<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.129.126</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.129.126"/>
	<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Special:Contributions/162.158.129.126"/>
	<updated>2026-10-17T08:12:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Fist_of_the_Forest&amp;diff=16215</id>
		<title>Fist of the Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Fist_of_the_Forest&amp;diff=16215"/>
		<updated>2022-11-24T08:57:38Z</updated>

		<summary type="html">&lt;p&gt;162.158.129.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:https://holiviantales.files.wordpress.com/2016/02/forestfist1.png|thumb|508x508px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To be one with the wild, you must become wild yourself. It&#039;s only natural.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Though the two classes seem to have little in common, the paths of the monk and the barbarian often converge in the fist of the forest. Monks and other disciplined characters seek heightened connections with nature through a primal devotion to its defense. Barbarians and other wild characters seem to simply end up on this path if they are fated for it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;A character can achieve a maximum of 3 levels in the Fist of the Forest prestige class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Base Attack Bonus +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Great Fortitude, Improved Unarmed Strike, Power Attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: Survival 4.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hit Die&#039;&#039;&#039;: d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus&#039;&#039;&#039;: High.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves&#039;&#039;&#039;: [[Fortitude]], [[Reflex]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies&#039;&#039;&#039;: None.&amp;lt;br /&amp;gt;- Skill Points: 2 + Int modifier.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills&#039;&#039;&#039;: [[Acrobatics]], [[Craft Armor]], [[Craft Weapon]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Intimidate]], [[Listen]], [[Lore: Arcana]], [[Parry]], [[Move Silently]], [[Spot]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==Class Abilities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 1&#039;&#039;&#039;: AC Bonus, Bonus Feat: Dash, Feral Stance 1/day, Unarmed Damage Increase&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 2&#039;&#039;&#039;: Uncanny Dodge, Ki Strike (Magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 3&#039;&#039;&#039;: Feral Stance 2/day, Blind-Fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC Bonus&#039;&#039;&#039;: While unarmored, you gain a bonus to your dodge Armor Class equal to your Constitution bonus (if any). Only your base Constitution is used for this bonus (spell/item enhancements are not used). This bonus will not work while wildshaped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feral Stance&#039;&#039;&#039;: Once per day, you can enter a feral battle trance. While you are in this state, the raw power of the beast flows through you. For the duration of the trance, you gain a +4 bonus to Dexterity and a +2 bonus on attack rolls. A feral trance lasts for a number of rounds equal to 3 + your Con modifier. At 3rd level, you can use this ability twice per day. The Extend Rage feat increases the duration by 5 rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Damage Increase&#039;&#039;&#039;: Your unarmed attacks deal more damage than usual. You deal +1d4 blunt damage when not wielding any weapons.&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.129.126</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Shadow_Dancer&amp;diff=16176</id>
		<title>Shadow Dancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Shadow_Dancer&amp;diff=16176"/>
		<updated>2022-11-10T13:09:48Z</updated>

		<summary type="html">&lt;p&gt;162.158.129.126: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Shadowdancer.jpg|thumb|266px]]Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met. [[Rogue| &amp;lt;u&amp;gt;Rogues&amp;lt;/u&amp;gt;]], [[Bard| &amp;lt;u&amp;gt;bards&amp;lt;/u&amp;gt;]], and [[Monk| &amp;lt;u&amp;gt;monks&amp;lt;/u&amp;gt;]] make excellent shadowdancers. [[Fighter| &amp;lt;u&amp;gt;Fighters&amp;lt;/u&amp;gt;]], [[Barbarian| &amp;lt;u&amp;gt;barbarians&amp;lt;/u&amp;gt;]], [[Ranger| &amp;lt;u&amp;gt;rangers&amp;lt;/u&amp;gt;]], and [[Paladin| &amp;lt;u&amp;gt;paladins&amp;lt;/u&amp;gt;]] also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. [[Wizard| &amp;lt;u&amp;gt;Wizard&amp;lt;/u&amp;gt;]], [[Sorcerer| &amp;lt;u&amp;gt;sorcerer&amp;lt;/u&amp;gt;]], [[Cleric]], and [[Druid| &amp;lt;u&amp;gt;druid&amp;lt;/u&amp;gt;]] shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Despite their link with shadows and trickery, shadowdancers are as often good as evil.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Any&lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Skills: [[Move Silently]] 8 ranks, [[Hide]] 10 ranks, [[Acrobatics]] 5 ranks.&lt;br /&gt;
&lt;br /&gt;
Feats: [[Dodge]], [[Mobility]].&lt;br /&gt;
&lt;br /&gt;
Ability: Dexterity 19&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d8&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: Medium&lt;br /&gt;
&lt;br /&gt;
- High Saves: Reflex&lt;br /&gt;
&lt;br /&gt;
- Low Saves: Fortitude &amp;amp; Will&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: A Shadow Dancer is proficient with simple weapons&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: A Shadow Dancer is proficient with light armour. &lt;br /&gt;
&lt;br /&gt;
- Skill Points: 6 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Diplomacy]], [[Disguise]], [[Escape Artist]], [[Hide]], [[Linguistics]], [[Listen]], [[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Local]], [[Lore: The Planes]], [[Move Silently]], [[Parry]], [[Perform]], [[Search]], [[Sleight of Hand]], [[Spot]]&lt;br /&gt;
&lt;br /&gt;
- Spells per Day/Spells Known: A Shadow Dancer gains no spell progression.&lt;br /&gt;
&lt;br /&gt;
- Class Feats&amp;lt;br /&amp;gt;1: Hide in Plain Sight&amp;lt;br /&amp;gt;2: Darkvision, [[Evasion]], [[Uncanny Dodge]]&amp;lt;br /&amp;gt;3: Summon Shadow x1, Shadow Daze&amp;lt;br /&amp;gt;4: Shadow Evade I x3&amp;lt;br /&amp;gt;5: [[Defensive Roll]], [[Improved Uncanny Dodge]]&amp;lt;br /&amp;gt;6: Shadow Evade II x3&amp;lt;br /&amp;gt;7: [[Slippery Mind]]&amp;lt;br /&amp;gt;8: Shadow Evade III x3&amp;lt;br /&amp;gt;9:&amp;lt;br /&amp;gt;10: Shadow Evade IV x3, [[Improved Evasion]], Shadow Jump&lt;br /&gt;
&lt;br /&gt;
-No bonus feats.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Hide in Plain Sight&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 1st level, a shadowdancer may attempt to enter stealth mode even while being observed. If the attempt fails, the shadowdancer may try again in 6 seconds (1 round).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Darkvision&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 2nd level, the shadowdancer gains [[Darkvision| &amp;lt;u&amp;gt;darkvision&amp;lt;/u&amp;gt;]], as the dwarf racial ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Evasion&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 2nd level, whenever a shadowdancer succeeds on a Reflex [[Saving_throw| &amp;lt;u&amp;gt;save&amp;lt;/u&amp;gt;]] against any effect which allows a save for half damage (such as a &#039;&#039;[[Fireball]]&#039;&#039; spell), the shadowdancer takes no damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Uncanny Dodge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 2nd level, the shadowdancer always retains their [[Dexterity]] bonus to [[AC]], even if caught [[Flat-foot| &amp;lt;u&amp;gt;flat-footed&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Summon Shadow&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Once [[Per_day| &amp;lt;u&amp;gt;per day&amp;lt;/u&amp;gt;]], a 3rd-level shadowdancer can summon a shadow as a spell-like ability. On BGTSCC the Shadow Dancer&#039;s Summon Shadow creature was made stronger for the 3 variants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shadow Daze&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Once per day, a 3rd-level shadowdancer may inflict an illusory daze upon a target. This daze lasts for 5 rounds. On BGTSCC the Shadow Daze DC is 10 + Class Level + Dex Mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shadow Evade&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three times per day, a 4th-level shadowdancer may conceal themselves in shadow. For 1 rounds per class level, the shadowdancer has a 5% concealment bonus, 5/magic damage reduction, and +1 [[Dodge_bonus| &amp;lt;u&amp;gt;dodge bonus&amp;lt;/u&amp;gt;]] to AC. At 6th level, the bonus becomes 10% concealment, 5/alchemical silver damage reduction, and +2 dodge bonus. At 8th level it becomes 15% concealment, 10/alchemical silver damage reduction, and +3 dodge bonus. At 10th level, Shadow Evade grants 20% concealment, 10/adamantine damage reduction and +4 dodge bonus. (note, duration used to be fixed at 5 rounds in default NWN2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Defensive Roll&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 5th level, when a shadowdancer suffer damage from an attack that would put them below 1 hit point, they may make a Reflex save to suffer only half damage. This ability is used automatically, but only works once per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Improved Uncanny Dodge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 5th level, the shadowdancer can no longer be [[Sneak_attack| &amp;lt;u&amp;gt;sneak attacked&amp;lt;/u&amp;gt;]] except by a character with 4 or more total levels in classes that grant sneak attack than the [[Class_level| &amp;lt;u&amp;gt;class levels&amp;lt;/u&amp;gt;]] of the shadowdancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Slippery Mind&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 7th level, the shadowdancer becomes so cunning and elusive that even their mind is hard to pin down. Whenever the shadowdancer fails a saving throw against an enchantment spell or effect, they may immediately reroll the saving throw once, keeping the better of the two results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Improved Evasion&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 10th level, the shadowdancer&#039;s evasion ability improves. Now, they take only half damage even on failed Reflex saves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Shadow Jump&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At 10th level, the shadowdancer gains the ability to jump from one shadow to another. This is a supernatural ability akin to the Shadow Walk spell. In reality the shadow dancer briefly enters the plane of shadow to move from one place to another on the prime material. This ability can only be used in the immediate area the shadow dancer is in. It cannot be used to transition to other areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Obsidian and Luna, thorough testing by the Quality Control Team. Shadow Jump by Rasael.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.129.126</name></author>
	</entry>
</feed>