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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=147.147.111.69</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T06:00:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Call_Lightning&amp;diff=2415</id>
		<title>Call Lightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Call_Lightning&amp;diff=2415"/>
		<updated>2017-06-19T21:40:01Z</updated>

		<summary type="html">&lt;p&gt;147.147.111.69: You can say the same for literally every damage-dealing effect in the entire game, what&amp;#039;s the point of mentioning this?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is_calllightning.png&lt;br /&gt;
|image=&lt;br /&gt;
|level_druid=3&lt;br /&gt;
|level_additional=[[Air (domain)|Air]] domain 3&lt;br /&gt;
|level_innate=3&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Electricity&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Personal&lt;br /&gt;
|area=Huge&lt;br /&gt;
|duration_type=instant&lt;br /&gt;
|save=[[Reflex]] 1/2&lt;br /&gt;
|save_type=R&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=No&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6.&lt;br /&gt;
&lt;br /&gt;
== Bug Notes ==&lt;br /&gt;
&lt;br /&gt;
Line 75: This doesn&#039;t make use of the much better NWN2 ApplyMetamagicVariableMods() function for metamagic empower/maximise.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
&lt;br /&gt;
As opposed to the in-game description, this spell is actually self-centered (range:personal).&lt;br /&gt;
&lt;br /&gt;
This is essentially a [[Fireball]] spell but it only ever affects enemies, and does [[electrical]] damage instead of [[Fire_damage|fire]] damage. This makes it one [[Druid]] spell which ranks quite highly for damage and utility. It also can affect objects like doors to batter them down. However, its large radius means it can easily destroy chests and the like, potentially breaking their contents.&lt;br /&gt;
&lt;br /&gt;
This spell is also, like Fireball, a lot less effective against anyone with [[Evasion]], which can ignore the damage done by this spell on a successful reflex save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The [http://www.d20srd.org/srd/spells/calllightning.htm 3.5E version of this spell] differs quite a bit. Instead of simply being a Druid Fireball, it instead fired separate bolts of lightning. The first one is automatic, but up to a maximum number of bolts equal to the caster&#039;s level can be called (maximum 10). Each round, a single bolt will do 3d6 damage to one creature, if the caster concentrates on doing it as a standard action. The area of effect lasts for 1 minute / caster level. The damage is also increased to 3d10 if in storm/rainy weather.&lt;br /&gt;
&lt;br /&gt;
Of course, it would be much harder to implement this in NWN2, however, it is odd how Bioware/Obsidian didn&#039;t think that 1 bolt / level at 3d6/3d10 damage would be sufficient (which is what the original spell did), maybe even allowing 2 or bolts per creature.&lt;/div&gt;</summary>
		<author><name>147.147.111.69</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Burst_of_Glacial_Wrath&amp;diff=2869</id>
		<title>Burst of Glacial Wrath</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Burst_of_Glacial_Wrath&amp;diff=2869"/>
		<updated>2017-06-19T21:36:17Z</updated>

		<summary type="html">&lt;p&gt;147.147.111.69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|icon=Is burstglacialwrath.jpg&lt;br /&gt;
|level_druid=9&lt;br /&gt;
|level_sorwiz=9&lt;br /&gt;
|level_innate=9&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|descriptor=Cold&lt;br /&gt;
|components=VS&lt;br /&gt;
|range=Medium&lt;br /&gt;
|area=Cone&lt;br /&gt;
|duration=See text&lt;br /&gt;
|duration_type=short&lt;br /&gt;
|save=[[Fortitude]] 1/2&lt;br /&gt;
|save_type=F&lt;br /&gt;
|spell_resistance=Yes&lt;br /&gt;
|hostile=Yes&lt;br /&gt;
|empower=Yes&lt;br /&gt;
|extend=Yes&lt;br /&gt;
|maximize=Yes&lt;br /&gt;
|quicken=Yes&lt;br /&gt;
|silent=Yes&lt;br /&gt;
|still=Yes&lt;br /&gt;
|persist=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You create a burst of icy energy that flash-freezes any creatures within the spell&#039;s area. The spell deals 1d6 points of [[cold damage]] per [[caster level]] (maximum 25d6 points). Any living creature reduced to 10 hit points or lower is encased in ice for 1 round/ two caster levels (max 10 rounds). Creatures turned to ice in this fashion gain DR 10/-, vulnerability to fire, and immunity to cold and electricity.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
This spell will never kill the targets.  It achieves this by setting any targets hit to be immortal, causing the damage, then removing the immortality unless the target was already immortal before the spell.  After this is done, a check runs to see if the target is at 10 or fewer hit points.  If it is, the freezing effect occurs. &lt;br /&gt;
&lt;br /&gt;
If the target has 10/fewer hit points &#039;&#039;&#039;when they are hit by the blast&#039;&#039;&#039;, they are frozen even if the spell does not do damage to them (because of damage resistance/immunity against cold).&lt;/div&gt;</summary>
		<author><name>147.147.111.69</name></author>
	</entry>
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