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	<id>https://wiki.bgtscc.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=141.238.34.100</id>
	<title>Baldur&#039;s Gate The Sword Coast Chronicles wiki - User contributions [en]</title>
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	<updated>2026-10-17T07:09:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=8111</id>
		<title>Bear Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Bear_Warrior&amp;diff=8111"/>
		<updated>2018-09-21T06:51:07Z</updated>

		<summary type="html">&lt;p&gt;141.238.34.100: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bearwarrior.jpg|thumb|370px]]&lt;br /&gt;
&lt;br /&gt;
== Class Notice ==&lt;br /&gt;
PLEASE NOTE CLASS CHANGES!&amp;lt;br /&amp;gt;&lt;br /&gt;
BEAR WARRIORS MAY NOT DUAL CLASS WITH THE DRUID CLASS&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
Many people, particularly those in the &amp;quot;uncivilized&amp;quot; regions of the world, revere bears as symbols of the warrior&#039;s strength and battle prowess.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;By adopting the bear as a totem animal, warriors of these people hope to tap into some of the bear&#039;s strength.&amp;lt;br /&amp;gt;Bear warriors, through a special relationship with bear spirits, literally adopt a bear&#039;s strength in the rage of battle, actually transforming into bears while they fight.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only characters who can already tap into a spiritual power of rage can heighten that power to become bear warriors.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +7&amp;lt;br /&amp;gt;Feats: Rage, Power Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
- Hit Die: d12&amp;lt;br /&amp;gt;- Base Attack Bonus: High.&amp;lt;br /&amp;gt;- High Saves: Fortitude.&amp;lt;br /&amp;gt;- Weapon Proficiencies: None.&amp;lt;br /&amp;gt;- Armor Proficiencies: None.&amp;lt;br /&amp;gt;- Skill Points: 4 + Int Modifier.&amp;lt;br /&amp;gt;- Class Skills: Intimidate, Listen, Survival, and Taunt.&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Knockdown, Bear shape: Black Bear, Roar&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Scent&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Extend Rage I, Bear Shape: Brown Bear &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Extend Rage II&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Bear shape: Dire Bear, Improved Knockdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Bear Form: A bear warrior who goes into a rage will automatically transform into a bear. At 1st level she will become a small bear, at 5th level she changes into a full grown brown bear and at 10th level she gains a dire bear form.&amp;lt;br /&amp;gt;While in those forms the bear warrior regains all her ability scores as well as the normal will save bonus and AC penalty from rage. &lt;br /&gt;
&lt;br /&gt;
The ability bonuses (that replace the normal rage ability bonuses) are as follows:&lt;br /&gt;
* Black Bear: +8 strength, +4 constitution, +2 dexterity, +2 natural armor, +2 Will saves, and Fast Regen +2 . All claw and bite attacks have +2 enchantment. 20 base AC.&lt;br /&gt;
* Brown Bear: +10 strength, +8 constitution, +2 dexterity, +5 natural armor, +2 Will saves and Fast Regen +3. All claw and bite attacks have +3 enchantment. 25 base AC.&lt;br /&gt;
* Dire Bear: +12 strength, +8 constitution, +2 dexterity, +7 natural armor, +2 Will saves and Fast Regen +4. All claw and bite attacks have +4 enchantment. 30 base AC. &lt;br /&gt;
* This ability otherwise functions as the polymorph spell.&lt;br /&gt;
* Scent: A 3rd-level bear warrior gains scent as a bonus feat.&lt;br /&gt;
* Extend Rage I: A 4th-level bear warrior gains extend rage as a bonus feat&lt;br /&gt;
* Extend Rage II: A 7th-level bear warrior gains extend rage II as a bonus feat&lt;br /&gt;
&lt;br /&gt;
=== Roar ===&lt;br /&gt;
&lt;br /&gt;
At 1st level, a bear warrior gains the roar ability. A bear warrior can let out a terrible roar that causes fear in all enemies that hear the cry. Affected creatures must make a Will save (DC 10 + Bear Warrior Level + 1/2 Intimidate ranks).&lt;br /&gt;
Duration: 3 rounds&lt;br /&gt;
Cooldown: 45 Seconds&lt;br /&gt;
&lt;br /&gt;
== Other important information ==&lt;br /&gt;
* Your Armor bonuses will transfer to your polymorphed bear shape in the following method:&lt;br /&gt;
* The enhance bonus on your chest armor or the armor bonus on your bracers transfers as an armor enhance bonus.&lt;br /&gt;
* Half of the enhance bonus on your shield will transfer as a shield enhance bonus.&lt;br /&gt;
* The deflection AC bonus on your helm, cloak, or ring will transfer as a deflection AC bonus.&lt;br /&gt;
* The natural AC bonus on your necklace will transfer as a natural AC bonus. This will not stack with the natural AC bonus the bear already gets. It will use the higher of the 2 bonuses.&lt;br /&gt;
* Barbarians DR feats work while in bear form.&lt;br /&gt;
* Knockdown will work while in bear form.&lt;br /&gt;
* Charge will work while in bear form.&lt;br /&gt;
* Feats in the &#039;Mode Bar&#039; will work while in bear form, such as power attack.&lt;br /&gt;
* The unarmed strike line of feats will work while in bear form on all your attacks.&lt;br /&gt;
* Elemental damage bonuses from your weapon or gloves transfer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Luna, testing by the Quality Control team&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>141.238.34.100</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Battlerager&amp;diff=8094</id>
		<title>Battlerager</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Battlerager&amp;diff=8094"/>
		<updated>2018-09-13T09:50:12Z</updated>

		<summary type="html">&lt;p&gt;141.238.34.100: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:At the end of the day by gh mongo.jpg|thumb|508x508px]]&lt;br /&gt;
Dwarven battleragers, or kuldjargh (&amp;quot;axe idiots&amp;quot;), are legendary berserker warriors who can enter a battle frenzy through ritualistic singing. They are believed to have been touched by the dwarven gods of battle, who taught them that if they die in battle, they will return to Faerûn stronger than before as a just reward. Therefore, they have no fear of death. They are given to drinking, rowdy and boisterous singing, and drunken dancing. Battleragers command grudging, if fearful, respect within dwarven society, where they are known to have coined such philosophically complex dwarven maxims like &amp;quot;head first&amp;quot; and &amp;quot;if it moves, kill it.&amp;quot; Most live short, glorious lives.&lt;br /&gt;
&lt;br /&gt;
While enraged, a battlerager&#039;s face becomes distorted and twisted. His teeth grind together as spittle flies from his mouth and dribbles down his beard. His eyes enlarge, bulge, and become bloodshot. Charging into battle, he bellows forth his clan or holy war song, throwing his hammers and axes all the way, before cleaving his foes with his mighty dwarven waraxe. In short, he becomes almost unstoppable. Battleragers are often covered from head to toe in body art, from tattoos to brands to ritual scars. They prefer to wear spiked armor, and some of them ride specially trained boars into battle.&lt;br /&gt;
&lt;br /&gt;
Battleragers are usually single classed barbarians before taking the prestige class, though multiclass barbarian/fighters are also common. Barbarians/rangers and barbarian/clerics (known as &amp;quot;vindicators&amp;quot;) are not uncommon as well. Other multiclass combinations are almost unheard of.&lt;br /&gt;
&lt;br /&gt;
The battlerager fills a particular niche in dwarf society and culture. He is a fearless and impulsive warrior, able to enter into an insane rampage. Battleragers are ruthlessly used by dwarf generals for their shock power against attacking armies. NPC battleragers often come from a familial clan made up predominantly of battleragers. These clans often form guilds or halls within dwarven society, though these &amp;quot;guilds&amp;quot; are often more akin to a family or fraternal order. Regardless, battlerager guilds are often located on the fringes of dwarven society, kept out of view and away from easily influenced dwarven children, who often hear of the kuldjarghs&#039; fearlessness but rarely their folly. While heroic battle is honored ifi dwarven society and battleragers often excel in this, more often than not they also epitomize lives wasted in stupid rage, something most dwarves realize they cannot afford in a world filled with orcs and goblins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Dwarf&lt;br /&gt;
&lt;br /&gt;
Alignment: Any non Lawful&lt;br /&gt;
&lt;br /&gt;
Base attack bonus: +5&lt;br /&gt;
&lt;br /&gt;
Skills: Lore: Religion 2, Perform 2 ranks, Intimidate 8 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Cleave, Rage, Power Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d12&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Battle ragers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Battleragers are proficient will all types of armour. They gain no shield proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Intimidate, Craft Weapon, Lore, Listen, Perform, Tumble, Survival.&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Gruff, Rock Gut&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fearless, Spikes&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Improved Unarmed Strike, Powerful Charge&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Great cleave, Reckless Offensive&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Natural Armor + 2, Extended Rage, Dire Charge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gruff&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 1&amp;lt;br /&amp;gt;Specifics: Battleragers are known to be rude, uncouth and violent. They suffer a -4 penalty on all Charisma ability checks and Charisma-based skill checks, except for Intimidate. Battleragers receive a +2 bonus on all Intimidate checks.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Rock Gut&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 1&amp;lt;br /&amp;gt;Specifics: A battlerager&#039;s natural resistance to poison is stronger than most dwarves. At 1st level his +2 racial savingthrow against poisons increases to +4.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spikes&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 2&amp;lt;br /&amp;gt;Specifics: Following the examples of reknown Battleragers you learn how to viciously add spikes to your battle gear&lt;br /&gt;
 so that enemies striking you will suffer from it. People successfully attacking a battlerager in melee suffer 1d4 piercing damage.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Improved Unarmed Strike &lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 3&amp;lt;br /&amp;gt;Specifics: At 3rd level a battlerager gains the Improved Unarmed Strike feat, regardless of meeting the requirements.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Great Cleave &lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 4&amp;lt;br /&amp;gt;Specifics: At 4th level a battlerager gains the Great Cleave feat, regardless of meeting the requirements.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Reckless Offensive&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class / General&amp;lt;br /&amp;gt;Prerequisites: Battlerager 4 or BAB 4&amp;lt;br /&amp;gt;Specifics: At 4th level a battlerager gains the Reckless Offensive, irregardless of meeting the requirements. On your action, before making attack rolls for a round, you may choose to take a -4 penalty to your AC during the round to gain a +2 competence bonus on all melee attacks in the same round. The penalty to AC and bonus on melee attacks apply until your next action. You cannot use Reckless Offensive with ranged attacks.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Natural AC + 2&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 5&amp;lt;br /&amp;gt;Specifics: At 5th level a battlerager&#039;s natural AC increases by +2.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Extended Rage&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 5&amp;lt;br /&amp;gt;Specifics: At 5th level a battlerager gains the Extended Rage Feat, regardless of meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
[This will not stack with the extend rage feat and become extend rage II. To do this you must first recieve extend rage from dwarven battlerager and then choose Extend rage II as a feat]&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Powerful Charge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Charge&amp;lt;br /&amp;gt;Specifics: When you charge, if your melee attack hits, it deals an extra 1d8 points of damage for medium size creatures and 1d6 for anything smaller. Large creatures gain an extra damage of 2d6; Huge gain 3d6; Gargantuan gain 4d6 and Colossal 6d6. This feat works only when you make a charge. It does not work when you&#039;re mounted. If you have the ability to make multiple attacks on a charge, you may apply this extra damage to all of those attacks in the round provided you do so before the charge expires. This feat also increases the damage of a Shield that is used as a weapon during a charge action.&amp;lt;br /&amp;gt;[User note: this also affects Shield Bash damage and Shield Charge Knockdown calculations. Itl lasts for your entire charge action. The hardcoded Knockdown feat is is not affected]&amp;lt;br /&amp;gt;Use: Automatically&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Dire Charge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Epic&amp;lt;br /&amp;gt;Prerequisites: Improved Initiative&amp;lt;br /&amp;gt;Specifics: You can make a full attack as part of a charge. You are no longer restricted to having only a single attack.&amp;lt;br /&amp;gt;Use: Automatic when you Charge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>141.238.34.100</name></author>
	</entry>
	<entry>
		<id>https://wiki.bgtscc.net/index.php?title=Battlerager&amp;diff=8093</id>
		<title>Battlerager</title>
		<link rel="alternate" type="text/html" href="https://wiki.bgtscc.net/index.php?title=Battlerager&amp;diff=8093"/>
		<updated>2018-09-13T09:49:23Z</updated>

		<summary type="html">&lt;p&gt;141.238.34.100: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:At the end of the day by gh mongo.jpg|thumb|508x508px]]&lt;br /&gt;
Dwarven battleragers, or kuldjargh (&amp;quot;axe idiots&amp;quot;), are legendary berserker warriors who can enter a battle frenzy through ritualistic singing. They are believed to have been touched by the dwarven gods of battle, who taught them that if they die in battle, they will return to Faerûn stronger than before as a just reward. Therefore, they have no fear of death. They are given to drinking, rowdy and boisterous singing, and drunken dancing. Battleragers command grudging, if fearful, respect within dwarven society, where they are known to have coined such philosophically complex dwarven maxims like &amp;quot;head first&amp;quot; and &amp;quot;if it moves, kill it.&amp;quot; Most live short, glorious lives.&lt;br /&gt;
&lt;br /&gt;
While enraged, a battlerager&#039;s face becomes distorted and twisted. His teeth grind together as spittle flies from his mouth and dribbles down his beard. His eyes enlarge, bulge, and become bloodshot. Charging into battle, he bellows forth his clan or holy war song, throwing his hammers and axes all the way, before cleaving his foes with his mighty dwarven waraxe. In short, he becomes almost unstoppable. Battleragers are often covered from head to toe in body art, from tattoos to brands to ritual scars. They prefer to wear spiked armor, and some of them ride specially trained boars into battle.&lt;br /&gt;
&lt;br /&gt;
Battleragers are usually single classed barbarians before taking the prestige class, though multiclass barbarian/fighters are also common. Barbarians/rangers and barbarian/clerics (known as &amp;quot;vindicators&amp;quot;) are not uncommon as well. Other multiclass combinations are almost unheard of.&lt;br /&gt;
&lt;br /&gt;
The battlerager fills a particular niche in dwarf society and culture. He is a fearless and impulsive warrior, able to enter into an insane rampage. Battleragers are ruthlessly used by dwarf generals for their shock power against attacking armies. NPC battleragers often come from a familial clan made up predominantly of battleragers. These clans often form guilds or halls within dwarven society, though these &amp;quot;guilds&amp;quot; are often more akin to a family or fraternal order. Regardless, battlerager guilds are often located on the fringes of dwarven society, kept out of view and away from easily influenced dwarven children, who often hear of the kuldjarghs&#039; fearlessness but rarely their folly. While heroic battle is honored ifi dwarven society and battleragers often excel in this, more often than not they also epitomize lives wasted in stupid rage, something most dwarves realize they cannot afford in a world filled with orcs and goblins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Race: Dwarf&lt;br /&gt;
&lt;br /&gt;
Alignment: Any non Lawful&lt;br /&gt;
&lt;br /&gt;
Base attack bonus: +5&lt;br /&gt;
&lt;br /&gt;
Skills: Lore: Religion 2, Perform 2 ranks, Intimidate 8 ranks&lt;br /&gt;
&lt;br /&gt;
Feats: Cleave, Rage, Power Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
- Hit Die: d12&lt;br /&gt;
&lt;br /&gt;
- Base Attack Bonus: High&lt;br /&gt;
&lt;br /&gt;
- High Saves: Fortitude&lt;br /&gt;
&lt;br /&gt;
- Weapon Proficiencies: Battle ragers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Armor Proficiencies: Battleragers are proficient will all types of armour. They gain no shield proficiencies.&lt;br /&gt;
&lt;br /&gt;
- Skill Points: 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- Class Skills: Intimidate, Craft Weapon, Lore, Listen, Perform, Tumble, Survival.&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
Level&lt;br /&gt;
!&lt;br /&gt;
Features Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Gruff, Rock Gut&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Fearless, Spikes&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Improved Unarmed Strike, Powerful Charge&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Great cleave, Reckless Offensive&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Natural Armor + 2, Extended Rage, Dire Charge&lt;br /&gt;
|}&lt;br /&gt;
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== Abilities ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Gruff&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 1&amp;lt;br /&amp;gt;Specifics: Battleragers are known to be rude, uncouth and violent. They suffer a -4 penalty on all Charisma ability checks and Charisma-based skill checks, except for Intimidate. Battleragers receive a +2 bonus on all Intimidate checks.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Rock Gut&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 1&amp;lt;br /&amp;gt;Specifics: A battlerager&#039;s natural resistance to poison is stronger than most dwarves. At 1st level his +2 racial savingthrow against poisons increases to +4.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Spikes&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 2&amp;lt;br /&amp;gt;Specifics: Following the examples of reknown Battleragers you learn how to viciously add spikes to your battle gear&lt;br /&gt;
 so that enemies striking you will suffer from it. People successfully attacking a battlerager in melee suffer 1d4 piercing damage.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Improved Unarmed Strike &lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 3&amp;lt;br /&amp;gt;Specifics: At 3rd level a battlerager gains the Improved Unarmed Strike feat, regardless of meeting the requirements.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Great Cleave &lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 4&amp;lt;br /&amp;gt;Specifics: At 4th level a battlerager gains the Great Cleave feat, irregardless of meeting the requirements.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Reckless Offensive&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class / General&amp;lt;br /&amp;gt;Prerequisites: Battlerager 4 or BAB 4&amp;lt;br /&amp;gt;Specifics: At 4th level a battlerager gains the Reckless Offensive, irregardless of meeting the requirements. On your action, before making attack rolls for a round, you may choose to take a -4 penalty to your AC during the round to gain a +2 competence bonus on all melee attacks in the same round. The penalty to AC and bonus on melee attacks apply until your next action. You cannot use Reckless Offensive with ranged attacks.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Natural AC + 2&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 5&amp;lt;br /&amp;gt;Specifics: At 5th level a battlerager&#039;s natural AC increases by +2.&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
&#039;&#039; &#039;&#039;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Extended Rage&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;Type of Feat: Class&amp;lt;br /&amp;gt;Prerequisites: Battlerager 5&amp;lt;br /&amp;gt;Specifics: At 5th level a battlerager gains the Extended Rage Feat, irregardless of meeting the requirements.&lt;br /&gt;
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[This will not stack with the extend rage feat and become extend rage II. To do this you must first recieve extend rage from dwarven battlerager and then choose Extend rage II as a feat]&amp;lt;br /&amp;gt;Use: Automatic&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Powerful Charge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: General&amp;lt;br /&amp;gt;Prerequisites: Charge&amp;lt;br /&amp;gt;Specifics: When you charge, if your melee attack hits, it deals an extra 1d8 points of damage for medium size creatures and 1d6 for anything smaller. Large creatures gain an extra damage of 2d6; Huge gain 3d6; Gargantuan gain 4d6 and Colossal 6d6. This feat works only when you make a charge. It does not work when you&#039;re mounted. If you have the ability to make multiple attacks on a charge, you may apply this extra damage to all of those attacks in the round provided you do so before the charge expires. This feat also increases the damage of a Shield that is used as a weapon during a charge action.&amp;lt;br /&amp;gt;[User note: this also affects Shield Bash damage and Shield Charge Knockdown calculations. Itl lasts for your entire charge action. The hardcoded Knockdown feat is is not affected]&amp;lt;br /&amp;gt;Use: Automatically&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color: rgb(255, 128, 0);&amp;quot;&amp;gt;Dire Charge&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of Feat: Epic&amp;lt;br /&amp;gt;Prerequisites: Improved Initiative&amp;lt;br /&amp;gt;Specifics: You can make a full attack as part of a charge. You are no longer restricted to having only a single attack.&amp;lt;br /&amp;gt;Use: Automatic when you Charge&lt;br /&gt;
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&#039;&#039;Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation by Luna.&#039;&#039;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Playable Class]]&lt;/div&gt;</summary>
		<author><name>141.238.34.100</name></author>
	</entry>
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