy a summon slot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Painful Slumber of Ages]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|You put a single subject into a magically induced nightmare that lasts indefinitely. During this time the subject is especially vulnerable and takes increased damage, 1% per caster level. Save : Will negates, Spell resistance : Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrating Blasts]]&lt;br /&gt;
|6th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Penetrating Blasts grants the warlock a +4 bonus to caster level checks to overcome spell resistance. All eldritch blast attacks made while Penetrating Blasts is active have a chance of lowering the target&#039;s SR by 5 if they fail a Will saving throw. Penetrating Blasts lasts 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 6 rounds, 1 swarm per four caster levels. Each swarm has d20 + caster level+CHA-bonus base attack bonus and deals 2d6 magical damage on hit. Does not hit allies. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, melee attacks get +4 bonus to hit them, considered [[Flat-Footed]]) Binding Blast now deals an additional 2d6 magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level, +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 minute per caster level, DR 15/[[Alchemical Silver]]. Ends after absorbing 150 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonskin]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dragonskin provides Natural AC at a similar progression to Spiderskin, along with 5-20 DR to a specific energy type based on which dragon you choose when casting the spell (acid (green), electricity (blue), fire (red), cold (white)). Characters with the Draconic heritage gain an additional 1 AC from this spell. Dragonskin lasts 10 minutes per level and can only be used on the caster.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadful Word]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Confusion]] spell. [[Will]] save, affects 1d4 +1 per caster level creatures. It now has a 10% chance to outright kill any target that fails their saving throw. Furthermore, the spell now deals 3d6 points of damage even if the target succeeds at their saving throw. &lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles. Eldritch Doom now bypasses Evasion, and gains 50% extra radius and +1 to its DCs if you have Eldritch Master.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes of the Oracle]]&lt;br /&gt;
|8th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Eyes of the Oracle provides +2 to AC and saves naturally, increasing to +3 if the character has the draconic heritage feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Omen]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Will]] save or -2 AC, -6 AB, -4 Saves, -8 to all skills. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Instill Vulnerability]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Fortitude]] save or imbue a single creature with vulnerability to one energy type. (Acid, Cold, Electricity, Fire, Sonic) Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Shadow Demons]]&lt;br /&gt;
|8th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, summon 1d3 16HD Shadow Demons. Uses summon swarm slot and can be improved by Conjuration Focus feats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Leap]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Blink to target location, cooldown 30 seconds. (You must be able to normally reach the selected destination)&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Witch Sight]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, can see through Illusion, Sanctuary, Invisibility, Ethereal, and Darkness effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, shapechange into various forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage.  [[Fortitude]] save or two negative levels, duration 1 hour. Stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=15552</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=15552"/>
		<updated>2022-05-27T12:15:19Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:Barbarian.jpg|thumb|327x327px]]&lt;br /&gt;
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Alignment restrictions&#039;&#039;&#039;: &amp;lt;u&amp;gt;Any non-lawful&amp;lt;/u&amp;gt;. Barbarians are wild at heart.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Ex-barbarians =&#039;&#039;&#039; A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== CUSTOM CHANGES for BGTSCC: ===&lt;br /&gt;
* Gains [[Armored Efficiency]] feat at level 8&lt;br /&gt;
* At level 20 he gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.&lt;br /&gt;
* Bonus feat at levels 10/20/30&lt;br /&gt;
* Rage increased by 5 rounds&lt;br /&gt;
* Epic Rage - Lowered STR requirement from 27 to 21&lt;br /&gt;
* Thundering Rage - Lowered STR requirement from 25 to 21&lt;br /&gt;
* The class now has access to the custom Lore: Local and Lore: Nature skills.&lt;br /&gt;
* The class now gets Evasion at Barbarian level 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== (Standard) Rage: ====&lt;br /&gt;
In rage, a barbarian gains phenomenal strength and durability.&lt;br /&gt;
&lt;br /&gt;
He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, the bonus increase at lv11 level +6/+3 and at lv20 to +8/+4.  (Epic Rage gives +10/+8.)&lt;br /&gt;
&lt;br /&gt;
Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus (including bonus from rage) rounds.&lt;br /&gt;
 &lt;br /&gt;
* If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.&lt;br /&gt;
* Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).&lt;br /&gt;
* Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Whirlwind Frenzy: ====&lt;br /&gt;
At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage.  Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14.  The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy.  See forum post at https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;p=744842)&lt;br /&gt;
Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus rounds.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature|HD =12|BAB =H|Hsave =[[Fortitude]]|Lsave =[[Reflex]], [[Will]]|WP =[[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (martial)|Martial]].|AP =[[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]] &amp;amp; [[Shield Proficiency|Shields]]. (except tower shields)&amp;lt;br /&amp;gt;|skill =4|Cskill =[[Craft Armor]], [[Craft Trap]], [[Craft Weapon]], [[Intimidate]], [[Listen]],[[Lore: Local]], [[Lore: Nature]], [[Parry]], [[Survival]], and [[Taunt]].}}&lt;br /&gt;
&lt;br /&gt;
====Additional progression====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; -&lt;br /&gt;
|-&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Rage]] 1[[per day|/day]], [[Fast movement]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Trap Sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||Barbarian rage 2/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[http://nwn2.wikia.com/wiki/Improved_Uncanny_Dodge Improved uncanny dodge]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Damage reduction]] 1/-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||Barbarian Rage 3/day, [[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Damage reduction 2/-, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Greater Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|12||Barbarian rage 4/day, Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Damage reduction 3/-&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Indomitable Will]]&lt;br /&gt;
|-&lt;br /&gt;
|15||Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Damage reduction 4/-, Barbarian rage 5/day&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Tireless Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;[[Evasion]]&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage reduction 5/-&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Mighty Rage]], Barbarian rage 6/day, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, +2 Dodge AC&lt;br /&gt;
|-&lt;br /&gt;
|21||Trap sense +7&lt;br /&gt;
|-&lt;br /&gt;
|22||Damage reduction 6/-&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|24||Trap sense +8, Barbarian rage 7/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|25||Damage reduction 7/-&lt;br /&gt;
|-&lt;br /&gt;
|26||&lt;br /&gt;
|-&lt;br /&gt;
|27||Trap sense +9&lt;br /&gt;
|-&lt;br /&gt;
|28||Damage reduction 8/-, Barbarian rage 8/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|29||&lt;br /&gt;
|-&lt;br /&gt;
|30||Trap sense +10, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Rage===&lt;br /&gt;
A barbarian can fly into a screaming blood frenzy a certain number of times per day. &lt;br /&gt;
After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
A barbarian has an increase in his base land speed by 10 feet.&lt;br /&gt;
===Uncanny dodge===&lt;br /&gt;
At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
===Trap sense===&lt;br /&gt;
Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three levels in barbarian thereafter (6th, 9th, 12th, 15th, and 18th level).&lt;br /&gt;
===Improved uncanny dodge===&lt;br /&gt;
At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from [[Epic Damage Reduction]] and [[Greater Resiliency]] but does not stack with [[Dwarven Defender damage reduction]] or any other damage reduction, such as one granted by items etc.&lt;br /&gt;
===Greater rage===&lt;br /&gt;
At 11th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. &lt;br /&gt;
===Indomitable will===&lt;br /&gt;
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.&lt;br /&gt;
===Tireless rage===&lt;br /&gt;
When a barbarian reaches 17th level, he no longer gets fatigued from using rage and can ignore the penalties to Strength, Dexterity, and movement.&lt;br /&gt;
=== Mighty rage ===&lt;br /&gt;
At 20th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. &lt;br /&gt;
&lt;br /&gt;
=== Barbarian AC ===&lt;br /&gt;
At level 20 a barbarian&#039;s armor class increases. He gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
At levels 10, 20, 30 a barbarian gets to choose a bonus feat&lt;br /&gt;
&lt;br /&gt;
===Epic Barbarian Bonus Feats===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Epic Rage]], [[Epic Prowess]], [[Great Strength]], [[Overwhelming Critical]], and [[Thundering Rage]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=15551</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=15551"/>
		<updated>2022-05-27T12:14:06Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: /* (Standard) Rage: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:Barbarian.jpg|thumb|327x327px]]&lt;br /&gt;
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Alignment restrictions&#039;&#039;&#039;: &amp;lt;u&amp;gt;Any non-lawful&amp;lt;/u&amp;gt;. Barbarians are wild at heart.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Ex-barbarians =&#039;&#039;&#039; A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== CUSTOM CHANGES for BGTSCC: ===&lt;br /&gt;
* Gains [[Armored Efficiency]] feat at level 8&lt;br /&gt;
* At level 20 he gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.&lt;br /&gt;
* Bonus feat at levels 10/20/30&lt;br /&gt;
* Rage increased by 5 rounds&lt;br /&gt;
* Epic Rage - Lowered STR requirement from 27 to 21&lt;br /&gt;
* Thundering Rage - Lowered STR requirement from 25 to 21&lt;br /&gt;
* The class now has access to the custom Lore: Local and Lore: Nature skills.&lt;br /&gt;
* The class now gets Evasion at Barbarian level 18&lt;br /&gt;
&lt;br /&gt;
==== (Standard) Rage: ====&lt;br /&gt;
&lt;br /&gt;
In rage, a barbarian gains phenomenal strength and durability.&lt;br /&gt;
&lt;br /&gt;
He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, the bonus increase at lv11 level +6/+3 and at lv20 to +8/+4.  (Epic Rage gives +10/+8.)&lt;br /&gt;
&lt;br /&gt;
Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus (including bonus from rage) rounds.&lt;br /&gt;
 &lt;br /&gt;
* If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.&lt;br /&gt;
* Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).&lt;br /&gt;
* Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
==== Whirlwind Frenzy: ====&lt;br /&gt;
At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage.  Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14.  The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy.  See forum post at https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;p=744842)&lt;br /&gt;
Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus rounds.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature|HD =12|BAB =H|Hsave =[[Fortitude]]|Lsave =[[Reflex]], [[Will]]|WP =[[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (martial)|Martial]].|AP =[[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]] &amp;amp; [[Shield Proficiency|Shields]]. (except tower shields)&amp;lt;br /&amp;gt;|skill =4|Cskill =[[Craft Armor]], [[Craft Trap]], [[Craft Weapon]], [[Intimidate]], [[Listen]],[[Lore: Local]], [[Lore: Nature]], [[Parry]], [[Survival]], and [[Taunt]].}}&lt;br /&gt;
&lt;br /&gt;
====Additional progression====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; -&lt;br /&gt;
|-&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Rage]] 1[[per day|/day]], [[Fast movement]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Trap Sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||Barbarian rage 2/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[http://nwn2.wikia.com/wiki/Improved_Uncanny_Dodge Improved uncanny dodge]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Damage reduction]] 1/-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||Barbarian Rage 3/day, [[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Damage reduction 2/-, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Greater Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|12||Barbarian rage 4/day, Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Damage reduction 3/-&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Indomitable Will]]&lt;br /&gt;
|-&lt;br /&gt;
|15||Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Damage reduction 4/-, Barbarian rage 5/day&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Tireless Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;[[Evasion]]&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage reduction 5/-&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Mighty Rage]], Barbarian rage 6/day, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, +2 Dodge AC&lt;br /&gt;
|-&lt;br /&gt;
|21||Trap sense +7&lt;br /&gt;
|-&lt;br /&gt;
|22||Damage reduction 6/-&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|24||Trap sense +8, Barbarian rage 7/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|25||Damage reduction 7/-&lt;br /&gt;
|-&lt;br /&gt;
|26||&lt;br /&gt;
|-&lt;br /&gt;
|27||Trap sense +9&lt;br /&gt;
|-&lt;br /&gt;
|28||Damage reduction 8/-, Barbarian rage 8/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|29||&lt;br /&gt;
|-&lt;br /&gt;
|30||Trap sense +10, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Rage===&lt;br /&gt;
A barbarian can fly into a screaming blood frenzy a certain number of times per day. &lt;br /&gt;
After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
A barbarian has an increase in his base land speed by 10 feet.&lt;br /&gt;
===Uncanny dodge===&lt;br /&gt;
At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
===Trap sense===&lt;br /&gt;
Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three levels in barbarian thereafter (6th, 9th, 12th, 15th, and 18th level).&lt;br /&gt;
===Improved uncanny dodge===&lt;br /&gt;
At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from [[Epic Damage Reduction]] and [[Greater Resiliency]] but does not stack with [[Dwarven Defender damage reduction]] or any other damage reduction, such as one granted by items etc.&lt;br /&gt;
===Greater rage===&lt;br /&gt;
At 11th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. &lt;br /&gt;
===Indomitable will===&lt;br /&gt;
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.&lt;br /&gt;
===Tireless rage===&lt;br /&gt;
When a barbarian reaches 17th level, he no longer gets fatigued from using rage and can ignore the penalties to Strength, Dexterity, and movement.&lt;br /&gt;
=== Mighty rage ===&lt;br /&gt;
At 20th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. &lt;br /&gt;
&lt;br /&gt;
=== Barbarian AC ===&lt;br /&gt;
At level 20 a barbarian&#039;s armor class increases. He gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
At levels 10, 20, 30 a barbarian gets to choose a bonus feat&lt;br /&gt;
&lt;br /&gt;
===Epic Barbarian Bonus Feats===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Epic Rage]], [[Epic Prowess]], [[Great Strength]], [[Overwhelming Critical]], and [[Thundering Rage]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=15550</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=15550"/>
		<updated>2022-05-27T12:08:27Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: /* (Standard) Rage: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:Barbarian.jpg|thumb|327x327px]]&lt;br /&gt;
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Alignment restrictions&#039;&#039;&#039;: &amp;lt;u&amp;gt;Any non-lawful&amp;lt;/u&amp;gt;. Barbarians are wild at heart.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Ex-barbarians =&#039;&#039;&#039; A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== CUSTOM CHANGES for BGTSCC: ===&lt;br /&gt;
* Gains [[Armored Efficiency]] feat at level 8&lt;br /&gt;
* At level 20 he gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.&lt;br /&gt;
* Bonus feat at levels 10/20/30&lt;br /&gt;
* Rage increased by 5 rounds&lt;br /&gt;
* Epic Rage - Lowered STR requirement from 27 to 21&lt;br /&gt;
* Thundering Rage - Lowered STR requirement from 25 to 21&lt;br /&gt;
* The class now has access to the custom Lore: Local and Lore: Nature skills.&lt;br /&gt;
* The class now gets Evasion at Barbarian level 18&lt;br /&gt;
&lt;br /&gt;
==== (Standard) Rage: ====&lt;br /&gt;
&lt;br /&gt;
In rage, a barbarian gains phenomenal strength and durability (but becomes reckless and less able to defend himself * no AC penalty anymore when raging.) &lt;br /&gt;
He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus (including bonus from rage) rounds.&lt;br /&gt;
 &lt;br /&gt;
* If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.&lt;br /&gt;
* Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).&lt;br /&gt;
* Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
==== Whirlwind Frenzy: ====&lt;br /&gt;
At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage.  Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14.  The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy.  See forum post at https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;p=744842)&lt;br /&gt;
Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus rounds.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature|HD =12|BAB =H|Hsave =[[Fortitude]]|Lsave =[[Reflex]], [[Will]]|WP =[[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (martial)|Martial]].|AP =[[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]] &amp;amp; [[Shield Proficiency|Shields]]. (except tower shields)&amp;lt;br /&amp;gt;|skill =4|Cskill =[[Craft Armor]], [[Craft Trap]], [[Craft Weapon]], [[Intimidate]], [[Listen]],[[Lore: Local]], [[Lore: Nature]], [[Parry]], [[Survival]], and [[Taunt]].}}&lt;br /&gt;
&lt;br /&gt;
====Additional progression====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; -&lt;br /&gt;
|-&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Rage]] 1[[per day|/day]], [[Fast movement]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Trap Sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||Barbarian rage 2/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[http://nwn2.wikia.com/wiki/Improved_Uncanny_Dodge Improved uncanny dodge]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Damage reduction]] 1/-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||Barbarian Rage 3/day, [[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Damage reduction 2/-, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Greater Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|12||Barbarian rage 4/day, Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Damage reduction 3/-&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Indomitable Will]]&lt;br /&gt;
|-&lt;br /&gt;
|15||Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Damage reduction 4/-, Barbarian rage 5/day&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Tireless Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;[[Evasion]]&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage reduction 5/-&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Mighty Rage]], Barbarian rage 6/day, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, +2 Dodge AC&lt;br /&gt;
|-&lt;br /&gt;
|21||Trap sense +7&lt;br /&gt;
|-&lt;br /&gt;
|22||Damage reduction 6/-&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|24||Trap sense +8, Barbarian rage 7/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|25||Damage reduction 7/-&lt;br /&gt;
|-&lt;br /&gt;
|26||&lt;br /&gt;
|-&lt;br /&gt;
|27||Trap sense +9&lt;br /&gt;
|-&lt;br /&gt;
|28||Damage reduction 8/-, Barbarian rage 8/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|29||&lt;br /&gt;
|-&lt;br /&gt;
|30||Trap sense +10, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Rage===&lt;br /&gt;
A barbarian can fly into a screaming blood frenzy a certain number of times per day. &lt;br /&gt;
After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
A barbarian has an increase in his base land speed by 10 feet.&lt;br /&gt;
===Uncanny dodge===&lt;br /&gt;
At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
===Trap sense===&lt;br /&gt;
Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three levels in barbarian thereafter (6th, 9th, 12th, 15th, and 18th level).&lt;br /&gt;
===Improved uncanny dodge===&lt;br /&gt;
At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from [[Epic Damage Reduction]] and [[Greater Resiliency]] but does not stack with [[Dwarven Defender damage reduction]] or any other damage reduction, such as one granted by items etc.&lt;br /&gt;
===Greater rage===&lt;br /&gt;
At 11th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. &lt;br /&gt;
===Indomitable will===&lt;br /&gt;
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.&lt;br /&gt;
===Tireless rage===&lt;br /&gt;
When a barbarian reaches 17th level, he no longer gets fatigued from using rage and can ignore the penalties to Strength, Dexterity, and movement.&lt;br /&gt;
=== Mighty rage ===&lt;br /&gt;
At 20th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. &lt;br /&gt;
&lt;br /&gt;
=== Barbarian AC ===&lt;br /&gt;
At level 20 a barbarian&#039;s armor class increases. He gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
At levels 10, 20, 30 a barbarian gets to choose a bonus feat&lt;br /&gt;
&lt;br /&gt;
===Epic Barbarian Bonus Feats===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Epic Rage]], [[Epic Prowess]], [[Great Strength]], [[Overwhelming Critical]], and [[Thundering Rage]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=15549</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Barbarian&amp;diff=15549"/>
		<updated>2022-05-27T12:08:13Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: /* (Standard) Rage: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
[[File:Barbarian.jpg|thumb|327x327px]]&lt;br /&gt;
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Alignment restrictions&#039;&#039;&#039;: &amp;lt;u&amp;gt;Any non-lawful&amp;lt;/u&amp;gt;. Barbarians are wild at heart.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Ex-barbarians =&#039;&#039;&#039; A barbarian who becomes lawful loses the ability to gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== CUSTOM CHANGES for BGTSCC: ===&lt;br /&gt;
* Gains [[Armored Efficiency]] feat at level 8&lt;br /&gt;
* At level 20 he gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.&lt;br /&gt;
* Bonus feat at levels 10/20/30&lt;br /&gt;
* Rage increased by 5 rounds&lt;br /&gt;
* Epic Rage - Lowered STR requirement from 27 to 21&lt;br /&gt;
* Thundering Rage - Lowered STR requirement from 25 to 21&lt;br /&gt;
* The class now has access to the custom Lore: Local and Lore: Nature skills.&lt;br /&gt;
* The class now gets Evasion at Barbarian level 18&lt;br /&gt;
&lt;br /&gt;
==== (Standard) Rage: ====&lt;br /&gt;
&lt;br /&gt;
In rage, a barbarian gains phenomenal strength and durability (but becomes reckless and less able to defend himself * no AC penalty anymore when raging.) &lt;br /&gt;
He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus (including bonus from rage) rounds.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
* If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.&lt;br /&gt;
* Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).&lt;br /&gt;
* Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;nowiki/&amp;gt;===&lt;br /&gt;
==== Whirlwind Frenzy: ====&lt;br /&gt;
At level 1, a barbarian may choose Whirlwind Frenzy instead of Standard Rage.  Whirlwind Frenzy grants +4 Strength, +2 Dodge AC, +2 Reflex saves and an additional attack at the highest AB (does not stack with haste). These bonuses increase to: at Level 11 gains +6 Strength, +3 Dodge AC, +3 Reflex; at Level 20 gains +8 Strength, +4 Dodge AC, +4 Reflex; and with Epic Rage gains +10 Strength, +5 Dodge AC, +5 Reflex. The barbarian that chooses Whirlwind Frenzy does not get Indomitable Will at level 14.  The amount of barbarian rage uses remain the same as the normal version. (Note that the Jun 02, 2017 Update implemented a -2 AC penalty while using a shield while under the effects of a Whirwind Frenzy.  See forum post at https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;p=744842)&lt;br /&gt;
Rage lasts for &#039;&#039;&#039;8&#039;&#039;&#039; + Constitution bonus rounds.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature|HD =12|BAB =H|Hsave =[[Fortitude]]|Lsave =[[Reflex]], [[Will]]|WP =[[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (martial)|Martial]].|AP =[[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]] &amp;amp; [[Shield Proficiency|Shields]]. (except tower shields)&amp;lt;br /&amp;gt;|skill =4|Cskill =[[Craft Armor]], [[Craft Trap]], [[Craft Weapon]], [[Intimidate]], [[Listen]],[[Lore: Local]], [[Lore: Nature]], [[Parry]], [[Survival]], and [[Taunt]].}}&lt;br /&gt;
&lt;br /&gt;
====Additional progression====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; -&lt;br /&gt;
|-&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Rage]] 1[[per day|/day]], [[Fast movement]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Trap Sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||Barbarian rage 2/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[http://nwn2.wikia.com/wiki/Improved_Uncanny_Dodge Improved uncanny dodge]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Damage reduction]] 1/-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||Barbarian Rage 3/day, [[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Damage reduction 2/-, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Greater Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|12||Barbarian rage 4/day, Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Damage reduction 3/-&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Indomitable Will]]&lt;br /&gt;
|-&lt;br /&gt;
|15||Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Damage reduction 4/-, Barbarian rage 5/day&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Tireless Rage]]&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;[[Evasion]]&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|19||Damage reduction 5/-&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Mighty Rage]], Barbarian rage 6/day, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;, +2 Dodge AC&lt;br /&gt;
|-&lt;br /&gt;
|21||Trap sense +7&lt;br /&gt;
|-&lt;br /&gt;
|22||Damage reduction 6/-&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|24||Trap sense +8, Barbarian rage 7/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|25||Damage reduction 7/-&lt;br /&gt;
|-&lt;br /&gt;
|26||&lt;br /&gt;
|-&lt;br /&gt;
|27||Trap sense +9&lt;br /&gt;
|-&lt;br /&gt;
|28||Damage reduction 8/-, Barbarian rage 8/day, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|29||&lt;br /&gt;
|-&lt;br /&gt;
|30||Trap sense +10, &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Bonus Feat&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
===Rage===&lt;br /&gt;
A barbarian can fly into a screaming blood frenzy a certain number of times per day. &lt;br /&gt;
After rage expires, the barbarian is tired and suffers -2 Strength, -2 Dexterity, and a -10% movement penalty for 5 rounds.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
A barbarian has an increase in his base land speed by 10 feet.&lt;br /&gt;
===Uncanny dodge===&lt;br /&gt;
At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
===Trap sense===&lt;br /&gt;
Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three levels in barbarian thereafter (6th, 9th, 12th, 15th, and 18th level).&lt;br /&gt;
===Improved uncanny dodge===&lt;br /&gt;
At 5th level, a barbarian can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
At 7th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction stacks with the damage reduction from [[Epic Damage Reduction]] and [[Greater Resiliency]] but does not stack with [[Dwarven Defender damage reduction]] or any other damage reduction, such as one granted by items etc.&lt;br /&gt;
===Greater rage===&lt;br /&gt;
At 11th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. &lt;br /&gt;
===Indomitable will===&lt;br /&gt;
While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.&lt;br /&gt;
===Tireless rage===&lt;br /&gt;
When a barbarian reaches 17th level, he no longer gets fatigued from using rage and can ignore the penalties to Strength, Dexterity, and movement.&lt;br /&gt;
=== Mighty rage ===&lt;br /&gt;
At 20th level, a barbarian&#039;s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. &lt;br /&gt;
&lt;br /&gt;
=== Barbarian AC ===&lt;br /&gt;
At level 20 a barbarian&#039;s armor class increases. He gets a +2 Dodge bonus to AC, this bonus AC is removed while raging.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Feats ===&lt;br /&gt;
At levels 10, 20, 30 a barbarian gets to choose a bonus feat&lt;br /&gt;
&lt;br /&gt;
===Epic Barbarian Bonus Feats===&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Epic Energy Resistance]], [[Epic Rage]], [[Epic Prowess]], [[Great Strength]], [[Overwhelming Critical]], and [[Thundering Rage]]&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=15331</id>
		<title>Areas by CR</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Areas_by_CR&amp;diff=15331"/>
		<updated>2022-03-27T08:33:21Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.50: /* Surface Level 26-30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
The Challenge Ratings are based on the idea that you&#039;ll be with a party.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going solo, it&#039;s suggested you add 2-3 levels to the CR (in many cases (Areas), you are better off adding 4-5 Levels...depending on your Build, and especially whether or not your Build utilizes Magic (divine/arcane) or UMD (considering how easily dispellable UMD is from Scrolls).&lt;br /&gt;
&lt;br /&gt;
The stated CR of some areas is quite wildly different from the real difficulty.&lt;br /&gt;
&lt;br /&gt;
== Distribution ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Levels&lt;br /&gt;
|  Area Count&lt;br /&gt;
|-&lt;br /&gt;
|00-05&lt;br /&gt;
|  20&lt;br /&gt;
|-&lt;br /&gt;
|05-10&lt;br /&gt;
|  18&lt;br /&gt;
|-&lt;br /&gt;
|10-15&lt;br /&gt;
|  16&lt;br /&gt;
|-&lt;br /&gt;
|15-20&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|20-25&lt;br /&gt;
|  15&lt;br /&gt;
|-&lt;br /&gt;
|25-30&lt;br /&gt;
|   6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  0.5&lt;br /&gt;
|  Soubar Well&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Chionthar East, Next to BG South - Wyrms Crossing&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Mausoleum (from Graveyard)&lt;br /&gt;
|-&lt;br /&gt;
|   1.5&lt;br /&gt;
|  BG East, Graveyard&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  BG North, Bandit Cave&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Soubar Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Hilltop Ruins Level 1&lt;br /&gt;
|-&lt;br /&gt;
|   2,5&lt;br /&gt;
|  Mausoleum Floor 2&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Hilltop Ruins Levels 2-3&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  BG, East Gate Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Trade Way, Road south of BG&lt;br /&gt;
|-&lt;br /&gt;
|   2.5&lt;br /&gt;
|  Soubar, Bane Temple&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Boareskyr Bridge, Bear Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Gibberling Cave&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  Chionthar East, Ruins&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  BG, Palace District Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Cloakwood East&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  Boareskyr Bridge&lt;br /&gt;
|-&lt;br /&gt;
|   4,5&lt;br /&gt;
|  Underground Ruin (Mausoleum Floor 3)&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Northern Tradeway, Road south of Soubar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Surface Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Lion&#039;s Way, Road south of FAI&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Northern Tradeway, Ant Burrow&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  North of Beregost, Road&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Cloakwood East, Mine&lt;br /&gt;
|-&lt;br /&gt;
|   6&lt;br /&gt;
|  Ulgoth&#039;s Beard, Island&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  North of Beregost, Goblin Mine&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Thundar&#039;s Ride (CR 8 at night)&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Boareskyr Bridge, Bridgefort&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  Sea Cave Trolls, Next to Candlekeep&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  North of Beregost, Overgrown Abandoned Chapel&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  BG, Sewer Bowels&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Thundar&#039;s Ride, Water Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  High Hedge&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Woods of Sharp Teeth and Orc Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Lion&#039;s Way, Gnoll Cave&lt;br /&gt;
|-&lt;br /&gt;
|   8&lt;br /&gt;
|  Cloakwood Central&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Dragonspear Exterior and Castle&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Cloakwood Central, Minotaur Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  BG, Undercity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood Central, Hag Cave&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Cloakwood North-West&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Chionthar West, Next to Ulgoth&#039;s Beard&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Uldoon&#039;s Trail, North of Nashkel&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Skuldask&#039;s Cave (probably higher)&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  High Moor Ruins (careful very dangerous)&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  High Moor South&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Crab Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Ulgoth&#039;s Beard, Pirate Cave&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Xvarts&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Fields of the Dead&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Troll Claws, Elder Ogre Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Gullykin, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  South of Beregost, Wyverns&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Winding Waters &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Fields of the Dead, Crypt&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Troll Claws, Ogre Cave&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Corm Orp&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Winding Waters Temple&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Durlag&#039;s Exterior and Tower&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Nashkel Foothills&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
|  Nashkel&#039;s Mine Exterior&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Troll Claws&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Ulcaster Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Durlag&#039;s Labyrinth Levels 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Nashkel&#039;s Mine&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
|  Cloud Peaks&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Troll Claws, Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Ulcaster Shadow Ruins&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  Yuan-ti Hills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Searing Tunnels and Searing Caverns&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Cloakwood North-West, Haunted House Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Ice Cave&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  Durlag&#039;s Labyrinth Level 4&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Trollclaws, Old Mine&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  High Moor, Spirit Troll Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Wyrm&#039;s Cave&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Yuan-ti Temple&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Reaching Woods&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
|  Lizard Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Stone Giants&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Cloudpeaks - Lich Cave&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Vault Level 1&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Forest of Wyrms&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Vault Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Surface Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
|  Ziggurat&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Frost Giants Castle&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
|  Graypeaks&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Speartop&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Vault Level 3&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
|  Netherese Maze&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Lyran&#039;s Hold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Upper Dark Areas ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|  6&lt;br /&gt;
|  Gauth Grottoes&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Titanfist Mines&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Kro&#039;s Labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
|  Kro&#039;s Descent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 0-5 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Sewers&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Varalla&#039;s Passage&lt;br /&gt;
|-&lt;br /&gt;
|   1&lt;br /&gt;
|  Wine Cellar &amp;amp; Herb Garden&lt;br /&gt;
|- &lt;br /&gt;
|   1&lt;br /&gt;
|  S&#039;samath Tombs&lt;br /&gt;
|-&lt;br /&gt;
|   2&lt;br /&gt;
|  Mushroom Grove&lt;br /&gt;
|-&lt;br /&gt;
|   3&lt;br /&gt;
|  South of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   4&lt;br /&gt;
|  West of Varalla&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Goblin Lake&lt;br /&gt;
|-&lt;br /&gt;
|   5&lt;br /&gt;
|  Spore Grove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 6-10 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
|   7&lt;br /&gt;
|  River Rift&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Northwest of River&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Upper Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
|   9&lt;br /&gt;
|  Lower Goblin Cave&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|  Southwest of River&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 11-15 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|  Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  North of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
|  Large Crypt &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mine Cavern&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
|  Illithid Mines&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
|  Ophidian Tunnels &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 16-20 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Illithid Hive&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  South of Tarpits&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
|  Myconid Circles&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|  East of Mistlake (questionable rating...more like CR 17)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 21-25 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
|  Duergar Compound&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
|  The Wilds&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  The Wilds Descent&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
|  Lava Cave&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
|  Oghrann&#039;s Ruins&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
|  Illithid Mines (Deep)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Underdark Level 26-30 ==&lt;br /&gt;
{| style=&amp;quot;white-space:pre&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|CR&lt;br /&gt;
|  Area&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
|  Oghrann Great Halls&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
|  Netherese Ruins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== And Avernus... ==&lt;br /&gt;
Exists too.&lt;/div&gt;</summary>
		<author><name>162.158.203.50</name></author>
	</entry>
</feed>