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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.202.179</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T08:13:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Master_Alchemist&amp;diff=9183</id>
		<title>Master Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Master_Alchemist&amp;diff=9183"/>
		<updated>2020-07-26T16:00:58Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.179: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Master_alchemist.jpg|thumb|322px]]The master alchemist is a spellcaster who specializes in producing potions and elixirs that reproduce the effects of spells of 4th level or higher. Even spellcasters who dabble in alchemy gain the ability to improve the rate at which they can produce potions, which for adventuring spellcasters can reduce the amount of time they must spend preparing for their next quest. At its highest levels , the alchemist prestige class allows spellcasters to create potions that reproduce some of the most powerful magical effects available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Craft Alchemy 10 ranks, Spellcraft 10 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Brew Potion, Skill Focus Craft Alchemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d4&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Low&lt;br /&gt;
&lt;br /&gt;
- High Saves: Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Master Alchemist gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Master Alchemist  gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Appraise, Craft Alchemy, Craft Armor, Craft Weapon, Concentration, Lore (Arcana), Lore (Local), Spellcraft, Use Magic Device&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: When a new master alchemist level is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before he became a master alchemist, he must decide to which class to add the levels of master alchemist to for the purpose of determining spells per day.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 Spellcasting Progression, Master Brewer, Alchemist Brew&amp;lt;br /&amp;gt;2: Advanced Brewing&amp;lt;br /&amp;gt;3: Alchemical Fire Mastery&amp;lt;br /&amp;gt;4: &amp;lt;br /&amp;gt;5: Unrivalled Brewer&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Master Brewer&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 1&amp;lt;br /&amp;gt;Specifics: When using the Alchemists elixir brewing or brew potion ability you are able to brew potions / elixirs at 85% of the normal ingredient cost.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Alchemist Brew&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 1&amp;lt;br /&amp;gt;Specifics: When on the next spell cast will be brewed into a potion, provided there is an empty vessel to store it in. The Master Alchemist class gains access to a second brewing ability, alchemist brewing, through which he can brew elixirs. Elixirs scale to the alchemist&#039;s casterlevel, except for a select few spells which are capped on grounds of server policy. The maximum casterlevel supported is 30. Minimum casterlevel available for any craftable spell is 10. A Master Alchemist may choose at which casterlevel to brew his elixirs. But not his regular potions. His cost reduction feats apply for both elixirs and potions. &lt;br /&gt;
When imbibing elixirs toxic effects may occur. These vary depending on the level of toxicity and previous potions imbibed. The more toxic, the harsher the effect. If this occurs in combat it may severely incapacitate you, leading to death. In most cases you will be able to safely imbibe two elixirs. You will however need to consult with your local master alchemist if this is safe or will likely lead to trouble. Some elixirs don&#039;t combine well with others...&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Brewing&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 2&amp;lt;br /&amp;gt;Specifics: The Master Alchemist may ignore the level 3 limit for elixir brewing, extending it with his class level, up to +4.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Alchemical Fire Mastery&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 3&amp;lt;br /&amp;gt;Specifics: Once per day the Master Alchemist may create a number of perfected alchemical fire grenades equal to half of his master alchemist levels +1. These cost 150 gp per grenade.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Unrivalled Brewer&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 5&amp;lt;br /&amp;gt;Specifics: When using the Alchemists elixir brewing or brew potion ability you are now able to brew potions / elixirs at 70% of the normal ingredient cost. You also become immune to the toxins present in elixirs.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&#039;&#039;&#039;Most custom paladin spells cant be brewed into elixirs or potions. Therefore Master Alchemist is a very poor choice for paladins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Master Alchemist has only access to Lore Arcana and Lore Local as class skills. Currently his class skills also include Appraise and Use Magic Item (!).&lt;br /&gt;
Advanced Brewing allows to extend the spell level of elexiers beyond the 3rd spell grade up to the 7th spell grade (with 4 MA levels).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.179</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Master_Alchemist&amp;diff=9182</id>
		<title>Master Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Master_Alchemist&amp;diff=9182"/>
		<updated>2020-07-26T15:57:32Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.179: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Master_alchemist.jpg|thumb|322px]]The master alchemist is a spellcaster who specializes in producing potions and elixirs that reproduce the effects of spells of 4th level or higher. Even spellcasters who dabble in alchemy gain the ability to improve the rate at which they can produce potions, which for adventuring spellcasters can reduce the amount of time they must spend preparing for their next quest. At its highest levels , the alchemist prestige class allows spellcasters to create potions that reproduce some of the most powerful magical effects available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: Craft Alchemy 10 ranks, Spellcraft 10 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Brew Potion, Skill Focus Craft Alchemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d4&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Low&lt;br /&gt;
&lt;br /&gt;
- High Saves: Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Master Alchemist gains no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Master Alchemist  gains no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Appraise, Craft Alchemy, Craft Armor, Craft Weapon, Concentration, Lore (Arcana), Lore (Local), Spellcraft, Use Magic Device&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: When a new master alchemist level is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before he became a master alchemist, he must decide to which class to add the levels of master alchemist to for the purpose of determining spells per day.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1:Features Gained&lt;br /&gt;
&lt;br /&gt;
1 Spellcasting Progression, Master Brewer, Alchemist Brew&amp;lt;br /&amp;gt;2: Advanced Brewing&amp;lt;br /&amp;gt;3: Alchemical Fire Mastery&amp;lt;br /&amp;gt;4: &amp;lt;br /&amp;gt;5: Unrivalled Brewer&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Master Brewer&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 1&amp;lt;br /&amp;gt;Specifics: When using the Alchemists elixir brewing or brew potion ability you are able to brew potions / elixirs at 85% of the normal ingredient cost.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Alchemist Brew&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 1&amp;lt;br /&amp;gt;Specifics: When on the next spell cast will be brewed into a potion, provided there is an empty vessel to store it in. The Master Alchemist class gains access to a second brewing ability, alchemist brewing, through which he can brew elixirs. Elixirs scale to the alchemist&#039;s casterlevel, except for a select few spells which are capped on grounds of server policy. The maximum casterlevel supported is 30. Minimum casterlevel available for any craftable spell is 10. A Master Alchemist may choose at which casterlevel to brew his elixirs. But not his regular potions. His cost reduction feats apply for both elixirs and potions. &lt;br /&gt;
When imbibing elixirs toxic effects may occur. These vary depending on the level of toxicity and previous potions imbibed. The more toxic, the harsher the effect. If this occurs in combat it may severely incapacitate you, leading to death. In most cases you will be able to safely imbibe two elixirs. You will however need to consult with your local master alchemist if this is safe or will likely lead to trouble. Some elixirs don&#039;t combine well with others...&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Advanced Brewing&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 2&amp;lt;br /&amp;gt;Specifics: The Master Alchemist may ignore the level 3 limit for elixir brewing, extending it with his class level, up to +4.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Alchemical Fire Mastery&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 3&amp;lt;br /&amp;gt;Specifics: Once per day the Master Alchemist may create a number of perfected alchemical fire grenades equal to half of his master alchemist levels +1. These cost 150 gp per grenade.&amp;lt;br /&amp;gt;Use: Selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Unrivalled Brewer&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Master Alchemist 5&amp;lt;br /&amp;gt;Specifics: When using the Alchemists elixir brewing or brew potion ability you are now able to brew potions / elixirs at 70% of the normal ingredient cost. You also become immune to the toxins present in elixirs.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&#039;&#039;&#039;Most custom paladin spells cant be brewed into elixirs or potions. Therefore Master Alchemist is a very poor choice for paladins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Master Alchemist has only access to Lore Arcana and Lore Local as class skills. Currently his class skills also include Appraise and Use Magic Item (!).&lt;br /&gt;
Advanced Brewing allows to extend the spell level of elexiers beyond the 3rd spell grade up to the 7th spell grade (with 4 MA levels).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.179</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Harper_Priest&amp;diff=9181</id>
		<title>Harper Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Harper_Priest&amp;diff=9181"/>
		<updated>2020-07-26T15:54:26Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.179: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some Harpers choose to pursue a closer relationship to the deities who inspired the creation of the Harpers.&lt;br /&gt;
[[File:Harperpriest.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any non-evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Diplomacy]] 4 ranks, [[Lore: Arcana]] 4 ranks, [[Lore: Religion]] 8 ranks, [[Spellcraft]] 8 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feats]]&#039;&#039;&#039;: [[Alertness]], [[Iron Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast 3rd-[[Spell_level|level]] [[divine]] spells (except Ranger and Paladin, see [[Harper Scout]]).&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base_attack_bonus| Base Attack Bonus]]:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (simple)|Simple]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]] (not including [[Tower Shield Proficiency|Tower Shields]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; All crafting skills, [[Diplomacy]], [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], All Lore skills, [[Listen]], [[Perform]], [[Sense motive]], [[Spellcraft]], [[Spot]], [[Tumble]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Spellcasting Progression, [[#Blessing|Blessing]], [[#Harper&#039;s knowledge|Harper&#039;s Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Blessing|Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[#Blessing|Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Greater Blessing|Greater Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Greater Blessing|Greater Blessing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting Progression===&lt;br /&gt;
A Harper priest&#039;s training focuses on magic. Thus, when a character gains a new level of Harper priest, she gains new spells per day as if she had also gained a level in whatever divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).&lt;br /&gt;
&lt;br /&gt;
=== Harper&#039;s Knowledge ===&lt;br /&gt;
Like a bard, a Harper Priest has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper Priest has bard levels, her Harper Priest levels and bard levels stack for the purpose of using bardic knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Blessing ===&lt;br /&gt;
At level 1,2 and 3, a Harper priest may choose one blessing from the list of blessings below. &lt;br /&gt;
&lt;br /&gt;
* Deneir&#039;s Eye: the Harper Priest gains a +3 sacred bonus to [[saving throw]]s against traps.  This is a [[supernatural ability]].&lt;br /&gt;
* Lliira&#039;s Heart: the Harper Priest gains a +2 sacred bonus to saving throws against mind-affecting spells.  This is a supernatural ability.&lt;br /&gt;
* Tymora&#039;s Smile: once per day, the Harper Priest or a target receives a +2 sacred bonus on all saving throws for 5 turns.  This is a supernatural ability.&lt;br /&gt;
* Mystra&#039;s Boon: the Harper Priest gains a +2 sacred bonus on all saves against spells.&lt;br /&gt;
* Silvanus&#039;s Calm: the Harper Priest gets the Combat Focus feat.&lt;br /&gt;
* Mielikki&#039;s Forest Hunter: Swift Tracker (requires Track)&lt;br /&gt;
* Oghma&#039;s Greatest Book, Volume III: +10 on knowledge checks for 5 minutes, 1/day, Reqs: Intelligence 13&lt;br /&gt;
* Selûne&#039;s Radiance: Turn Undead Progression (requires Turn Undead to be useful)&lt;br /&gt;
* Lurue&#039;s voice: Animal Companion Progression (requires an Animal Companion to be useful)&lt;br /&gt;
&lt;br /&gt;
=== Greater Blessing ===&lt;br /&gt;
At level 4 and 5 a Harper Priest may choose one greater blessing from the list of Greater blessings below. Instead of a Greater blessing he may pick a Lesser blessing.&lt;br /&gt;
&lt;br /&gt;
* Eldath&#039;s Soothing Pool: This spell conjures a magical pool of water. All friendly creatures staying near the fountain gain fast healing 5, are cured from any disease and are immune to all mind affecting spells.&lt;br /&gt;
&lt;br /&gt;
Duration : 1 round /caster level.&lt;br /&gt;
&lt;br /&gt;
* Lliira&#039;s candle of calm (1/day):&lt;br /&gt;
**Level : 6&lt;br /&gt;
**School : Evocation&lt;br /&gt;
**Target: all creatures in a 70 feet radius.&lt;br /&gt;
**Saving Throw: Will negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
This spell conjures a lit magical candle, all creatures in a 70 feet radius must make a will saving throw. If they fail they are blind for 1d4 rounds and take a -5 AB penalty for 1 round/CL, if not they take a -5 AB for 2 rounds, then -4 AB for 2 rounds, -3 AB for 2 rounds, -2 AB for 2 rounds, -1 AB for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
* Milil&#039;s Forgotten Melody (1/day):&lt;br /&gt;
**Level : 5&lt;br /&gt;
**School : Enchantment&lt;br /&gt;
**Target: 1 to 4 creatures in a Colossal area.&lt;br /&gt;
**Saving Throw: Will negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
To set this spell in motion, the caster sings the first phrase or the chorus of a tuneful, catchy song. Those potentially affected by the forgotten melody must each make a successful will saving throw at a -4 penalty or become obsessed with that song. Those affected cannot get the song out of their beads until they finish it, and they worry the lyrics around in their minds over and over, trying to remember them and complete the song. While trying to finish the song, those affected cannot cast spells or use psionic abilities since they cannot focus on any other intense mental activity other than finishing the song. This spell is especially devastating to very intelligent beings, since it subverts their ability to concentrate intensely. The duration is determined by the intelligence of the individual affected: beings who fail their saving throws are affected for a number of rounds equal to their intelligence modifier minus their wisdom modifier (a negative wisdom modifier will make the spell last longer).&lt;br /&gt;
&lt;br /&gt;
* Mystra&#039;s Secret Spell Stash: Magic Missile, cast at your CL (infinite times/day).&lt;br /&gt;
Reqs: Intelligence 13 -&amp;gt; apparently these Magic Missiles are not stopped by the Shield spell; tough they are stopped by a failed check against Spell Resistance.&lt;br /&gt;
&lt;br /&gt;
* Shaundakul&#039;s binding:&lt;br /&gt;
**Level : 6&lt;br /&gt;
**Target: One Creature&lt;br /&gt;
**Saving Throw: Reflex negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
Calling upon the power of elemental air, you encircle the target in whipping winds. The subject can act normally, but it cannot move from its current location. The winds carry its voice away, so it can speak but cannot be heard, and it cannot hear anything but the roar of the winds. Furthermore, no sonic or language dependent spells or effects can be cast into or out of the winds though spells cast by you upon yourself function normally).&lt;br /&gt;
&lt;br /&gt;
Specifics : Your movespeed is reduced to 0, you are silenced and incur a concentration penalty equal to the caster&#039;s caster level.&lt;br /&gt;
&lt;br /&gt;
* Tymora&#039;s Luck Rabbit&lt;br /&gt;
**spell level : 5&lt;br /&gt;
**Target : 1 creature&lt;br /&gt;
**Duration : 10 min/level&lt;br /&gt;
&lt;br /&gt;
**The spell target gains a bonus to natural armor equal to the caster level /5, capped at 4, +1 to all saving throws, +2 at CL 20 and +1 to all skills.&lt;br /&gt;
&lt;br /&gt;
**Reqs: Dexterity 13&lt;br /&gt;
&lt;br /&gt;
* Seldarine&#039;s Gift: You can summon forth a +5 magic longbow, mighty 5, the bow cannot be given and dissapears at the end of the day. You also gain the elven weapon proficiency for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.179</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Harper_Priest&amp;diff=9180</id>
		<title>Harper Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Harper_Priest&amp;diff=9180"/>
		<updated>2020-07-26T15:54:12Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.179: /* Class Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some Harpers choose to pursue a closer relationship to the deities who inspired the creation of the Harpers.&lt;br /&gt;
[[File:Harperpriest.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any non-evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Diplomacy]] 4 ranks, [[Lore: Arcana]] 4 ranks, [[Lore: Religion]] 8 ranks, [[Spellcraft]] 8 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feats]]&#039;&#039;&#039;: [[Alertness]], [[Iron Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast 3rd-[[Spell_level|level]] [[divine]] spells (except Ranger and Paladin, see [[Harper Scout]]).&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Base_attack_bonus| Base Attack Bonus]]:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; [[Fortitude]], [[Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; [[Weapon Proficiency (simple)|Simple]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]] (not including [[Tower Shield Proficiency|Tower Shields]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int [[Ability_modifier| modifier]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; All crafting skills, [[Diplomacy]], [[Concentration]], [[Diplomacy]], [[Heal_(skill)|Heal]], All Lore skills, [[Listen]], [[Perform]], [[Sense motive]], [[Spellcraft]], [[Spot]], [[Tumble]]&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Spellcasting Progression, [[#Blessing|Blessing]], [[#Harper&#039;s knowledge|Harper&#039;s Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Blessing|Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[#Blessing|Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Greater Blessing|Greater Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Greater Blessing|Greater Blessing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
A Harper priest&#039;s training focuses on magic. Thus, when a character gains a new level of Harper priest, she gains new spells per day as if she had also gained a level in whatever divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).&lt;br /&gt;
&lt;br /&gt;
=== Harper&#039;s Knowledge ===&lt;br /&gt;
Like a bard, a Harper Priest has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper Priest has bard levels, her Harper Priest levels and bard levels stack for the purpose of using bardic knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Blessing ===&lt;br /&gt;
At level 1,2 and 3, a Harper priest may choose one blessing from the list of blessings below. &lt;br /&gt;
&lt;br /&gt;
* Deneir&#039;s Eye: the Harper Priest gains a +3 sacred bonus to [[saving throw]]s against traps.  This is a [[supernatural ability]].&lt;br /&gt;
* Lliira&#039;s Heart: the Harper Priest gains a +2 sacred bonus to saving throws against mind-affecting spells.  This is a supernatural ability.&lt;br /&gt;
* Tymora&#039;s Smile: once per day, the Harper Priest or a target receives a +2 sacred bonus on all saving throws for 5 turns.  This is a supernatural ability.&lt;br /&gt;
* Mystra&#039;s Boon: the Harper Priest gains a +2 sacred bonus on all saves against spells.&lt;br /&gt;
* Silvanus&#039;s Calm: the Harper Priest gets the Combat Focus feat.&lt;br /&gt;
* Mielikki&#039;s Forest Hunter: Swift Tracker (requires Track)&lt;br /&gt;
* Oghma&#039;s Greatest Book, Volume III: +10 on knowledge checks for 5 minutes, 1/day, Reqs: Intelligence 13&lt;br /&gt;
* Selûne&#039;s Radiance: Turn Undead Progression (requires Turn Undead to be useful)&lt;br /&gt;
* Lurue&#039;s voice: Animal Companion Progression (requires an Animal Companion to be useful)&lt;br /&gt;
&lt;br /&gt;
=== Greater Blessing ===&lt;br /&gt;
At level 4 and 5 a Harper Priest may choose one greater blessing from the list of Greater blessings below. Instead of a Greater blessing he may pick a Lesser blessing.&lt;br /&gt;
&lt;br /&gt;
* Eldath&#039;s Soothing Pool: This spell conjures a magical pool of water. All friendly creatures staying near the fountain gain fast healing 5, are cured from any disease and are immune to all mind affecting spells.&lt;br /&gt;
&lt;br /&gt;
Duration : 1 round /caster level.&lt;br /&gt;
&lt;br /&gt;
* Lliira&#039;s candle of calm (1/day):&lt;br /&gt;
**Level : 6&lt;br /&gt;
**School : Evocation&lt;br /&gt;
**Target: all creatures in a 70 feet radius.&lt;br /&gt;
**Saving Throw: Will negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
This spell conjures a lit magical candle, all creatures in a 70 feet radius must make a will saving throw. If they fail they are blind for 1d4 rounds and take a -5 AB penalty for 1 round/CL, if not they take a -5 AB for 2 rounds, then -4 AB for 2 rounds, -3 AB for 2 rounds, -2 AB for 2 rounds, -1 AB for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
* Milil&#039;s Forgotten Melody (1/day):&lt;br /&gt;
**Level : 5&lt;br /&gt;
**School : Enchantment&lt;br /&gt;
**Target: 1 to 4 creatures in a Colossal area.&lt;br /&gt;
**Saving Throw: Will negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
To set this spell in motion, the caster sings the first phrase or the chorus of a tuneful, catchy song. Those potentially affected by the forgotten melody must each make a successful will saving throw at a -4 penalty or become obsessed with that song. Those affected cannot get the song out of their beads until they finish it, and they worry the lyrics around in their minds over and over, trying to remember them and complete the song. While trying to finish the song, those affected cannot cast spells or use psionic abilities since they cannot focus on any other intense mental activity other than finishing the song. This spell is especially devastating to very intelligent beings, since it subverts their ability to concentrate intensely. The duration is determined by the intelligence of the individual affected: beings who fail their saving throws are affected for a number of rounds equal to their intelligence modifier minus their wisdom modifier (a negative wisdom modifier will make the spell last longer).&lt;br /&gt;
&lt;br /&gt;
* Mystra&#039;s Secret Spell Stash: Magic Missile, cast at your CL (infinite times/day).&lt;br /&gt;
Reqs: Intelligence 13 -&amp;gt; apparently these Magic Missiles are not stopped by the Shield spell; tough they are stopped by a failed check against Spell Resistance.&lt;br /&gt;
&lt;br /&gt;
* Shaundakul&#039;s binding:&lt;br /&gt;
**Level : 6&lt;br /&gt;
**Target: One Creature&lt;br /&gt;
**Saving Throw: Reflex negates&lt;br /&gt;
**Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
Calling upon the power of elemental air, you encircle the target in whipping winds. The subject can act normally, but it cannot move from its current location. The winds carry its voice away, so it can speak but cannot be heard, and it cannot hear anything but the roar of the winds. Furthermore, no sonic or language dependent spells or effects can be cast into or out of the winds though spells cast by you upon yourself function normally).&lt;br /&gt;
&lt;br /&gt;
Specifics : Your movespeed is reduced to 0, you are silenced and incur a concentration penalty equal to the caster&#039;s caster level.&lt;br /&gt;
&lt;br /&gt;
* Tymora&#039;s Luck Rabbit&lt;br /&gt;
**spell level : 5&lt;br /&gt;
**Target : 1 creature&lt;br /&gt;
**Duration : 10 min/level&lt;br /&gt;
&lt;br /&gt;
**The spell target gains a bonus to natural armor equal to the caster level /5, capped at 4, +1 to all saving throws, +2 at CL 20 and +1 to all skills.&lt;br /&gt;
&lt;br /&gt;
**Reqs: Dexterity 13&lt;br /&gt;
&lt;br /&gt;
* Seldarine&#039;s Gift: You can summon forth a +5 magic longbow, mighty 5, the bow cannot be given and dissapears at the end of the day. You also gain the elven weapon proficiency for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.179</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Harper_Mage&amp;diff=9179</id>
		<title>Harper Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Harper_Mage&amp;diff=9179"/>
		<updated>2020-07-26T15:53:15Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.179: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Harper mage has two principal responsibilities: they aid the Harpers with spells and arcane knowledge, and they study, record, and pass on ancient lore.&lt;br /&gt;
[[File:Harpermage.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any non-evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Concentration]] 4 ranks, [[Lore: Arcana]] 8 ranks, [[Lore: Local]] 5 ranks, Lore: (Any other ) 4 ranks, [[Sense motive]] 2 ranks, [[Spellcraft]] 8 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feats]]&#039;&#039;&#039;: [[Alertness]], [[Iron Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast 3rd-[[Spell_level|level]] [[arcane]] spells ([[Wizard]], [[Sorcerer]] or [[Bard]]).&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
{{Class base features|hit die=4&lt;br /&gt;
|proficiencies=None&lt;br /&gt;
|skill pts=4&lt;br /&gt;
|class skills=All crafting skills, [[Bluff]], [[Concentration]], [[Diplomacy]], [[Disguise]], [[Heal_(skill)|Heal]], [[Hide]], all Lore skills, [[Listen]], [[Move Silently]], [[Perform]], [[Sense motive]], [[Spellcraft]], [[Spot]], [[Tumble]].&lt;br /&gt;
|BAB=Low&lt;br /&gt;
|high save=[[Will]]&lt;br /&gt;
|low save=[[Reflex]],[[Fortitude]]&lt;br /&gt;
}}&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Spellcasting Progression, [[#Harper&#039;s knowledge|Harper&#039;s Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Arcane theory|Arcane theory]], [[#Oghma&#039;s insight|Oghma&#039;s insight]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Extend Spell]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Mystra&#039;s Boon|Mystra&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Specialist|Specialist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting Progression ===&lt;br /&gt;
A Harper mage&#039;s training focuses on magic. Thus, when a character gains a new level of Harper mage, she gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, for example).&lt;br /&gt;
If a character had more than one arcane spellcasting class before she became a Harper mage, she must decide to which class she adds each level of Harper mage for purposes of determining spells per day when she adds the new level.&lt;br /&gt;
&lt;br /&gt;
=== Harper&#039;s Knowledge ===&lt;br /&gt;
Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Oghma&#039;s Insight ===&lt;br /&gt;
As lorekeepers, Harper mages develop a keen interest in many fields. The Harper mage gains a free Skill Focus feat in any one Lore skill.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Theory ===&lt;br /&gt;
At 2nd level, the Harper mage gains Skill Focus Spellcraft. This represents an introduction to theories of magic from other civilizations through study and preservation of old lore.&lt;br /&gt;
&lt;br /&gt;
=== Mystra&#039;s Boon ===&lt;br /&gt;
Harper mages gain a +2 insight bonus on all saves against magical effects.&lt;br /&gt;
&lt;br /&gt;
=== Specialist ===&lt;br /&gt;
At 5th level the Harper mage focuses his study on the spell school of his choice. The Harper Mage gains a Spell Focus feat.&lt;br /&gt;
&lt;br /&gt;
For clarity, the Harper Mage gains any of the first tier Spell Focus feats on a pop up menu after taking their 5th Harper Mage level. This feature cannot be used to take Greater or Epic Spell Focus feats. Closing this menu without making a selection will not give you another chance to open it and select a feat, so careful what you click.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.179</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Harper_Mage&amp;diff=9178</id>
		<title>Harper Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Harper_Mage&amp;diff=9178"/>
		<updated>2020-07-26T15:52:51Z</updated>

		<summary type="html">&lt;p&gt;162.158.202.179: /* Class Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Harper mage has two principal responsibilities: they aid the Harpers with spells and arcane knowledge, and they study, record, and pass on ancient lore.&lt;br /&gt;
[[File:Harpermage.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&#039;&#039;&#039;[[Alignment]]&#039;&#039;&#039;: Any non-evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skills]]&#039;&#039;&#039;: [[Concentration]] 4 ranks, [[Lore: Arcana]] 8 ranks, [[Lore: Local]] 5 ranks, Lore: (Any other ) 4 ranks, [[Sense motive]] 2 ranks, [[Spellcraft]] 8 ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[:Category:Feats|Feats]]&#039;&#039;&#039;: [[Alertness]], [[Iron Will]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Able to cast 3rd-[[Spell_level|level]] [[arcane]] spells ([[Wizard]], [[Sorcerer]] or [[Bard]]).&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
{{Class base features|hit die=4&lt;br /&gt;
|proficiencies=None&lt;br /&gt;
|skill pts=4&lt;br /&gt;
|class skills=All crafting skills, [[Bluff]], [[Concentration]], [[Diplomacy]], [[Disguise]], [[Heal_(skill)|Heal]], [[Hide]], all Lore skills, [[Listen]], [[Move Silently]], [[Perform]], [[Sense motive]], [[Spellcraft]], [[Spot]], [[Tumble]].&lt;br /&gt;
|BAB=Low&lt;br /&gt;
|high save=[[Will]]&lt;br /&gt;
|low save=[[Reflex]],[[Fortitude]]&lt;br /&gt;
}}&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Spellcasting Progression, [[#Harper&#039;s knowledge|Harper&#039;s Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Arcane theory|Arcane theory]], [[#Oghma&#039;s insight|Oghma&#039;s insight]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Extend Spell]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Mystra&#039;s Boon|Mystra&#039;s Boon]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Specialist|Specialist]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
A Harper mage&#039;s training focuses on magic. Thus, when a character gains a new level of Harper mage, she gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, for example).&lt;br /&gt;
If a character had more than one arcane spellcasting class before she became a Harper mage, she must decide to which class she adds each level of Harper mage for purposes of determining spells per day when she adds the new level.&lt;br /&gt;
&lt;br /&gt;
=== Harper&#039;s Knowledge ===&lt;br /&gt;
Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Oghma&#039;s Insight ===&lt;br /&gt;
As lorekeepers, Harper mages develop a keen interest in many fields. The Harper mage gains a free Skill Focus feat in any one Lore skill.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Theory ===&lt;br /&gt;
At 2nd level, the Harper mage gains Skill Focus Spellcraft. This represents an introduction to theories of magic from other civilizations through study and preservation of old lore.&lt;br /&gt;
&lt;br /&gt;
=== Mystra&#039;s Boon ===&lt;br /&gt;
Harper mages gain a +2 insight bonus on all saves against magical effects.&lt;br /&gt;
&lt;br /&gt;
=== Specialist ===&lt;br /&gt;
At 5th level the Harper mage focuses his study on the spell school of his choice. The Harper Mage gains a Spell Focus feat.&lt;br /&gt;
&lt;br /&gt;
For clarity, the Harper Mage gains any of the first tier Spell Focus feats on a pop up menu after taking their 5th Harper Mage level. This feature cannot be used to take Greater or Epic Spell Focus feats. Closing this menu without making a selection will not give you another chance to open it and select a feat, so careful what you click.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.202.179</name></author>
	</entry>
</feed>