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		<id>https://wiki.bgtscc.net/index.php?title=Weapon_Master&amp;diff=8913</id>
		<title>Weapon Master</title>
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		<updated>2020-04-18T08:27:38Z</updated>

		<summary type="html">&lt;p&gt;162.158.111.185: /* Ki Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description: ===&lt;br /&gt;
For a Weapon Master, perfection is found in the mastery of a single melee weapon. A Weapon Master seeks to unite this weapon of choice with the body to make them one and to use the weapon as naturally and without thought as any other limb. Weapon masters may not choose Unarmed Strike as their Weapon of Choice due to engine limitations.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[base attack bonus|Base Attack Bonus]]&#039;&#039;&#039;: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Skill]]s&#039;&#039;&#039;: [[Intimidate]] 4 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ability|Abilities]]&#039;&#039;&#039;: Dexterity 13, Intelligence 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feat]]s&#039;&#039;&#039;: [[Weapon focus|Weapon Focus]] in a melee weapon, [[Dodge]], [[Mobility]], [[Combat expertise|Combat Expertise]], [[Spring attack|Spring Attack]], [[Whirlwind attack|Whirlwind Attack]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* Weapon Focus in Unarmed Strike will not satisfy the requirement for this class.&lt;br /&gt;
* The ability requirements are not specifically mentioned in the game&#039;s description (although they are noted in the manual) for this class. However, they are required by the feats.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
{{Class base features|&lt;br /&gt;
hit die=d10|&lt;br /&gt;
BAB=High|&lt;br /&gt;
high save=[[Reflex]]|&lt;br /&gt;
low save=[[Fortitude]], [[Will]]|&lt;br /&gt;
proficiencies=None|&lt;br /&gt;
skill pts=2|&lt;br /&gt;
class skills=[[craft weapon|Craft Weapon]], [[Intimidate]], [[Lore]], [[Parry]], [[Taunt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Progression===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-  &lt;br /&gt;
| 1 || [[Weapon master#Ki Damage|Ki Damage]] 1/Day, [[Weapon master#Weapon of Choice|Weapon of Choice]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ki Damage 2/Day&lt;br /&gt;
|-  &lt;br /&gt;
| 3 || Ki Damage 3/Day&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Ki Damage 4/Day&lt;br /&gt;
|-  &lt;br /&gt;
| 5 || Ki Damage 5/Day, [[Weapon master#Superior Weapon Focus|Superior Weapon Focus]], [[Weapon master#Increased Multiplier|Increased Multiplier]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Ki Damage 6/Day&lt;br /&gt;
|-  &lt;br /&gt;
| 7 || Ki Damage 7/Day, [[Weapon master#Ki Critical|Ki Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Ki Damage 8/Day&lt;br /&gt;
|-  &lt;br /&gt;
| 9 || Ki Damage 9/Day&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Ki Damage 10/Day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon of Choice====&lt;br /&gt;
When characters acquires their first level of Weapon Master, they must select a single melee weapon type (for example, [[longsword|Longsword]] or [[dwarven waraxe|Dwarven Waraxe]]) as their Weapon of Choice. Their Weapon Master abilities only function when they have a weapon of the selected type equipped. See [[Weapon Master#Choosing a Weapon|Choosing a Weapon]] below for information and suggestions. &lt;br /&gt;
&lt;br /&gt;
====Ki Damage====&lt;br /&gt;
Once per day per level, a Weapon Master may choose to make a special attack with her weapon of choice. If this attack hits, it automatically inflicts maximum damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the base weapon damage is maximized by this feat. If the weapon deals additional variable damage, it is possible that a ki damage hit will do less than the maximum possible total damage. A ki damage hit will still do more total damage on average than other hits.&lt;br /&gt;
(On a critical hit ki damage will only maximize one instance of the base damage. (to be tested))&lt;br /&gt;
&lt;br /&gt;
====Increased Multiplier====&lt;br /&gt;
At 5th level, the Weapon Master’s critical multiplier with their chosen weapon increases by +1, i.e. x2 becomes x3, x3 becomes x4, etc.&lt;br /&gt;
&lt;br /&gt;
====Superior Weapon Focus====&lt;br /&gt;
At 5th-level, the Weapon Masters gains +1 to their attack rolls with their Weapon of Choice.&lt;br /&gt;
&lt;br /&gt;
====Ki Critical====&lt;br /&gt;
At 7th level, the Weapon Master increases their threat range by 2 when using their weapon of choice. For example, a Longsword normally has a [[Threat range|Threat Range]] of 19-20. In the hands of a 7th-level Weapon Master with the longsword as their weapon of choice, it threatens on a 17-20.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This feat does stack with [[Improved Critical]] or the [[Keen]] property. However, only the original Threat Range is doubled; the +2 from Ki Critical is added afterward. Thus, with both feats a Longsword would threaten on a roll of 15-20, rather than 13-20&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat classes]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>162.158.111.185</name></author>
	</entry>
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