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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.202.237</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.202.237"/>
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	<updated>2026-10-17T01:11:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Improved_Disarm&amp;diff=15706</id>
		<title>Improved Disarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Improved_Disarm&amp;diff=15706"/>
		<updated>2022-07-10T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Bug Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
|type      = General&lt;br /&gt;
|Prereq    = [[Intelligence|Int]] 13+, [[Disarm]], [[Combat Expertise]]&lt;br /&gt;
|Req       = None&lt;br /&gt;
|Specifics = A character with this feat does not provoke an attack of opportunity when attempting to disarm. &lt;br /&gt;
&lt;br /&gt;
(Furthermore, if they succeed in disarming a foe, the disarmed weapon is placed in their inventory. If there is no available slot in the inventory, the weapon falls to the ground.) *Disabled on BGTSCC* &lt;br /&gt;
|Use       = Selected&lt;br /&gt;
&lt;br /&gt;
Special: Monks may choose this feat for free at level 6.&lt;br /&gt;
}}&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
If a NPC uses Improved Disarm against you, chances are you permanently lose your weapon, even after killing the user, or find it in a completely different place, far from the battlefield.&lt;br /&gt;
[[Category:Combat feats]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Righteous_Might&amp;diff=15696</id>
		<title>Righteous Might</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Righteous_Might&amp;diff=15696"/>
		<updated>2022-07-08T16:27:31Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_righteousmight.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_cleric=5&lt;br /&gt;
|level_innate=5&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Caster&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=None&lt;br /&gt;
|spell_resistance=No&lt;br /&gt;
|hostile=No&lt;br /&gt;
|empower=No&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=No&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Your [[size]] is increased by 50%. You gain a +4 bonus to [[Strength]], a +2 bonus to [[Constitution]], and a +2 [[natural armor]] bonus to [[AC]]. You suffer a -1 size penalty to [[attack roll|attack]] and -1 size penalty to AC. All [[melee]] weapons deal +3 damage. Additionally, you gain [[damage reduction]] 3/evil (if your alignment is good or neutral) or 3/good (if your alignment is evil). At 12th level the [[damage reduction]] increases to 6, and at 15th it increases to 9. Note that size-increasing spells never stack with themselves or each other.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Techsmith_of_Gond&amp;diff=15694</id>
		<title>Techsmith of Gond</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Techsmith_of_Gond&amp;diff=15694"/>
		<updated>2022-07-07T13:39:27Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Techsmith.png|thumb|184px]]Faerûn resounds with the measured cadence of blacksmiths hammering out their newest creation, the clitter-clack of tinkerers cobbling together the contents of a bin of junk to create something truly useful, and the fizzling pops of chemicals as alchemists labor to create some heretofore unseen form of artificial life. At the head of this orchestra of technological progress can be found the techsmiths of Gond, men and women devoted to the development of new inventions and the progression of achievement in the name of the Wonderbringer.&lt;br /&gt;
&lt;br /&gt;
Though based in the Lantanese City of Illul, techsmiths can be found throughout the continent as advisers to rulers, as merchants selling fantastic wares, and as builders and operations of small golems tasked with taking care of unsightly municipal duties such as caring for large sewer systems or interring the dead. Theirs is a primarily cosmopolitan pursuit, making techsmiths far more common in cities than in pastoral regions. Most travel widely, however, both to share their own creations and the monitor the creations of folk from all corners of the known world. Because of their skill in building constructs, techsmiths are sometimes called into service to destroy dangerous things of that type before they cause too much harm. Techsmiths tend toward extreme eccentricity, often concerning themselves with the solution of some mathematical formula far more than personal interaction with their companions. Slow to make friends with those who do not share their obsession with mechanics and explosives (in that order), it has often been said that a techsmith&#039;s only true confidante is the golemlike construct known as a gondsman, who serves as the techsmiths servant, assistant and friend.&lt;br /&gt;
&lt;br /&gt;
The techsmitsh draw their ranks almost exclusively from the clergy of Gond, since the High Holy Crafthouse of Inspiration, where the secret of the Techsmiths are imparted to would-be members of the order does not accept applications from followers of other deities. Clerics of other gods who bestow the craft domain upon their followers (such as gnomish or dwarven gods) occasionally convert to Gond worship in order to gain the secrets of the Techsmiths. It is said that this troubles the Wonderbringer but little, as the end result promises interesting creations from headstrong inventors.&lt;br /&gt;
&lt;br /&gt;
Those techsmiths who do not adventure often attempt to profit from their proprietary knowledge by creating smoke powder weapons and bombs and selling them to the highest bidder. Unscrupulous techsmiths seek out conflict that they might profit from both sides. Such individuals are a good source of explosives, firearms and new inventions, and do lucrative business selling their goods to members of the adventuring class. In large cities with a strong Gondian presence, they may form a Guild, but most work alone.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Craft (Metalworking) 6, Craft (Engineering) 6, Craft Alchemy 6 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Craft wondrous Item, Skill Focus Craft (Metalworking) or Skill focus Craft (Engineering) or Skill Focus Craft Alchemy&lt;br /&gt;
&lt;br /&gt;
Spellcasting: Ability to cast 4th level divine or arcane spells&lt;br /&gt;
&lt;br /&gt;
Deity: Gond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;NOTE: If you aren&#039;t given a qualification feat when you acquire level 4 spells, try casting a level 4 spell and then rest. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**WARNING: Techsmith feats will not work if you have Druid or Ranger/Hunter levels, or have access to the Animal companion.  No workaround available.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
-Hit Die: d6&lt;br /&gt;
&lt;br /&gt;
-Base Attack Bonus: Low&lt;br /&gt;
&lt;br /&gt;
-High Saves: Will and Fortitude&lt;br /&gt;
&lt;br /&gt;
-Weapon Proficiencies: A Techsmith gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
-Armor Proficiencies: A Techsmith gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
-Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
-Class Skills: Craft Alchemy, Craft Armor, Craft Weapon, Concentration, Appraise, Disable Device, Lore, Open Lock, Spellcraft, Lore Religion, Lore Geography, Lore Engineer&lt;br /&gt;
&lt;br /&gt;
-Spells per Day/Spells Known: When a new Techsmith level is gained, the character gains new spells per day as if she had also gained a level in whatever spellcasting class he belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before she became a Techsmith, he must decide to which class to add the levels of Techsmith to for the purpose of determining spells per day.&lt;br /&gt;
&lt;br /&gt;
-Class Feats&amp;lt;br /&amp;gt;1: Gondsman&amp;lt;br /&amp;gt;2: Technical Knack +2&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Smoke Powder Bombs&amp;lt;br /&amp;gt;5: Technical Knack +4&amp;lt;br /&amp;gt;6:&amp;lt;br /&amp;gt;7: Improved Critical&amp;lt;br /&amp;gt;8: Technical Knack +6&amp;lt;br /&amp;gt;9: Explosive Obsession&amp;lt;br /&amp;gt;10: Smite Construct&lt;br /&gt;
&lt;br /&gt;
-Bonus Feats: No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gondsman&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 1&amp;lt;br /&amp;gt;Specifics: Upon becoming a techsmith the character may construct a gondsman - a loyal mechanical warrior, assistant, bodyguard and friend. This gondsman costs the techsmith nothing, for it is assumed that in the time before becoming a techsmith he has been researching and working on parts of the gondsman in his spare time.&amp;lt;br /&amp;gt;A gondsman is a construct, is made of metal and wood. The Techsmith can create a gondsman in one of two sizes: Small (Str 13, Dex 14, Con 14, Int 4, Wis 13, Cha 6) Or medium: (Str 15, Dex 12, Con 14, Int 4, Wis 13, Cha 6). The gondsman has +5 natural armor, neutral alignment, d10 for hitdice and is equal in level to the techsmith&#039;s classlevel + 3 + the techsmith&#039;s hit dice divided by 3. It has a basic attack which deals 1d8 base damage. It can use any equipment appropriate for it&#039;s size.&amp;lt;br /&amp;gt;As the techsmith gains a level, the gondsman also increases in ability by gaining a hit die. The gondsman gains the normal improvements for a construct that adds a hit die. d10 hitpoints, attack bonus as a cleric, poor base save bonus improvement. In addition, each time the techsmith gains a level, he may add an upgrade to the Gondsman, selecting the following options: +1 Str, +1 Dex, +1 BAB, +1 to one save, +1 natural armor bonus&amp;lt;br /&amp;gt;If a gondsman is reduced 0 hitpoints, it is destroyed. The Gondsman is commanded by the techsmith through a supernatural ability, it does not take initiatve to do anything other than follow it&#039;s creator and must be commanded to do differently.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Technical Knack&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 2&amp;lt;br /&amp;gt;Specifics: Techsmiths of 2nd, 5fth and 8th level pick up a technical knack, an intimate familiarity with the working of mechanical gadgetry and science that allows them a +2 competence bonus on all Alchemy, Appraise, Craft, Disable Device, Lore and Open lock checks .&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Smokepowder Bomb&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 4&amp;lt;br /&amp;gt;Specifics: At 4th level the Techsmith is inducted into the art of crafting smokepowder weaponry, specifically bomb making. He can now create one smokepowder bomb per day at the cost of 250 gp. These bombs do 12d6 points of damage in a 15 foot radius. 11d6 of this damage is bludgeoning and 1d6 is sonic. &amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Techsmith Improved Critical&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 7&amp;lt;br /&amp;gt;Specifics: At 7th level the Techsmith&#039;s study of metals and other crafting materials, means he knows how to best utilize any weapon and find the weakspots of any armor. He aquires the Improved Critical feat for any weapon he uses.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Explosive Obsession&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 9&amp;lt;br /&amp;gt;Specifics: At ninth level a techsmith&#039;s familiarity with the intricacies of smokepowder allows them to create enhanced bombs. These powerful explosives deal 16d6 points of damage and have a blast radius of 15 feet. 15d6 of this damage is bludgeoning and 1d6 is sonic.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Smite Construct&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 10&amp;lt;br /&amp;gt;Specifics: Techsmith is a lethal foe to any opposing constructs. As a declared attack once per round he can smite an opposing construct. If he rolls 17 or higher and hits the construct it immediately destroyed.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15693</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15693"/>
		<updated>2022-07-07T13:30:27Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6) &lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;only levels in base classes are accounted for&#039;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Lore Nature, Move Silently, Listen, Parry, Spot, Survival, Tumble&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]]. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (bludgeoning)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (Slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon (Bludgeoning (Warmace))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing (bow))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Weapon Type Summary:&lt;br /&gt;
&lt;br /&gt;
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):&lt;br /&gt;
&lt;br /&gt;
Bludgeoning (so 1d4 bludgeoning won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Piercing (so 1d4 piercing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing (so 1d4slashing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing + piercing (so 1d4 slashing won&#039;t stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15692</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15692"/>
		<updated>2022-07-07T13:30:16Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a warlock (6) &lt;br /&gt;
(&#039;&#039;&#039;only levels in base classes are accounted for&#039;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Lore Nature, Move Silently, Listen, Parry, Spot, Survival, Tumble&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]]. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (bludgeoning)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (Slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon (Bludgeoning (Warmace))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing (bow))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Weapon Type Summary:&lt;br /&gt;
&lt;br /&gt;
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):&lt;br /&gt;
&lt;br /&gt;
Bludgeoning (so 1d4 bludgeoning won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Piercing (so 1d4 piercing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing (so 1d4slashing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing + piercing (so 1d4 slashing won&#039;t stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15691</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15691"/>
		<updated>2022-07-07T13:30:09Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a wWarlock (6) &lt;br /&gt;
(&#039;&#039;&#039;only levels in base classes are accounted for&#039;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Lore Nature, Move Silently, Listen, Parry, Spot, Survival, Tumble&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]]. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (bludgeoning)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (Slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon (Bludgeoning (Warmace))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing (bow))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Weapon Type Summary:&lt;br /&gt;
&lt;br /&gt;
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):&lt;br /&gt;
&lt;br /&gt;
Bludgeoning (so 1d4 bludgeoning won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Piercing (so 1d4 piercing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing (so 1d4slashing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing + piercing (so 1d4 slashing won&#039;t stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15690</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15690"/>
		<updated>2022-07-07T13:29:41Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or be a wWarlock (6) &lt;br /&gt;
(&#039;&#039;&#039;only levels in base classes are accounted&#039;&#039;&#039; for.)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Lore Nature, Move Silently, Listen, Parry, Spot, Survival, Tumble&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]]. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (bludgeoning)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (Slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon (Bludgeoning (Warmace))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing (bow))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Weapon Type Summary:&lt;br /&gt;
&lt;br /&gt;
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):&lt;br /&gt;
&lt;br /&gt;
Bludgeoning (so 1d4 bludgeoning won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Piercing (so 1d4 piercing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing (so 1d4slashing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing + piercing (so 1d4 slashing won&#039;t stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15689</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shifter&amp;diff=15689"/>
		<updated>2022-07-07T13:29:15Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shifter_dryad.png|thumb|218px]]&lt;br /&gt;
&lt;br /&gt;
The Shifter PrC was release mid-July, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
 &lt;br /&gt;
The shifter has no form that she calls her own. Instead, she clothes herself in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to her true self through all her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.&lt;br /&gt;
&lt;br /&gt;
At first, the shifter can risk only humanoid forms and familiar animal shapes. As she grows more comfortable with her own true shapelessness, however, she can assume more outlandish forms. Eventually, she knows herself so well that she feels just as comfortable in the shape of a completely different creature type as she does in her own. At that point, her past - even her race - becomes irrelevant, since external form no longer matters to her.&lt;br /&gt;
&lt;br /&gt;
The shifter&#039;s path is ideal for a spellcaster of any race who has experienced shapeshifting and yearns for more of it. Such a character can be a great force for either good or ill in the world; an evil shifter in particular poses a terrible threat, for she can appear anywhere, in any form. The same opponents may face her again and again, in one shape after another, never realizing that they actually face a single, formless enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Toughness&lt;br /&gt;
&lt;br /&gt;
Ability Score: at least a natural 13 or higher in primary casting ability score (without enhancement)&lt;br /&gt;
&lt;br /&gt;
Spells: Able to cast 3rd level spells as a druid (5), spirit shaman (6), wizard (5) or sorcerer (6) or Warlock (6) &lt;br /&gt;
(&#039;&#039;&#039;only levels in base classes are accounted&#039;&#039;&#039; for.)&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitiude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shifter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shifter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Diplomacy, Disguise, Heal, Hide, Lore Nature, Move Silently, Listen, Parry, Spot, Survival, Tumble&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The Shifter does not progress spellcasting&lt;br /&gt;
&lt;br /&gt;
- Special: If the character is a druid, Shifter levels progress [[Wild Shape]] uses per day. In addition to that, at Shifter level 15 character qualifies for [[Legendary Animal Shape]] and [[Epic Elemental Shape]]. Lastly, at level 20, he qualifies for [[Dragon Shape]]. Shifter levels stack with Druid levels to determine the power of Epic Wildshapes.&lt;br /&gt;
&lt;br /&gt;
- READ GAMEPLAY NOTES AT BOTTOM OF THIS PAGE!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Feats (by Level gained) ==&lt;br /&gt;
&lt;br /&gt;
1: Polymorph At Will, Darkvision&lt;br /&gt;
&lt;br /&gt;
2: Shifter Wild Shape, Knockdown&lt;br /&gt;
&lt;br /&gt;
3: Blind Fighting&lt;br /&gt;
&lt;br /&gt;
4: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
5: Shifter Regeneration 1&lt;br /&gt;
&lt;br /&gt;
6: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
7: Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
8: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
9: -&lt;br /&gt;
&lt;br /&gt;
10: Shifter Wild Shape, Shapechange at will&lt;br /&gt;
&lt;br /&gt;
11: Shifter Regeneration 2&lt;br /&gt;
&lt;br /&gt;
12: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
13: -&lt;br /&gt;
&lt;br /&gt;
14: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
15: -&lt;br /&gt;
&lt;br /&gt;
16: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
17: Shifter Regeneration 3&lt;br /&gt;
&lt;br /&gt;
18: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
19: -&lt;br /&gt;
&lt;br /&gt;
20: Shifter Wild Shape&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Feat Descriptions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polymorph At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 1&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast [[Polymorph Self]] at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Wild Shape&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 2&lt;br /&gt;
&lt;br /&gt;
: Specifics: Beginning at 2st level, Shifter chooses a single creature which form s/he masters. Every even level, s/he may select another creature. Shifter forms progress in power with more Shifter levels. At certain intervals they increase in STR, DEX, CON. Additionally, they receive Shield Enhancement AC and Enhancement Bonus to their weapons.&lt;br /&gt;
&lt;br /&gt;
::- Base Strength increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Dexterity increase: +1 per 2 Shifter levels&lt;br /&gt;
::- Base Constitution increase: +1 per 4 Shifter levels&lt;br /&gt;
::- Weapon Enhancement bonus: +1 per 4 Shifter levels (max +5 at Lvl 20 Shifter)&lt;br /&gt;
::- Shield Enhancement AC: +1 at 2nd level, then +1 every 3 Shifter levels (max +7 Shield AC at Lvl 20 Shifter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifter Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 5&lt;br /&gt;
&lt;br /&gt;
: Specifics: Starting at 5th level, Shifter learns to leverage his shape-shifting powers to heal his own wounds. He gains one point of regeneration. At 11th and 17th levels this further increases by an additional point.&lt;br /&gt;
&lt;br /&gt;
: Use: Passive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapechange At Will&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
: Prerequisites: Shifter 10&lt;br /&gt;
&lt;br /&gt;
: Specifics: Shifter may cast Shapechange at will. Character level will be used as the caster level.&lt;br /&gt;
&lt;br /&gt;
: Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Shapechange Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse; color: white; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border-collapse: collapse; border: 0px solid gray;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 0px solid gray;&amp;quot;&amp;gt;Shifter_Shapes&amp;lt;/td&amp;gt;&amp;lt;td style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Race&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Passive Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Active Abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Weapon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;CON&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”&amp;gt;DEX&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; color: yellow; border: 1px solid gray;&amp;quot;&amp;gt;Natural AC (Dodge type)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Dryad (Longbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;(5 + SHIFTER_LVL/4) DR / COLD IRON; SHIFTER_LEVEL/4 magical damage arrows &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Vindictive Vines&lt;br /&gt;
&lt;br /&gt;
* The dryad summons vines from deep within the ground and commands them to constrict her enemies.&lt;br /&gt;
&lt;br /&gt;
* For 5 rounds, enemies in the area must pass reflex save (DC = 10 + SHIFTER_LEVEL) or they take (SHIFTER_LEVEL/2)d6 damage and become rooted in place for 2 rounds. On successful save, they are slowed for 1 round instead.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Greater Sleep&lt;br /&gt;
&lt;br /&gt;
* The dryad compels creatures to fall into a magical slumber.&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the Sleep spell except the cumulative HD limit is equal to SHIFTER_LEVEL * 2 and there is no individual HD limit. The DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gelatinous Cube&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
Ooze Immunities:&amp;lt;br /&amp;gt;&lt;br /&gt;
: Electricity Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
: 25% piercing and slashing damage Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
Paralyzing attacks&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Engulf&lt;br /&gt;
&lt;br /&gt;
* The Gelatinous Cube engulfs the enemy.&lt;br /&gt;
&lt;br /&gt;
* The ability functions similarly to a Bigby 9 spell with the following differences:&amp;lt;br /&amp;gt;&lt;br /&gt;
** in the grappling rolls the cube uses SHIFTER_LEVEL + STRENGTH (instead of caster level + casting attribute)&amp;lt;br /&amp;gt;&lt;br /&gt;
** the ability lasts 10 rounds.  Each round in hold, the cube deals acid damage equal (to SHIFTER_LEVEL)*d4 and heals the cube for half of that amount&amp;lt;br /&amp;gt;&lt;br /&gt;
** the grapple is broken whenever the cube moves away from its target&lt;br /&gt;
&lt;br /&gt;
Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (bludgeoning)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Gorgon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / - DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Furious Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Powerful Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
Dire Charge&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Petrifying Breath&lt;br /&gt;
&lt;br /&gt;
* The gorgon exhales petrifying gas in a cone.&lt;br /&gt;
&lt;br /&gt;
* Each enemy creature in that area must succeed on a fortitude save (DC = 10 + SHIFTER_LEVEL) or will be turned into a stone.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Manticore&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Manticore Spikes&lt;br /&gt;
&lt;br /&gt;
* With a snap of its tail, the manticore looses a voley of six spikes.&lt;br /&gt;
&lt;br /&gt;
* On a successful RTA, each spike deals 2d8 + SHIFTER_LEVEL piercing damage.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Mindflayer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
20 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Mind Blast&lt;br /&gt;
&lt;br /&gt;
* The mind flayer magically emits psychic energy that invades the minds of enemies.&lt;br /&gt;
&lt;br /&gt;
* Every enemy caught in the area takes (SHIFTER_LEVEL)*d10 damage and must succeed a will save (DC = 10 + SHIFTER_LEVEL). On a success, the damage taken is halved. On a failure, the target is additionally stunned for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds&lt;br /&gt;
&lt;br /&gt;
;Extract&lt;br /&gt;
&lt;br /&gt;
* The mind flayer attempts to extract and devour a brain from an incapacitated humanoid.&lt;br /&gt;
&lt;br /&gt;
* The victim must succeed a fortitude save (DC = SHIFTER_LEVEL + 10). On a successful save, it suffers (SHIFTER_LEVEL)*d10 damage. On a failed save, the victim dies and the mind flayer receives 30 temporary hit points and a morale bonus of +2 to attacks, saves and armor class for 1 minute.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute&lt;br /&gt;
&lt;br /&gt;
;Dominate Monster&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 10 minutes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (Slashing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ogre Magi (Warmace)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Regeneration 5&amp;lt;br /&amp;gt;&lt;br /&gt;
10 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
See Invisibility&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Orb of Force&lt;br /&gt;
&lt;br /&gt;
* The ability functions just like the spell. Caster level for damage calculation is equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: none&lt;br /&gt;
&lt;br /&gt;
;Chain Lightning / Firebrand&lt;br /&gt;
&lt;br /&gt;
* The abilities functions just like the spells. Caster level for damage calculation is equal to SHIFTER_LEVEL. For spell penetration purposes, character level is used. Reflex DC is equal to 10 + SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 30 seconds  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Weapon (Bludgeoning (Warmace))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Owlbear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4)/- DR&amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
10% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Deafening Screech&lt;br /&gt;
&lt;br /&gt;
* Unlike his usual hoots, the Owlbear emits a piercing screech causing his foes to tremble and deafen. Each enemy in 30 feet range must pass a SHIFTER_LVL + 10 Fortitude check or become stunned for 1d4 + 1 rounds and deaf for 10 rounds. Regardless of the save, they receive penalty of SHIFTER_LVL to Concentration checks for 10 rounds.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing + piercing, weapon 3: slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;23&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Pixie (Shortbow)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) / COLD IRON DR &amp;lt;br /&amp;gt;&lt;br /&gt;
15 + SHIFTER_LEVEL of Spell Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
Sneak Attacks: 3d6, increased to 6d6 at Shifter 10, 9d6 at Shifter 20&amp;lt;br /&amp;gt;&lt;br /&gt;
50% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Invisibility&lt;br /&gt;
&lt;br /&gt;
* The pixie is able to cast Invisibility at will with a caster level equal to SHIFTER_LEVEL.&lt;br /&gt;
&lt;br /&gt;
;Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
* The pixie throws her enemies into an involuntary dance.&lt;br /&gt;
&lt;br /&gt;
* For the next SHIFTER_LEVEL/2 rounds, the enemies fall into bursts of dance. Each round after the first, victims can attempt to break out with a Will save check equal to SHIFTER_LEVEL + 10.&lt;br /&gt;
&lt;br /&gt;
* Cooldown: 1 minute &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Ranged (Piercing (bow))&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Werewolf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
(5 + SHIFTER_LVL/4) DR / SILVER &amp;lt;br /&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
20% Movement Speed increase&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Knockdown&lt;br /&gt;
&lt;br /&gt;
;Lacerate&lt;br /&gt;
&lt;br /&gt;
Once a round (automatic), the werewolf rends his enemy causing it to bleed. The wound inflicts STR_MOD * 2 damage each round for 3 rounds total. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (slashing + piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=“border-collapse: collapse; border: 1px solid gray;”&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Wyvern&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
Scent&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiattack&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to sleep &amp;amp; paralysis&amp;lt;br /&amp;gt;&lt;br /&gt;
30% Movement Speed increase&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern poison on tail stings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&lt;br /&gt;
;Knockdown&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;Unarmed (weapon 1: slashing, weapon 2: slashing, weapon 3: piercing)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-collapse: collapse; border: 1px solid gray;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER I:&amp;lt;/span&amp;gt;&lt;br /&gt;
Some bugs may still be present in this implementation. Please report and don&#039;t expect them to remain un-fixed, if they are beneficial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER II:&amp;lt;/span&amp;gt;&lt;br /&gt;
Underperforming shapes might be positively adjusted, should they really need it. However, not all shapes fullfil the same purpose/role, so don&#039;t expect them to be playable across the entire PvE! Shifters gotta be shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER III:&amp;lt;/span&amp;gt;&lt;br /&gt;
Sometime in the future, couple of models will get replaced by newer, prettier ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER IV:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: line-through;&amp;quot;&amp;gt;Prettier, more detailed wiki-documentation will take time. If there is any volunteer to help with that, it would be very much appreciated.&amp;lt;/span&amp;gt; Thanks Steve!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: yellow; text-decoration: bold;&amp;quot;&amp;gt;DISCLAIMER V:&amp;lt;/span&amp;gt;&lt;br /&gt;
If you cannot find a small bar with shape&#039;s special abilities, look in the upper-left corner. Drag it to wherever you want it to be.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
Weapon Type Summary:&lt;br /&gt;
&lt;br /&gt;
Creature (shape) weapons type by damage have this result when using gloves/gauntlets that grant EB...however, Shifter Shapes grant their own EB depending on Shifter level investment (see above):&lt;br /&gt;
&lt;br /&gt;
Bludgeoning (so 1d4 bludgeoning won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Piercing (so 1d4 piercing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing (so 1d4slashing won&#039;t stack with it if has EB bigger than 2 from any source)&lt;br /&gt;
&lt;br /&gt;
Slashing + piercing (so 1d4 slashing won&#039;t stack with it if has EB bigger than 2 from any source. but 1d4 piercing will stack with it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the highest save item (from any slot) counts in shape! &lt;br /&gt;
&lt;br /&gt;
Ogre Mage - Extra damage or vamp. properties from any (not only from warmace) equipped melee weapon does transfer to shape. (Update:Material from weapon does not transfer to shape!) &lt;br /&gt;
&lt;br /&gt;
Pixie and Dryad can equip any ranged weapon to improve their damage. (But not with unl. ammo properties) Ranged polymorph/shapechange forms benefit from equipped darts. &lt;br /&gt;
&lt;br /&gt;
All other shapes can equip gloves to improve damage or add vamp. regeneration. (on hit from gloves seems not to transfer)&lt;br /&gt;
&lt;br /&gt;
Natural Spell is available as a feat to Shifters (that means wizard/shifter may select it if he meets the requirement of 13 WIS).  Natural Spell feat can also taken in place of a Shifter form at Level Up.&lt;br /&gt;
&lt;br /&gt;
Divine Might /Epic Divine Might /Expose Weakness, Northlander Hewing damage is reduced by 50% in wildshape effects.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Class courtesy of matelener, thorough testing by the Quality Control Team. Contributions by Jude for models and Nastya for icons.  Implementation on the server by matelener.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Warsling_Sniper&amp;diff=15688</id>
		<title>Warsling Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Warsling_Sniper&amp;diff=15688"/>
		<updated>2022-07-07T13:25:22Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Warslinger.jpg|thumb|106px]]The Warsling sniper is an expert in the use of the weapon commonly associated with the halfling race. Among the hin, these individuals are known by their proper name, and are often accorded great respect. To nearly everyone else, however, these sharpshooters are known as &amp;quot;those damned sling assassins!&amp;quot; or by even more colorful epithets. While some warsling snipers do actually sell their talents to those wishing to dispose of their enemies, most are not professional assassins but rather highly skilled specialists who use their skills to help protect their communities or improve their chances of adventuring successfully. A number of warsling snipers remain with their family most of their lives, imparting their superlative skills to the young.&lt;br /&gt;
&lt;br /&gt;
Fighters, monks and rogues are the most common practitioners of warsling snipery. Some barbarians and rangers, particularly those fighting for a partisan cause or engaged in the protracted defense of the homeland; find the warsling sniper&#039;s talents highly useful in their work. The occasional druid or cleric may adopt this path of study if it seems to support or compliment her religous beliefs and practices. Wizards seldom sacrifice the benefits of additional spells to take up this path.&lt;br /&gt;
&lt;br /&gt;
The art of warsling expertise is often passed from generation to generation, particularly among the lightfoot hin. This strong familial association is perhaps the reason that warsling snipers are found more frequently among the lightfoot haflings than the ghostwise or stronghearts. Warsling snipers are not unknown among the ghostwise or strongheart hin, but generally these subraces prefer different sorts of ranged weapons. A small gathering of warsling snipers sometimes cooperates to undertake a joint mission, and at least a few wandering lightfoot communities boast small military units of warsling snipers.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Halfling&lt;br /&gt;
&lt;br /&gt;
BAB: 5+&lt;br /&gt;
&lt;br /&gt;
Skills: Craft (Textiles &amp;amp; Leatherworking) 3, Hide 4, Spot 6 ranks&lt;br /&gt;
&lt;br /&gt;
Feat: Pointblank Shot, Weapon Focus Sling&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d6&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Halfling Warslinger gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Halfling Warslinger gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Craft Armor, Craft Weapon, Hide, Listen, Move silently, Sense Motive, Spot.&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: This class offers no spell progression.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1: Sniper&#039;s Vision&amp;lt;br /&amp;gt;2:&amp;lt;br /&amp;gt;3: Ricochet Shot&amp;lt;br /&amp;gt;4:&amp;lt;br /&amp;gt;5: Improved Critical: Sling&amp;lt;br /&amp;gt;6: Improved Ricochet&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Sniper&#039;s Vision&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Warslinger 1&amp;lt;br /&amp;gt;Specifics: When using a sling, you gain a +1 Attack bonus beyond any enhancement or attack bonus the sling itself already offers. At Warslinger level 6 the bonus increases to +2.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Ricochet Shot&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Warslinger 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Once per round as a mode at you may use your expertise with the sling to deliver a ricocheting bullet. The ricochet hits one additional targets beyond the initial target. The ricochet counts as a free attack originating from the previously hit target at a nearby new target, and occurs at a -4 Attack bonus penalty.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Improved Critical: Sling&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Warslinger 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: The Warslinger gains the feat Improved Critical: Sling at 5th level, irregardless of qualifying for the feat.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Improved Ricochet Shot&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Warslinger 6&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Ricocheting bullets may now hit three additional targets instead of one. You still need to hit each target to get a subsequent ricochet. You also do 1d6 more bludgeoning damage on a ricochet shot.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna. From Races of Faerun p. 188.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Order_of_the_Bow_Initiate&amp;diff=15687</id>
		<title>Order of the Bow Initiate</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Order_of_the_Bow_Initiate&amp;diff=15687"/>
		<updated>2022-07-07T13:24:59Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Notice ==&lt;br /&gt;
The Order of the Bow Initiate PRC facilitates a special long ranged style of combat gameplay. It is unlike other archer prestige classes in that it provides the character with abilities surpassing the normal range of bows and crossbows. The character in essence becomes a sniper or marksman, extending the range of his attack through OOBI abilities. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Way of the Bow &#039;&#039;is not a religious creed, nor is the Order of the Bow an actual organization. Instead it refers to a discipline: that of mastering the bow. Initiates literally dedicate themselves to mastering the order that is the bow. The &#039;&#039;order &#039;&#039;thus represents the bow as a microcosm, its every aspect a study pursued by the initiate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description: ==&lt;br /&gt;
[[File:OOBI.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
When asked &amp;quot;What is Truth?,&amp;quot; an initiate of the Order of the Bow picks up his bow, fires an arrow and, without saying a word, lets his mastery of the weapon serve as the gauge of the archer&#039;s progress along the way. By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality. Order of the Bow initiates see their weapons as extensions of their being, and the use of a bow as a spiritual experience. Everything comes down to that one shot in the world of the Initiate hence a common saying is: &amp;quot;One shot, one kill&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Fighters are the most common initiates of the Order of the Bow. Rangers, paladins, and even barbarians utilize these skills and philosophies well. Some rogues and bards have been known to enter the order, but they are rare indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Way of the Bow &#039;&#039;is not a religious creed, nor is the Order of the Bow an actual organization. Instead it refers to a discipline: that of mastering the bow. Initiates literally dedicate themselves to mastering the order that is the bow. The &#039;&#039;order &#039;&#039;thus represents the bow as a microcosm, its every aspect a study pursued by the initiate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements: ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Base attack bonus: +5&lt;br /&gt;
&lt;br /&gt;
Skills: Lore: Religion 2, Craft (Carving &amp;amp; Sculpting) 5 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Point Blank Shot, Rapid Shot, Weapon Focus Short Bow or Longbow&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Reflex, Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: An Order of the Bow Initiate gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: An Order of the Bow Initiate gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft Weapon, Lore, Spot, Sense Motive&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
1: Ranged precision 1d6&amp;lt;br /&amp;gt;2: Dead Eye Shot&amp;lt;br /&amp;gt;3: Ranged precision 2d6&amp;lt;br /&amp;gt;4: Greater Weapon Focus&amp;lt;br /&amp;gt;5: Ranged precision 3d6&amp;lt;br /&amp;gt;6: Blind Fight&amp;lt;br /&amp;gt;7: Ranged precision 4d6&amp;lt;br /&amp;gt;8: None&amp;lt;br /&amp;gt;9: Ranged precision 5d6&amp;lt;br /&amp;gt;10: Sharp-Shooting&lt;br /&gt;
&lt;br /&gt;
No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Ranged Precision I to V&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Order of the Bow Initiate&amp;lt;br /&amp;gt;Specifics: During a regular ranged attack an initiate takes a precisely aimed attack.  &lt;br /&gt;
Ranged Precision was changed to a combat style mode. Ranged Precision reduces your total attacks to 2 (before Rapid Shot/Haste) but increases your damage per shot by 1d6 at level 1 and for every odd OOBI level, ending at 5d6 at OOBI 9.&lt;br /&gt;
An initiate’s ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (either naturally or through a class, item or ability benefit) is not vulnerable to a ranged precision attack. Unlike with a rogue’s sneak attack, the initiate’s target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate’s extra precision damage stacks with sneak attack damage. &amp;lt;br /&amp;gt;Use: Selected as a Mode&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Sharp Shooting&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class Ability&amp;lt;br /&amp;gt;Prerequisites: Order of the Bow Initiate level 10&amp;lt;br /&amp;gt;Specifics: You mark your target. Sharp Shooting fires a single arrow that, if it hits, negates enemy DR for the next 3 rounds. In addition, Sharp Shooting removes any missile protection effects the enemy might have, such as Storm Avatar. Sharp Shooting can be used 3 times per day.&amp;lt;br /&amp;gt;Use: Selected &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Dead Eye Shot&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Point Blank Shot, Base Attack Bonus + 4&amp;lt;br /&amp;gt;Specifics: By firing just as your ally connects with a blow, you take advantage of the distraction to strike the same enemy when his guard is ruined. If you ready a ranged attack to occur when an ally strikes a particular target, and your ally succeeds, that target loses his Dexterity bonus to AC against your attack.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Notice: Abilities only work with bows, not crossbows,slings)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.Updated by Rhifox,&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Techsmith_of_Gond&amp;diff=15686</id>
		<title>Techsmith of Gond</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Techsmith_of_Gond&amp;diff=15686"/>
		<updated>2022-07-07T13:24:27Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Techsmith.png|thumb|184px]]Faerûn resounds with the measured cadence of blacksmiths hammering out their newest creation, the clitter-clack of tinkerers cobbling together the contents of a bin of junk to create something truly useful, and the fizzling pops of chemicals as alchemists labor to create some heretofore unseen form of artificial life. At the head of this orchestra of technological progress can be found the techsmiths of Gond, men and women devoted to the development of new inventions and the progression of achievement in the name of the Wonderbringer.&lt;br /&gt;
&lt;br /&gt;
Though based in the Lantanese City of Illul, techsmiths can be found throughout the continent as advisers to rulers, as merchants selling fantastic wares, and as builders and operations of small golems tasked with taking care of unsightly municipal duties such as caring for large sewer systems or interring the dead. Theirs is a primarily cosmopolitan pursuit, making techsmiths far more common in cities than in pastoral regions. Most travel widely, however, both to share their own creations and the monitor the creations of folk from all corners of the known world. Because of their skill in building constructs, techsmiths are sometimes called into service to destroy dangerous things of that type before they cause too much harm. Techsmiths tend toward extreme eccentricity, often concerning themselves with the solution of some mathematical formula far more than personal interaction with their companions. Slow to make friends with those who do not share their obsession with mechanics and explosives (in that order), it has often been said that a techsmith&#039;s only true confidante is the golemlike construct known as a gondsman, who serves as the techsmiths servant, assistant and friend.&lt;br /&gt;
&lt;br /&gt;
The techsmitsh draw their ranks almost exclusively from the clergy of Gond, since the High Holy Crafthouse of Inspiration, where the secret of the Techsmiths are imparted to would-be members of the order does not accept applications from followers of other deities. Clerics of other gods who bestow the craft domain upon their followers (such as gnomish or dwarven gods) occasionally convert to Gond worship in order to gain the secrets of the Techsmiths. It is said that this troubles the Wonderbringer but little, as the end result promises interesting creations from headstrong inventors.&lt;br /&gt;
&lt;br /&gt;
Those techsmiths who do not adventure often attempt to profit from their proprietary knowledge by creating smoke powder weapons and bombs and selling them to the highest bidder. Unscrupulous techsmiths seek out conflict that they might profit from both sides. Such individuals are a good source of explosives, firearms and new inventions, and do lucrative business selling their goods to members of the adventuring class. In large cities with a strong Gondian presence, they may form a Guild, but most work alone.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Craft Armor 6, Craft (Engineering) 6, Craft Alchemy 6 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Craft wondrous Item, Skill Focus Craft Armor or Skill focus Craft Weapon or Skill Focus Craft Alchemy&lt;br /&gt;
&lt;br /&gt;
Spellcasting: Ability to cast 4th level divine or arcane spells&lt;br /&gt;
&lt;br /&gt;
Deity: Gond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;NOTE: If you aren&#039;t given a qualification feat when you acquire level 4 spells, try casting a level 4 spell and then rest. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**WARNING: Techsmith feats will not work if you have Druid or Ranger/Hunter levels, or have access to the Animal companion.  No workaround available.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
-Hit Die: d6&lt;br /&gt;
&lt;br /&gt;
-Base Attack Bonus: Low&lt;br /&gt;
&lt;br /&gt;
-High Saves: Will and Fortitude&lt;br /&gt;
&lt;br /&gt;
-Weapon Proficiencies: A Techsmith gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
-Armor Proficiencies: A Techsmith gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
-Skill Points: 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
-Class Skills: Craft Alchemy, Craft Armor, Craft Weapon, Concentration, Appraise, Disable Device, Lore, Open Lock, Spellcraft, Lore Religion, Lore Geography, Lore Engineer&lt;br /&gt;
&lt;br /&gt;
-Spells per Day/Spells Known: When a new Techsmith level is gained, the character gains new spells per day as if she had also gained a level in whatever spellcasting class he belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before she became a Techsmith, he must decide to which class to add the levels of Techsmith to for the purpose of determining spells per day.&lt;br /&gt;
&lt;br /&gt;
-Class Feats&amp;lt;br /&amp;gt;1: Gondsman&amp;lt;br /&amp;gt;2: Technical Knack +2&amp;lt;br /&amp;gt;3:&amp;lt;br /&amp;gt;4: Smoke Powder Bombs&amp;lt;br /&amp;gt;5: Technical Knack +4&amp;lt;br /&amp;gt;6:&amp;lt;br /&amp;gt;7: Improved Critical&amp;lt;br /&amp;gt;8: Technical Knack +6&amp;lt;br /&amp;gt;9: Explosive Obsession&amp;lt;br /&amp;gt;10: Smite Construct&lt;br /&gt;
&lt;br /&gt;
-Bonus Feats: No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gondsman&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 1&amp;lt;br /&amp;gt;Specifics: Upon becoming a techsmith the character may construct a gondsman - a loyal mechanical warrior, assistant, bodyguard and friend. This gondsman costs the techsmith nothing, for it is assumed that in the time before becoming a techsmith he has been researching and working on parts of the gondsman in his spare time.&amp;lt;br /&amp;gt;A gondsman is a construct, is made of metal and wood. The Techsmith can create a gondsman in one of two sizes: Small (Str 13, Dex 14, Con 14, Int 4, Wis 13, Cha 6) Or medium: (Str 15, Dex 12, Con 14, Int 4, Wis 13, Cha 6). The gondsman has +5 natural armor, neutral alignment, d10 for hitdice and is equal in level to the techsmith&#039;s classlevel + 3 + the techsmith&#039;s hit dice divided by 3. It has a basic attack which deals 1d8 base damage. It can use any equipment appropriate for it&#039;s size.&amp;lt;br /&amp;gt;As the techsmith gains a level, the gondsman also increases in ability by gaining a hit die. The gondsman gains the normal improvements for a construct that adds a hit die. d10 hitpoints, attack bonus as a cleric, poor base save bonus improvement. In addition, each time the techsmith gains a level, he may add an upgrade to the Gondsman, selecting the following options: +1 Str, +1 Dex, +1 BAB, +1 to one save, +1 natural armor bonus&amp;lt;br /&amp;gt;If a gondsman is reduced 0 hitpoints, it is destroyed. The Gondsman is commanded by the techsmith through a supernatural ability, it does not take initiatve to do anything other than follow it&#039;s creator and must be commanded to do differently.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Technical Knack&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 2&amp;lt;br /&amp;gt;Specifics: Techsmiths of 2nd, 5fth and 8th level pick up a technical knack, an intimate familiarity with the working of mechanical gadgetry and science that allows them a +2 competence bonus on all Alchemy, Appraise, Craft, Disable Device, Lore and Open lock checks .&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Smokepowder Bomb&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 4&amp;lt;br /&amp;gt;Specifics: At 4th level the Techsmith is inducted into the art of crafting smokepowder weaponry, specifically bomb making. He can now create one smokepowder bomb per day at the cost of 250 gp. These bombs do 12d6 points of damage in a 15 foot radius. 11d6 of this damage is bludgeoning and 1d6 is sonic. &amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Techsmith Improved Critical&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 7&amp;lt;br /&amp;gt;Specifics: At 7th level the Techsmith&#039;s study of metals and other crafting materials, means he knows how to best utilize any weapon and find the weakspots of any armor. He aquires the Improved Critical feat for any weapon he uses.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Explosive Obsession&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 9&amp;lt;br /&amp;gt;Specifics: At ninth level a techsmith&#039;s familiarity with the intricacies of smokepowder allows them to create enhanced bombs. These powerful explosives deal 16d6 points of damage and have a blast radius of 15 feet. 15d6 of this damage is bludgeoning and 1d6 is sonic.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Smite Construct&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Techsmith 10&amp;lt;br /&amp;gt;Specifics: Techsmith is a lethal foe to any opposing constructs. As a declared attack once per round he can smite an opposing construct. If he rolls 17 or higher and hits the construct it immediately destroyed.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Pale_Master&amp;diff=15685</id>
		<title>Pale Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Pale_Master&amp;diff=15685"/>
		<updated>2022-07-07T13:23:21Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Palemaster.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Necromancy is usually a poor choice for arcane spellcasters -- those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own. Many pale masters still end up supplementing their arcane power with levels of divine magic. The mixture of &amp;quot;pale lore&amp;quot; and clerical abilities to sway, create, command, and destroy undead can be a potent one.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any non-good, Lore: Religion 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Ability to cast 3rd-level arcane spells&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base_attack_bonus| Base Attack Bonus]]:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill points:&#039;&#039;&#039; 2 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Concentration]], [[Craft Alchemy]], [[Craft Trap]], [[Craft Weapon]], [[Diplomacy]], [[Disguise]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Architecture &amp;amp; Engineering]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: History]], [[Lore: Local]], [[Lore: Nature]], [[Lore: Nobility and Royalty]], [[Lore: Religion]], [[Lore: The Planes]], [[Move Silently]], [[Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
==BGTSCC Features==&lt;br /&gt;
This class has been changed from the base game to include these new features:&lt;br /&gt;
* Receives an additional [[caster level]] at 10th level.  This makes the full caster progression 6/10 allowing for a Pale Master to achieve a full 30 [[caster level]] with [[Practiced Spellcaster]].&lt;br /&gt;
* Touch attack has the following DC: 10 + Pale Master Level + Casting Attribute Modifier (CHA or INT).  This allows the DC to scale and follow pnp rules more closely rather than a fixed DC.&lt;br /&gt;
* The immunity to critical hits bug has been fixed by applying an undispellable effect at login.  The bug involves intermittent loss of critical immunity in the base game.&lt;br /&gt;
* The Pale Master summons have been improved.  See below.&lt;br /&gt;
&lt;br /&gt;
==Class Progression==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level !! Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Arcane Spellcasting Level +1, Bone Skin I&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Animate Dead x1&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Arcane Spellcasting Level +1, [[Darkvision]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bone Skin II, Summon Undead x1&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Arcane Spellcasting Level +1, Deathless Vigor&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Undead Graft x2&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Arcane Spellcasting Level +1, Tough as Bone&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Bone skin III, Undead Graft x3&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Arcane Spellcasting Level +1, Summon Greater Undead x1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Arcane Spellcasting Level +1, Deathless mastery, Deathless Master&#039;s Touch x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spells per Day/Spells Known===&lt;br /&gt;
When a new, odd-numbered pale master level &#039;&#039;&#039;and level 10&#039;&#039;&#039; is gained, the character gains new spells per day as though he had gained a level in whatever arcane spellcasting class gave him access to 3rd-level arcane spells. If the character had more than one applicable arcane spellcasting class, he must pick one to improve.&lt;br /&gt;
&lt;br /&gt;
===Bone Skin===&lt;br /&gt;
At 1st level, the Pale Master&#039;s tough, cadaverous flesh gives them a +2 natural armor bonus to AC. This bonus increases to +4 at 4th level and +6 at 8th level.&lt;br /&gt;
&lt;br /&gt;
===Animate Dead===&lt;br /&gt;
A 2nd-level Pale Master can use [[Animate Dead]] as a spell-like ability once per day.&lt;br /&gt;
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===[[Darkvision]]===&lt;br /&gt;
At 3rd level, the Pale Master gains the ability to see in the dark.&lt;br /&gt;
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===Summon Undead===&lt;br /&gt;
At 4th level, the Pale Master can use [[Create Undead]] as a spell-like ability once per day.&lt;br /&gt;
&lt;br /&gt;
===Deathless Vigor===&lt;br /&gt;
At 5th level, the Pale Master gains a +4 bonus to their [[Fortitude]] saves.&lt;br /&gt;
&lt;br /&gt;
===Undead Graft===&lt;br /&gt;
At 6th level, the Pale Master performs a horrific operation that replaces one of their arms with a supernaturally-animated, undead appendage. The pale master may make a touch attack with this arm that paralyzes the target twice per day. At 8th level, the pale master may use this touch attack three times per day.&lt;br /&gt;
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===Tough as Bone===&lt;br /&gt;
At 7th level, the Pale Master becomes more and more like one of the implacable undead. They gain immunity to hold, paralysis, and stun effects.&lt;br /&gt;
&lt;br /&gt;
===Summon Greater Undead===&lt;br /&gt;
At 9th level, the Pale Master can use [[Create Greater Undead]] as a spell-like ability once per day.&lt;br /&gt;
&lt;br /&gt;
===Deathless Mastery===&lt;br /&gt;
At the 10th level, the Pale Master is practically an undead creature himself. He gains immunity to critical hits.&lt;br /&gt;
&lt;br /&gt;
===Deathless Master&#039;s Touch===&lt;br /&gt;
At 10th level the Pale Master&#039;s touch becomes deadly and can instantly kill a target. This ability may be used three times a day. &lt;br /&gt;
&lt;br /&gt;
DC is 10+ Pale Master level + casting attribute modifier (CHA or INT)&lt;br /&gt;
&lt;br /&gt;
Does not bypass death immunity.&lt;br /&gt;
&lt;br /&gt;
==Level 10 Pale master summons==&lt;br /&gt;
===Palemaster Animate Dead Level 10===&lt;br /&gt;
&lt;br /&gt;
[[File:Animatedead.png|&amp;lt;span title=&amp;quot;Palemaster Animate Dead Level 10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
===Palemaster Summon Undead Level 10===&lt;br /&gt;
&lt;br /&gt;
[[File:Summonundead.png|&amp;lt;span title=&amp;quot;Palemaster Summon Greater Undead Level 10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
===Palemaster Summon Greater Undead Level 10===&lt;br /&gt;
&lt;br /&gt;
[[File:Greaterundead.png|&amp;lt;span title=&amp;quot;Palemaster Summon Undead Level 10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=15684</id>
		<title>Man-at-Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=15684"/>
		<updated>2022-07-07T13:21:38Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knightr.jpg|thumb|376px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A Man-at-Arms is a skilled melee combatant who fights in the name of his Lord, Cause, Honor, Chivalry or even Himself. A man-at-arms relies on more than a sharp sword and a stout suit of armor to defeat his foes. His drive, determination, and fighting spirit allow him to control the battlefield in ways that others cannot match. &lt;br /&gt;
&lt;br /&gt;
A man-at-arms can challenge an opponent to a duel, calling upon the foe&#039;s pride and ego to force his hand. The man-at-arms&#039;s talent with heavy armor, shields, and defensive tactics grant him the ability to disrupt his foe&#039;s plans. &lt;br /&gt;
&lt;br /&gt;
Only the most talented rogues and monks can slip past a man-at-arms&#039;s defenses to strike at his allies. An adventuring group with wizards, sorcerers, and other lightly armored members thrives with the assistance of a man-at-arms. While the man-at-arms keeps enemies occupied, his allies can use their talents and abilities without fear of attack or harassment.&lt;br /&gt;
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== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
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Alignment: Any Lawful&lt;br /&gt;
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== Class Features ==&lt;br /&gt;
- Hit Die: d12&lt;br /&gt;
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- Base Attack Bonus: High&lt;br /&gt;
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- High Saves: Will&lt;br /&gt;
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- Weapon Proficiencies: Simple and Martial&lt;br /&gt;
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- Armor Proficiencies: All armor and shields (excluding tower shields)&lt;br /&gt;
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- Skill Points: 2 + Int Modifier.&lt;br /&gt;
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- Class Skills: Craft Armor, Craft Weapon, Intimidate, [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], Parry,Taunt. ( !NO Tumble anymore!)&lt;br /&gt;
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- Spells per Day/Spells Known: The man-at-arms does not have spell progresision and does not have a spell book.&lt;br /&gt;
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- Class Feats&lt;br /&gt;
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Level 1: Challenge +1, Demoralize Opponent&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 2: Shield Block +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 3: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 4: Armor Optimization, Mocking Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 5: Bonus Feat, Vigilant Defender&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 6: Guarding the Lord&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7: Challenge +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8: Call to Battle, [[Armored Efficiency]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 9: Greater Armor Optimization&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 10: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 11: Shield Block +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 12: Daunting Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 13: Challenge +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 14: Rescue&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 15: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 16: Indomitable Soul&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 17: Uncanny Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 18: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 19: Challenge +4, Epic Resilience&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 20: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 21: Shield Block +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 22: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 23: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 24: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 25: Challenge +5&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 26: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 27: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 28: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 29: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 30: Challenge +6, Shield Block +4, Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: The Man at Arms gains an additional bonus feat at levels 5, 10, 15, 20, 23, 26, 29, and 30. A Man At Arms must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.&amp;lt;br /&amp;gt;The bonus feats are drawn from the fighter feat list and include the following feats: Armor Skin, Deflect Arrows, Cleave, Great Cleave, Blind Fight, Powerful Charge, Furious Charger?, Shield Bash, Shield Charge, Shield Slam, Disarm, Improved Disarm, Dodge, Knockdown, Improved Knockdown, Improved Parry, Mobility, Power Attack, Improved Power Attack, Combat Expertise, Improved Combat Expertise, Exotic Weapon Proficiency, Improved Critical, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Epic Weapon Focus, Epic Weapon Specialization, and Overwhelming Critical, Melee Weapon Mastery: Crushing, Melee Weapon Mastery: Slashing, Melee Weapon Mastery: Piercing, Weapon Supremacy, Powerful Charge, Dire Charge, Brutal Throw, Weapon Finesse, Epic DR series, Epic Toughness series, Epic Prowess.&lt;br /&gt;
[NOTE: This list seems to currently apply for Epic Bonus Feat as well. You cannot take any other feats as bonus feats on Man-at-Arms levels 23, 26 or 29.]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Weapon oriented feats can only be taken for the following weapons; bastard sword, battleaxe, dwarven waraxe, flail, greatsword, greataxe, halberd, handaxe, katana, light hammer, light mace, longsword, morningstar, quarterstaff, rapier, shortspear, shortsword, scimitar, scythe, throwing axe, falchion and warhammer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Challenge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: &amp;quot;Your dauntless fighting spirit plays a major role in your fighting style, as important as the strength of your arm or the sharpness of your blade. In battle, you use the force of your personality to challenge your enemies. You can call out a foe, shouting a challenge that boosts his confidence or issueing a general challenge that strikes fear into weak opponents and compels strong opponents to seek you out for personal combat. By playing on your enemies&#039; ego, you can manipulate your foes.&amp;quot;You can issue a challenge to an enemy, gaining a +1 bonus on Will saves, attack rolls, and damage rolls. The effect lasts for a number of rounds equal to 5 + your Charisma modifier (if any). At 7th level, the bonus you gain from this ability increases to +2. At 13th level, it rises to +3. At 19th level, it increases to +4. At 25th level, it increases to +5. At 30th level, it increases to +6. You can reissue the challenge if your current target dies, or after 120 seconds - your man-at-arms level have passed. (affecting this ability only)&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Demoralize Opponent&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level,&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You bellow a striking taunt that demoralizes the target. The target must succeed a will saving throw DC 16 + 1/2 Man-at-Arms level + Charisma modifier or become demoralized (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Guarding the Lord&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;Beginning at 2nd level, the Man At Arms can protect one selected ally within 30 feet. This protection acts as the shield other spell cast at the Man At Arms&#039; character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the Man At Arms takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day as per the body guard class ability.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield Block&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your expertise with shields allows you to position it in such a way that a normally dangerous blow is deflected harmlessly. As you gain experience your competence with shield blocking increases and you gain additional shield AC while a shield is equipped. +1 at second level, +2 at 11th level, +3 at 21st level and +4 at 30th Man-at-Arms level. This bonus AC stacks with any permanent enchantment present on your shield or other forms of shield AC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mocking Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Range: 100 feet&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 4th level, you can shout a challenge to all enemies, calling out for them to face you in combat. As a swift action, you can expend one use of your Man-at-Arms Challenge ability to cause all your enemies within 100&#039; to make Will saves DC 15 + 1/2 your Man-at-Arms level + your Charisma modifier. Creatures that fail this save are goaded to attack you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges. This ability works on mobs with greater than 5 intelligence. It cannot be negated with mind-spell immunity. This ability will only cause an enemy to attack you if he has an attack action queued. It interrupts spellcasting. &amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Heavy Armor Optimization&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man at Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Benefit: When you are wearing heavy armor, lessen the armor check penalty by 1 and increase the armor bonus by 1. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +1 Dodge AC bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: This will not work with mithral full plate. It applies itself automatically to full plate.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Call to Battle&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 8th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 8th level, you become an inspiring figure on the battlefield. When all seems lost, you are a beacon of hope who continues to fight on despite the odds. No cause is yet lost when a man-at-arms still battles on in its name. You become immune to fear. As a swift action, you can expend one use of your Challenge ability to grant an ally a bonus against fear effects equal to your Charisma modifier as well as a number of temporary hit points equal to your man-at-arms level. If the ally&#039;s current hit point total is less than half his normal hit points, the number of temporary hit points granted to that character is doubled. The temporary hit points last for up to 1 minute per man-at-arms level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Greater Heavy Armor Optimization&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms Level 9&amp;lt;br /&amp;gt;Benefit: When you are wearing heavy armor, lessen the armor check penalty by 2 and increase the armor bonus by 2. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +2 Dodge AC bonus. This bonus replaces the one from Heavy Armor Optimization.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: This will not work with mithral full plate. It applies itself automatically to full plate.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Daunting Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 12th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 12th level, a Man-at-Arms can issue a daunting challenge as a free action. Like a test of mettle, this is a general challenge to all foes within 100 feet. Affected creatures must make Will saves DC 15 + 1/2 Man-at-Arms level + Charisma modifier. Creatures that fail this save are shaken (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Rescue&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 14th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: When rescue is activated allies within 10 feet take half damage; the amount of damage not taken by your allies is taken by you. You also gain Damage reduction 2/- while activated.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Indomitable Soul&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 16th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. Whenever you make a Will save against a mind-affecting or fear ability, you can roll 2d20 and use the higher of the two die rolls.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Does not stack with Slippery Mind &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Epic Resilience&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 19th level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You no longer automatically fail saving throws on a roll of 1. Of course, you will still fail the save if your result fails to equal or beat the DC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
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&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team. Implementation on the server by Luna. Inspired partly by a Kaedrin design.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=15683</id>
		<title>Man-at-Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Man-at-Arms&amp;diff=15683"/>
		<updated>2022-07-07T13:06:32Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knightr.jpg|thumb|376px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A Man-at-Arms is a skilled melee combatant who fights in the name of his Lord, Cause, Honor, Chivalry or even Himself. A man-at-arms relies on more than a sharp sword and a stout suit of armor to defeat his foes. His drive, determination, and fighting spirit allow him to control the battlefield in ways that others cannot match. &lt;br /&gt;
&lt;br /&gt;
A man-at-arms can challenge an opponent to a duel, calling upon the foe&#039;s pride and ego to force his hand. The man-at-arms&#039;s talent with heavy armor, shields, and defensive tactics grant him the ability to disrupt his foe&#039;s plans. &lt;br /&gt;
&lt;br /&gt;
Only the most talented rogues and monks can slip past a man-at-arms&#039;s defenses to strike at his allies. An adventuring group with wizards, sorcerers, and other lightly armored members thrives with the assistance of a man-at-arms. While the man-at-arms keeps enemies occupied, his allies can use their talents and abilities without fear of attack or harassment.&lt;br /&gt;
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== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any Lawful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d12&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Simple and Martial&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: All armor and shields (excluding tower shields)&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Craft Armor, Craft Weapon, Intimidate, [[Lore: History]], [[Lore: Local]], [[Lore: Nobility and Royalty]], Parry,Taunt, and Tumble&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: The man-at-arms does not have spell progresision and does not have a spell book.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&lt;br /&gt;
&lt;br /&gt;
Level 1: Challenge +1, Demoralize Opponent&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 2: Shield Block +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 3: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 4: Armor Optimization, Mocking Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 5: Bonus Feat, Vigilant Defender&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 6: Guarding the Lord&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 7: Challenge +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 8: Call to Battle, [[Armored Efficiency]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 9: Greater Armor Optimization&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 10: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 11: Shield Block +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 12: Daunting Challenge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 13: Challenge +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 14: Rescue&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 15: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 16: Indomitable Soul&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 17: Uncanny Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 18: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 19: Challenge +4, Epic Resilience&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 20: Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 21: Shield Block +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 22: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 23: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 24: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 25: Challenge +5&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 26: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 27: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 28: -&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 29: Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
Level 30: Challenge +6, Shield Block +4, Epic Bonus Feat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: The Man at Arms gains an additional bonus feat at levels 5, 10, 15, 20, 23, 26, 29, and 30. A Man At Arms must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.&amp;lt;br /&amp;gt;The bonus feats are drawn from the fighter feat list and include the following feats: Armor Skin, Deflect Arrows, Cleave, Great Cleave, Blind Fight, Powerful Charge, Furious Charger?, Shield Bash, Shield Charge, Shield Slam, Disarm, Improved Disarm, Dodge, Knockdown, Improved Knockdown, Improved Parry, Mobility, Power Attack, Improved Power Attack, Combat Expertise, Improved Combat Expertise, Exotic Weapon Proficiency, Improved Critical, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Epic Weapon Focus, Epic Weapon Specialization, and Overwhelming Critical, Melee Weapon Mastery: Crushing, Melee Weapon Mastery: Slashing, Melee Weapon Mastery: Piercing, Weapon Supremacy, Powerful Charge, Dire Charge, Brutal Throw, Weapon Finesse, Epic DR series, Epic Toughness series, Epic Prowess.&lt;br /&gt;
[NOTE: This list seems to currently apply for Epic Bonus Feat as well. You cannot take any other feats as bonus feats on Man-at-Arms levels 23, 26 or 29.]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Weapon oriented feats can only be taken for the following weapons; bastard sword, battleaxe, dwarven waraxe, flail, greatsword, greataxe, halberd, handaxe, katana, light hammer, light mace, longsword, morningstar, quarterstaff, rapier, shortspear, shortsword, scimitar, scythe, throwing axe, falchion and warhammer.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Challenge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: &amp;quot;Your dauntless fighting spirit plays a major role in your fighting style, as important as the strength of your arm or the sharpness of your blade. In battle, you use the force of your personality to challenge your enemies. You can call out a foe, shouting a challenge that boosts his confidence or issueing a general challenge that strikes fear into weak opponents and compels strong opponents to seek you out for personal combat. By playing on your enemies&#039; ego, you can manipulate your foes.&amp;quot;You can issue a challenge to an enemy, gaining a +1 bonus on Will saves, attack rolls, and damage rolls. The effect lasts for a number of rounds equal to 5 + your Charisma modifier (if any). At 7th level, the bonus you gain from this ability increases to +2. At 13th level, it rises to +3. At 19th level, it increases to +4. At 25th level, it increases to +5. At 30th level, it increases to +6. You can reissue the challenge if your current target dies, or after 120 seconds - your man-at-arms level have passed. (affecting this ability only)&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Demoralize Opponent&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 1st level,&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You bellow a striking taunt that demoralizes the target. The target must succeed a will saving throw DC 16 + 1/2 Man-at-Arms level + Charisma modifier or become demoralized (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Guarding the Lord&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;Beginning at 2nd level, the Man At Arms can protect one selected ally within 30 feet. This protection acts as the shield other spell cast at the Man At Arms&#039; character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the Man At Arms takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day as per the body guard class ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shield Block&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 2nd level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your expertise with shields allows you to position it in such a way that a normally dangerous blow is deflected harmlessly. As you gain experience your competence with shield blocking increases and you gain additional shield AC while a shield is equipped. +1 at second level, +2 at 11th level, +3 at 21st level and +4 at 30th Man-at-Arms level. This bonus AC stacks with any permanent enchantment present on your shield or other forms of shield AC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Mocking Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Range: 100 feet&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 4th level, you can shout a challenge to all enemies, calling out for them to face you in combat. As a swift action, you can expend one use of your Man-at-Arms Challenge ability to cause all your enemies within 100&#039; to make Will saves DC 15 + 1/2 your Man-at-Arms level + your Charisma modifier. Creatures that fail this save are goaded to attack you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges. This ability works on mobs with greater than 5 intelligence. It cannot be negated with mind-spell immunity. This ability will only cause an enemy to attack you if he has an attack action queued. It interrupts spellcasting. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Heavy Armor Optimization&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man at Arms 4th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Benefit: When you are wearing heavy armor, lessen the armor check penalty by 1 and increase the armor bonus by 1. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +1 Dodge AC bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: This will not work with mithral full plate. It applies itself automatically to full plate.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Call to Battle&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 8th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 8th level, you become an inspiring figure on the battlefield. When all seems lost, you are a beacon of hope who continues to fight on despite the odds. No cause is yet lost when a man-at-arms still battles on in its name. You become immune to fear. As a swift action, you can expend one use of your Challenge ability to grant an ally a bonus against fear effects equal to your Charisma modifier as well as a number of temporary hit points equal to your man-at-arms level. If the ally&#039;s current hit point total is less than half his normal hit points, the number of temporary hit points granted to that character is doubled. The temporary hit points last for up to 1 minute per man-at-arms level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Greater Heavy Armor Optimization&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms Level 9&amp;lt;br /&amp;gt;Benefit: When you are wearing heavy armor, lessen the armor check penalty by 2 and increase the armor bonus by 2. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +2 Dodge AC bonus. This bonus replaces the one from Heavy Armor Optimization.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: This will not work with mithral full plate. It applies itself automatically to full plate.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Daunting Challenge&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 12th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Starting at 12th level, a Man-at-Arms can issue a daunting challenge as a free action. Like a test of mettle, this is a general challenge to all foes within 100 feet. Affected creatures must make Will saves DC 15 + 1/2 Man-at-Arms level + Charisma modifier. Creatures that fail this save are shaken (-2 attack bonus, -2 all saves, -2 all skills, -1 DEX, -1 STR). Creatures can be both demoralized and shaken, suffering both effects causes panic (-2 attack bonus, -2 damage, -2 all saves, and forcing them to take no action other then to run away from nearby creatures).&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Selected&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Special: You can enter your own text for taunts and challenges.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Rescue&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of Feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisites: Man-at-Arms 14th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: When rescue is activated allies within 10 feet take half damage; the amount of damage not taken by your allies is taken by you. You also gain Damage reduction 2/- while activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Indomitable Soul&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 16th level&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. Whenever you make a Will save against a mind-affecting or fear ability, you can roll 2d20 and use the higher of the two die rolls.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 0, 0);&amp;quot;&amp;gt;Note: Does not stack with Slippery Mind &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Epic Resilience&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
Type of feat: Class Ability&amp;lt;br /&amp;gt;&lt;br /&gt;
Prerequisite: Man At Arms 19th level.&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifics: You no longer automatically fail saving throws on a roll of 1. Of course, you will still fail the save if your result fails to equal or beat the DC.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team. Implementation on the server by Luna. Inspired partly by a Kaedrin design.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Duelist&amp;diff=15682</id>
		<title>Duelist</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Duelist&amp;diff=15682"/>
		<updated>2022-07-07T13:04:19Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Elaborate Parry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duelist.jpg|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. They always take full advantage of their quick reflexes and wits in a fight.  Rather than wearing bulky armor, a duelist feels the best way to protect himself is not to get hit at all.  Duelists are most often fighters, swashbucklers or rangers, but almost as often rogues or bards. Wizards, sorcerers, and monks make surprisingly good duelists due to those classes’ lack of reliance on armor.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Base Attack Bonus:&amp;lt;/strong&amp;gt; +6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Feats:&amp;lt;/strong&amp;gt; [[Dodge]], [[Mobility]], [[Weapon_Finesse| Weapon finesse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skills:&amp;lt;/strong&amp;gt; [[Parry]] 5 ranks, [[Tumble]] 5 ranks&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[[Base_attack_bonus| Base Attack Bonus]]&amp;lt;/strong&amp;gt;&amp;lt;strong&amp;gt;:&amp;lt;/strong&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [[Reflex]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; [[Weapon_Proficiency_(simple)|simple]], [[Weapon_Proficiency_(martial)|martial]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 4 + Int [[Ability_modifier| modifier]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Bluff]], [[Escape_Artist|Escape Artist]], [[Listen]], [[Lore: Local]], [[Parry]], [[Perform]],[[Sense motive]], [[Spot]], [[Taunt]], [[Tumble]].&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Canny defense&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Improved reaction x1&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Enhanced mobility&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Improved reaction x2, Grace&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Precise strike +1d6&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Improved reaction x3, Flourish&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Elaborate parry&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Improved reaction x4&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Deflect arrows&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Improved reaction x5, precise strike +2d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Canny Defense ===&lt;br /&gt;
When not wearing armor or using a shield, the duelist adds his intelligence bonus to his AC, max bonus equal to his Duelist level. This does not stack with Unfettered Defense from the Invisible Blade.&lt;br /&gt;
&lt;br /&gt;
=== Improved Reaction ===&lt;br /&gt;
At 2nd level, the duelist can improve his speed and reaction time, triggering the equivalent of the &#039;&#039;haste&#039;&#039; spell as if cast by a sorcerer of the duelist’s class level.  This ability can be used once per day at 2nd level, two times per day at 4th level, three times per day at 6th level, four times per day at 8th level, and five times per day at 10th level.&lt;br /&gt;
&lt;br /&gt;
=== Enhanced Mobility&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
At 3rd level, when not wearing armor or using a shield, the duelist gains an additional +4 dodge bonus to AC against attacks of opportunity provoked by movement. This bonus stacks with that granted by the Mobility feat.&lt;br /&gt;
&lt;br /&gt;
=== Grace ===&lt;br /&gt;
At 4th level, the duelist gains a +2 bonus on Reflex saves.&lt;br /&gt;
&lt;br /&gt;
=== Precise Strike ===&lt;br /&gt;
At 5th level, the duelist gains the ability to strike precisely with a piercing weapon, gaining 1d6 piercing damage. This damage is not multiplied on a critical hit.  This damage is applied to enemies who are immune to critical hits.  Precise Strike does not work when the duelist has an off-hand weapon or shield equipped, but it does work with two-handed weapons. At 10th level, the damage increases to 2d6.  The damage from Precise Strike is automatically applied.&lt;br /&gt;
&lt;br /&gt;
=== Flourish ===&lt;br /&gt;
At 6th-level, Duelists can make an impressive, flashy attack with a piercing weapon that catches their foe off guard. This attack deals 2d6 additional points of piercing damage. There is no limit to the number of times per day the duelist may use this ability, but has a 12-second “cool down” between uses.&lt;br /&gt;
&lt;br /&gt;
=== Elaborate Parry ===&lt;br /&gt;
At 7th level, the duelist masters the art of defense with his blade.  The duelist adds his class level to Parry checks.&lt;br /&gt;
&lt;br /&gt;
Elaborate Parry no longer gives extra deflection AC per 6 ranks of Parry.&lt;br /&gt;
It now gives a dodge bonus to AC equal to the number of levels the character has in Duelist when using Fighting Defensively or Parry.&lt;br /&gt;
&lt;br /&gt;
=== Deflect Arrows ===&lt;br /&gt;
A 9th-level duelist gains [http://nwn2.wikia.com/wiki/Deflect_Arrows deflect arrows] as a bonus feat.[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rogue&amp;diff=15681</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rogue&amp;diff=15681"/>
		<updated>2022-07-07T13:01:14Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Additional progressions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Rogue====&lt;br /&gt;
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don&#039;t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from [[scroll]]s, activate [[wand]]s, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Reflex]]&lt;br /&gt;
|Lsave = [[Fortitude]] &amp;amp; [[Will]]&lt;br /&gt;
|WP = [[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (rogue)|Rogue]] ~ [[handaxe]], [[rapier]], [[shortbow]], and [[shortsword]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]].&lt;br /&gt;
|skill = 8&lt;br /&gt;
|Cskill = [[Appraise]], [[Bluff]], Craft ([[Craft (alchemy)|alchemy]], [[Craft (trap)|trap]], [[Craft (weapon)|weapon]]), [[Diplomacy]], [[Disable Device]], [[Disguise]], [[Escape Artist]],  [[Hide]], [[Intimidate]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Arcana]] , [[Lore: Local]], [[Move Silently]], [[Open Lock]], [[Parry]], [[Perform]], [[Search]], [[Sense motive]], [[Set Trap]], [[Sleight of Hand]], [[Spot]], [[Taunt]], [[Tumble]], [[Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Sneak Attack]] +1d6, [[Rogue#Trapfinding|Trapfinding]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||Sneak attack +2d6, [[Trap Sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Sneak attack +3d6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||Sneak attack +4d6,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Improved Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Sneak attack +5d6, Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Special ability (see below)&lt;br /&gt;
|-&lt;br /&gt;
|11||Sneak attack +6d6&lt;br /&gt;
|-&lt;br /&gt;
|12||Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Sneak attack +7d6, Special ability&lt;br /&gt;
|-&lt;br /&gt;
|14||&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak attack +8d6, Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Special ability&lt;br /&gt;
|-&lt;br /&gt;
|17||Sneak attack +9d6&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6&lt;br /&gt;
|-&lt;br /&gt;
|19||Sneak attack +10d6, Special ability&lt;br /&gt;
|-&lt;br /&gt;
|20||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;||Sneak attack +11d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;||Sneak attack +12d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;||Epic Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;||Sneak attack +13d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;||Sneak attack +14d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;||Epic Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;||Sneak attack +15d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack===&lt;br /&gt;
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter.&lt;br /&gt;
&lt;br /&gt;
===Trapfinding===&lt;br /&gt;
Rogues (or Divine Seeker3 or Phantom8 ) can use the &#039;&#039;&#039;search&#039;&#039;&#039; skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
===Trap Sense===&lt;br /&gt;
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.&lt;br /&gt;
&lt;br /&gt;
===Uncanny Dodge===&lt;br /&gt;
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.&lt;br /&gt;
&lt;br /&gt;
===Improved Uncanny Dodge===&lt;br /&gt;
At 8th level a rogue cannot be sneaked attacked by another rogue, unless the attacker has at least four more rogue levels than the target.&lt;br /&gt;
&lt;br /&gt;
===Special ability===&lt;br /&gt;
At 10th, 13th, 16th, and 19th level, a rogue gains a special ability of her choice from among the following options:&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Crippling strike]]: A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. &#039;&#039;&#039;Note&#039;&#039;&#039;: The effects of this ability stacks with itself per hit landed.&lt;br /&gt;
*[[Defensive roll]]: The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll-if she is denied her Dexterity bonus to AC, she can&#039;t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue&#039;s evasion ability does not apply to the defensive roll.&lt;br /&gt;
*[[Improved evasion]]: This ability works like evasion, except that the rogue takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or a fireball and she takes only half damage on a failed save.&lt;br /&gt;
*[[Opportunist]]: The rogue automatically gains a +4 competence bonus to attack rolls when making an attack of opportunity.&lt;br /&gt;
*[[Skill mastery]]: The rogue cannot roll less than 5 whenever using the Disable Device, Open Lock, or Set Trap skills, even if in combat.&lt;br /&gt;
*[[Slippery mind]]: This ability represents the rogue&#039;s ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she automatically gets one reroll.&lt;br /&gt;
*Or a bonus normal [[feat]].&lt;br /&gt;
&lt;br /&gt;
*Skill Mastery (Acrobatics): The rogue cannot roll less than 5 whenever using Arobatics, even in combat.&lt;br /&gt;
&lt;br /&gt;
*Hide in Plain Sight (indoors): (Hide in the Shadows is replaced by the new Create Diversion ability.) Rogues can now select Hide in Plain Sight (indoors) starting at level 16 with rogue bonus feats. A rogue may attempt to enter stealth mode even while being observed. If the attempt fails, the shadowdancer may try again in 6 seconds (1 round).&lt;br /&gt;
*Hide in Plain Sight (HiPS): If a rogue already have either HiPS (indoors) or HiPS (outdoors), they can select unrestricted HiPS with rogue bonus feats. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A rogue may also use her epic bonus feats at level 24 and 28 to select these special abilities.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rogue&amp;diff=15680</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rogue&amp;diff=15680"/>
		<updated>2022-07-07T13:00:54Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Special ability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Rogue====&lt;br /&gt;
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don&#039;t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from [[scroll]]s, activate [[wand]]s, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Reflex]]&lt;br /&gt;
|Lsave = [[Fortitude]] &amp;amp; [[Will]]&lt;br /&gt;
|WP = [[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (rogue)|Rogue]] ~ [[handaxe]], [[rapier]], [[shortbow]], and [[shortsword]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]].&lt;br /&gt;
|skill = 8&lt;br /&gt;
|Cskill = [[Appraise]], [[Bluff]], Craft ([[Craft (alchemy)|alchemy]], [[Craft (trap)|trap]], [[Craft (weapon)|weapon]]), [[Diplomacy]], [[Disable Device]], [[Disguise]], [[Escape Artist]],  [[Hide]], [[Intimidate]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Arcana]] , [[Lore: Local]], [[Move Silently]], [[Open Lock]], [[Parry]], [[Perform]], [[Search]], [[Sense motive]], [[Set Trap]], [[Sleight of Hand]], [[Spot]], [[Taunt]], [[Tumble]], [[Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Sneak Attack]] +1d6, [[Rogue#Trapfinding|Trapfinding]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||Sneak attack +2d6, [[Trap Sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Sneak attack +3d6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||Sneak attack +4d6, [[Hide in the Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Improved Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Sneak attack +5d6, Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Special ability (see below)&lt;br /&gt;
|-&lt;br /&gt;
|11||Sneak attack +6d6&lt;br /&gt;
|-&lt;br /&gt;
|12||Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Sneak attack +7d6, Special ability&lt;br /&gt;
|-&lt;br /&gt;
|14||&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak attack +8d6, Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Special ability&lt;br /&gt;
|-&lt;br /&gt;
|17||Sneak attack +9d6&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6&lt;br /&gt;
|-&lt;br /&gt;
|19||Sneak attack +10d6, Special ability&lt;br /&gt;
|-&lt;br /&gt;
|20||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;||Sneak attack +11d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;||Sneak attack +12d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;||Epic Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;||Sneak attack +13d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;||Sneak attack +14d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;||Epic Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;||Sneak attack +15d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack===&lt;br /&gt;
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter.&lt;br /&gt;
&lt;br /&gt;
===Trapfinding===&lt;br /&gt;
Rogues (or Divine Seeker3 or Phantom8 ) can use the &#039;&#039;&#039;search&#039;&#039;&#039; skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
===Trap Sense===&lt;br /&gt;
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.&lt;br /&gt;
&lt;br /&gt;
===Uncanny Dodge===&lt;br /&gt;
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.&lt;br /&gt;
&lt;br /&gt;
===Improved Uncanny Dodge===&lt;br /&gt;
At 8th level a rogue cannot be sneaked attacked by another rogue, unless the attacker has at least four more rogue levels than the target.&lt;br /&gt;
&lt;br /&gt;
===Special ability===&lt;br /&gt;
At 10th, 13th, 16th, and 19th level, a rogue gains a special ability of her choice from among the following options:&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Crippling strike]]: A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. &#039;&#039;&#039;Note&#039;&#039;&#039;: The effects of this ability stacks with itself per hit landed.&lt;br /&gt;
*[[Defensive roll]]: The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll-if she is denied her Dexterity bonus to AC, she can&#039;t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue&#039;s evasion ability does not apply to the defensive roll.&lt;br /&gt;
*[[Improved evasion]]: This ability works like evasion, except that the rogue takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or a fireball and she takes only half damage on a failed save.&lt;br /&gt;
*[[Opportunist]]: The rogue automatically gains a +4 competence bonus to attack rolls when making an attack of opportunity.&lt;br /&gt;
*[[Skill mastery]]: The rogue cannot roll less than 5 whenever using the Disable Device, Open Lock, or Set Trap skills, even if in combat.&lt;br /&gt;
*[[Slippery mind]]: This ability represents the rogue&#039;s ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she automatically gets one reroll.&lt;br /&gt;
*Or a bonus normal [[feat]].&lt;br /&gt;
&lt;br /&gt;
*Skill Mastery (Acrobatics): The rogue cannot roll less than 5 whenever using Arobatics, even in combat.&lt;br /&gt;
&lt;br /&gt;
*Hide in Plain Sight (indoors): (Hide in the Shadows is replaced by the new Create Diversion ability.) Rogues can now select Hide in Plain Sight (indoors) starting at level 16 with rogue bonus feats. A rogue may attempt to enter stealth mode even while being observed. If the attempt fails, the shadowdancer may try again in 6 seconds (1 round).&lt;br /&gt;
*Hide in Plain Sight (HiPS): If a rogue already have either HiPS (indoors) or HiPS (outdoors), they can select unrestricted HiPS with rogue bonus feats. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A rogue may also use her epic bonus feats at level 24 and 28 to select these special abilities.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Rogue&amp;diff=15679</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Rogue&amp;diff=15679"/>
		<updated>2022-07-07T12:50:30Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Special ability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Rogue====&lt;br /&gt;
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don&#039;t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from [[scroll]]s, activate [[wand]]s, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 6&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Reflex]]&lt;br /&gt;
|Lsave = [[Fortitude]] &amp;amp; [[Will]]&lt;br /&gt;
|WP = [[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (rogue)|Rogue]] ~ [[handaxe]], [[rapier]], [[shortbow]], and [[shortsword]].&lt;br /&gt;
|AP = [[Armor proficiency (light)|Light]].&lt;br /&gt;
|skill = 8&lt;br /&gt;
|Cskill = [[Appraise]], [[Bluff]], Craft ([[Craft (alchemy)|alchemy]], [[Craft (trap)|trap]], [[Craft (weapon)|weapon]]), [[Diplomacy]], [[Disable Device]], [[Disguise]], [[Escape Artist]],  [[Hide]], [[Intimidate]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Arcana]] , [[Lore: Local]], [[Move Silently]], [[Open Lock]], [[Parry]], [[Perform]], [[Search]], [[Sense motive]], [[Set Trap]], [[Sleight of Hand]], [[Spot]], [[Taunt]], [[Tumble]], [[Use Magic Device]].&lt;br /&gt;
}}&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Sneak Attack]] +1d6, [[Rogue#Trapfinding|Trapfinding]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||Sneak attack +2d6, [[Trap Sense]] +1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Sneak attack +3d6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Trap sense +2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||Sneak attack +4d6, [[Hide in the Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Improved Uncanny Dodge]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Sneak attack +5d6, Trap sense +3&lt;br /&gt;
|-&lt;br /&gt;
|10||Special ability (see below)&lt;br /&gt;
|-&lt;br /&gt;
|11||Sneak attack +6d6&lt;br /&gt;
|-&lt;br /&gt;
|12||Trap sense +4&lt;br /&gt;
|-&lt;br /&gt;
|13||Sneak attack +7d6, Special ability&lt;br /&gt;
|-&lt;br /&gt;
|14||&lt;br /&gt;
|-&lt;br /&gt;
|15||Sneak attack +8d6, Trap sense +5&lt;br /&gt;
|-&lt;br /&gt;
|16||Special ability&lt;br /&gt;
|-&lt;br /&gt;
|17||Sneak attack +9d6&lt;br /&gt;
|-&lt;br /&gt;
|18||Trap sense +6&lt;br /&gt;
|-&lt;br /&gt;
|19||Sneak attack +10d6, Special ability&lt;br /&gt;
|-&lt;br /&gt;
|20||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;||Sneak attack +11d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;||Sneak attack +12d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;||Epic Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;||Sneak attack +13d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;||Sneak attack +14d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;||Epic Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;||Sneak attack +15d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack===&lt;br /&gt;
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter.&lt;br /&gt;
&lt;br /&gt;
===Trapfinding===&lt;br /&gt;
Rogues (or Divine Seeker3 or Phantom8 ) can use the &#039;&#039;&#039;search&#039;&#039;&#039; skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
===Trap Sense===&lt;br /&gt;
At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.&lt;br /&gt;
&lt;br /&gt;
===Uncanny Dodge===&lt;br /&gt;
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.&lt;br /&gt;
&lt;br /&gt;
===Improved Uncanny Dodge===&lt;br /&gt;
At 8th level a rogue cannot be sneaked attacked by another rogue, unless the attacker has at least four more rogue levels than the target.&lt;br /&gt;
&lt;br /&gt;
===Special ability===&lt;br /&gt;
At 10th, 13th, 16th, and 19th level, a rogue gains a special ability of her choice from among the following options:&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Crippling strike]]: A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. &#039;&#039;&#039;Note&#039;&#039;&#039;: The effects of this ability stacks with itself per hit landed.&lt;br /&gt;
*[[Defensive roll]]: The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll-if she is denied her Dexterity bonus to AC, she can&#039;t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue&#039;s evasion ability does not apply to the defensive roll.&lt;br /&gt;
*[[Improved evasion]]: This ability works like evasion, except that the rogue takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or a fireball and she takes only half damage on a failed save.&lt;br /&gt;
*[[Opportunist]]: The rogue automatically gains a +4 competence bonus to attack rolls when making an attack of opportunity.&lt;br /&gt;
*[[Skill mastery]]: The rogue cannot roll less than 5 whenever using the Disable Device, Open Lock, or Set Trap skills, even if in combat.&lt;br /&gt;
*[[Slippery mind]]: This ability represents the rogue&#039;s ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she automatically gets one reroll.&lt;br /&gt;
*Or a bonus normal [[feat]].&lt;br /&gt;
A rogue may also use her epic bonus feats at level 24 and 28 to select these special abilities.&lt;br /&gt;
*Skill Mastery (Acrobatics) The rogue cannot roll less than 5 whenever using Arobatics, even in combat.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Phantom&amp;diff=15678</id>
		<title>Phantom</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Phantom&amp;diff=15678"/>
		<updated>2022-07-07T12:48:34Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Ki Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New.jpg|thumb|383x383px]]&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Phantoms move through the shadows, striking down the unwary and vanishing again with ease. Phantoms walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although phantoms in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms: appearing and disappearing seemingly at a whim. &lt;br /&gt;
&lt;br /&gt;
Phantoms are trained in the secretive and shadowy techniques originating from the Konishi ninja clan of Kozakura--a family which has served many of the opposing factions in that far eastern land for untold years. One former and storied high ranking ninja of this clan, fleeing to Shou Town in Telflamm after an assassination job in Shou Lung ended in disaster, ended up disseminating her knowledge of the ninja art for hire in that city. Eventually, as pupils from all over the world came to learn the art of the ninja in Telflamm, the path of the ninjas taught there began to spread slowly westward with a Faerunian twist. &lt;br /&gt;
&lt;br /&gt;
Rebranded as phantoms and abandoning the eastern mythic of &amp;quot;ninja,&amp;quot; those pursuing this path in the west instead took up a more obvious and terrifyingly descriptive name of their stealth and surprise in combat. Still, phantoms retain much of their eastern ninja origin and in many respects are the same type of profession in all but name, and their arts are essentially the same as those of the ninjas that passed them down. Phantoms continue to act as highly trained spies, and often are experts in matters of intrusion, sabotage, and elimination. The phantom also is generally still part of a tight-knit clan whose profession and goals he or she shares. Some phantoms remain generalists, equally at home in matters of stealth and combat. Some are specialists, becoming adept at social skills, magic, or interaction with nature. &lt;br /&gt;
&lt;br /&gt;
Even under their new moniker, phantoms remain as exotic, secretive, and dangerous as their eastern cousins. &lt;br /&gt;
&lt;br /&gt;
(( Phantom is a BG-customized version of the Ninja PRC by Kaedrin. All credit for the class concept, its mechanics, and its function goes to Kaedrin. The BGTSCC staff would like to thank him for his contribution to not only our server but the NWN2 community as a whole, and you can see more of his custom content at http://nwn2customcontent.wikidot.com )) &lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Alignment Restriction: Non-chaotic, non-good only&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;margin-top:1em;margin-bottom:1em;&amp;quot;&amp;gt;Hit Die: d6&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Base Attack Bonus: Medium.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;High Saves: Reflex.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Weapon Proficiencies: Simple, Monk, and Rogue Weapons.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Armor Proficiencies: None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Skill Points: (6 + Int modifier)x4. [4 + Int modifier on subsequent levels]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Class Skills: Bluff, Concentration, Craft Alchemy, Craft Traps, Craft Weapon, Craft Armor, Disable Device, Disguise, Diplomacy, Escape Artist, Hide, Listen, Lore: Arcana, Move Silently, Open Lock, Search, Sleight of Hand, Spot, and Tumble.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|| AC Bonus, Ki Power, Sneak Attack +1d6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|| Ghost Step (Invisible)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|| Sneak Attack +2d6, Poison Use&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|| Sneak Attack +3d6, AC Bonus +1&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|| Acrobatics +2, Ki Dodge&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|| Sneak Attack +4d6&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|| Ghost Strike, Trapfinding&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|| Sneak Attack +5d6&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|| Ghost Step (Ethereal), AC Bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|| Sneak Attack +6d6&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|| Acrobatics +4, [[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|| Sneak Attack +7d6&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|| Sneak Attack +8d6, AC Bonus +3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|| Ghost Sight, Crippling Strike&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|| Sneak Attack +9d6&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|| Acrobatics +6, Greater Ki Dodge&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|| Sneak Attack +10d6&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|| Ghost Walk, AC Bonus +4&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|| Sneak Attack +11d6&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|| Bonus Epic Feat, Sneak Attack +12d6&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|| Acrobatics +8, Improved Evasion&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|| Sneak Attack +13d6, AC Bonus +5&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|| Bonus Epic Feat&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|| Sneak Attack +14d6&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|| Bonus Epic Feat, Sneak Attack +15d6&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|| AC Bonus +6, Acrobatics +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Phantom sneak attack dice do not stack with rogue! You will only receive the higher of the two.&#039;&#039;&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phantoms gain bonus epic feats at 23rd, 26th, and 29th level.&lt;br /&gt;
&lt;br /&gt;
=== AC Bonus ===&lt;br /&gt;
A phantom is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, a phantom adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk&#039;s AC bonus ability. In addition, a phantom gains a +1 bonus (Dodge) to AC every ten levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The phantom AC is capped by Phantom levels so that it only kicks in if you have more than 18 wisdom so that the low level Phantoms aren&#039;t impacted. (implemented since 5-20-18)&lt;br /&gt;
&lt;br /&gt;
=== Ki Power ===&lt;br /&gt;
A phantom can channel her ki to manifest special powers of stealth and mobility. She can use her ki powers a number of times per day equal to her class level (up to 30 uses/day). Ki powers can be used only if a phantom is wearing no armor and is unencumbered.&lt;br /&gt;
&lt;br /&gt;
Phantom now gains additional ki uses equal to Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Step ===&lt;br /&gt;
Starting at 2nd level, a phantom can spend one daily use of her ki power to become invisible for 3 rounds. At 10th level, a phantom can become ethereal when using ghost step instead of becoming invisible. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
=== Acrobatics ===&lt;br /&gt;
Starting at 6th level, a phantom gains a +2 bonus to Tumble checks. This bonus increases to +4 at 12th level, +6 at 18th level, +8 at 24th level, and +10 at 30th level.&lt;br /&gt;
&lt;br /&gt;
=== Ki Dodge ===&lt;br /&gt;
At 6th level and higher, a phantom can spend one daily use of her ki power to cause an attack against her to miss when it might otherwise hit. When a phantom activates this ability, her outline shifts and wavers, granting her concealment (20% miss chance) against all attacks for 3 rounds. This is an instantly activated ability. Concealment does not stack with Shadow Evade or Self Concealment.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Strike ===&lt;br /&gt;
At 8th level and higher, a phantom can spend one daily use of her ki power to strike spirits as if they were corporeal (this ignores their concealment bonus like the Spirit Shaman&#039;s Ghost Warrior ability) for three rounds. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Sight ===&lt;br /&gt;
At 16th level and higher, a phantom can see invisible and ethereal creatures as easily as she sees material creatures and objects.&lt;br /&gt;
Forum states the Ghost Sight is actually a True Sight effect and stays till death after it is once applied. &lt;br /&gt;
&lt;br /&gt;
=== Crippling Strike ===&lt;br /&gt;
A phantom with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability. Phantoms are granted this feat at 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Greater Ki Dodge ===&lt;br /&gt;
Starting at 18th level, a phantom&#039;s ki dodge ability grants total concealment of 50%. Will not stack with other concealment powers.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Walk ===&lt;br /&gt;
A 20th-level phantom can spend two daily uses of her ki power to enter the Ethereal Plane for an extended period of time. This ability functions as the ethereal jaunt spell with a caster level equal to the phantom&#039;s class level. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Phantom&amp;diff=15677</id>
		<title>Phantom</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Phantom&amp;diff=15677"/>
		<updated>2022-07-07T12:48:12Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Class Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New.jpg|thumb|383x383px]]&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Phantoms move through the shadows, striking down the unwary and vanishing again with ease. Phantoms walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although phantoms in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms: appearing and disappearing seemingly at a whim. &lt;br /&gt;
&lt;br /&gt;
Phantoms are trained in the secretive and shadowy techniques originating from the Konishi ninja clan of Kozakura--a family which has served many of the opposing factions in that far eastern land for untold years. One former and storied high ranking ninja of this clan, fleeing to Shou Town in Telflamm after an assassination job in Shou Lung ended in disaster, ended up disseminating her knowledge of the ninja art for hire in that city. Eventually, as pupils from all over the world came to learn the art of the ninja in Telflamm, the path of the ninjas taught there began to spread slowly westward with a Faerunian twist. &lt;br /&gt;
&lt;br /&gt;
Rebranded as phantoms and abandoning the eastern mythic of &amp;quot;ninja,&amp;quot; those pursuing this path in the west instead took up a more obvious and terrifyingly descriptive name of their stealth and surprise in combat. Still, phantoms retain much of their eastern ninja origin and in many respects are the same type of profession in all but name, and their arts are essentially the same as those of the ninjas that passed them down. Phantoms continue to act as highly trained spies, and often are experts in matters of intrusion, sabotage, and elimination. The phantom also is generally still part of a tight-knit clan whose profession and goals he or she shares. Some phantoms remain generalists, equally at home in matters of stealth and combat. Some are specialists, becoming adept at social skills, magic, or interaction with nature. &lt;br /&gt;
&lt;br /&gt;
Even under their new moniker, phantoms remain as exotic, secretive, and dangerous as their eastern cousins. &lt;br /&gt;
&lt;br /&gt;
(( Phantom is a BG-customized version of the Ninja PRC by Kaedrin. All credit for the class concept, its mechanics, and its function goes to Kaedrin. The BGTSCC staff would like to thank him for his contribution to not only our server but the NWN2 community as a whole, and you can see more of his custom content at http://nwn2customcontent.wikidot.com )) &lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Alignment Restriction: Non-chaotic, non-good only&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;margin-top:1em;margin-bottom:1em;&amp;quot;&amp;gt;Hit Die: d6&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Base Attack Bonus: Medium.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;High Saves: Reflex.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Weapon Proficiencies: Simple, Monk, and Rogue Weapons.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Armor Proficiencies: None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Skill Points: (6 + Int modifier)x4. [4 + Int modifier on subsequent levels]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Class Skills: Bluff, Concentration, Craft Alchemy, Craft Traps, Craft Weapon, Craft Armor, Disable Device, Disguise, Diplomacy, Escape Artist, Hide, Listen, Lore: Arcana, Move Silently, Open Lock, Search, Sleight of Hand, Spot, and Tumble.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|| AC Bonus, Ki Power, Sneak Attack +1d6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|| Ghost Step (Invisible)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|| Sneak Attack +2d6, Poison Use&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|| Sneak Attack +3d6, AC Bonus +1&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|| Acrobatics +2, Ki Dodge&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|| Sneak Attack +4d6&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|| Ghost Strike, Trapfinding&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|| Sneak Attack +5d6&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|| Ghost Step (Ethereal), AC Bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|| Sneak Attack +6d6&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|| Acrobatics +4, [[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|| Sneak Attack +7d6&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|| Sneak Attack +8d6, AC Bonus +3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|| Ghost Sight, Crippling Strike&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|| Sneak Attack +9d6&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|| Acrobatics +6, Greater Ki Dodge&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|| Sneak Attack +10d6&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|| Ghost Walk, AC Bonus +4&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|| Sneak Attack +11d6&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|| Bonus Epic Feat, Sneak Attack +12d6&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|| Acrobatics +8, Improved Evasion&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|| Sneak Attack +13d6, AC Bonus +5&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|| Bonus Epic Feat&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|| Sneak Attack +14d6&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|| Bonus Epic Feat, Sneak Attack +15d6&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|| AC Bonus +6, Acrobatics +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Phantom sneak attack dice do not stack with rogue! You will only receive the higher of the two.&#039;&#039;&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phantoms gain bonus epic feats at 23rd, 26th, and 29th level.&lt;br /&gt;
&lt;br /&gt;
=== AC Bonus ===&lt;br /&gt;
A phantom is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, a phantom adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk&#039;s AC bonus ability. In addition, a phantom gains a +1 bonus (Dodge) to AC every ten levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The phantom AC is capped by Phantom levels so that it only kicks in if you have more than 18 wisdom so that the low level Phantoms aren&#039;t impacted. (implemented since 5-20-18)&lt;br /&gt;
&lt;br /&gt;
=== Ki Power ===&lt;br /&gt;
A phantom can channel her ki to manifest special powers of stealth and mobility. She can use her ki powers a number of times per day equal to her class level (up to 30 uses/day). Ki powers can be used only if a phantom is wearing no armor and is unencumbered.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Step ===&lt;br /&gt;
Starting at 2nd level, a phantom can spend one daily use of her ki power to become invisible for 3 rounds. At 10th level, a phantom can become ethereal when using ghost step instead of becoming invisible. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
=== Acrobatics ===&lt;br /&gt;
Starting at 6th level, a phantom gains a +2 bonus to Tumble checks. This bonus increases to +4 at 12th level, +6 at 18th level, +8 at 24th level, and +10 at 30th level.&lt;br /&gt;
&lt;br /&gt;
=== Ki Dodge ===&lt;br /&gt;
At 6th level and higher, a phantom can spend one daily use of her ki power to cause an attack against her to miss when it might otherwise hit. When a phantom activates this ability, her outline shifts and wavers, granting her concealment (20% miss chance) against all attacks for 3 rounds. This is an instantly activated ability. Concealment does not stack with Shadow Evade or Self Concealment.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Strike ===&lt;br /&gt;
At 8th level and higher, a phantom can spend one daily use of her ki power to strike spirits as if they were corporeal (this ignores their concealment bonus like the Spirit Shaman&#039;s Ghost Warrior ability) for three rounds. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Sight ===&lt;br /&gt;
At 16th level and higher, a phantom can see invisible and ethereal creatures as easily as she sees material creatures and objects.&lt;br /&gt;
Forum states the Ghost Sight is actually a True Sight effect and stays till death after it is once applied. &lt;br /&gt;
&lt;br /&gt;
=== Crippling Strike ===&lt;br /&gt;
A phantom with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability. Phantoms are granted this feat at 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Greater Ki Dodge ===&lt;br /&gt;
Starting at 18th level, a phantom&#039;s ki dodge ability grants total concealment of 50%. Will not stack with other concealment powers.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Walk ===&lt;br /&gt;
A 20th-level phantom can spend two daily uses of her ki power to enter the Ethereal Plane for an extended period of time. This ability functions as the ethereal jaunt spell with a caster level equal to the phantom&#039;s class level. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Phantom&amp;diff=15676</id>
		<title>Phantom</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Phantom&amp;diff=15676"/>
		<updated>2022-07-07T12:46:54Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Greater Ki Dodge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New.jpg|thumb|383x383px]]&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Phantoms move through the shadows, striking down the unwary and vanishing again with ease. Phantoms walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although phantoms in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms: appearing and disappearing seemingly at a whim. &lt;br /&gt;
&lt;br /&gt;
Phantoms are trained in the secretive and shadowy techniques originating from the Konishi ninja clan of Kozakura--a family which has served many of the opposing factions in that far eastern land for untold years. One former and storied high ranking ninja of this clan, fleeing to Shou Town in Telflamm after an assassination job in Shou Lung ended in disaster, ended up disseminating her knowledge of the ninja art for hire in that city. Eventually, as pupils from all over the world came to learn the art of the ninja in Telflamm, the path of the ninjas taught there began to spread slowly westward with a Faerunian twist. &lt;br /&gt;
&lt;br /&gt;
Rebranded as phantoms and abandoning the eastern mythic of &amp;quot;ninja,&amp;quot; those pursuing this path in the west instead took up a more obvious and terrifyingly descriptive name of their stealth and surprise in combat. Still, phantoms retain much of their eastern ninja origin and in many respects are the same type of profession in all but name, and their arts are essentially the same as those of the ninjas that passed them down. Phantoms continue to act as highly trained spies, and often are experts in matters of intrusion, sabotage, and elimination. The phantom also is generally still part of a tight-knit clan whose profession and goals he or she shares. Some phantoms remain generalists, equally at home in matters of stealth and combat. Some are specialists, becoming adept at social skills, magic, or interaction with nature. &lt;br /&gt;
&lt;br /&gt;
Even under their new moniker, phantoms remain as exotic, secretive, and dangerous as their eastern cousins. &lt;br /&gt;
&lt;br /&gt;
(( Phantom is a BG-customized version of the Ninja PRC by Kaedrin. All credit for the class concept, its mechanics, and its function goes to Kaedrin. The BGTSCC staff would like to thank him for his contribution to not only our server but the NWN2 community as a whole, and you can see more of his custom content at http://nwn2customcontent.wikidot.com )) &lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Alignment Restriction: Non-chaotic, non-good only&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;margin-top:1em;margin-bottom:1em;&amp;quot;&amp;gt;Hit Die: d6&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Base Attack Bonus: Medium.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;High Saves: Reflex.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Weapon Proficiencies: Simple, Monk, and Rogue Weapons.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Armor Proficiencies: None.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Skill Points: (6 + Int modifier)x4. [4 + Int modifier on subsequent levels]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Class Skills: Bluff, Concentration, Craft Alchemy, Craft Traps, Craft Weapon, Craft Armor, Disable Device, Disguise, Diplomacy, Escape Artist, Hide, Listen, Lore: Arcana, Move Silently, Open Lock, Search, Sleight of Hand, Spot, and Tumble.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|| AC Bonus, Ki Power, Sneak Attack +1d6&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|| Ghost Step (Invisible)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|| Sneak Attack +2d6, Poison Use&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|| Sneak Attack +3d6&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|| Acrobatics +2, Ki Dodge&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|| Sneak Attack +4d6&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|| Ghost Strike, Trapfinding&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|| Sneak Attack +5d6&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|| Ghost Step (Ethereal), AC Bonus +1&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|| Sneak Attack +6d6&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|| Acrobatics +4, [[Evasion]]&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|| Sneak Attack +7d6&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|| Sneak Attack +8d6&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|| Ghost Sight, Crippling Strike&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|| Sneak Attack +9d6&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|| Acrobatics +6, Greater Ki Dodge&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|| Sneak Attack +10d6&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|| Ghost Walk, AC Bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|| Sneak Attack +11d6&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|| Bonus Epic Feat, Sneak Attack +12d6&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|| Acrobatics +8, Improved Evasion&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|| Sneak Attack +13d6&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|| Bonus Epic Feat&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|| Sneak Attack +14d6&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|| &lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|| Bonus Epic Feat, Sneak Attack +15d6&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|| AC Bonus +3, Acrobatics +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Phantom sneak attack dice do not stack with rogue! You will only receive the higher of the two.&#039;&#039;&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phantoms gain bonus epic feats at 23rd, 26th, and 29th level.&lt;br /&gt;
&lt;br /&gt;
=== AC Bonus ===&lt;br /&gt;
A phantom is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, a phantom adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk&#039;s AC bonus ability. In addition, a phantom gains a +1 bonus (Dodge) to AC every ten levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The phantom AC is capped by Phantom levels so that it only kicks in if you have more than 18 wisdom so that the low level Phantoms aren&#039;t impacted. (implemented since 5-20-18)&lt;br /&gt;
&lt;br /&gt;
=== Ki Power ===&lt;br /&gt;
A phantom can channel her ki to manifest special powers of stealth and mobility. She can use her ki powers a number of times per day equal to her class level (up to 30 uses/day). Ki powers can be used only if a phantom is wearing no armor and is unencumbered.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Step ===&lt;br /&gt;
Starting at 2nd level, a phantom can spend one daily use of her ki power to become invisible for 3 rounds. At 10th level, a phantom can become ethereal when using ghost step instead of becoming invisible. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
=== Acrobatics ===&lt;br /&gt;
Starting at 6th level, a phantom gains a +2 bonus to Tumble checks. This bonus increases to +4 at 12th level, +6 at 18th level, +8 at 24th level, and +10 at 30th level.&lt;br /&gt;
&lt;br /&gt;
=== Ki Dodge ===&lt;br /&gt;
At 6th level and higher, a phantom can spend one daily use of her ki power to cause an attack against her to miss when it might otherwise hit. When a phantom activates this ability, her outline shifts and wavers, granting her concealment (20% miss chance) against all attacks for 3 rounds. This is an instantly activated ability. Concealment does not stack with Shadow Evade or Self Concealment.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Strike ===&lt;br /&gt;
At 8th level and higher, a phantom can spend one daily use of her ki power to strike spirits as if they were corporeal (this ignores their concealment bonus like the Spirit Shaman&#039;s Ghost Warrior ability) for three rounds. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Sight ===&lt;br /&gt;
At 16th level and higher, a phantom can see invisible and ethereal creatures as easily as she sees material creatures and objects.&lt;br /&gt;
Forum states the Ghost Sight is actually a True Sight effect and stays till death after it is once applied. &lt;br /&gt;
&lt;br /&gt;
=== Crippling Strike ===&lt;br /&gt;
A phantom with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability. Phantoms are granted this feat at 16th level.&lt;br /&gt;
&lt;br /&gt;
=== Greater Ki Dodge ===&lt;br /&gt;
Starting at 18th level, a phantom&#039;s ki dodge ability grants total concealment of 50%. Will not stack with other concealment powers.&lt;br /&gt;
&lt;br /&gt;
=== Ghost Walk ===&lt;br /&gt;
A 20th-level phantom can spend two daily uses of her ki power to enter the Ethereal Plane for an extended period of time. This ability functions as the ethereal jaunt spell with a caster level equal to the phantom&#039;s class level. This is an instantly activated ability.&lt;br /&gt;
&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deity&amp;diff=15675</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deity&amp;diff=15675"/>
		<updated>2022-07-07T12:45:28Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Drow deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;deity&#039;&#039;&#039; is a member of a pantheon (or other demigod or entity) that is worshiped on [[Faerun]] (and other worlds).&lt;br /&gt;
&lt;br /&gt;
At character creation, one must choose a deity from a list [[Forgotten Realms]] deities. These are common deities worshiped and include pantheons from remote areas like [[Mulhorand]] and [[Chult]]. If a character&#039;s current deity is not compatible with his current alignment or class, the deity will need to be changed to one that actually fits the character.&lt;br /&gt;
&lt;br /&gt;
==Heterodox Domains==&lt;br /&gt;
Aside from their normal, canon domains, some deities on Baldur&#039;s Gate: The Sword Coast Chronicles also have access to several extra domains. These domains are considered heterodox domains - they are at odds with the traditional worship of that god, representing independent interpretations of that god&#039;s doctrine. In some cases, these domains represent outright heretical beliefs, and they are opposed, sometimes violently, by the mainstream church. In other cases, heterodox followers are accepted as a valid interpretation of their god&#039;s doctrine, even if more traditional priests do not agree that they &amp;quot;have the right of it.&amp;quot; The Luck domain is a particularly common heterodox domain, representing a more free form interpretation of that god&#039;s will - Luck heterodox clerics differ from mainstream beliefs typically by believing one should allow the whims of the world and their god to guide them. Luck heterodox clerics are often much less attached to the dogma of their god than more traditional clerics, believing that their god&#039;s message can be found in many different ways.&lt;br /&gt;
&lt;br /&gt;
How a god is able to bestow the powers of domains they do not normally grant is unclear. In some cases, another god or entity may be granting the domain&#039;s powers in place of the god the priest thinks they are venerating, while some gods may actively seek to foster conflict and debate within their worshipers.&lt;br /&gt;
&lt;br /&gt;
Heterodox Domains are marked in italics on the deity list. &lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
Every heterodox cleric has their own reasons for believing the way they do. Some examples of why priests of a certain god might have these uncommon domains include the following.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrkul&#039;&#039;&#039; &#039;&#039;(Travel, War)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Myrkul with the Travel domain focus on Myrkul&#039;s role as a god of transition and new beginnings. He is the ferryman that brings souls from one life and into the next, and so should not be feared. &lt;br /&gt;
&lt;br /&gt;
Clerics with the War domain believe Myrkul to be the king of war, that the truth of war is death, not honor, glory, freedom, conquest, or any of the other hollow causes claimed by those who fight. In the end, the only kingdom that ever wins in war is Myrkul&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selûne&#039;&#039;&#039; &#039;&#039;(Darkness)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Selûne with the Darkness domain often come from the Dark Moon heresy, the idea that Selûne and Shar are two sides of the same goddess. Others favor the outcast and the lost, and believe strongly in the importance of internal judgment over external judgment, that what is hidden is private and that personal truths are more valuable than absolute truths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siamorphe&#039;&#039;&#039; &#039;&#039;(Luck, Magic)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Siamorphe with the Luck domain believe that there is no divine right in blood - kings can produce incompetent fools while the simplest peasant can give birth to the wisest rulers of men. These clerics place little value in the aristocracy and do not care about heritage or lineage. They seek out rulers from whereever they can find them, such as among the common folk or local minority groups. &lt;br /&gt;
&lt;br /&gt;
Clerics of Siamorphe with the Magic domain often come from or advocate for magocratic societies where the ruling class is comprised of spellcasters. These clerics believe that those with magic have been blessed directly by the gods, or else that their arcane knowledge makes them wiser than non-magical rulers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods of Fury&#039;&#039;&#039; &#039;&#039;(Fury)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though the Gods of Fury is not an uncommon belief, representing the alliance between Talos, Auril, Malar, and Umberlee, some priests take this belief further and worship Fury as a whole. This is most commonly represented by expanding which gods are considered a &amp;quot;god of fury.&amp;quot; They often believe that the entire orcish pantheon is an aspect of the Gods of Fury (and that Gruumsh is Talos, or vice versa), as well as various other gods of pain and destruction like Loviatar and Urdlen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods of Renewal&#039;&#039;&#039; &#039;&#039;(Healing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Healing and Renewal domains represent two sides to rejuvenation. To renew is to accelerate or empower natural growth, to purge the body of poisons and toxic elements (physically, mentally, and spiritually) and emerge on the other side as a better, cleaner person. To heal, on the other hand, is to impose one&#039;s holy power on another. It is the divine miracle, the grace of the cleric and their god bestowed upon the subject to restore them to strength. Heterodox Healing clerics serving Renewal gods - who tend to be gods of nature - are often priests in civilized communities, rather than rural ones, and are typically more self-sure than the traditional priests of that god. They usually come from two extremes: those very new to the faith, impatient and eager, and those elder members of it - where long years of power and leadership has lead to arrogance.&lt;br /&gt;
&lt;br /&gt;
==Deity List==&lt;br /&gt;
The following deities are used in NWN2. Player characters may also opt to worship no deity at all (unless class requires one). If the character is a cleric or favored soul, they must have one of the god&#039;s provided alignments. If the character is a druid or spirit shaman, they must have an neutral alignment that is within one step of the deity&#039;s alignment. If the character is a cleric, they must choose domains associated with their deity.&lt;br /&gt;
&lt;br /&gt;
===Faerun deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Ao]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The [[Overgod]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Ao&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who is Hidden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Akadi]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of Air&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Air&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queen of Air Elementals&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|TN, NE, LN, CN&lt;br /&gt;
|Air, Illusion, &#039;&#039;Magic&#039;&#039;, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Auril]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Frostmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Icedawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cold Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Frostkiss&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Air, Cold, Evil, &#039;&#039;Fury&#039;&#039;, Storm, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Azuth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The High One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Wizards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Spells&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hand of Sorcery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Spellcraft&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|LE, LN, LG&lt;br /&gt;
|Illusion, Knowledge, Law, Magic, &#039;&#039;Protection&#039;&#039;, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Bane]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Bane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black Hand&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark One&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Evil, Destruction, Hatred, Law, Tyranny, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshaba]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Maid of Misfortune&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black Bess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Doom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Maid of Misrule&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Chaos, Evil, Fate, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Bhaal]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Murder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bale&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Niynjushigampo&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LN, LE, NE&lt;br /&gt;
|Death, Destruction, Evil, Law, Retribution, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Chauntea]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Great Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Grain Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Shapes All&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|CG, LG, NG, N&lt;br /&gt;
|Animal, Earth, Good, Plant, Protection, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Deneir]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of All Glyphs and Images&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Scribe of Oghma&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, LG, NG&lt;br /&gt;
|Good, Knowledge, &#039;&#039;Luck&#039;&#039;, Protection, Rune&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldath]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Goddess of Singing Waters&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Quiet One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother Guardian of Groves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother of the Waters&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Community, Family, Good, Plant, Protection, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Gond]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Wonderbringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of All Smiths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspiration Divine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Holy Maker of All Things&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gearsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nebelun (Gnomes)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zionil (in the Shining Lands)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|Any&lt;br /&gt;
|Earth, Fire, Knowledge, &#039;&#039;Luck&#039;&#039;, Metal, Planning&lt;br /&gt;
|-&lt;br /&gt;
|[[Grumbar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Boss of Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gnarly One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Land Below the Roots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss of the Earth Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Balance, Cavern, &#039;&#039;Darkness&#039;&#039;, Earth, &#039;&#039;Endurance&#039;&#039;, &#039;&#039;Luck&#039;&#039;, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Helm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He of the Unsleeping Eyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Guard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The God of Guardians&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|LG, LN, LE&lt;br /&gt;
|Law, Planning, Protection, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Ibrandul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Dry Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Skulking God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurker in Darkness&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, CE, N, NE&lt;br /&gt;
|Cavern, Chaos, Darkness, Scalykind, Travel, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilmater]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Crying God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord on the Rack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who Endures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Broken One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who Endures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rack-Broken Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Endurance, Good, Healing, Law, Strength, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Istishia]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Water Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God-King of Water Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Destruction, Ocean, Storm, Travel, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Kossuth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lord of Flames&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Firelord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrant-King&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tyrant Among Fire Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|TN, NG, NE, LN, CN, LG, LE&lt;br /&gt;
(Kossuth has Lawful tendencies)&lt;br /&gt;
|Destruction, Fire, &#039;&#039;Fury&#039;&#039;, &#039;&#039;Healing&#039;&#039;, Renewal, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Lathander]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Morninglord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commander of Creativity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspiration&#039;s Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rose-and-Gold God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bringer of the Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Birth and Renewal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron to Spring and Eternal Youth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mentor of Self-Perfection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Amaunator&#039;&#039;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|CG, LG, NG&lt;br /&gt;
|Good, Nobility, Protection, Renewal, Strength, Sun&lt;br /&gt;
|-&lt;br /&gt;
|[[Leira]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Mists&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Illusionists&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guardian of Liars&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mistshadow&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CG, CN, CE, N&lt;br /&gt;
|&#039;&#039;Air&#039;&#039;, Charm, Darkness, Illusion, &#039;&#039;Magic&#039;&#039;, Spell, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Lliira]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of Joy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Joybringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Goddess of Joy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of the Revels&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|CN, NG, CG&lt;br /&gt;
|Chaos, Charm, Family, Good, &#039;&#039;Magic&#039;&#039;, Travel, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Loviatar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Maiden of Pain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Willing Whip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patroness of Torturers&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|LN, NE, LE&lt;br /&gt;
|Evil, &#039;&#039;Fury&#039;&#039;, Law, Retribution, Strength, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Malar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Beastlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black-Blooded Pard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ravaging Bear&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Animal, Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Strength, Moon&lt;br /&gt;
|-&lt;br /&gt;
|[[Mask]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of All Thieves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shadowlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Shadows&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Darkness, Evil, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Mielikki]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of the Forest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Supreme Ranger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daughter to Silvanus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Animal, Fey, Good, &#039;&#039;Luck&#039;&#039;, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Milil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Song&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of All Songs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of Singers and Troubadours&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One True Hand of All-Wise Oghma&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Charm, Good, Knowledge, &#039;&#039;Luck&#039;&#039;, Nobility&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Bones&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Lord Skull&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Dead&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Darkness, Death, Evil, Suffering, &#039;&#039;Travel&#039;&#039;, Undeath, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mystra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lady of Mysteries&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother of All Magic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Lady of Spells&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|LN, LG, NG, CG&lt;br /&gt;
(LE unavailable due to bugs)&lt;br /&gt;
|Illusion, Knowledge, Law, Magic, Rune, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Oghma]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Binder of What is Known&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Bards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wise God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Any&lt;br /&gt;
|Balance, Charm, Knowledge, Luck, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Selûne]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of Silver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Moonmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Night White Lady&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, &#039;&#039;Darkness&#039;&#039;, &#039;&#039;Dream&#039;&#039;, Good, Moon, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Shar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mistress of the Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Loss&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nightsinger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Goddess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, NE, LE&lt;br /&gt;
|Darkness, Evil, &#039;&#039;Illusion&#039;&#039;, Knowledge, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaundakul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Rider of the Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Helping Hand&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Air, Chaos, &#039;&#039;Luck&#039;&#039;, Portal, Protection, Trade, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvanus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Oak Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forest Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Old Oak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Treefather&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Father Tree&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warmace]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Animal, &#039;&#039;Balance&#039;&#039;, &#039;&#039;Healing&#039;&#039;, Plant, Protection, Renewal, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Sune]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Firehair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Firehair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Princess of Passion&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CN, CG, NG, LG&lt;br /&gt;
|Chaos, Charm, Good, &#039;&#039;Luck&#039;&#039;, Pleasure, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Talona]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Poison&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Disease&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She of the Deadly Kiss&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of All Plagues&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Blightbringer, Chaos, &#039;&#039;Death&#039;&#039;, Destruction, Evil, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Talos]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Destroyer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raging One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Stormstar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Storm Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wildfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kozah (Bedine, Netheril)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bhaelros (Calimshan)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malyk (Underdark)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CE, NE, CN&lt;br /&gt;
|&#039;&#039;Air&#039;&#039;, Chaos, Destruction, Evil, Fire, &#039;&#039;Fury&#039;&#039;, Storm&lt;br /&gt;
|-&lt;br /&gt;
|[[Tempus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Battles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foehammer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tempos (Uthgardt)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|Chaos, Protection, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Torm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The True&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The True God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Brave&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Loyal Fury&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|NG, LG, LN&lt;br /&gt;
|Good, Healing, Law, Protection, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Tymora]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady Luck&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady Who Smiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Smiling Lady&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|CN, CG, NG&lt;br /&gt;
|Chaos, Good, Luck, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyr]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Even-Handed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grimjaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Maimed God&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wounded One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Just God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Knowledge, Law, Retribution, War, Wrath&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubtao]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Creator of Chult&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Founder of Mezro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Dinosaurs&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|&#039;&#039;Animal&#039;&#039;, Balance, &#039;&#039;Knowledge&#039;&#039;, Planning, Plant, Protection, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Umberlee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Bitch Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sea Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Deeps&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Halberd]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Chaos, Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Ocean, Storm, Water, Watery Death&lt;br /&gt;
|-&lt;br /&gt;
|[[Uthgar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Battle Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Uthgardt&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|CN, CG, CE, NG, N&lt;br /&gt;
|Animal, Chaos, Retribution, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Waukeen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Merchants&#039; Friend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Liberty&#039;s Maiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merchant&#039;s Friend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Lady of Gold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Coinmaiden&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Balance, Knowledge, &#039;&#039;Luck&#039;&#039;, Protection, Travel, Trade, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elven deities===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerdrie Faenya]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Winged Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Air and Wind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Avariel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She of the Azure Plumage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bringer of Rain and Storms&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Air, Animal, Chaos, Elf, Good, Storm&lt;br /&gt;
|-&lt;br /&gt;
|[[Angarradh]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Triune Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One and the Three&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Union of the Three&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Arvandor&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, &#039;&#039;Healing&#039;&#039;, Knowledge, Plant, Protection, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Corellon Larethian]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Creator of the Elves, The Protector&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First of the Seldarine&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and Preserver of Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of All Elves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coronal of Arvandor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[sun elf|Sun Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Magic, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sashelas]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Undersea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dolphin Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Knowledgeable One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sailor&#039;s Friend&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Chaos, Elf, Good, Knowledge, Ocean, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Erevan Ilesere]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Trickster&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Chameleon&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Changeling&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Evershifting Shapechanger&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fey Jester&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jack of the Seelie Court&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Chaos, Elf, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenmarel Mestarine]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lone Wolf&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Animal, Chaos, Elf, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanali Celanil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Heart of Gold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winsome Rose&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archer of Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kiss of Romance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Goldheart&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Charm, Elf, Good, Magic, Pleasure, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Melira Taralen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Songstress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Bards and Minstrels&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Chaos, Charm, Elf, Good&lt;br /&gt;
|-&lt;br /&gt;
|[[Labelas Enoreth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lifegiver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Continuum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One-Eyed God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Philosopher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sage at Sunset&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Knowledge, &#039;&#039;Luck&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rillifane Rallathil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Leaflord&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wild One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Oak&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Many-Branched&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Many-Limbed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Man of the Yuirwood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[wild elf|Wild Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Fey, Good, Plant, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Sehanine Moonbow]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Daughter of the Night Skies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess of Moonlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lunar Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlit Mystery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mystic Seer&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luminous Cloud&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Dreams&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[moon elf|Moon Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, &#039;&#039;Dream&#039;&#039;, Elf, Good, Illusion, Knowledge, &#039;&#039;Magic&#039;&#039;, Moon, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Shevarash]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Archer&#039;&#039;&lt;br /&gt;
&#039;&#039;The Night Hunter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arrow Bringer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Chaos, Elf, Retribution, &#039;&#039;Strength&#039;&#039;, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Solonor Thelandira]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Keen-Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Archer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forest Hunter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[wood elf|Wood Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Plant, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Tethrin Veraldé]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;T&#039;&#039;he Shining One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Master of Blades&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral Good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Elf, Good, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Vandria Gilmadrith]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Steelheart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Grief&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|LG, NG, LN, N&lt;br /&gt;
|Elf, Law, Protection, War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drow deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Eilistraee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dark Maiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Dance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Silverhair&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Charm, Drow, Elf, Good, &#039;&#039;Luck&#039;&#039;, Moon, Portal, &#039;&#039;Protection&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghaunadaur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;That Which Lurks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Elder Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ancient One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of [[ooze]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Cavern, Chaos, &#039;&#039;Darkness&#039;&#039;, Drow, Evil, &#039;&#039;Fury&#039;&#039;, Hatred, Slime&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiransalee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Revenancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vengeful Banshee&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goddess of [[undead]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Drow, Evil, &#039;&#039;Magic&#039;&#039;, Retribution, Undeath&lt;br /&gt;
|-&lt;br /&gt;
|[[Lolth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Spider Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of the Abyss&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Demonweb Pits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weaver of Destiny&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the Mother of Lusts&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Mother of All Drow&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patroness of [[drow|Drow]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CE, CN, NE    *Female only*&lt;br /&gt;
|Chaos, Darkness, Demonic, Destruction, Drow, Evil, Spider, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Selvetarm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Champion of Lolth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thane of Lolth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider That Waits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider Demon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Aranea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Venomire&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Drow, Evil, Spider, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Vhaeraun]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Masked Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked God of Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked Mage&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, &#039;&#039;Darkness&#039;&#039;, Drow, Evil, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinzerena]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Hunted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Princess of the Outcasts&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, CN, CE, N&lt;br /&gt;
|Chaos, &#039;&#039;Death&#039;&#039;, Drow, Luck, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarven deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity &lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment &lt;br /&gt;
!Favored Weapon &lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Abbathor]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Great Master of Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trove Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avaricious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wyrm of Avarice&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Dwarf, Evil, &#039;&#039;Fury&#039;&#039;, Greed, Luck, Trade, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Berronar Truesilver]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Revered Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Matron of Home and Hearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Safety, Truth and Home&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Community, Dwarf, Family, Good, Healing, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Clangeddin Silverbeard]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Father of Battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Twin Axes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Giantkiller&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Goblinbane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wyrmslayer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rock of Battle&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Good, Law, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Duerra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Invisible Art&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axe Princess of Conquest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daul of Laduguer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patroness of [[Duergar]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LE, NE, LN&lt;br /&gt;
|Dwarf, Earth, Evil, Law, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Dugmaren Brightmantle]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Gleam in the Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wandering Tinker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Errant Explorer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Dwarf, Good, Knowledge, &#039;&#039;Protection&#039;&#039;, Rune&lt;br /&gt;
|-&lt;br /&gt;
|[[Dumathoin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Keeper of Secrets under the Mountain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Silent Keeper&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mountain Shield&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[shield dwarf|Shield Dwarves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warmace]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Dwarf, Earth, Knowledge, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorm Gulthyn]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Fire Eyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Guardian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sentinel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Bronze Mask&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eternally Vigilant&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Dwarven waraxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Good, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Haela Brightaxe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Fray&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Luckmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hard&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Dwarf, Good, Luck, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Laduguer]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Exile&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gray Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Crate&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slave Driver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taskmaster&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Harsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[Duergar]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LE, NE, LN&lt;br /&gt;
|Dwarf, Evil, Law, Magic, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Marthammor Duin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Finder-of-Trails&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher over Wanderers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watchful Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hammer&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Finder&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wanderer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Dwarf, &#039;&#039;Earth&#039;&#039;, Good, &#039;&#039;Luck&#039;&#039;, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Moradin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Soul Forger&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dwarf-Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The All-Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Creator&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Earth, Good, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharindlar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Mercy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Merciful&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bountiful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Dancer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Dwarf, Good, Healing, Moon, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thard Harr]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Jungle Deeps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disentangler&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Animal, Chaos, Dwarf, Good, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Thautam]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Blind God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Light hammer]] (heavy pick)&lt;br /&gt;
|N, LN, CN, NG, NE&lt;br /&gt;
|Dwarf, Earth, Luck, Magic, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Vergadain]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Merchant King&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trickster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Laughing Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Short Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of Wealth and Luck&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Dwarf, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Knowledge&#039;&#039;, Luck, Trade, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gnome deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Baervan Wildwanderer]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Forest Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked Leaf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Fish and Fungus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of forests&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Gnome, Good, Plant, &#039;&#039;Protection&#039;&#039;, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Baravar Cloakshadow]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Sly One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Illusion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord in Disguise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bane of Goblinkin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of illusions&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Gnome, Good, Illusion, &#039;&#039;Magic&#039;&#039;, Protection, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Callarduran Smoothhands]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Deep Brother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Stone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Deepearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of stone, mining, the [[Underdark]], [[svirfneblin]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Earth, Gnome, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Protection&#039;&#039;, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Flandal Steelskin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of Metal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Steelsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Smiths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Armorer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weaponsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pyromancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of metallurgy&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|&#039;&#039;Earth&#039;&#039;, &#039;&#039;Fire&#039;&#039;, Gnome, Good, &#039;&#039;Luck&#039;&#039;, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaerdal Ironhand]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Stern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shield of the Golden Hills&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of combat&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Gnome, Good, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Garl Glittergold]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Joker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Priceless Gem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sparkling Wit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watchful Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of [[gnome]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Gnome, Good, Law, Protection, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Segojan Earthcaller]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Earthfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Burrow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of earth&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|&#039;&#039;Animal&#039;&#039;, Cavern, Earth, Gnome, Good, &#039;&#039;Magic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Urdlen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Crawler Below&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of impulse, bloodlust&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CE, CN, NE, LE&lt;br /&gt;
|Chaos, Earth, Evil, &#039;&#039;Fury&#039;&#039;, Gnome, Greed, Hatred&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Svirfneblin clerics can only select Segojan Earthcaller, Callarduran Smoothhands and Urdlen from the gnomish pantheon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Halfling deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Arvoreen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Defender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant Guardian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wary Sword&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Good, Halfling, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Brandobaris]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Irrepressible Scamp&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Stealth&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|&#039;&#039;Darkness&#039;&#039;, Halfling, Luck, &#039;&#039;Magic&#039;&#039;, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyrrollalee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Hand of Fellowship&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hearthkeeper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faithful&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Community, Family, Good, Halfling, Law, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Protection&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheela Peryroyl]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Green Sister&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watchful Mother&#039;&#039;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Air, Charm, &#039;&#039;Earth&#039;&#039;, Halfling, &#039;&#039;Luck&#039;&#039;, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Urogalan]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He Who Must Be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black Hound&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord in the Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shaper&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Death&#039;&#039;, Earth, Halfling, Law, Protection, Repose&lt;br /&gt;
|-&lt;br /&gt;
|[[Yondalla]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Protector and Provider&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nurturing Matriarch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blessed One&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Family, Good, Halfling, Law, &#039;&#039;Luck&#039;&#039;, Protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orcish deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Bahgtru]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Leg Breaker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Strong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Son of Gruumsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fist of Gruumsh&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Gruumsh]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He Who Never Sleeps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He Who Watches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One-Eyed God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Cavern, Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Hatred, Orc, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilneval]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The War Maker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Horde Leader&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Crafty Warrior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lieutenant of Gruumsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;War Master&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Son of Strife&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Planning, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Luthic]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Cave Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Bahgtru&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Healer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blood Moon Witch&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Cavern, &#039;&#039;Darkness&#039;&#039;, Earth, Evil, Family, Healing, Orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shargaas]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Night Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blade in the Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Stalker Below&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Darkness, Evil, Orc, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Yurtrus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The White-Handed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;White Hands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Maggots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rotting One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rotting Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rotting Yurtrus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NE, CE, LN, CN&lt;br /&gt;
|Corruption, Death, Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Suffering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demideities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Finder Wyvernspur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Nameless Bard&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garagos]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of War&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of All Weapons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Targus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|Chaos, Destruction, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargauth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Tenth Lord of the Nine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tenth Lord of Nine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden Lord of the Shield&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lost Lord of the Pit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord Who Watches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; The Lord of All&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Outcast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Exile&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formerly: Treasurer of Hell&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Charm, Corruption, &#039;&#039;Diabolic&#039;&#039;, Evil, Law, &#039;&#039;Luck&#039;&#039;, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwaeron Windstrom]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of Tracking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker who Never Goes Astray&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mouth of Mielikki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master Tracker&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Good, Knowledge, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Herne]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Huntmaster&#039;&#039;&lt;br /&gt;
(worshiped by orcs of the High Forest)&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Animal, Repose, Travel, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Doombringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Revenge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Three Thunders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poet of Justice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Assuran&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Destruction&#039;&#039;, Fate, Law, &#039;&#039;Luck&#039;&#039;, Retribution, Travel, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jergal]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the End of Everything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pitiless One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forgotten One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Final Scribe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scribe of the Doomed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bleak Seneschal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seneschal of the Crystal Spire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nakasr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formerly:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Bones&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of the Names of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Walking Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of Tombs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Judge of the Damned&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Grim Reaper&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Death&#039;&#039;, Fate, Law, &#039;&#039;Luck&#039;&#039;, Repose, Rune, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Lurue]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Unicorn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unicorn Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Queen of Talking Beasts&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Animal, Chaos, Fey, Good, Healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Knight]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Strategy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grandmaster of the Lanceboard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crimson General&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Knowledge&#039;&#039;, Law, &#039;&#039;Luck&#039;&#039;, Nobility, Planning, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Savras]]&lt;br /&gt;
|[IS ONLY AVAILABLE FOR HUMANS WITH THE GUR SUBRACE !!!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The All-Seeing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He of the Third Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Divination&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Fate, Knowledge, Law, Protection, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharess]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dancing Lady&#039;&#039;&lt;br /&gt;
Patroness of Festhalls&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Festhall Madam&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Cats&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foe of Set&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lustful Mistress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feline of Felicity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Succubus of Sensation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tawny Temptress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bastet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Felidae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zandilar the Dancer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Good, Pleasure, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiallia]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Dancer in the Glades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daughter of the High Forest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of the Woods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sister Goddess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Good, &#039;&#039;Healing&#039;&#039;, Plant, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Siamorphe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Divine Right&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Knowledge, Law, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Magic&#039;&#039;, Nobility, Planning&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulutiu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Eternal Sleeper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Giants&#039; Kin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord in the Ice&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Shortspear]] (Harpoon)&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Animal, Cold, Law, Ocean, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Valkur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Captain of the Waves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mighty&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Rapier]] (Cutlass)&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Air, Chaos, Good, Ocean, Protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mulhorandi deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Anhur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;General of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Champion of Physical Prowess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Falcon of War&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supreme Marshall of All Armies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of War, Thunder, Rain, and Storms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ramathant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ramman, Ramatep, Rumatep&#039;&#039; (Unther)&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Falchion]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Good, Strength, Storm, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Geb]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;King of the Riches Under the Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father Under the Skies and Sands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gebthant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gebakotep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Earth, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Hathor]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Nurturing Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Quiet One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dancer of Fortune&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who is There for Those in Need&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hatharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hathelya (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Community, Family, Fate, Good, Moon&lt;br /&gt;
|-&lt;br /&gt;
|[[Horus-Re]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Vengeance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of Mulhorand&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pharaoh of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Helcaliant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hokatep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Scimitar]] (Khopesh)&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Law, Nobility, Retribution, Sun&lt;br /&gt;
|-&lt;br /&gt;
|[[Isis]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Bountiful Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of All Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Weather&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Rivers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Enchantment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishtar (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Family, Good, Magic, Storm, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Nephthys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Guardian of Wealth and Commerce&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Devoted Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Sands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avenging Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nesharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neselthia (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Good, Protection, Trade&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Nature&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Judge of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The White Crown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reaper of the Harvest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Osirant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ozrikotep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Law, Plant, Repose, Retribution&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebek]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Crocodiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Smiling Death&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sebethant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sebakar (Unther)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sobek&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Animal, Evil, Scalykind, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Set]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Evil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defiler of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Carrion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Jackals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Brother of Serpents&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outcast of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Malice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Desert Storms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Typhon (Thay, Unther)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gilgeam&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zehir&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Air, Darkness, Evil, Hatred, Law, Magic, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Thoth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Magic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scribe of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knower of All Secrets&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keeper of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of Murghôm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tholaunt (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalatos (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Knowledge, Magic, Spell, Rune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Untheric deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Gilgeam]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Great&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Victory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Wars&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of the Sky and the Cities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supreme Ruler of Unther, Chessenta, Threskel,&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chondath, Turmish, the Shaar, and Yuirwood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gilgamesh&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Warhammer]] (Heavy Mace)&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Air, Strength, Tyranny, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiamat]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Archdevil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avaricious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bane of Bahamut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creator of Evil Dragonkind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Chromatic Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nemesis of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Chaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Evil Dragonkind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Undying Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Azharul&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Light hammer]] (Heavy Pick)&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Evil, Greed, Law, Scalykind, Tyranny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kara-Turan deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Bureaucracy]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Celestial Bureaucracy of Heaven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celestial Bureaucracy of Kara-Tur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celestial Emperor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ai Ch&#039;ing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chan Cheng&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ch&#039;en Hsiang&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chih Shih&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fa Kuan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hsing Yong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kwan Ying&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nung Chiang&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shu Chia&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Family, Knowledge, Law, Luck, Metal, Protection, Renewal, Rune, War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuan-ti deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Sseth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Slitherer Supreme&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Varae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merrshaulk&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Sseth only has serpentine clerics&lt;br /&gt;
|Air, Animal, Chaos, Evil, Knowledge, Magic, Planning, Scalykind, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Draconic deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Asgorath]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The World Shaper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Concordant Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Eternal Wheel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Swallower of Shades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ninefold Dragon&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creator of Dragonkind&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Asgorath only has dragon clerics&lt;br /&gt;
|Dragon, Knowledge, Magic, Spell, Strength, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Hlal]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Messenger of Asgorath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jester&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pursued&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quicksilver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Avachel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aasterinian&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Dragon, Good, Illusion, Luck, Scalykind, Trade, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Lendys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Scale of Justice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Balancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weigher of Lives&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Lendys only has dragon clerics&lt;br /&gt;
|Balance, Destruction, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Null]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Deathwyrm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of the Lost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reaver&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]] and [[Lawful evil]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Null only has dragon clerics&lt;br /&gt;
|Death, Fate, Knowledge, Law, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamara]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Her Beneficence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her Mercy&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|NG, LG, CG, N&lt;br /&gt;
|Dragon, Good, Family, Healing, Strength, Sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archdevils===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Asmodeus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Supreme Master of the Ning Hells&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Nessus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of the Ninth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of the Ruby Rod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Evil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cloven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Hoof and Horn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Archfiend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raging Fiend&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Law&lt;br /&gt;
|-&lt;br /&gt;
|[[Baalzebul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Seventh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Flies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Triel the Fallen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fallen One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Maladomini&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slug Archduke&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Law, Strength, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Belial and Fierna]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Fourth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Fourth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Pain and Suffering&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiery Lady of Phlegethos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Belial&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke Belial&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduchess Fierna&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Halberd]] (Ranseur) and [[Scimitar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Evil, Fire, Knowledge, Law, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Dispater]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Second&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Dis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Dis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Iron Duke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Strife&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Destruction, Diabolic, Evil, Law, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Glasya]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Erinyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Princess of Hell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Princess of the Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Prodigy&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Whip]] (Scourge)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Levistus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Fifth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Stygia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Stygia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince Levistus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Betrayal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Frozen Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rogue Archdevil&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Cold, Evil, Diabolic, Law, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Mammon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Third&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Avarice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lust&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Covetousness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Minauros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Viscount of Minauros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Serpent&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Greed, Law, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Mephistopheles]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Eighth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Citadel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of No Mercy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cold Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duke of Brimstone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Cania&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baron of Cania&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Archdevil of Contradictions&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Halberd]] (Ranseur)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Fire, Law&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demon Lords===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Baphomet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Minotaurs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Horned King&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Animal, Chaos, Evil, Fury, Hatred, Retribution, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of the Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Darkened Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father Dagon&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Halberd]] (Trident)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Demogorgon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Demons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Deep Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sibilant Beast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of the Spiraling Detphs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of the Mysterious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Deviants&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Fraz-Urb&#039;luu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Deception&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Illusions&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warmace]] (Greatclub)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Graz&#039;zt]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dark Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Man&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadow King&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Juiblex]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Faceless Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slime Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Slime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Pestilence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fetid Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Indescribabe Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He Who Slithers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glistener&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unspeakable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unnameable One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Oozing Hunger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slick of Foulest Humors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Ooze&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Evil, Slime&lt;br /&gt;
|-&lt;br /&gt;
|[[Kostchtchie]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Wrath&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Cold, Evil, Fury, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Malcanthet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Succubi&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]] (Scourge)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Obox-Ob]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Vermin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Primal Chaos&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Rapier]] (Stinger)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Destruction, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Orcus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Undead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Undead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Undeath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Specters&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Vampires&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Death, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Night]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mother of Demons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The White Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Night&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Evil, Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|[[Pazuzu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of the Lower Aerial Kingdoms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Angel of the Four Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pazrael&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Air, Chaos, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Yeenoghu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Gnolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gnoll Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Savagery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beast of Butchery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of Ruin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil, Fury&lt;br /&gt;
|-&lt;br /&gt;
|[[Zuggtmoy]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Fungi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of Fungi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Rot and Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Plant, Slime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sylvan deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Titania]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Tiandra&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Summer Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faerie Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Queen of Light&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]] (Wand)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Chaos, Fey, Good, Magic&lt;br /&gt;
|-&lt;br /&gt;
|[[Oberon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lord of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King Oberon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Animal, Fey, Good, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyrsam]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Damh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Prince of Fools&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Savage&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Club]] (Fiddlestick)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Chaos, Charm, Fey, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Verenestra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Oak Princess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Charm, Fey, Pleasure&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Air and Darkness]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Diamond&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Air, Chaos, Darkness, Evil, Fey, Illusion&lt;br /&gt;
|-&lt;br /&gt;
|[[Baba Yaga]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mother of All Witches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bone Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little Grandmother&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Warmace]] (Greatclub)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Evil, Fey, Magic, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Forgotten Realms deities| ]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Deity&amp;diff=15674</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Deity&amp;diff=15674"/>
		<updated>2022-07-07T12:43:50Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Drow deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;deity&#039;&#039;&#039; is a member of a pantheon (or other demigod or entity) that is worshiped on [[Faerun]] (and other worlds).&lt;br /&gt;
&lt;br /&gt;
At character creation, one must choose a deity from a list [[Forgotten Realms]] deities. These are common deities worshiped and include pantheons from remote areas like [[Mulhorand]] and [[Chult]]. If a character&#039;s current deity is not compatible with his current alignment or class, the deity will need to be changed to one that actually fits the character.&lt;br /&gt;
&lt;br /&gt;
==Heterodox Domains==&lt;br /&gt;
Aside from their normal, canon domains, some deities on Baldur&#039;s Gate: The Sword Coast Chronicles also have access to several extra domains. These domains are considered heterodox domains - they are at odds with the traditional worship of that god, representing independent interpretations of that god&#039;s doctrine. In some cases, these domains represent outright heretical beliefs, and they are opposed, sometimes violently, by the mainstream church. In other cases, heterodox followers are accepted as a valid interpretation of their god&#039;s doctrine, even if more traditional priests do not agree that they &amp;quot;have the right of it.&amp;quot; The Luck domain is a particularly common heterodox domain, representing a more free form interpretation of that god&#039;s will - Luck heterodox clerics differ from mainstream beliefs typically by believing one should allow the whims of the world and their god to guide them. Luck heterodox clerics are often much less attached to the dogma of their god than more traditional clerics, believing that their god&#039;s message can be found in many different ways.&lt;br /&gt;
&lt;br /&gt;
How a god is able to bestow the powers of domains they do not normally grant is unclear. In some cases, another god or entity may be granting the domain&#039;s powers in place of the god the priest thinks they are venerating, while some gods may actively seek to foster conflict and debate within their worshipers.&lt;br /&gt;
&lt;br /&gt;
Heterodox Domains are marked in italics on the deity list. &lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
Every heterodox cleric has their own reasons for believing the way they do. Some examples of why priests of a certain god might have these uncommon domains include the following.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrkul&#039;&#039;&#039; &#039;&#039;(Travel, War)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Myrkul with the Travel domain focus on Myrkul&#039;s role as a god of transition and new beginnings. He is the ferryman that brings souls from one life and into the next, and so should not be feared. &lt;br /&gt;
&lt;br /&gt;
Clerics with the War domain believe Myrkul to be the king of war, that the truth of war is death, not honor, glory, freedom, conquest, or any of the other hollow causes claimed by those who fight. In the end, the only kingdom that ever wins in war is Myrkul&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selûne&#039;&#039;&#039; &#039;&#039;(Darkness)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Selûne with the Darkness domain often come from the Dark Moon heresy, the idea that Selûne and Shar are two sides of the same goddess. Others favor the outcast and the lost, and believe strongly in the importance of internal judgment over external judgment, that what is hidden is private and that personal truths are more valuable than absolute truths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siamorphe&#039;&#039;&#039; &#039;&#039;(Luck, Magic)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clerics of Siamorphe with the Luck domain believe that there is no divine right in blood - kings can produce incompetent fools while the simplest peasant can give birth to the wisest rulers of men. These clerics place little value in the aristocracy and do not care about heritage or lineage. They seek out rulers from whereever they can find them, such as among the common folk or local minority groups. &lt;br /&gt;
&lt;br /&gt;
Clerics of Siamorphe with the Magic domain often come from or advocate for magocratic societies where the ruling class is comprised of spellcasters. These clerics believe that those with magic have been blessed directly by the gods, or else that their arcane knowledge makes them wiser than non-magical rulers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods of Fury&#039;&#039;&#039; &#039;&#039;(Fury)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though the Gods of Fury is not an uncommon belief, representing the alliance between Talos, Auril, Malar, and Umberlee, some priests take this belief further and worship Fury as a whole. This is most commonly represented by expanding which gods are considered a &amp;quot;god of fury.&amp;quot; They often believe that the entire orcish pantheon is an aspect of the Gods of Fury (and that Gruumsh is Talos, or vice versa), as well as various other gods of pain and destruction like Loviatar and Urdlen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gods of Renewal&#039;&#039;&#039; &#039;&#039;(Healing)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Healing and Renewal domains represent two sides to rejuvenation. To renew is to accelerate or empower natural growth, to purge the body of poisons and toxic elements (physically, mentally, and spiritually) and emerge on the other side as a better, cleaner person. To heal, on the other hand, is to impose one&#039;s holy power on another. It is the divine miracle, the grace of the cleric and their god bestowed upon the subject to restore them to strength. Heterodox Healing clerics serving Renewal gods - who tend to be gods of nature - are often priests in civilized communities, rather than rural ones, and are typically more self-sure than the traditional priests of that god. They usually come from two extremes: those very new to the faith, impatient and eager, and those elder members of it - where long years of power and leadership has lead to arrogance.&lt;br /&gt;
&lt;br /&gt;
==Deity List==&lt;br /&gt;
The following deities are used in NWN2. Player characters may also opt to worship no deity at all (unless class requires one). If the character is a cleric or favored soul, they must have one of the god&#039;s provided alignments. If the character is a druid or spirit shaman, they must have an neutral alignment that is within one step of the deity&#039;s alignment. If the character is a cleric, they must choose domains associated with their deity.&lt;br /&gt;
&lt;br /&gt;
===Faerun deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Ao]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The [[Overgod]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Ao&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who is Hidden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Akadi]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of Air&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Air&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queen of Air Elementals&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|TN, NE, LN, CN&lt;br /&gt;
|Air, Illusion, &#039;&#039;Magic&#039;&#039;, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Auril]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Frostmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Icedawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cold Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Frostkiss&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Air, Cold, Evil, &#039;&#039;Fury&#039;&#039;, Storm, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Azuth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The High One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Wizards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Spells&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hand of Sorcery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Spellcraft&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|LE, LN, LG&lt;br /&gt;
|Illusion, Knowledge, Law, Magic, &#039;&#039;Protection&#039;&#039;, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Bane]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Bane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black Hand&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark One&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Evil, Destruction, Hatred, Law, Tyranny, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Beshaba]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Maid of Misfortune&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black Bess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Doom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Maid of Misrule&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Chaos, Evil, Fate, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Bhaal]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Murder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bale&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Niynjushigampo&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LN, LE, NE&lt;br /&gt;
|Death, Destruction, Evil, Law, Retribution, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Chauntea]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Great Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Grain Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who Shapes All&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|CG, LG, NG, N&lt;br /&gt;
|Animal, Earth, Good, Plant, Protection, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Deneir]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of All Glyphs and Images&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Scribe of Oghma&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, LG, NG&lt;br /&gt;
|Good, Knowledge, &#039;&#039;Luck&#039;&#039;, Protection, Rune&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldath]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Goddess of Singing Waters&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Quiet One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother Guardian of Groves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother of the Waters&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Community, Family, Good, Plant, Protection, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Gond]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Wonderbringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of All Smiths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspiration Divine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Holy Maker of All Things&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gearsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nebelun (Gnomes)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zionil (in the Shining Lands)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|Any&lt;br /&gt;
|Earth, Fire, Knowledge, &#039;&#039;Luck&#039;&#039;, Metal, Planning&lt;br /&gt;
|-&lt;br /&gt;
|[[Grumbar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Boss of Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gnarly One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Land Below the Roots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss of the Earth Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Balance, Cavern, &#039;&#039;Darkness&#039;&#039;, Earth, &#039;&#039;Endurance&#039;&#039;, &#039;&#039;Luck&#039;&#039;, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Helm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He of the Unsleeping Eyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Guard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The God of Guardians&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|LG, LN, LE&lt;br /&gt;
|Law, Planning, Protection, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Ibrandul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Dry Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Skulking God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lurker in Darkness&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, CE, N, NE&lt;br /&gt;
|Cavern, Chaos, Darkness, Scalykind, Travel, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilmater]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Crying God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord on the Rack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who Endures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Broken One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One Who Endures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rack-Broken Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Endurance, Good, Healing, Law, Strength, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Istishia]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Water Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God-King of Water Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Destruction, Ocean, Storm, Travel, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Kossuth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lord of Flames&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Firelord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrant-King&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tyrant Among Fire Elementals&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|TN, NG, NE, LN, CN, LG, LE&lt;br /&gt;
(Kossuth has Lawful tendencies)&lt;br /&gt;
|Destruction, Fire, &#039;&#039;Fury&#039;&#039;, &#039;&#039;Healing&#039;&#039;, Renewal, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Lathander]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Morninglord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commander of Creativity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspiration&#039;s Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rose-and-Gold God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bringer of the Dawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Birth and Renewal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron to Spring and Eternal Youth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mentor of Self-Perfection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Amaunator&#039;&#039;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|CG, LG, NG&lt;br /&gt;
|Good, Nobility, Protection, Renewal, Strength, Sun&lt;br /&gt;
|-&lt;br /&gt;
|[[Leira]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Mists&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Illusionists&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Guardian of Liars&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mistshadow&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CG, CN, CE, N&lt;br /&gt;
|&#039;&#039;Air&#039;&#039;, Charm, Darkness, Illusion, &#039;&#039;Magic&#039;&#039;, Spell, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Lliira]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of Joy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Joybringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Goddess of Joy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of the Revels&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|CN, NG, CG&lt;br /&gt;
|Chaos, Charm, Family, Good, &#039;&#039;Magic&#039;&#039;, Travel, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Loviatar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Maiden of Pain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Willing Whip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patroness of Torturers&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|LN, NE, LE&lt;br /&gt;
|Evil, &#039;&#039;Fury&#039;&#039;, Law, Retribution, Strength, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Malar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Beastlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black-Blooded Pard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ravaging Bear&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Animal, Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Strength, Moon&lt;br /&gt;
|-&lt;br /&gt;
|[[Mask]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of All Thieves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shadowlord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Shadows&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Darkness, Evil, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Mielikki]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of the Forest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Supreme Ranger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daughter to Silvanus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Animal, Fey, Good, &#039;&#039;Luck&#039;&#039;, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Milil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Song&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of All Songs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of Singers and Troubadours&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One True Hand of All-Wise Oghma&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Charm, Good, Knowledge, &#039;&#039;Luck&#039;&#039;, Nobility&lt;br /&gt;
|-&lt;br /&gt;
|[[Myrkul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Bones&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Lord Skull&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Dead&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Darkness, Death, Evil, Suffering, &#039;&#039;Travel&#039;&#039;, Undeath, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mystra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lady of Mysteries&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother of All Magic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Lady of Spells&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|LN, LG, NG, CG&lt;br /&gt;
(LE unavailable due to bugs)&lt;br /&gt;
|Illusion, Knowledge, Law, Magic, Rune, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Oghma]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Binder of What is Known&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Bards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wise God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Any&lt;br /&gt;
|Balance, Charm, Knowledge, Luck, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Selûne]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Our Lady of Silver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Moonmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Night White Lady&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, &#039;&#039;Darkness&#039;&#039;, &#039;&#039;Dream&#039;&#039;, Good, Moon, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Shar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mistress of the Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Loss&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nightsinger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Goddess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, NE, LE&lt;br /&gt;
|Darkness, Evil, &#039;&#039;Illusion&#039;&#039;, Knowledge, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaundakul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Rider of the Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Helping Hand&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Air, Chaos, &#039;&#039;Luck&#039;&#039;, Portal, Protection, Trade, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Silvanus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Oak Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forest Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Old Oak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Treefather&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Father Tree&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warmace]]&lt;br /&gt;
|TN, NG, NE, LN, CN&lt;br /&gt;
|Animal, &#039;&#039;Balance&#039;&#039;, &#039;&#039;Healing&#039;&#039;, Plant, Protection, Renewal, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Sune]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Firehair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Firehair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Princess of Passion&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CN, CG, NG, LG&lt;br /&gt;
|Chaos, Charm, Good, &#039;&#039;Luck&#039;&#039;, Pleasure, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Talona]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Poison&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Disease&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She of the Deadly Kiss&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of All Plagues&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Blightbringer, Chaos, &#039;&#039;Death&#039;&#039;, Destruction, Evil, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Talos]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Destroyer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raging One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Stormstar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Storm Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wildfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kozah (Bedine, Netheril)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bhaelros (Calimshan)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malyk (Underdark)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CE, NE, CN&lt;br /&gt;
|&#039;&#039;Air&#039;&#039;, Chaos, Destruction, Evil, Fire, &#039;&#039;Fury&#039;&#039;, Storm&lt;br /&gt;
|-&lt;br /&gt;
|[[Tempus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Battles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foehammer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tempos (Uthgardt)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|Chaos, Protection, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Torm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The True&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The True God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Brave&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Loyal Fury&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|NG, LG, LN&lt;br /&gt;
|Good, Healing, Law, Protection, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Tymora]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady Luck&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady Who Smiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Smiling Lady&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shuriken]]&lt;br /&gt;
|CN, CG, NG&lt;br /&gt;
|Chaos, Good, Luck, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyr]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Even-Handed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grimjaws&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Maimed God&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wounded One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Just God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Knowledge, Law, Retribution, War, Wrath&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubtao]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Creator of Chult&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Founder of Mezro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Dinosaurs&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|&#039;&#039;Animal&#039;&#039;, Balance, &#039;&#039;Knowledge&#039;&#039;, Planning, Plant, Protection, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Umberlee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Bitch Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sea Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Deeps&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Halberd]]&lt;br /&gt;
|CN, CE, NE&lt;br /&gt;
|Chaos, Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Ocean, Storm, Water, Watery Death&lt;br /&gt;
|-&lt;br /&gt;
|[[Uthgar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Battle Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Uthgardt&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|CN, CG, CE, NG, N&lt;br /&gt;
|Animal, Chaos, Retribution, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Waukeen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Merchants&#039; Friend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Liberty&#039;s Maiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merchant&#039;s Friend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Our Lady of Gold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Coinmaiden&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Balance, Knowledge, &#039;&#039;Luck&#039;&#039;, Protection, Travel, Trade, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elven deities===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerdrie Faenya]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Winged Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Air and Wind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Avariel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She of the Azure Plumage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bringer of Rain and Storms&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Air, Animal, Chaos, Elf, Good, Storm&lt;br /&gt;
|-&lt;br /&gt;
|[[Angarradh]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Triune Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One and the Three&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Union of the Three&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Arvandor&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, &#039;&#039;Healing&#039;&#039;, Knowledge, Plant, Protection, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Corellon Larethian]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Creator of the Elves, The Protector&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First of the Seldarine&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector and Preserver of Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of All Elves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coronal of Arvandor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[sun elf|Sun Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Magic, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sashelas]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Undersea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dolphin Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Knowledgeable One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sailor&#039;s Friend&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Chaos, Elf, Good, Knowledge, Ocean, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Erevan Ilesere]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Trickster&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Chameleon&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Changeling&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Evershifting Shapechanger&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fey Jester&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jack of the Seelie Court&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Chaos, Elf, Luck, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Fenmarel Mestarine]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lone Wolf&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Animal, Chaos, Elf, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Hanali Celanil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Heart of Gold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Winsome Rose&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archer of Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kiss of Romance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Goldheart&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Charm, Elf, Good, Magic, Pleasure, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Melira Taralen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Songstress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Bards and Minstrels&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|NG, CG, CN&lt;br /&gt;
|Chaos, Charm, Elf, Good&lt;br /&gt;
|-&lt;br /&gt;
|[[Labelas Enoreth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lifegiver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Continuum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One-Eyed God&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Philosopher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sage at Sunset&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Knowledge, &#039;&#039;Luck&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rillifane Rallathil]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Leaflord&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wild One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Oak&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Many-Branched&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Many-Limbed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Man of the Yuirwood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[wild elf|Wild Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Fey, Good, Plant, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Sehanine Moonbow]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Daughter of the Night Skies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goddess of Moonlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lunar Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moonlit Mystery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mystic Seer&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Luminous Cloud&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Dreams&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[moon elf|Moon Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, &#039;&#039;Dream&#039;&#039;, Elf, Good, Illusion, Knowledge, &#039;&#039;Magic&#039;&#039;, Moon, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Shevarash]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Archer&#039;&#039;&lt;br /&gt;
&#039;&#039;The Night Hunter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arrow Bringer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|CG, CN, CE&lt;br /&gt;
|Chaos, Elf, Retribution, &#039;&#039;Strength&#039;&#039;, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Solonor Thelandira]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Keen-Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Archer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forest Hunter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[wood elf|Wood Elves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Elf, Good, Plant, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Tethrin Veraldé]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;T&#039;&#039;he Shining One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Master of Blades&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral Good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Elf, Good, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Vandria Gilmadrith]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Steelheart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Grief&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longbow]]&lt;br /&gt;
|LG, NG, LN, N&lt;br /&gt;
|Elf, Law, Protection, War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drow deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Eilistraee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dark Maiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Dance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Silverhair&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Charm, Drow, Elf, Good, &#039;&#039;Luck&#039;&#039;, Moon, Portal, &#039;&#039;Protection&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghaunadaur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;That Which Lurks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Elder Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ancient One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of [[ooze]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Cavern, Chaos, &#039;&#039;Darkness&#039;&#039;, Drow, Evil, &#039;&#039;Fury&#039;&#039;, Hatred, Slime&lt;br /&gt;
|-&lt;br /&gt;
|[[Kiransalee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Revenancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vengeful Banshee&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goddess of [[undead]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Drow, Evil, &#039;&#039;Magic&#039;&#039;, Retribution, Undeath&lt;br /&gt;
|-&lt;br /&gt;
|[[Lolth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Spider Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of the Abyss&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of the Demonweb Pits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weaver of Destiny&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;the Mother of Lusts&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Mother of All Drow&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Spiders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patroness of [[drow|Drow]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|CE, CN, NE    *Female only*&lt;br /&gt;
|Chaos, Darkness, Demonic, Destruction, Drow, Evil, Spider, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Selvetarm]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Champion of Lolth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thane of Lolth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider That Waits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spider Demon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Aranea&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Venomire&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Drow, Evil, Spider, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Vhaeraun]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Masked Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked God of Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked Mage&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, &#039;&#039;Darkness&#039;&#039;, Drow, Evil, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinzerena]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Hunted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Princess of the Outcasts&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, CN, CE, N&lt;br /&gt;
|Chaos, &#039;&#039;Death&#039;&#039;, Drow, Luck, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarven deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity &lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment &lt;br /&gt;
!Favored Weapon &lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Abbathor]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Great Master of Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trove Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avaricious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wyrm of Avarice&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Dwarf, Evil, &#039;&#039;Fury&#039;&#039;, Greed, Luck, Trade, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Berronar Truesilver]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Revered Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mother Goddess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Matron of Home and Hearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Safety, Truth and Home&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Community, Dwarf, Family, Good, Healing, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Clangeddin Silverbeard]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Father of Battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Twin Axes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Giantkiller&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Goblinbane&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wyrmslayer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rock of Battle&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Good, Law, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Duerra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Invisible Art&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Axe Princess of Conquest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daul of Laduguer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patroness of [[Duergar]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LE, NE, LN&lt;br /&gt;
|Dwarf, Earth, Evil, Law, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Dugmaren Brightmantle]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Gleam in the Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wandering Tinker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Errant Explorer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Dwarf, Good, Knowledge, &#039;&#039;Protection&#039;&#039;, Rune&lt;br /&gt;
|-&lt;br /&gt;
|[[Dumathoin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Keeper of Secrets under the Mountain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Silent Keeper&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mountain Shield&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[shield dwarf|Shield Dwarves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Warmace]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Dwarf, Earth, Knowledge, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorm Gulthyn]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Fire Eyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Golden Guardian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sentinel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Bronze Mask&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Eternally Vigilant&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Dwarven waraxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Good, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Haela Brightaxe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of the Fray&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Luckmaiden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hard&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Dwarf, Good, Luck, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Laduguer]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Exile&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Gray Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Crate&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slave Driver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taskmaster&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Harsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patron of [[Duergar]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LE, NE, LN&lt;br /&gt;
|Dwarf, Evil, Law, Magic, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Marthammor Duin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Finder-of-Trails&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watcher over Wanderers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watchful Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hammer&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Finder&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wanderer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Dwarf, &#039;&#039;Earth&#039;&#039;, Good, &#039;&#039;Luck&#039;&#039;, Protection, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Moradin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Soul Forger&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dwarf-Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The All-Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Creator&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Dwarf, Earth, Good, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharindlar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Mercy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Merciful&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bountiful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shining Dancer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Dwarf, Good, Healing, Moon, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thard Harr]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Jungle Deeps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disentangler&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Animal, Chaos, Dwarf, Good, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Thautam]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Blind God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Light hammer]] (heavy pick)&lt;br /&gt;
|N, LN, CN, NG, NE&lt;br /&gt;
|Dwarf, Earth, Luck, Magic, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Vergadain]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Merchant King&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trickster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Laughing Dwarf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Short Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of Wealth and Luck&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Dwarf, &#039;&#039;Earth&#039;&#039;, &#039;&#039;Knowledge&#039;&#039;, Luck, Trade, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gnome deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Baervan Wildwanderer]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Forest Gnome&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Masked Leaf&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Fish and Fungus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of forests&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Gnome, Good, Plant, &#039;&#039;Protection&#039;&#039;, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Baravar Cloakshadow]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Sly One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Illusion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord in Disguise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bane of Goblinkin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of illusions&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Gnome, Good, Illusion, &#039;&#039;Magic&#039;&#039;, Protection, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Callarduran Smoothhands]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Deep Brother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Stone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Deepearth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of stone, mining, the [[Underdark]], [[svirfneblin]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Earth, Gnome, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Protection&#039;&#039;, &#039;&#039;Trickery&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Flandal Steelskin]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of Metal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Steelsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Smiths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Armorer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Weaponsmith&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pyromancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of metallurgy&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|&#039;&#039;Earth&#039;&#039;, &#039;&#039;Fire&#039;&#039;, Gnome, Good, &#039;&#039;Luck&#039;&#039;, Metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Gaerdal Ironhand]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Stern&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shield of the Golden Hills&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of combat&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Gnome, Good, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Garl Glittergold]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Joker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Priceless Gem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sparkling Wit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Watchful Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of [[gnome]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Battleaxe]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Gnome, Good, Law, Protection, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Segojan Earthcaller]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Earthfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Burrow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of earth&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|&#039;&#039;Animal&#039;&#039;, Cavern, Earth, Gnome, Good, &#039;&#039;Magic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Urdlen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Crawler Below&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of impulse, bloodlust&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CE, CN, NE, LE&lt;br /&gt;
|Chaos, Earth, Evil, &#039;&#039;Fury&#039;&#039;, Gnome, Greed, Hatred&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Svirfneblin clerics can only select Segojan Earthcaller, Callarduran Smoothhands and Urdlen from the gnomish pantheon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Halfling deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Arvoreen]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Defender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Vigilant Guardian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wary Sword&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Good, Halfling, Law, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Brandobaris]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Irrepressible Scamp&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Stealth&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|&#039;&#039;Darkness&#039;&#039;, Halfling, Luck, &#039;&#039;Magic&#039;&#039;, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyrrollalee]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Hand of Fellowship&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hearthkeeper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faithful&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Community, Family, Good, Halfling, Law, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Protection&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheela Peryroyl]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Green Sister&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Wise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watchful Mother&#039;&#039;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Air, Charm, &#039;&#039;Earth&#039;&#039;, Halfling, &#039;&#039;Luck&#039;&#039;, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Urogalan]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He Who Must Be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Black Hound&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord in the Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Protector&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shaper&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Death&#039;&#039;, Earth, Halfling, Law, Protection, Repose&lt;br /&gt;
|-&lt;br /&gt;
|[[Yondalla]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Protector and Provider&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nurturing Matriarch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blessed One&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, LN&lt;br /&gt;
|Family, Good, Halfling, Law, &#039;&#039;Luck&#039;&#039;, Protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orcish deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Bahgtru]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Leg Breaker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Strong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Son of Gruumsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fist of Gruumsh&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Kukri]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Gruumsh]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;He Who Never Sleeps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He Who Watches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The One-Eyed God&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Cavern, Chaos, Evil, &#039;&#039;Fury&#039;&#039;, Hatred, Orc, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilneval]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The War Maker&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Horde Leader&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Crafty Warrior&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lieutenant of Gruumsh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;War Master&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Son of Strife&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Planning, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Luthic]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Cave Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Bahgtru&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Healer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blood Moon Witch&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NE, LE, CE&lt;br /&gt;
|Cavern, &#039;&#039;Darkness&#039;&#039;, Earth, Evil, Family, Healing, Orc&lt;br /&gt;
|-&lt;br /&gt;
|[[Shargaas]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Night Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Blade in the Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Stalker Below&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CE, CN, NE&lt;br /&gt;
|Chaos, Darkness, Evil, Orc, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Yurtrus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The White-Handed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;White Hands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of Maggots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rotting One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rotting Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rotting Yurtrus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|NE, CE, LN, CN&lt;br /&gt;
|Corruption, Death, Destruction, Evil, &#039;&#039;Fury&#039;&#039;, Orc, Suffering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demideities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title(s), Aspects/Aliases&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
|Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Finder Wyvernspur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Nameless Bard&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Bastard sword]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Garagos]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of War&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of All Weapons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Reaver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Targus&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|CN, CG, CE&lt;br /&gt;
|Chaos, Destruction, Strength, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargauth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Tenth Lord of the Nine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tenth Lord of Nine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hidden Lord of the Shield&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lost Lord of the Pit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord Who Watches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; The Lord of All&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Outcast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Exile&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formerly: Treasurer of Hell&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Charm, Corruption, &#039;&#039;Diabolic&#039;&#039;, Evil, Law, &#039;&#039;Luck&#039;&#039;, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwaeron Windstrom]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Master of Tracking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tracker who Never Goes Astray&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mouth of Mielikki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master Tracker&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Greatsword]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Good, Knowledge, Plant, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Herne]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Huntmaster&#039;&#039;&lt;br /&gt;
(worshiped by orcs of the High Forest)&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Animal, Repose, Travel, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoar]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Doombringer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Revenge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Three Thunders&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poet of Justice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Assuran&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Destruction&#039;&#039;, Fate, Law, &#039;&#039;Luck&#039;&#039;, Retribution, Travel, &#039;&#039;War&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Jergal]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the End of Everything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pitiless One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Forgotten One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Final Scribe&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scribe of the Doomed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bleak Seneschal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seneschal of the Crystal Spire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nakasr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formerly:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Bones&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of the Names of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Walking Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of Tombs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Judge of the Damned&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Grim Reaper&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Scythe]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Death&#039;&#039;, Fate, Law, &#039;&#039;Luck&#039;&#039;, Repose, Rune, Suffering&lt;br /&gt;
|-&lt;br /&gt;
|[[Lurue]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Unicorn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unicorn Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Queen of Talking Beasts&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Animal, Chaos, Fey, Good, Healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Knight]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Strategy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grandmaster of the Lanceboard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crimson General&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|&#039;&#039;Knowledge&#039;&#039;, Law, &#039;&#039;Luck&#039;&#039;, Nobility, Planning, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Savras]]&lt;br /&gt;
|[IS ONLY AVAILABLE FOR HUMANS WITH THE GUR SUBRACE !!!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The All-Seeing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He of the Third Eye&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Divination&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Fate, Knowledge, Law, Protection, Spell&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharess]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dancing Lady&#039;&#039;&lt;br /&gt;
Patroness of Festhalls&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Festhall Madam&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mother of Cats&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Foe of Set&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lustful Mistress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Feline of Felicity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Succubus of Sensation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tawny Temptress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bastet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Felidae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zandilar the Dancer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Good, Pleasure, Travel, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiallia]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Dancer in the Glades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Daughter of the High Forest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of the Woods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sister Goddess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|NG, LG, CG&lt;br /&gt;
|Animal, Good, &#039;&#039;Healing&#039;&#039;, Plant, Renewal&lt;br /&gt;
|-&lt;br /&gt;
|[[Siamorphe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Divine Right&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Knowledge, Law, &#039;&#039;Luck&#039;&#039;, &#039;&#039;Magic&#039;&#039;, Nobility, Planning&lt;br /&gt;
|-&lt;br /&gt;
|[[Ulutiu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Eternal Sleeper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of the Giants&#039; Kin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord in the Ice&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Shortspear]] (Harpoon)&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Animal, Cold, Law, Ocean, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Valkur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Captain of the Waves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mighty&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Rapier]] (Cutlass)&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Air, Chaos, Good, Ocean, Protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mulhorandi deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Anhur]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;General of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Champion of Physical Prowess&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Falcon of War&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supreme Marshall of All Armies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of War, Thunder, Rain, and Storms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ramathant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ramman, Ramatep, Rumatep&#039;&#039; (Unther)&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Falchion]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Good, Strength, Storm, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Geb]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;King of the Riches Under the Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father Under the Skies and Sands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord Earth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gebthant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gebakotep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Cavern, Earth, Metal, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Hathor]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Nurturing Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Quiet One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dancer of Fortune&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She Who is There for Those in Need&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hatharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hathelya (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Community, Family, Fate, Good, Moon&lt;br /&gt;
|-&lt;br /&gt;
|[[Horus-Re]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Sun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Vengeance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of Mulhorand&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pharaoh of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Helcaliant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hokatep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Scimitar]] (Khopesh)&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Law, Nobility, Retribution, Sun&lt;br /&gt;
|-&lt;br /&gt;
|[[Isis]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Bountiful Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of All Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Weather&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Rivers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mistress of Enchantment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ishtar (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|LG, NG, CG&lt;br /&gt;
|Family, Good, Magic, Storm, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Nephthys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Guardian of Wealth and Commerce&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Devoted Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lady of Sands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avenging Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nesharia (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Neselthia (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Whip]]&lt;br /&gt;
|CG, CN, NG&lt;br /&gt;
|Chaos, Good, Protection, Trade&lt;br /&gt;
|-&lt;br /&gt;
|[[Osiris]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Nature&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Judge of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The White Crown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reaper of the Harvest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Osirant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ozrikotep (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Lawful good]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|LG, LN, NG&lt;br /&gt;
|Good, Law, Plant, Repose, Retribution&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebek]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Crocodiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Smiling Death&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sebethant (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sebakar (Unther)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sobek&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|LE, NE, CE&lt;br /&gt;
|Animal, Evil, Scalykind, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Set]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Evil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defiler of the Dead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Carrion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Jackals&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Brother of Serpents&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outcast of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Malice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of Desert Storms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Typhon (Thay, Unther)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gilgeam&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zehir&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Air, Darkness, Evil, Hatred, Law, Magic, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Thoth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of Magic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scribe of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knower of All Secrets&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keeper of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protector of Murghôm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tholaunt (Thay)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thalatos (Unther)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[True neutral]]&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|N, NG, NE, LN, CN&lt;br /&gt;
|Knowledge, Magic, Spell, Rune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Untheric deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Gilgeam]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Great&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Victory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Wars&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;God of the Sky and the Cities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supreme Ruler of Unther, Chessenta, Threskel,&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chondath, Turmish, the Shaar, and Yuirwood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gilgamesh&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Warhammer]] (Heavy Mace)&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Air, Strength, Tyranny, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiamat]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Archdevil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avaricious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bane of Bahamut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creator of Evil Dragonkind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Chromatic Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nemesis of the Gods&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Chaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Evil Dragonkind&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Undying Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Azharul&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Light hammer]] (Heavy Pick)&lt;br /&gt;
|LE, LN, NE&lt;br /&gt;
|Evil, Greed, Law, Scalykind, Tyranny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kara-Turan deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Bureaucracy]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Celestial Bureaucracy of Heaven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celestial Bureaucracy of Kara-Tur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Celestial Emperor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ai Ch&#039;ing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chan Cheng&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ch&#039;en Hsiang&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chih Shih&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fa Kuan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hsing Yong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kwan Ying&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nung Chiang&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shu Chia&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|LN, LG, LE&lt;br /&gt;
|Family, Knowledge, Law, Luck, Metal, Protection, Renewal, Rune, War&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yuan-ti deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Sseth]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Slitherer Supreme&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Varae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Merrshaulk&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Sseth only has serpentine clerics&lt;br /&gt;
|Air, Animal, Chaos, Evil, Knowledge, Magic, Planning, Scalykind, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Draconic deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Asgorath]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The World Shaper&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Concordant Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Great Eternal Wheel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Swallower of Shades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ninefold Dragon&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creator of Dragonkind&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Asgorath only has dragon clerics&lt;br /&gt;
|Dragon, Knowledge, Magic, Spell, Strength, Travel&lt;br /&gt;
|-&lt;br /&gt;
|[[Hlal]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Messenger of Asgorath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Jester&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pursued&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quicksilver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Avachel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aasterinian&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Shortsword]]&lt;br /&gt;
|CG, NG, CN&lt;br /&gt;
|Chaos, Charm, Dragon, Good, Illusion, Luck, Scalykind, Trade, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Lendys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Scale of Justice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Balancer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weigher of Lives&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Lendys only has dragon clerics&lt;br /&gt;
|Balance, Destruction, Law, Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[Null]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Deathwyrm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guardian of the Lost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Night Dragon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reaver&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful neutral]] and [[Lawful evil]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|Null only has dragon clerics&lt;br /&gt;
|Death, Fate, Knowledge, Law, Scalykind&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamara]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Her Beneficence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her Mercy&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|NG, LG, CG, N&lt;br /&gt;
|Dragon, Good, Family, Healing, Strength, Sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archdevils===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Asmodeus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Supreme Master of the Ning Hells&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Nessus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of the Ninth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lord of the Ruby Rod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Evil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cloven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Old Hoof and Horn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Archfiend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Raging Fiend&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Law&lt;br /&gt;
|-&lt;br /&gt;
|[[Baalzebul]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Seventh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Flies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Triel the Fallen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fallen One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Maladomini&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slug Archduke&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Law, Strength, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Belial and Fierna]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Fourth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of the Fourth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Pain and Suffering&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fiery Lady of Phlegethos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Belial&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke Belial&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduchess Fierna&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Halberd]] (Ranseur) and [[Scimitar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Evil, Fire, Knowledge, Law, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Dispater]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Second&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Dis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Dis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Iron Duke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Strife&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Destruction, Diabolic, Evil, Law, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Glasya]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Erinyes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Princess of Hell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Princess of the Night&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Prodigy&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Whip]] (Scourge)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Levistus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Fifth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Stygia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Stygia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince Levistus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Betrayal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Frozen Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rogue Archdevil&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Rapier]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Cold, Evil, Diabolic, Law, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Mammon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Third&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Avarice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Lust&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Greed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of Covetousness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Minauros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Viscount of Minauros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Serpent&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Shortspear]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Greed, Law, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Mephistopheles]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Eighth&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of the Citadel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of No Mercy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Hellfire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cold Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Duke of Brimstone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Archduke of Cania&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baron of Cania&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Archdevil of Contradictions&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Lawful evil]]&lt;br /&gt;
|[[Halberd]] (Ranseur)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Diabolic, Evil, Fire, Law&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demon Lords===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Baphomet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Minotaurs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Horned King&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Animal, Chaos, Evil, Fury, Hatred, Retribution, Strength&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of the Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Darkened Depths&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father Dagon&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Halberd]] (Trident)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Water&lt;br /&gt;
|-&lt;br /&gt;
|[[Demogorgon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Demons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Deep Father&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sibilant Beast&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of the Spiraling Detphs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of the Mysterious&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King of the Deviants&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Fraz-Urb&#039;luu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Deception&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Illusions&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warmace]] (Greatclub)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil, Trickery, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Graz&#039;zt]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Dark Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Man&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadow King&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Juiblex]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Faceless Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Slime Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Father of Slime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patron of Pestilence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Fetid Prince&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Indescribabe Darkness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He Who Slithers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Glistener&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unspeakable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Unnameable One&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Oozing Hunger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slick of Foulest Humors&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Lord of Ooze&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Evil, Slime&lt;br /&gt;
|-&lt;br /&gt;
|[[Kostchtchie]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Wrath&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Warhammer]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Cold, Evil, Fury, War&lt;br /&gt;
|-&lt;br /&gt;
|[[Malcanthet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Queen of the Succubi&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Whip]] (Scourge)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Obox-Ob]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Vermin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Primal Chaos&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Rapier]] (Stinger)&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Destruction, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Orcus]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lord of the Undead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of the Undead&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prince of Undeath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Specters&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Vampires&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Morningstar]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Death, Demonic, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Night]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mother of Demons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The White Lady&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Queen of Night&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Unarmed strike]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Corruption, Evil, Knowledge&lt;br /&gt;
|-&lt;br /&gt;
|[[Pazuzu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of the Lower Aerial Kingdoms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dark Angel of the Four Winds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pazrael&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Air, Chaos, Evil&lt;br /&gt;
|-&lt;br /&gt;
|[[Yeenoghu]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Prince of Gnolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gnoll Lord&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lord of Savagery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beast of Butchery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ruler of Ruin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyer&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Flail]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Demonic, Evil, Fury&lt;br /&gt;
|-&lt;br /&gt;
|[[Zuggtmoy]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Lady of Fungi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demon Queen of Fungi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady of Rot and Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Sickle]]&lt;br /&gt;
|Archfiend clerics not allowed on BG&lt;br /&gt;
|Chaos, Evil, Plant, Slime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sylvan deities===&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Deity&lt;br /&gt;
!Title&lt;br /&gt;
!Alignment&lt;br /&gt;
!Favored Weapon&lt;br /&gt;
!Cleric Alignment&lt;br /&gt;
!Domains&lt;br /&gt;
|-&lt;br /&gt;
|[[Titania]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Tiandra&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Summer Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Faerie Queen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Queen of Light&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic good]]&lt;br /&gt;
|[[Quarterstaff]] (Wand)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Chaos, Fey, Good, Magic&lt;br /&gt;
|-&lt;br /&gt;
|[[Oberon]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Lord of Beasts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;King Oberon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Green Lord&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral good]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Animal, Fey, Good, Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyrsam]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Damh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Prince of Fools&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Savage&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic neutral]]&lt;br /&gt;
|[[Club]] (Fiddlestick)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Chaos, Charm, Fey, Trickery&lt;br /&gt;
|-&lt;br /&gt;
|[[Verenestra]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Oak Princess&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Charm, Fey, Pleasure&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Air and Darkness]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;The Black Diamond&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Chaotic evil]]&lt;br /&gt;
|[[Dagger]]&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Air, Chaos, Darkness, Evil, Fey, Illusion&lt;br /&gt;
|-&lt;br /&gt;
|[[Baba Yaga]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&#039;&#039;Mother of All Witches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bone Mother&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Little Grandmother&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[Neutral evil]]&lt;br /&gt;
|[[Warmace]] (Greatclub)&lt;br /&gt;
|Fey clerics not allowed on BG&lt;br /&gt;
|Evil, Fey, Magic, Trickery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game rules]]&lt;br /&gt;
[[Category:Forgotten Realms deities| ]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invisible_Blade&amp;diff=15673</id>
		<title>Invisible Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invisible_Blade&amp;diff=15673"/>
		<updated>2022-07-07T12:42:39Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Bleeding Wound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&#039;&#039;&#039;Invisible Blades&#039;&#039;&#039; are deadly fighters who prefer to use daggers and related weapons in combat. Their training and techniques with these weapons make them just as lethal as any well-armed fighter. Invisible Blades enjoy cultivating misconceptions about the level of danger they present, and they relish any chance to demonstrate that the most unimposing weapons can be the most lethal.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Bluff]] 8 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feat]]s&#039;&#039;&#039;: [[Feint]] (which requires combat expertise), [[Two-weapon fighting|Two-Weapon Fighting]], [[Weapon focus|Weapon Focus]] in [[dagger]] or [[kukri]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
{{Class base features|&lt;br /&gt;
hit die=d6|&lt;br /&gt;
BAB=High|&lt;br /&gt;
high save=[[Reflex]]|&lt;br /&gt;
low save=[[Fortitude]], [[Will]]|&lt;br /&gt;
proficiencies=None|&lt;br /&gt;
skill pts=4|&lt;br /&gt;
class skills=[[Bluff]], [[craft alchemy|Craft Alchemy]], [[craft armor|Craft Armor]], [[craft weapon|Craft Weapon]], [[craft trap|Craft Trap]], [[Hide]], [[Listen]], [[Move Silently]], [[Parry]], [[Perform]], [[Spot]], [[Tumble]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Class Progression===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Unfettered Defense]], [[Bleeding Wound]] 2/round&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Bleeding Wound]] 4/round&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Feint Mastery]], [[Bleeding Wound]] 6/round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bleeding Wound====&lt;br /&gt;
*Invisible Blade Bleeding Wound now bypasses DR*&lt;br /&gt;
At 1st level, when an Invisible Blade hits with a successful [[Sneak Attack]], he inflicts a bleeding wound that deals 2 points of damage per round for 3 rounds. This damage stacks with previous damage caused by a Bleeding Wound attack. He must be either unarmed or wielding only light weapons in order to inflict a Bleeding Wound. At 3rd level, the damage increases to 4 per round, and at 5th level, it increases to 6 points per round. Each level of Bleeding Wound counts as one die of sneak attack damage for purposes of class and feat prerequisites.&lt;br /&gt;
&lt;br /&gt;
Regardless of the class prerequisites, an Invisible Blade can use &#039;&#039;any&#039;&#039; [[light weapon]] to cause a bleeding wound (i.e. a [[handaxe]] or [[shortsword]] can be used, but not a [[rapier]]).&lt;br /&gt;
&lt;br /&gt;
====Unfettered Defense====&lt;br /&gt;
An Invisible Blade benefits from an increased survival instinct during combat. Because of this sixth sense, he adds 1 point of his [[Intelligence]] bonus (if any) per Invisible Blade level to his [[AC|Armor Class]] in addition to any other modifiers he would normally receive. If the Invisible Blade is caught flat-footed, or is otherwise denied his Dexterity modifier to Armor Class, he also loses this bonus. Unfettered Defense functions only when an Invisible Blade is not wearing armor and is not wielding a ranged weapon. This does not stack with [[Canny_Defense|Canny Defense]] from the [[Duelist]].&lt;br /&gt;
&lt;br /&gt;
====Feint Mastery====&lt;br /&gt;
At 5th level, an Invisible Blade armed with a light weapon becomes so sure of his ability to mislead opponents that he cannot roll less than 5 on his [[Bluff]] check when using the [[Feint]] feat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Invisible_Blade&amp;diff=15672</id>
		<title>Invisible Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Invisible_Blade&amp;diff=15672"/>
		<updated>2022-07-07T12:42:19Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Bleeding Wound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&#039;&#039;&#039;Invisible Blades&#039;&#039;&#039; are deadly fighters who prefer to use daggers and related weapons in combat. Their training and techniques with these weapons make them just as lethal as any well-armed fighter. Invisible Blades enjoy cultivating misconceptions about the level of danger they present, and they relish any chance to demonstrate that the most unimposing weapons can be the most lethal.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Bluff]] 8 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feat]]s&#039;&#039;&#039;: [[Feint]] (which requires combat expertise), [[Two-weapon fighting|Two-Weapon Fighting]], [[Weapon focus|Weapon Focus]] in [[dagger]] or [[kukri]]&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
{{Class base features|&lt;br /&gt;
hit die=d6|&lt;br /&gt;
BAB=High|&lt;br /&gt;
high save=[[Reflex]]|&lt;br /&gt;
low save=[[Fortitude]], [[Will]]|&lt;br /&gt;
proficiencies=None|&lt;br /&gt;
skill pts=4|&lt;br /&gt;
class skills=[[Bluff]], [[craft alchemy|Craft Alchemy]], [[craft armor|Craft Armor]], [[craft weapon|Craft Weapon]], [[craft trap|Craft Trap]], [[Hide]], [[Listen]], [[Move Silently]], [[Parry]], [[Perform]], [[Spot]], [[Tumble]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Class Progression===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || Features Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Unfettered Defense]], [[Bleeding Wound]] 2/round&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Bleeding Wound]] 4/round&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Feint Mastery]], [[Bleeding Wound]] 6/round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bleeding Wound====&lt;br /&gt;
***Invisible Blade Bleeding Wound now bypasses DR***&lt;br /&gt;
At 1st level, when an Invisible Blade hits with a successful [[Sneak Attack]], he inflicts a bleeding wound that deals 2 points of damage per round for 3 rounds. This damage stacks with previous damage caused by a Bleeding Wound attack. He must be either unarmed or wielding only light weapons in order to inflict a Bleeding Wound. At 3rd level, the damage increases to 4 per round, and at 5th level, it increases to 6 points per round. Each level of Bleeding Wound counts as one die of sneak attack damage for purposes of class and feat prerequisites.&lt;br /&gt;
&lt;br /&gt;
Regardless of the class prerequisites, an Invisible Blade can use &#039;&#039;any&#039;&#039; [[light weapon]] to cause a bleeding wound (i.e. a [[handaxe]] or [[shortsword]] can be used, but not a [[rapier]]).&lt;br /&gt;
&lt;br /&gt;
====Unfettered Defense====&lt;br /&gt;
An Invisible Blade benefits from an increased survival instinct during combat. Because of this sixth sense, he adds 1 point of his [[Intelligence]] bonus (if any) per Invisible Blade level to his [[AC|Armor Class]] in addition to any other modifiers he would normally receive. If the Invisible Blade is caught flat-footed, or is otherwise denied his Dexterity modifier to Armor Class, he also loses this bonus. Unfettered Defense functions only when an Invisible Blade is not wearing armor and is not wielding a ranged weapon. This does not stack with [[Canny_Defense|Canny Defense]] from the [[Duelist]].&lt;br /&gt;
&lt;br /&gt;
====Feint Mastery====&lt;br /&gt;
At 5th level, an Invisible Blade armed with a light weapon becomes so sure of his ability to mislead opponents that he cannot roll less than 5 on his [[Bluff]] check when using the [[Feint]] feat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Paladin&amp;diff=15671</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Paladin&amp;diff=15671"/>
		<updated>2022-07-07T12:41:38Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Additional progressions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paladin ==&lt;br /&gt;
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Finally, a paladin can use this power to destroy evil. Even a novice paladin can detect evil, and more experienced paladins can smite evil foes and turn away undead. Many of the paladin&#039;s special abilities also benefit from a high [[charisma]] score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: [[Lawful Good]] ONLY. Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. &lt;br /&gt;
* Ex-Paladins = A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). He may not progress any farther in levels as a paladin. He regains his abilities and advancement potential if he atones for his violations as appropriate.&lt;br /&gt;
&lt;br /&gt;
{{Class Feature&lt;br /&gt;
|HD = 10&lt;br /&gt;
|BAB = H&lt;br /&gt;
|Hsave = [[Fortitude]]&lt;br /&gt;
|Lsave = [[Reflex]] &amp;amp; [[Will]].&lt;br /&gt;
|WP = [[Weapon Proficiency (simple)|Simple]] &amp;amp; [[Weapon Proficiency (martial)|Martial]]&lt;br /&gt;
|AP = [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]] &amp;amp; [[Shield Proficiency|Shields]]. (not [[Tower Shield Proficiency| Tower Shields]])&lt;br /&gt;
|skill = 2&lt;br /&gt;
|Cskill = [[Concentration]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: Local]], [[Lore: Nobility and Royalty]], [[Lore: Religion]], [[Lore: History]], [[Sense motive]] and [[Parry]].&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: [[Divine]] ([[Wisdom]] based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|Level&amp;amp;nbsp;||Features gained&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[Smite Evil]] 1[[per day|/day]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Divine Grace]], [[Lay on Hands]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[Aura of Courage]], [[Divine health]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[Turn Undead]], Spells&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||Smite evil 2/day, Warhorse. Warhorses are an animal companion for paladins. They cannot be ridden (yet), but will help in combat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||[[Remove Disease]] 1/day&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8||[[Armored Efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||Remove disease 2/day&lt;br /&gt;
|-&lt;br /&gt;
|10||Smite evil 3/day&lt;br /&gt;
|-&lt;br /&gt;
|12||Remove disease 3/day&lt;br /&gt;
|-&lt;br /&gt;
|15||Remove disease 4/day, Smite evil 4/day&lt;br /&gt;
|-&lt;br /&gt;
|18||Remove disease 5/day&lt;br /&gt;
|-&lt;br /&gt;
|20||Smite evil 5/day&lt;br /&gt;
|-&lt;br /&gt;
|21||Remove disease 6/day&lt;br /&gt;
|-&lt;br /&gt;
|23|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|24||Remove disease 7/day&lt;br /&gt;
|-&lt;br /&gt;
|25||Smite evil 6/day&lt;br /&gt;
|-&lt;br /&gt;
|26|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|27||Remove disease 8/day&lt;br /&gt;
|-&lt;br /&gt;
|29|| Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|30||Smite evil 7/day, Remove disease 9/day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Epic Paladin Bonus Feats:=====&lt;br /&gt;
[[Armor Skin|Armor Skin (Epic)]], [[Epic Toughness]], [[Overwhelming Critical]] [[Epic Energy Resistance]], [[Epic Divine Might]], [[Epic Prowess]], [[Great Charisma]], [[Great Smiting]], [[Great Strength]], [[Great Wisdom]], [[Great Intelligence]], [[Great Dexterity]] and [[Great Constitution]]&lt;br /&gt;
&lt;br /&gt;
===Smite Evil===&lt;br /&gt;
Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin attempts to smite a creature that is not evil, the smite has no effect, but the ability is still used up for that day. At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, to a maximum of seven times per day at 30th level.&lt;br /&gt;
&lt;br /&gt;
===Divine Grace===&lt;br /&gt;
At 2nd level, a paladin gains a bonus equal to his Charisma bonus (if any) on all saving throws.&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands===&lt;br /&gt;
Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his paladin level times her Charisma bonus. For example, a 7th-level paladin with a 16 Charisma (+3 bonus) can heal 21 points of damage per day.&lt;br /&gt;
===Aura of courage===&lt;br /&gt;
Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
===Divine Health===&lt;br /&gt;
At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy).&lt;br /&gt;
&lt;br /&gt;
===Turn Undead===&lt;br /&gt;
When a paladin reaches 4th level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a [[cleric]] of three levels lower would.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A Paladin&#039;s Turn Undead can benefit from a Cleric&#039;s [[Sun (domain)]] and [[Evil (domain)]].&lt;br /&gt;
&lt;br /&gt;
===Remove disease===&lt;br /&gt;
At 6th level, a paladin can remove disease once per day. At 9th level and every three levels after that, the paladin can cure disease one more time per day.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
{{class casting synopsis|ability=Wisdom|type=divine|prepared=yes}}&lt;br /&gt;
*[https://wiki.bgtscc.net/index.php?title=Category:Paladin_spells Paladin Spell List]&lt;br /&gt;
*[[Spell progression#Paladin or Ranger|Paladin spell progression]]: Paladins have the same spell progression as [[ranger]]s.&lt;br /&gt;
&lt;br /&gt;
Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells, which are drawn from the paladin spell list. A paladin must choose and prepare his spells in advance.&amp;lt;br /&amp;gt;To prepare or cast a spell, a paladin must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin’s spell is 10 + the spell level + the paladin’s Wisdom modifier.&amp;lt;br /&amp;gt;Like other spellcasters, a paladin can cast only a certain number of spells of each spell level per day.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Spellcasting classes]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monk&amp;diff=15670</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monk&amp;diff=15670"/>
		<updated>2022-07-07T12:40:19Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Improved Knockdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Feature&lt;br /&gt;
|HD = 8&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Fortitude]], [[Reflex]] &amp;amp; [[Will]].&lt;br /&gt;
|Lsave = NONE&lt;br /&gt;
|WP = [[Weapon proficiency (monk)|Monk]] ~ [[club]], [[crossbow, light|crossbow (light)]], [[crossbow, heavy|crossbow (heavy)]], [[dagger]], [[handaxe]], [[kama]], [[quarterstaff]], [[shuriken]], and [[sling]].&lt;br /&gt;
|AP = &#039;&#039;&#039;NONE&#039;&#039;&#039;&lt;br /&gt;
|skill = 4&lt;br /&gt;
|Cskill = [[Concentration]], [[Craft alchemy]], [[Craft trap]], [[Diplomacy]], [[Escape Artist]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Move silently]], [[Parry]], [[Perform]], [[Sense Motive]], [[Spot]], and [[Tumble]]}}&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039; is a [[base class]] in [[NWN2]].&lt;br /&gt;
==Description==&lt;br /&gt;
The key feature of the monk is his ability to fight unarmed and unarmored. Thanks to his rigorous training, he can strike as hard as if he were armed and strike faster than a warrior with a sword. Though a monk casts no spells, he has a magic of his own. He channels a subtle energy, called &#039;&#039;ki&#039;&#039;, which allows him to perform amazing feats. The monk&#039;s best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness that allows him to dodge an attack even if he is not consciously aware of it. As a monk gains experience and power, his mundane and &#039;&#039;ki&#039;&#039;-oriented abilities grow, giving him more and more power over himself and, sometimes, over others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any [[lawful]] - a monk&#039;s training requires strict discipline.&lt;br /&gt;
*Ex-monks - A monk who becomes non-lawful cannot gain new levels as a monk but retains all monk abilities.&lt;br /&gt;
&lt;br /&gt;
Monks are not proficient with any armor or shields - many of the monk&#039;s special features have specific equipment-related conditions. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!Features gained!!Flurry of blows attack bonus!!Unarmed damage!!AC bonus!!Unarmored speed bonus (ft)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[#AC bonus|AC bonus]], [[Flurry of Blows]], [[Improved Unarmed Strike]], [[Stunning Fist]]|| align=&amp;quot;center&amp;quot; | -2/-2|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Evasion]], [[Deflect Arrows]]|| align=&amp;quot;center&amp;quot; | -1/-1|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[#Still mind|Still mind]], [[Monk speed]]|| align=&amp;quot;center&amp;quot; | -0/-0|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[#Ki Strike|Ki strike]] (Magic)|| align=&amp;quot;center&amp;quot; | +1/+1|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[[Purity of Body]], AC Bonus +1|| align=&amp;quot;center&amp;quot; | +2/+2|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Monks now get the choice between Improved Grapple, Improved Knockdown, or Improved Disarm|| align=&amp;quot;center&amp;quot; | +3/+3|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Wholeness of Body]]|| align=&amp;quot;center&amp;quot; | +4/+4|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8|||| align=&amp;quot;center&amp;quot; | +5/+5/+0|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||[[Improved Evasion]]|| align=&amp;quot;center&amp;quot; | +6/+6/+1|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|10||Ki strike (Lawful), AC Bonus +2|| align=&amp;quot;center&amp;quot; | +7/+7/+2|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Diamond Body]], [[Greater Flurry]]|| align=&amp;quot;center&amp;quot; | +8/+8/+8/+3|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|12|||| align=&amp;quot;center&amp;quot; | +9/+9/+9/+4|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|13||[[#Diamond soul|Diamond soul]]|| align=&amp;quot;center&amp;quot; | +9/+9/+9/+4|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|14|||| align=&amp;quot;center&amp;quot; | +10/+10/+10/+5|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|15||[[#Quivering palm|Quivering palm]], AC Bonus +3|| align=&amp;quot;center&amp;quot; | +11/+11/+11/+6/+1|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|16||Ki strike (Adamantine)|| align=&amp;quot;center&amp;quot; | +12/+12/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|17|||| align=&amp;quot;center&amp;quot; | +12/+12/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|18|||| align=&amp;quot;center&amp;quot; | +13/+13/+13/+8/+3|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|19||[[#Empty body|Empty body]]|| align=&amp;quot;center&amp;quot; | +14/+14/+14/+9/+4|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Perfect self]], AC Bonus +4|| align=&amp;quot;center&amp;quot; | +15/+15/+15/+10/+5|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|21|||| align=&amp;quot;center&amp;quot; | +15/+15/+15/+10/+5|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|22|||| align=&amp;quot;center&amp;quot; | +16/+16/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|23|||| align=&amp;quot;center&amp;quot; | +17/+17/+17/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|24|||| align=&amp;quot;center&amp;quot; | +18/+18/+18/+13/+8/+3|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Epic Bonus Feat|Bonus feat]], AC Bonus +5|| align=&amp;quot;center&amp;quot; | +18/+18/+18/+13/+8/+3|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|26|||| align=&amp;quot;center&amp;quot; | +19/+19/+19/+14/+9/+4|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|27|||| align=&amp;quot;center&amp;quot; | +20/+20/+20/+15/+10/+5|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|28|||| align=&amp;quot;center&amp;quot; | +21/+21/+21/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|29|||| align=&amp;quot;center&amp;quot; | +21/+21/+21/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Epic Bonus Feat|Bonus feat]], AC Bonus +6|| align=&amp;quot;center&amp;quot; | +22/+22/+22/+17/+12/+7/+2|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +6|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|}&lt;br /&gt;
*A monk&#039;s [[Flurry of blows|flurry of blows attack bonus]] is still affected by multiclassing. Characters may gain additional attacks by taking a higher [[BAB]] progression class (e.g. [[fighter]] levels), or reduced attacks from taking a lower BAB progression class (e.g. [[wizard]] levels).&lt;br /&gt;
&lt;br /&gt;
*The first unarmed damage stat is for medium size, and the second stats is from small size.&lt;br /&gt;
**Unarmed damage for (potential) large monks in game is larger than for medium sized monks (eg. 6d6 on levels 28-29).&lt;br /&gt;
&lt;br /&gt;
===AC bonus===&lt;br /&gt;
A monk has a sixth sense that lets his avoid even unanticipated attacks. When unarmored, the monk adds his Wisdom bonus (if any) to his AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). He loses these bonuses when he is immobilized or helpless, when he wears any armor, or when he carries a shield.&lt;br /&gt;
&lt;br /&gt;
===Flurry of blows===&lt;br /&gt;
When unarmored, a monk may strike with a [[Flurry of Blows]] at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. When using flurry of blows, a monk may attack only with unarmed strikes or with a [[kama]], a [[quarterstaff]] or [[shuriken]] ([[dagger]] and [[handaxe]] don&#039;t work with Flurry of blows - the other special monk weapons, namely nunchaku, sai and siangham, are not coded into NWN2 in the official campaign).&lt;br /&gt;
&lt;br /&gt;
The Flurry of Blows mode can be activated as long as the weapon in your main hand is one of the monk weapons listed above, or unarmed strike. It can be activated even when the character is wearing armor, or carries a shield. However, wearing armor/shield negates the extra attacks, although the attack penalty still applies. E.g. If a level 1 monk activates Flurry of blows while wearing armor or carrying a shield, he gets a -2 attack penalty, but does not receive the extra attacks.&lt;br /&gt;
&lt;br /&gt;
===Unarmed strike===&lt;br /&gt;
At 1st level, a monk gains [[Improved Unarmed Strike]] as a bonus feat. In addition, a Monk does more damage than other characters with unarmed attacks, and can deal lethal damage with his fists.&lt;br /&gt;
&lt;br /&gt;
===Stunning Fist===&lt;br /&gt;
At 1st level, a monk gains [[Stunning Fist]] as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
A monk of 2nd level or higher can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
===Deflect Arrows===&lt;br /&gt;
A monk of 2nd level or highter can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against a difficulty class of 20. As long as the monk is not caught flat-footed, the chance to deflect an arrow is automatically applied to the first missile attack in any given round.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
At 3rd level, a monk gains an enhancement bonus to his speed. A monk in armor (even light armor) loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
===Still mind===&lt;br /&gt;
A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of [[enchantment]], since his meditation and training improve his resistance to mind-affecting attacks.&lt;br /&gt;
&lt;br /&gt;
===Ki Strike===&lt;br /&gt;
At 4th level, a monk&#039;s unarmed attacks are empowered with &#039;&#039;ki&#039;&#039;. His unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with [[damage reduction]]. &#039;&#039;Ki&#039;&#039; strike improves with the character&#039;s monk level, becoming lawful for purposes of damage reduction at level 10 and adamantine for purposes of damage reduction at level 16. These effects stack, i.e. at 16th level the monk&#039;s attacks will be magical, lawful and adamantine, bypassing any resistances to these damage types.&lt;br /&gt;
&lt;br /&gt;
===Purity of body===&lt;br /&gt;
At 5th level, a monk gains control over his body&#039;s immune system. He gains immunity to all diseases.&lt;br /&gt;
&lt;br /&gt;
===Wholeness of body===&lt;br /&gt;
At 7th level or higher, a monk can heal his own wounds. He can heal a number of hit points of damage equal to twice his current monk level each day.&lt;br /&gt;
&lt;br /&gt;
===Improved Evasion===&lt;br /&gt;
At 9th level, a monk&#039;s evasion ability improves. He takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or fireball, and takes half damage on a failed save.&lt;br /&gt;
&lt;br /&gt;
===Diamond body===&lt;br /&gt;
At 11th level, a monk is in such firm control of his own metabolism that he gains immunity to [[poison (effect)|poisons]] of all kinds.&lt;br /&gt;
&lt;br /&gt;
===Greater Flurry===&lt;br /&gt;
At 11th level, a monk receives a second extra attack when using Flurry of Blows with unarmed strikes or his special monk weapons. The only weapons this works with (besides unarmed attack) are kama, quarterstaff or shuriken -- a dagger/handaxe/etc will not work with flurry, and the other special monk weapons, namely nunchaku, sai and saingham, are not coded into NWN2 in the official campaign.&lt;br /&gt;
&lt;br /&gt;
===Diamond soul===&lt;br /&gt;
At 13th level, a monk gains [[spell resistance]] equal to his current monk level + 10.&lt;br /&gt;
&lt;br /&gt;
===Quivering palm===&lt;br /&gt;
Starting at 15th level, a monk can set up fatal vibrations within the body of another creature once per day. Unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk&#039;s level + the monk&#039;s Wis modifier), it dies. Quivering Palm does not work on creatures that have immunity to critical hits. Creatures that have higher hit die or level than the monk are also immune to this ability.&lt;br /&gt;
&lt;br /&gt;
===Empty body===&lt;br /&gt;
At 19th level, a monk gains the ability to fade from sight twice per day. The monk gains a 50% concealment bonus for a number of rounds equal to his class level.&lt;br /&gt;
&lt;br /&gt;
===Perfect self===&lt;br /&gt;
The monk gains immunity to all mind-affecting spells and effects, and damage reduction 10/magic.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Monk&amp;diff=15669</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Monk&amp;diff=15669"/>
		<updated>2022-07-07T12:39:41Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Additional progressions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Feature&lt;br /&gt;
|HD = 8&lt;br /&gt;
|BAB = M&lt;br /&gt;
|Hsave = [[Fortitude]], [[Reflex]] &amp;amp; [[Will]].&lt;br /&gt;
|Lsave = NONE&lt;br /&gt;
|WP = [[Weapon proficiency (monk)|Monk]] ~ [[club]], [[crossbow, light|crossbow (light)]], [[crossbow, heavy|crossbow (heavy)]], [[dagger]], [[handaxe]], [[kama]], [[quarterstaff]], [[shuriken]], and [[sling]].&lt;br /&gt;
|AP = &#039;&#039;&#039;NONE&#039;&#039;&#039;&lt;br /&gt;
|skill = 4&lt;br /&gt;
|Cskill = [[Concentration]], [[Craft alchemy]], [[Craft trap]], [[Diplomacy]], [[Escape Artist]], [[Hide]], [[Listen]], [[Lore: Arcana]], [[Lore: Local]], [[Lore: Religion]], [[Move silently]], [[Parry]], [[Perform]], [[Sense Motive]], [[Spot]], and [[Tumble]]}}&lt;br /&gt;
&#039;&#039;&#039;Monk&#039;&#039;&#039; is a [[base class]] in [[NWN2]].&lt;br /&gt;
==Description==&lt;br /&gt;
The key feature of the monk is his ability to fight unarmed and unarmored. Thanks to his rigorous training, he can strike as hard as if he were armed and strike faster than a warrior with a sword. Though a monk casts no spells, he has a magic of his own. He channels a subtle energy, called &#039;&#039;ki&#039;&#039;, which allows him to perform amazing feats. The monk&#039;s best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness that allows him to dodge an attack even if he is not consciously aware of it. As a monk gains experience and power, his mundane and &#039;&#039;ki&#039;&#039;-oriented abilities grow, giving him more and more power over himself and, sometimes, over others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]] restrictions&#039;&#039;&#039;: Any [[lawful]] - a monk&#039;s training requires strict discipline.&lt;br /&gt;
*Ex-monks - A monk who becomes non-lawful cannot gain new levels as a monk but retains all monk abilities.&lt;br /&gt;
&lt;br /&gt;
Monks are not proficient with any armor or shields - many of the monk&#039;s special features have specific equipment-related conditions. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Additional progressions====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!Features gained!!Flurry of blows attack bonus!!Unarmed damage!!AC bonus!!Unarmored speed bonus (ft)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;1||[[#AC bonus|AC bonus]], [[Flurry of Blows]], [[Improved Unarmed Strike]], [[Stunning Fist]]|| align=&amp;quot;center&amp;quot; | -2/-2|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;2||[[Evasion]], [[Deflect Arrows]]|| align=&amp;quot;center&amp;quot; | -1/-1|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;3||[[#Still mind|Still mind]], [[Monk speed]]|| align=&amp;quot;center&amp;quot; | -0/-0|| align=&amp;quot;center&amp;quot; |1d6/1d4|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;4||[[#Ki Strike|Ki strike]] (Magic)|| align=&amp;quot;center&amp;quot; | +1/+1|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +0|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;5||[[Purity of Body]], AC Bonus +1|| align=&amp;quot;center&amp;quot; | +2/+2|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;6||Monks now get the choice between Improved Grapple, Improved Knockdown, or Improved Disarm|| align=&amp;quot;center&amp;quot; | +3/+3|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;7||[[Wholeness of Body]]|| align=&amp;quot;center&amp;quot; | +4/+4|| align=&amp;quot;center&amp;quot; |1d8/1d6|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;8|||| align=&amp;quot;center&amp;quot; | +5/+5/+0|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;9||[[Improved Evasion]]|| align=&amp;quot;center&amp;quot; | +6/+6/+1|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +1|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|10||Ki strike (Lawful), AC Bonus +2|| align=&amp;quot;center&amp;quot; | +7/+7/+2|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Diamond Body]], [[Greater Flurry]]|| align=&amp;quot;center&amp;quot; | +8/+8/+8/+3|| align=&amp;quot;center&amp;quot; |1d10/1d8|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +30&lt;br /&gt;
|-&lt;br /&gt;
|12|||| align=&amp;quot;center&amp;quot; | +9/+9/+9/+4|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|13||[[#Diamond soul|Diamond soul]]|| align=&amp;quot;center&amp;quot; | +9/+9/+9/+4|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|14|||| align=&amp;quot;center&amp;quot; | +10/+10/+10/+5|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +2|| align=&amp;quot;center&amp;quot; | +40&lt;br /&gt;
|-&lt;br /&gt;
|15||[[#Quivering palm|Quivering palm]], AC Bonus +3|| align=&amp;quot;center&amp;quot; | +11/+11/+11/+6/+1|| align=&amp;quot;center&amp;quot; |2d6/1d10|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|16||Ki strike (Adamantine)|| align=&amp;quot;center&amp;quot; | +12/+12/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|17|||| align=&amp;quot;center&amp;quot; | +12/+12/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +45&lt;br /&gt;
|-&lt;br /&gt;
|18|||| align=&amp;quot;center&amp;quot; | +13/+13/+13/+8/+3|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|19||[[#Empty body|Empty body]]|| align=&amp;quot;center&amp;quot; | +14/+14/+14/+9/+4|| align=&amp;quot;center&amp;quot; |2d8/2d6|| align=&amp;quot;center&amp;quot; | +3|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Perfect self]], AC Bonus +4|| align=&amp;quot;center&amp;quot; | +15/+15/+15/+10/+5|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|21|||| align=&amp;quot;center&amp;quot; | +15/+15/+15/+10/+5|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|22|||| align=&amp;quot;center&amp;quot; | +16/+16/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|23|||| align=&amp;quot;center&amp;quot; | +17/+17/+17/+12/+7/+2|| align=&amp;quot;center&amp;quot; |2d10/2d8|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|24|||| align=&amp;quot;center&amp;quot; | +18/+18/+18/+13/+8/+3|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +4|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Epic Bonus Feat|Bonus feat]], AC Bonus +5|| align=&amp;quot;center&amp;quot; | +18/+18/+18/+13/+8/+3|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|26|||| align=&amp;quot;center&amp;quot; | +19/+19/+19/+14/+9/+4|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|27|||| align=&amp;quot;center&amp;quot; | +20/+20/+20/+15/+10/+5|| align=&amp;quot;center&amp;quot; |3d8/2d10|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|28|||| align=&amp;quot;center&amp;quot; | +21/+21/+21/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|29|||| align=&amp;quot;center&amp;quot; | +21/+21/+21/+16/+11/+6/+1|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +5|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|-&lt;br /&gt;
|30||[[Epic Bonus Feat|Bonus feat]], AC Bonus +6|| align=&amp;quot;center&amp;quot; | +22/+22/+22/+17/+12/+7/+2|| align=&amp;quot;center&amp;quot; |3d10/3d8|| align=&amp;quot;center&amp;quot; | +6|| align=&amp;quot;center&amp;quot; | +50&lt;br /&gt;
|}&lt;br /&gt;
*A monk&#039;s [[Flurry of blows|flurry of blows attack bonus]] is still affected by multiclassing. Characters may gain additional attacks by taking a higher [[BAB]] progression class (e.g. [[fighter]] levels), or reduced attacks from taking a lower BAB progression class (e.g. [[wizard]] levels).&lt;br /&gt;
&lt;br /&gt;
*The first unarmed damage stat is for medium size, and the second stats is from small size.&lt;br /&gt;
**Unarmed damage for (potential) large monks in game is larger than for medium sized monks (eg. 6d6 on levels 28-29).&lt;br /&gt;
&lt;br /&gt;
===AC bonus===&lt;br /&gt;
A monk has a sixth sense that lets his avoid even unanticipated attacks. When unarmored, the monk adds his Wisdom bonus (if any) to his AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). He loses these bonuses when he is immobilized or helpless, when he wears any armor, or when he carries a shield.&lt;br /&gt;
&lt;br /&gt;
===Flurry of blows===&lt;br /&gt;
When unarmored, a monk may strike with a [[Flurry of Blows]] at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. When using flurry of blows, a monk may attack only with unarmed strikes or with a [[kama]], a [[quarterstaff]] or [[shuriken]] ([[dagger]] and [[handaxe]] don&#039;t work with Flurry of blows - the other special monk weapons, namely nunchaku, sai and siangham, are not coded into NWN2 in the official campaign).&lt;br /&gt;
&lt;br /&gt;
The Flurry of Blows mode can be activated as long as the weapon in your main hand is one of the monk weapons listed above, or unarmed strike. It can be activated even when the character is wearing armor, or carries a shield. However, wearing armor/shield negates the extra attacks, although the attack penalty still applies. E.g. If a level 1 monk activates Flurry of blows while wearing armor or carrying a shield, he gets a -2 attack penalty, but does not receive the extra attacks.&lt;br /&gt;
&lt;br /&gt;
===Unarmed strike===&lt;br /&gt;
At 1st level, a monk gains [[Improved Unarmed Strike]] as a bonus feat. In addition, a Monk does more damage than other characters with unarmed attacks, and can deal lethal damage with his fists.&lt;br /&gt;
&lt;br /&gt;
===Stunning Fist===&lt;br /&gt;
At 1st level, a monk gains [[Stunning Fist]] as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
A monk of 2nd level or higher can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
===Deflect Arrows===&lt;br /&gt;
A monk of 2nd level or highter can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against a difficulty class of 20. As long as the monk is not caught flat-footed, the chance to deflect an arrow is automatically applied to the first missile attack in any given round.&lt;br /&gt;
&lt;br /&gt;
===Fast movement===&lt;br /&gt;
At 3rd level, a monk gains an enhancement bonus to his speed. A monk in armor (even light armor) loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
===Still mind===&lt;br /&gt;
A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of [[enchantment]], since his meditation and training improve his resistance to mind-affecting attacks.&lt;br /&gt;
&lt;br /&gt;
===Ki Strike===&lt;br /&gt;
At 4th level, a monk&#039;s unarmed attacks are empowered with &#039;&#039;ki&#039;&#039;. His unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with [[damage reduction]]. &#039;&#039;Ki&#039;&#039; strike improves with the character&#039;s monk level, becoming lawful for purposes of damage reduction at level 10 and adamantine for purposes of damage reduction at level 16. These effects stack, i.e. at 16th level the monk&#039;s attacks will be magical, lawful and adamantine, bypassing any resistances to these damage types.&lt;br /&gt;
&lt;br /&gt;
===Purity of body===&lt;br /&gt;
At 5th level, a monk gains control over his body&#039;s immune system. He gains immunity to all diseases.&lt;br /&gt;
&lt;br /&gt;
===Improved Knockdown===&lt;br /&gt;
At 6th level, a monk receives both the [[knockdown]] and [[improved knockdown]] feats for free, ignoring prerequisites.&lt;br /&gt;
&lt;br /&gt;
===Wholeness of body===&lt;br /&gt;
At 7th level or higher, a monk can heal his own wounds. He can heal a number of hit points of damage equal to twice his current monk level each day.&lt;br /&gt;
&lt;br /&gt;
===Improved Evasion===&lt;br /&gt;
At 9th level, a monk&#039;s evasion ability improves. He takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or fireball, and takes half damage on a failed save.&lt;br /&gt;
&lt;br /&gt;
===Diamond body===&lt;br /&gt;
At 11th level, a monk is in such firm control of his own metabolism that he gains immunity to [[poison (effect)|poisons]] of all kinds.&lt;br /&gt;
&lt;br /&gt;
===Greater Flurry===&lt;br /&gt;
At 11th level, a monk receives a second extra attack when using Flurry of Blows with unarmed strikes or his special monk weapons. The only weapons this works with (besides unarmed attack) are kama, quarterstaff or shuriken -- a dagger/handaxe/etc will not work with flurry, and the other special monk weapons, namely nunchaku, sai and saingham, are not coded into NWN2 in the official campaign.&lt;br /&gt;
&lt;br /&gt;
===Diamond soul===&lt;br /&gt;
At 13th level, a monk gains [[spell resistance]] equal to his current monk level + 10.&lt;br /&gt;
&lt;br /&gt;
===Quivering palm===&lt;br /&gt;
Starting at 15th level, a monk can set up fatal vibrations within the body of another creature once per day. Unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk&#039;s level + the monk&#039;s Wis modifier), it dies. Quivering Palm does not work on creatures that have immunity to critical hits. Creatures that have higher hit die or level than the monk are also immune to this ability.&lt;br /&gt;
&lt;br /&gt;
===Empty body===&lt;br /&gt;
At 19th level, a monk gains the ability to fade from sight twice per day. The monk gains a 50% concealment bonus for a number of rounds equal to his class level.&lt;br /&gt;
&lt;br /&gt;
===Perfect self===&lt;br /&gt;
The monk gains immunity to all mind-affecting spells and effects, and damage reduction 10/magic.&lt;br /&gt;
[[Category:Playable Class]]&lt;br /&gt;
[[Category:Base classes]]&lt;br /&gt;
[[Category:Combat classes]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Hunter_(Ranger_Class_Kit)&amp;diff=15668</id>
		<title>Hunter (Ranger Class Kit)</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Hunter_(Ranger_Class_Kit)&amp;diff=15668"/>
		<updated>2022-07-07T12:36:32Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Kit Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elf_Hunter.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
This kit is not available at character creation and must be unlocked by meeting special requirements, listed below. This kit has 10 available levels.&lt;br /&gt;
&lt;br /&gt;
A ranger with this kit cannot cast spells.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A Hunter is someone who fights with cunning and guile, they utilize dexterity and speed to sneak up on their opponent or face them head on.&lt;br /&gt;
&lt;br /&gt;
A Hunter is a cunning fighter that can dispatch his opponents before they even see him, or if he so chooses, can meet them face to face.&lt;br /&gt;
&lt;br /&gt;
Hunters are loners in a wild world. They fend for themselves, live by themselves, and their might is matched by none in their forests.&lt;br /&gt;
&lt;br /&gt;
A Hunter is exactly what their namesake implies, they hunt, whether their prey be animal or elf, orc or dragon, they always find it, and they always kill or capture it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Class: Ranger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kit Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude, Reflex&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A hunter gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A hunter gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 6 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Concentration, Craft (alchemy, armor, trap, weapon), Disable Device, Heal, Hide, Listen, Lore (Dungeoneering, Geography, Nature, Local, Religion), Move Silently, Parry, Search, Set Trap, Spot, and Survival.&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: Ranger spellcasting is forfeited.&lt;br /&gt;
&lt;br /&gt;
===Kit Feats===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Hunter Trapping, Trapfinding&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fast Movement&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Uncanny Dodge&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Extra Favored Enemy I&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rapid Shot&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Extra Favored Enemy II&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Manyshot &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Bonus Feats: The hunter adds a number of trap-enhancing choices to the ranger&#039;s bonus-feat-list.&lt;br /&gt;
&lt;br /&gt;
- Trapfinding&lt;br /&gt;
A Hunter can use the search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. A Hunter can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Barbed Traps: &lt;br /&gt;
&lt;br /&gt;
Perequisites: Hunter Trapping&lt;br /&gt;
&lt;br /&gt;
Specifics: A quarry who sets of a trap without succeeding the reflex saving throw is now slowed by barbs specifically designed to impair its movement. The slow effect lasts for one round per four hunter levels and is always three rounds minimally. If the target succeeds the reflex throw saving throw the slow effect is still applied but only for two rounds.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entangling Traps:&lt;br /&gt;
&lt;br /&gt;
Perequisites: Hunter Trapping&lt;br /&gt;
&lt;br /&gt;
Specifics: A quarry who sets of a trap without succeeding the reflex saving throw is now entangled. The entanglement lasts for one round per four hunter levels and is always three rounds minimally.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poisoned Traps:&lt;br /&gt;
&lt;br /&gt;
Perequisites: Hunter Trapping&lt;br /&gt;
&lt;br /&gt;
Specifics: You add a poison to your traps. The Poison is applied if the target fails the reflex saving throw. The Poison DC scales to 14, 17 21,24,27 and 30, whenever the reflex saving throw&#039;s DC reaches this threshold. The base poison DC is 10. All poisons do constitution damage.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic&lt;br /&gt;
&lt;br /&gt;
== Hunter Trapping ==&lt;br /&gt;
&lt;br /&gt;
Specifics: A hunter can lay down an improvised trap once every turn. A trap does 1d6 piercing damage for every ranger level, with a reflex save to halve the damage. The reflex save is 10, +1 for every five hunter levels, and +1 for every five ranks in the craft trap skill. The number of traps a hunter can have active at the same time is one for every 10 ranger levels. The maximum number is four, the first trap being granted at level one, the second at level 10, and so on. Higher level hunters gain a progressing cooldown reduction and so are able to lay traps more quickly. At levels 6, 10 and 14 ten seconds are deducted. And from 14 onwards the cooldown is reduced by one round for every four levels, finally reaching one round at level 30.&lt;br /&gt;
&lt;br /&gt;
Use: Selected&lt;br /&gt;
&lt;br /&gt;
== Extra Favored Enemy ==&lt;br /&gt;
&lt;br /&gt;
Specifics: You may select an additional Favored Enemy feat at hunter level 4 and 9. These stack with your progression as a ranger.&lt;br /&gt;
&lt;br /&gt;
Use: Selected through conversation&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
- Hunter Trapping&#039;s cool down reduction is not properly displayed, it starts the timer at 60 seconds only in the end it deducts the reduced cool down. So if you are supposed to have a 10 seconds reduced cool down it will simply be available again once it hits the 10 seconds remaining cool down.&lt;br /&gt;
&lt;br /&gt;
- The traps saving throw DCs are not displayed, however you can look at them by trying to disable your own traps.&lt;br /&gt;
&lt;br /&gt;
- It is also not displayed if enemies fail their saving throws or not, neither for the trap itself nor for the poison they might apply if the Poisoned Traps feat was selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael and thorough testing by the Quality Control Team.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gameplay Notes: fast movement is granted per travel domain feat, so it doesn&#039;t stack with Barbarian fast movement.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Whirling_Dervish&amp;diff=15667</id>
		<title>Whirling Dervish</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Whirling_Dervish&amp;diff=15667"/>
		<updated>2022-07-07T12:26:54Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Class Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Dervish.png|thumb|339x339px]]&lt;br /&gt;
Some rogues and monks, especially those that belong to the Ciphers of the Transcendent Order in Sigil, choose to concentrate on their movement and speed rather than on raw damage. &lt;br /&gt;
&lt;br /&gt;
For those interested in following this school of thought, the Whirling Dervishes are an excellent choice.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Dodge]], [[Mobility]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Hide]] 8, [[Move Silently]] 8, [[Tumble]] 8&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&amp;lt;strong&amp;gt;Hit Die:&amp;lt;/strong&amp;gt; d6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:&amp;lt;/strong&amp;gt; Medium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;High Saves:&amp;lt;/strong&amp;gt; [http://nwn2.wikia.com/wiki/Reflex Reflex]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Weapon Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor Proficiencies:&amp;lt;/strong&amp;gt; None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Skill Points:&amp;lt;/strong&amp;gt; 6 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Class Skills:&amp;lt;/strong&amp;gt; [[Appraise]], [[Bluff]], [[Concentration]], [[craft armor|Craft Armor]], [[craft trap|Craft Trap]], [[craft weapon|Craft Weapon]], [[Hide]], [[Move Silently]], [[Open Lock]], [[Search]],  [[Set Trap]], [[Spot]],[[Tumble]], [[Use Magic Device]], [[Perform]], [[Lore Nobility]], [[Lore Local]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Evasion]], Bonus Feat (skill focus) x3&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Spring Attack]], [[Sneak Attack]] +1d6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Critical Sense (+1 attack bonus)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Expert Tumbling&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Whirlwind Attack]], [[Sneak Attack]] +2d6&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Bonus Feat (skill focus) x3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Defensive Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[Sneak Attack]] +3d6&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Minor Teleportation, Critical Sense (+2 attack bonus), Springboard &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bonus Feat ====&lt;br /&gt;
Specifics: The Whirling Dervish may choose any Skill Focus feat as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
==== Critical Sense ====&lt;br /&gt;
Specifics: At 4th level the Whirling Dervish improves her understanding of how best to attack to her foe. She gains a +1 bonus to attack rolls which improves to +2 at 10th.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Expert Tumbling ====&lt;br /&gt;
Specifics: At 5th level the Whirling Dervish gains the ability to use her tumbling skills to better avoid being hit in combat. She gains a +1 Dodge AC bonus.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
==== Minor Teleportation ====&lt;br /&gt;
Specifics: At tenth level, the Whirling Dervish gains the supernatural ability to disappear from sight and travel a short distance without the enemy finding her (equal to the ethereal jaunt spell for 10 rounds). The Whirling Dervish may do this two times per day.&lt;br /&gt;
&lt;br /&gt;
Use: Selected.&lt;br /&gt;
&lt;br /&gt;
Springboard &lt;br /&gt;
The Whirling Dervish somersaults into the air, bouncing off any foes in her way to pass beyond them nimbly and gaining a +4 Dodge Bonus to AC for 2 rounds. In addition, any foes he touches during these gymnastics must pass a fortitude save (DC: 10 + WD level + Dex mod.) or be stunned for two rounds. The Whirling Dervish may use this ability as often as once per minute as long as she is wearing light or no armor and is unencumbered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Wilderness_Stalker&amp;diff=15666</id>
		<title>Wilderness Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Wilderness_Stalker&amp;diff=15666"/>
		<updated>2022-07-07T12:18:37Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.237: /* Class Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Description ==&lt;br /&gt;
[[File:Wildernessstalker.png|thumb|320x320px]]&lt;br /&gt;
The wilderness is unforgiving, and the ability to find food often means the difference between survival and starvation. The best hunters, wilderness stalkers, are consummate trackers with an instinctive knowledge of their wilderness territories.&lt;br /&gt;
&lt;br /&gt;
Scouts are the most likely candidates to become wilderness stalkers, but rogues are well represented, and the prestige class attracts a fair number of multiclass barbarians and rangers who qualify.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; [[Track]], [[Sneak Attack]] 1d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; [[Listen]] 8, [[Spot]] 8, [[Survival]] 8&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light)|Light Armor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; [[Craft Armor]], [[Craft Weapon]], [[Heal (skill)|Heal]], [[Hide]], [[Intimidate]], [[Listen]], Lore, [[Move Silently]],  [[Spot]], [[Survival]], [[Tumble]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level !! Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Sneak Attack]] +1d6&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Swift Tracker]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Dodge +1 AC&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Sneak Attack]] +2d6&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Camouflage]]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Dodge +2 AC&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Sneak Attack]] +3d6, Outdoor HiPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dodge AC ====&lt;br /&gt;
Specifics: At 4th level, a wilderness stalker gains a +1 dodge bonus to AC. This bonus improves to +2 at 8th level. A wilderness stalker loses this bonus when wearing medium or heavy armor or when encumbered.&lt;br /&gt;
&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.237</name></author>
	</entry>
</feed>