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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.158.103.142</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T10:00:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Entropic_Husk&amp;diff=9189</id>
		<title>Entropic Husk</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Entropic_Husk&amp;diff=9189"/>
		<updated>2020-07-28T17:28:02Z</updated>

		<summary type="html">&lt;p&gt;162.158.103.142: /* Gameplay notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Entropic Husk&lt;br /&gt;
|icon=Is_entropichusk.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_bard=&lt;br /&gt;
|level_cleric=&lt;br /&gt;
|level_druid=&lt;br /&gt;
|level_paladin=&lt;br /&gt;
|level_ranger=&lt;br /&gt;
|level_sorwiz=&lt;br /&gt;
|level_warlock=&lt;br /&gt;
|level_additional=&lt;br /&gt;
|level_innate=Epic&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|descriptor=&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Short&lt;br /&gt;
|area=Single&lt;br /&gt;
|duration=3 Rounds&lt;br /&gt;
|duration_type=&lt;br /&gt;
|save=Will negates (DC+5)&lt;br /&gt;
|save_type=W&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|touch_attack_type=M&lt;br /&gt;
|empower=&lt;br /&gt;
|extend=&lt;br /&gt;
|maximize=&lt;br /&gt;
|quicken=&lt;br /&gt;
|silent=&lt;br /&gt;
|still=&lt;br /&gt;
|persist=&lt;br /&gt;
|invocation=}}&lt;br /&gt;
==Description==&lt;br /&gt;
You transform a single enemy into a vessel of pure chaos which randomly attacks all nearby creatures.&lt;br /&gt;
&lt;br /&gt;
The target must make a Will saving throw (DC +5). If the target fails the saving throw, it is overwhelmed by primal entropy. Its soul is suppressed by the power of the spell as its body is animated by the entropic forces. For 3 rounds, the creature becomes a juggernaut of destruction, gaining a +8 bonus to Strength and Constitution and randomly attacking former allies and enemies alike. At the end of the 3 rounds, the creature ruptures violently, killing it instantly and dealing 1d8 magic damage per hit dice the creature possessed (maximum 30d8) to all creatures within a 10 foot radius. Creatures that succeed at a Reflex saving throw take only half damage from this explosion.&lt;br /&gt;
&lt;br /&gt;
Targets that succeed at the saving throw are still confused for 1d3 rounds, but do not die.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
To learn this spell, a character must take the [[feat]] &#039;&#039;&#039;Epic Spell: Entropic Husk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type of feat&#039;&#039;&#039;: Epic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisite&#039;&#039;&#039;: Ability to cast 9th level [[spells]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, [[Spellcraft]] 24 ranks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes:&#039;&#039;&#039; [[Druid]], [[Spirit Shaman]], [[Wizard]], [[Sorcerer]], [[Warlock]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, [[Arcane Scholar of Candlekeep]], [[Arcane Trickster]], [[Eldritch Knight]], [[Pale Master]], [[Red Wizard]], [[Stormlord]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Any level 9 spell qualifies, regardless of class. Any [[Invocation#Dark_invocations|dark invocation]] also qualifies, regardless of its equivalent spell level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30.&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Epic spells]]&lt;br /&gt;
[[Category:Epic feats]]&lt;/div&gt;</summary>
		<author><name>162.158.103.142</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Oversized_Two-Weapon_Fighting&amp;diff=9176</id>
		<title>Oversized Two-Weapon Fighting</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Oversized_Two-Weapon_Fighting&amp;diff=9176"/>
		<updated>2020-07-25T15:04:44Z</updated>

		<summary type="html">&lt;p&gt;162.158.103.142: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FeatInfo&lt;br /&gt;
 |type=General&lt;br /&gt;
 |Prereq=Str 13, Two-Weapon Fighting.&lt;br /&gt;
 |Req=None&lt;br /&gt;
 |Specifics=When wielding a one-handed weapon in your off hand, you gain a +2 Attack Bonus if the weapon is larger than a light weapon.&lt;br /&gt;
 |Use=Automatic&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
Special: A fighter may select Oversized Two-Weapon Fighting as one of his fighter bonus feats.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Valid weapons are Bastard Sword, Battle Axe, Club, Dwarven Waraxe, Falchion, Great Axe, Great Sword, Halberd, Katana, Flail, Longsword, Magic Staff, Morningstar, Quarterstaff, Rapier, Scimitar, Scythe, Spear, Universal Sword (Silver Sword), Warhammer, and War Mace&lt;br /&gt;
[[Category:Playable Feats]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oversized 2 Weapon Fighting and small characters:  &lt;br /&gt;
&lt;br /&gt;
A hin with oversized and twf has -4ab/-4ab penalty with shortswords in each hand.(Oversized does nothing with small weapons). &lt;br /&gt;
&lt;br /&gt;
With oversized, twf and monkey grip with 2 rapiers he has a -4ab/-4ab also penalty.&lt;br /&gt;
&lt;br /&gt;
With oversized, twf and monkey grip with rapier/shortsword he has a -6ab/-ab4 penalty. &lt;br /&gt;
&lt;br /&gt;
But with oversized, twf and monkey grip with shortsword/rapier he has a -2ab/-4ab penalty !!!.&lt;/div&gt;</summary>
		<author><name>162.158.103.142</name></author>
	</entry>
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