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		<id>https://wiki.bgtscc.net/index.php?title=Invocation&amp;diff=15610</id>
		<title>Invocation</title>
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		<updated>2022-06-13T21:55:46Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.38: /* Lesser Invocations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated to reflect warlock changes made on Mar 12, 2022&#039;&#039;&#039;: https://bgtscc.net/viewtopic.php?f=4&amp;amp;t=2716&amp;amp;start=318&lt;br /&gt;
&lt;br /&gt;
Invocations are [[Spell-like ability|Spell-like Abilities]] used by the [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
Their DCs rely on the [[Charisma]] attribute.&lt;br /&gt;
&lt;br /&gt;
Invocations have [[somatic component|somatic]] and occasionally [[verbal component|verbal]] components.&lt;br /&gt;
&lt;br /&gt;
Like [[Eldritch Blast]], they can be used unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
===Least Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[All-Seeing Eyes]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain [[Blind Fight]] feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beguiling Influence]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Bluff]], [[Diplomacy]], and [[Intimidate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Breath of the Night]]&lt;br /&gt;
|2th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. It lasts one minute per level (maximum 10 minutes) and can be removed with Gust of Wind.&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of the Beast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock can speak with beasts and animals, as if by the spell Speak with Animals. Call of the Beast lasts for 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark One&#039;s Own Luck]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours. Adds [[Charisma]] modifier as a bonus to one Saving Throw. (Either reflex, will or fortitude)&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness (invocation)]]&lt;br /&gt;
|1nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Darkness now works like pnp Darkness: It is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment in a 20-foot radius and lasts one minute per level (maximum 10 minutes). Darkness cannot be removed by Gust of Wind.  All creatures in the area gain concealment. Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. This invocation functions like the darkness spell, including countering or dispelling any light spell of equal or lower level. &lt;br /&gt;
|-&lt;br /&gt;
|[[Draining Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Slow]]ed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Spear]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast range increases to PC&#039;s perception sight range, 131 feet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropic Warding]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, +4 [[Hide]] and [[Move Silently]], 20% concealment from arrows, rays, and spell ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Blast]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Shaken]] for 10 rounds. (-2 attack rolls, damage, and all saving throws). Frightful Blast no longer has an HD limitation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hideous Blow]]&lt;br /&gt;
|1st&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|A single melee attack each round channels an Eldritch Blast.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaps and Bounds]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +4 [[Dexterity]] and [[Tumble]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Miasmic Cloud]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock radiates a cloud of mist that grants (only) himself 30% concealment against melee attacks. Any creature that enters the cloud must make a Fortitude saving throw or take a -2 penalty to Strength and a -2 penalty to Dexterity until they leave the cloud. Miasmic Cloud lasts one minute per level (maximum 10 minutes) and can be removed by Gust of Wind.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Whispers]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, +6 [[Lore]] and [[Spellcraft]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Primal Speed]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level. +3 to [[Reflex]] saves, +15% movement speed. +1 reflex for each Draconic Heritage feat / pact. &lt;br /&gt;
|-&lt;br /&gt;
|[[See the Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[See Invisibility]] spell + [[Darkvision]] 60&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulreaving Aura]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock harvests spiritual energy from every foe they slay with their eldritch blast, gaining a number of temporary hit points equal to the hit dice of the slain target (up to a maximum of 10) for a number of rounds equal to the target&#039;s hit dice (again a maximum of 10). Soulreaving Aura lasts for 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swimming the Styx]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock grows gills and webbing between their digits, allowing them to breathe underwater. Swimming the Styx lasts for 24 hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshadowed Blast]]&lt;br /&gt;
|4th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Fortitude]] save or [[Blind]]ed for 3 round. (-2 AC, 50% melee miss chance, cannot target ranged attacks or spells, considered [[Flat-Footed]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Baneful Blast]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast +2d6 damage against a chosen type of foe. When the invocation is used, the warlock selects a racial type (using the ranger&#039;s FE list) as their bane. Baneful Blasts lasts 24 hours. The chosen Bane cannot be changed until the character rests.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charm (invocation)|Charm]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or [[Charm]]ed for 3 rounds + 1 per two caster levels. (Charmed monsters do not attack or move) Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of Despair]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Will]] save or permanently cursed with -2 [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]]. -1 penalty on attack rolls for 10 rounds. Spell Resistance applies. Does not stack with itself or the [[Bestow Curse]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crawling Eye]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock may cast scrying. When Crawling Eye is cast, the Warlock removes one of their eyes, which grows limbs and can travel at high speeds. Because they have lost one of their eyes, the Warlock takes a 1 point penalty to their Constitution for the duration of the spell, as they must take time to grow a new eye.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dread Seizure]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|[[Fortitude]] save or -3 penalty to attack rolls and -30% movement speed for a number of rounds equal to the warlock&#039;s caster level.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Chain]]&lt;br /&gt;
|4th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast will affect an additional target within 30 feet per five caster levels. All secondary targets take half damage. If you miss any target the chain ends there.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|4rd&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Brimstone, Hellrime or Tempest: &lt;br /&gt;
&lt;br /&gt;
A Brimstone Blast deals fire damage. Any creature struck must make a Reflex save every round for 2d6 fire damage, duration 1 round per five caster levels. Once a save is made, it stops. Does not stack.&lt;br /&gt;
&lt;br /&gt;
A Hellrime Blast deals cold damage and any creature struck must make a Fortitude save or take a -4 penalty to Dexterity for 10 minutes. (Does do not stack.)&lt;br /&gt;
&lt;br /&gt;
A Tempest Blast deals electrical damage and any creatures failing a Reflex save are dazed for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestride Exhalation]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE, can now be aimed like other cone spells. 1d6 per caster level fire damage. [[Reflex]] save for half damage. Max caster level 18, pacted to a dragon max 21. Draconic Heritage pre-max caster level and DC +2. Can either be cast as a fire cone, or to be teleported forwards a short distance during the spell&#039;s effect.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flee the Scene]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per two caster levels, [[Haste]] spell centered on the caster.&lt;br /&gt;
|-&lt;br /&gt;
|[[Frightful Presence]]&lt;br /&gt;
|3rd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|AoE effect 30-foot centered on caster, [[Will]] save or [[Shaken]] for 10 minutes. (-2 attack rolls, damage, and all saving throws) Immunity to Mind Spells can prevent the fear.  (not an aura - has to be cast over and over ...)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignore the Pyre]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, Gain resistance equal to your caster level against one energy type. (Acid, Cold, Electricity, Fire, Sonic)&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider-Shape]]&lt;br /&gt;
|4th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock can polymorph into a spider, as if by the spell [[Spidershape]]. Warlock spider forms are fiendish.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dead Walk]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 hour per caster level, [[Summoning#The_Dead_Walk_(Warlock_Invocation)|Summons]] a Skeleton or Zombie. Upgrades at caster levels 6, 12, and 21.&lt;br /&gt;
|-&lt;br /&gt;
|[[Voracious Dispelling]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +10) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, the target takes 1 point of damage per two caster levels. No save, but Spell Resistance applies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walk Unseen]]&lt;br /&gt;
|2nd&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Invisibility]] spell.&lt;br /&gt;
|-&lt;br /&gt;
|[[Warlock&#039;s Call]]&lt;br /&gt;
|?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock may mentally communicate with others, as by the spell [[Sending]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Witchwood Step]]&lt;br /&gt;
|4nd?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours. &lt;br /&gt;
The Warlock is immune to web, paralysis, slows, and any other movement-affecting ability, as by the spell [[Freedom_of_Movement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greater Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Aberrant Claw]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level,  touched creature grows an Aberrant Claw from its back. The Claw may make one attack each round against targets that are in melee range. To hit it rolls a melee touch attack, whereupon success it does 2d6 bludgeoning damage to the target. The hand also provides +2 deflection AC.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Polymorph]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Turn a creature into a small animal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baleful Domination]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|A single creature becomes your servant, but slowly sickens and dies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Caustic Web]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Web]] spell. [[Strength]] save each round or immobilized, on save can move at a reduced rate. Entering 2d6 acid damage, plus 1d6 per round they remain inside.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilling Tentacles]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, large AoE. 1d4 tentacles, each on hit 1d6+4 bludgeoning damage, [[Fortitude]] save or paralyzed for 1 round. 2d6 cold damage per round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursing Blast]]&lt;br /&gt;
|5th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Bewitching or Noxious. &lt;br /&gt;
Bewitching Blast: Will save or be confused for 2 rounds. Immunity to Mind Spells can prevent the confusion.&lt;br /&gt;
&lt;br /&gt;
Noxious Blast: Fortitude save or suffer the effects of being dazed for 4 rounds. A dazed creature will do nothing except defend itself. &lt;br /&gt;
|-&lt;br /&gt;
|[[Devour Magic]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dispell save 1d20 + your caster level(max +20) against DC 11 + the spell&#039;s caster level for each effect on the target. If any spells are dispelled, gain twice your caster level in temporary hit points. Temporary hit points fade after 1 minute.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enervating Shadow]]&lt;br /&gt;
|6th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|The Warlock radiates a cloud that grants 50% concealment at night, underground, or while the Warlock is standing in a cloud of Darkness (their own or someone else&#039;s). Any creature that enters the cloud must make a Fortitude saving throw or take a -5 penalty to Strength for 5 rounds. Enervating Shadow has a 5 round duration.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Cone]]&lt;br /&gt;
|5th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast takes shape of a 30-foot cone. No ranged touch attack. Reflex save for half damage. Eldritch Cone no longer hits allies, and now gains 50% extra range and +1 to its DCs if you have Eldritch Master.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forbidding Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|This blast allows you to choose which essence you wish to use: Repelling or Hindering.&lt;br /&gt;
&lt;br /&gt;
A Repelling Blast knocks the target back (by 5d6 feet) and down (for 4 seconds), if it fails a Reflex saving throw. &lt;br /&gt;
&lt;br /&gt;
A Hindering blast forces any creature struck to make a Will save or become slowed for 6 rounds. A slowed creature moves and attacks at a drastically reduced rate, taking a -1 penalty on attack rolls, AC, and Reflex saves and moving at half its normal speed. Multiple slow effects don&#039;t stack. This invocation counters and dispels haste.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hellspawned Grace]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, Shapechange into a Hellhound.&lt;br /&gt;
|-&lt;br /&gt;
|[[Misty Vision]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|You invoke a misty image of yourself which joins your party and follows your orders. The image is illusory and cannot do physical harm through its attacks, though it will distract enemies and keep them occupied. &lt;br /&gt;
It does not occupy a summon slot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Painful Slumber of Ages]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|You put a single subject into a magically induced nightmare that lasts indefinitely. During this time the subject is especially vulnerable and takes increased damage, 1% per caster level. Save : Will negates, Spell resistance : Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Penetrating Blasts]]&lt;br /&gt;
|6th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Penetrating Blasts grants the warlock a +4 bonus to caster level checks to overcome spell resistance. All eldritch blast attacks made while Penetrating Blasts is active have a chance of lowering the target&#039;s SR by 5 if they fail a Will saving throw. Penetrating Blasts lasts 24 hours.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacious Plague]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 6 rounds, 1 swarm per four caster levels. Each swarm has d20 + caster level+CHA-bonus base attack bonus and deals 2d6 magical damage on hit. Does not hit allies. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vitriolic Blast]]&lt;br /&gt;
|6th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals acid damage and ignores [[Spell Resistance]]. 2d6 acid damage per round for 1 round per five caster levels. Stacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wall of Perilous Flame]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 2 rounds per caster level, creates a wall of fire. Deals 2d6 + [[Charisma]] modifier damage per round. Half fire damage, half magic damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Invocations===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Invocation&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | ESL&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#efefef;color:#000000;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Binding Blast]]&lt;br /&gt;
|7th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|[[Will]] save or [[Stunned]] for 1 round. (Stand still and do nothing, if stunned any melee attack gets +4 bonus to hit and they are considered [[Flat-Footed]].) Binding Blast now deals an additional 2d6 magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Foresight]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 10 minutes per caster level, +2 Dodge AC, +2 [[Reflex]] [[saving throw|Saving Throws]], and Immunity to Sneak Attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Premonition]]&lt;br /&gt;
|9th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 minute per caster level, DR 15/[[Alchemical Silver]]. Ends after absorbing 150 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonskin]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Dragonskin provides Natural AC at a similar progression to Spiderskin, along with 5-20 DR to a specific energy type based on which dragon you choose when casting the spell (acid (green), electricity (blue), fire (red), cold (white)). Characters with the Draconic heritage gain an additional 1 AC from this spell. Dragonskin lasts 10 minutes per level and can only be used on the caster.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreadful Word]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Confusion]] spell. [[Will]] save, affects 1d4 +1 per caster level creatures. It now has a 10% chance to outright kill any target that fails their saving throw. Furthermore, the spell now deals 3d6 points of damage even if the target succeeds at their saving throw. &lt;br /&gt;
|-&lt;br /&gt;
|[[Eldritch Doom]]&lt;br /&gt;
|8th&lt;br /&gt;
|Blast Shape&lt;br /&gt;
|Eldritch Blast affects all enemies within a 20-foot targeted area. No ranged touch attack. [[Reflex]] save for half damage. Only affects hostiles. Eldritch Doom now bypasses Evasion, and gains 50% extra radius and +1 to its DCs if you have Eldritch Master.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes of the Oracle]]&lt;br /&gt;
|8th?&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Eyes of the Oracle provides +2 to AC and saves naturally, increasing to +3 if the character has the draconic heritage feat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Omen]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Will]] save or -2 AC, -6 AB, -4 Saves, -8 to all skills. Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Instill Vulnerability]]&lt;br /&gt;
|7th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 24 hours, [[Fortitude]] save or imbue a single creature with vulnerability to one energy type. (Acid, Cold, Electricity, Fire, Sonic) Does not stack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Shadow Demons]]&lt;br /&gt;
|8th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, summon 1d3 16HD Shadow Demons. Uses summon swarm slot and can be improved by Conjuration Focus feats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Otherworldly Leap]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Blink to target location, cooldown 30 seconds. (You must be able to normally reach the selected destination)&lt;br /&gt;
|-&lt;br /&gt;
|[[Retributive Invisibility]]&lt;br /&gt;
|6th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 round per caster level, [[Invisibility, Greater|Greater Invisibility]] spell. If dispelled deals 4d6 sonic damage in a 20-foot area, [[Fortitude]] save or [[Stunned]] for 1 round.&lt;br /&gt;
|-&lt;br /&gt;
|[[Witch Sight]]&lt;br /&gt;
|4th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, can see through Illusion, Sanctuary, Invisibility, Ethereal, and Darkness effects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Word of Changing]]&lt;br /&gt;
|5th&lt;br /&gt;
|Spell-like Ability&lt;br /&gt;
|Duration: 1 turn per caster level, shapechange into various forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[Utterdark Blast]]&lt;br /&gt;
|8th&lt;br /&gt;
|Eldritch Essence&lt;br /&gt;
|Eldritch Blast deals negative energy damage.  [[Fortitude]] save or two negative levels, duration 1 hour. Stacks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Magical concepts]]&lt;br /&gt;
[[Category:Warlock invocations]]&lt;br /&gt;
[[Category:Spell lists]]&lt;/div&gt;</summary>
		<author><name>162.158.203.38</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15503</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15503"/>
		<updated>2022-05-15T13:19:41Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.38: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3th level spells as a druid (lvl 5), spirit shaman (lvl 6), wizard (lvl 5) or sorcerer (lvl 6) (&#039;&#039;&#039;only levels in base classes are accounted&#039;&#039;&#039; for and the character must have  effects)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Lore Nature, Move Silently, Listen, Parry, Spot, Survival, Tumble&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]]. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones. In pixie&#039;s case, it&#039;s even a gender change.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.203.38</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Chilling_Tentacles&amp;diff=15497</id>
		<title>Chilling Tentacles</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Chilling_Tentacles&amp;diff=15497"/>
		<updated>2022-05-12T11:38:27Z</updated>

		<summary type="html">&lt;p&gt;162.158.203.38: /* Gameplay notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_chillingtentacles.png&lt;br /&gt;
|level_warlock=Greater&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Large, 1d4 Tentacles&lt;br /&gt;
|duration=&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Fortitude]] partial&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
|scroll=&lt;br /&gt;
|potion=&lt;br /&gt;
|wand=&lt;br /&gt;
|invocation=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This invocation allows you to conjure forth a field of soul-chilling black tentacles that ooze from the ground, groping for victims. For every round that a creature is caught in the [[area of effect]], it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points [[damage type|bludgeoning damage]]. With each hit the target must also make a [[fortitude]] save or be paralyzed for one round. In addition, each creature within the area of the invocation takes 2d6 points of [[damage type|cold damage]] each round regardless of whether they are struck by any tentacles. The tentacles last for 6 seconds per [[caster level]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay notes==&lt;br /&gt;
The secondary effect of 2d6 cold damage is applied for each casting of Chilling Tentacles, and cannot be avoided except by resistance to cold damage. Will no longer stack with itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A good tactic to use Chilling Tentacles is by deploying multiple ones in an open area ahead of the player, then firing Eldritch Spear. This allows to lure a group of enemies from long range into a deadly field - which can be spread over the enemies&#039; path - filled with Chilling Tentacles.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Evard&#039;s black tentacles]]&lt;/div&gt;</summary>
		<author><name>162.158.203.38</name></author>
	</entry>
</feed>